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The Beaver Scout Kinship Award


2 • THE BEAVER SCOUT KINSHIP AWARD

Welcome to Scoutlink The Scout Citizenship Project Scoutlink is a new and exciting opportunity for Beaver Scouts, Cub Scouts, Scouts and Venture Scouts across the island of Ireland. It is a joint initiative between the three Scout Associations - The Scout Association NISC, Scouting Ireland CSI and Scouting Ireland SAI. Scoutlink introduces three new Awards within Scouting:

The Kinship Award Beaver Scouts explore Citizenship by completing four Challenges within their own Beaver Colony or Team.

The Partnership Award Beaver Scouts make a link with another Beaver Colony or Team from within their own district, county or region and complete three Partnership Challenges.

The Citizenship Award The international element of Scoutlink! Beaver Scouts explore citizenship through making a Cross-Border link and completing a series of fun activities. All of the Awards have individual programme packs containing a wide range of activities and fresh ideas, workable in parallel with existing Beaver Scout Awards and Badges. This pack contains programme ideas for the Kinship Award.


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Kinship The first Scoutlink Award is an exciting citizenship programme based on four Beaver Scout Challenges:

Challenge 1

Understanding Myself

Challenge 2

Understanding My Community

Challenge 3

Finding out about My Country

Challenge 4

Finding out about Others

Through the above challenges, Kinship enables Beaver Scouts to explore themes, including: • • • • •

Scout values Care of the environment Exploring our past and looking towards the future Equality - equal opportunities for all Cultural, sporting and social activities

Beaver Scouts should complete all four challenges over a period of at least three months to gain the Kinship Award. The Scoutlink team is available to support you as you work through Kinship with your Beaver Scout Colony/Team.

What happens when you have finished the Kinship Award? Simply fill in the record sheet and return to the Scoutlink team. Your Beaver Scouts will receive a Kinship badge that they can wear on uniform. The Scoutlink team will then help you work towards the Partnership Award and make a suitable link with another Colony/Team. Remember also to fill in the evaluation sheet included with the pack.


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Outline of Challenge Activities Challenge 1 Choose one activity from:

Understanding Myself

1. Treasure Trail - developing teamwork 2. Neat and Tidy 3. The Music Man 4. Traditional Games

Challenge 2 Choose one activity from:

Understanding My Community

1. Something old in my community 2. Meeting others in my community 3. Nature 4. Taking pride in my community

Challenge 3 Choose one activity from:

Finding out about My Country

1. Musical Traditions 2. Folklore 3. Exploring our Sports 4. Traditional Food

Challenge 4 Choose one activity from:

Finding out about Others

1. The Chinese Culture 2. The Indian Culture 3. The Italian Culture 4. Gender activity

Beaver Scouts choose one activity for each of the Challenges to complete the Kinship Award.


Challenge 1

Understanding Myself Challenge 1 purposes Beaver Scouts explore the things they enjoy doing Beaver Scouts learn to take responsibility for their actions Beaver Scouts learn to work together as a team


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Challenge Activities Choose one activity from the following list to complete the challenge.

1. My Friends Purpose: Beaver Scouts learn to work together as a team.

Part 1: Find your Partner Cut out two of the following shapes in four different colours: circles, rectangles, triangles and so on. Smaller Colonies/Teams should reduce the number of colours, making sure each Beaver Scout has a shape. Place the shapes on the floor and play some music (Why not play music associated with either your own tradition or different traditions within your community that Beaver Scouts would be familiar with?). When the music stops each person must find another person who has the same shape. Next time round try the following: • • • •

Find a Beaver Scout with the same colour; Find a Beaver Scout with the same shape and colour; Find all the Beaver Scouts with the same colour; Find all the Beaver Scouts with the same shape.

Part 2: Treasure Trail Organise a Colony/Team Treasure Trail. This can be run either while the Colony/Team is out on a nature walk in the woods or somewhere around the den/Scout hall. Beaver Scouts work in teams of 3 or 4 to find the hidden treasure. Once the Beaver Scouts have found the treasure, sit them all down in a circle. Explain to them that they are not allowed to talk unless they are holding the magic object (a spoon, cup, book, stick or log). Each Beaver Scout should try and finish the sentence ‘I liked playing this game because ...... Remember they are not allowed to talk unless they are holding the magic object. Finish the activity by explaining that in the ‘Shapes’ game the Beaver Scouts were working by themselves, whereas in the Treasure Trail they were part of a team. It is good to be part of a team because Beaver Scouts can make friends through sharing in activities. Badge Links Scout Association:

Activity Areas: Learn about themselves, Get to know people. Methods: Play games, chat.

Scouting Ireland CSI:

Brown, Purple

Scouting Ireland SAI:

Action games, Mental Games, Discover and Explore


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2. Neat And Tidy Purpose: Beaver Scouts learn to take pride in their appearance and work together as a team.

Part 1: Draw a chart with all the Beaver Scouts names on it. Set up a star award system, for example: Gold star for the Beaver Scout who has made a personal effort to look well; Silver star for the Beaver Scout who has made a good effort to look well; Coloured star for the Beaver Scout who has made some effort but needs to improve. Decide how long this activity should run. At the end, award all the Beaver Scouts with the ‘Tidiest Beaver Scout’ certificate. This is not a competition, it is to encourage young people to take an interest in their appearance and be clean and tidy. Leaders will appreciate that untidy uniforms will not necessarily be the fault of the child.

Part 2: Group activity. Take part in a local Church service, for example the Beaver Scouts could sing a hymn, decorate the Church for a special occasion, or simply sit together for a children’s service. Before the service, explain to them that their uniforms and appearance should be clean and tidy. Other people at the event will notice Beaver Scouts wearing their uniform smartly as a group.

Badge Links Scout Association:

Activity Areas: Learn about themselves, Care. Methods: Pray and worship, Meet new people

Scouting Ireland CSI:

Blue, Pink, Green

Scouting Ireland SAI:

Family of Scouting, Community, Arts and Crafts.


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3. The Music Man Purpose: Beaver Scouts explore musical traditions.

Take the well-known song ‘I am a Music Man’ and sing each verse using traditional musical instruments. Leader:

I am a music man I come from far away And I can play. Beaver Scouts: What can you play? Leader: I play the fiddle Beaver Scouts: Fidd-le-id-le-id-le-id-le-id-le-id-le-ee Id-le-id-le-ee, Id-le-id-le-ee, Fidd-le-id-le-id-le-id-le-id-le-id-le-ee Fidd-le-id-le-id-le-id-le-ee! Similarly for: Harp: Tin whistle:

twang, twang, etc toot, toot, etc

Uilleann (Irish) pipes: Lambeg drum: Bodhran:

brimn, brmm, etc boom, boom, etc tap, tap, etc

Simple illustrations of each of these instruments can be found in’An Ulster Wean’s A-Z’ by Philip Mclvor, ISBN 0-85640-581-7 Leaders should introduce each verse separately to explain each instrument. You can then (i) (ii)

Sing the first verse about the fiddle, with the fiddle chorus Sing the second verse about the harp, with the harp chorus and then the fiddle chorus. ie.

Twang, twang, twang, twang, twang, twang, twang, Twang, twang, twang; twang, twang, twang, Twang, twang, twang, twang, twang, twang, twang Twang, twang, twang, twang, twang, Fidd-le-id-le-id-le-id-le-id-le-id-le-ee Id-le-id-le-ee, Id-le-id-le-ee, Fidd-le-id-le-id-le-id-le-id-le-id-le-ee Fidd-le-id-le-id-le-id-le-ee!

(iii) Sing the third verse about the tin whistle and the chorus will include sounds for tin whistle, harp and fiddle. (iv) Keep adding a new instrument until your orchestra includes all six instruments in the chorus.

Badge Links Scout Association:

Activity Areas: Learn about themselves. Care. Methods: Sing and make music. Try new things.

Scouting Ireland CSI:

Black, Pink, Purple

Scouting Ireland SAI:

Drama, Mental Agility


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4. Traditional Games Purpose: Beaver Scouts explore the things they enjoy doing. Try to play some street games of yesteryear that you rarely see nowadays? Leaders may even remember some of them.

What’s the time Mr Wolf Mr Wolf walks away and the rest of the Colony/Team follow him saying’What’s the time Mr Wolf.’ Mr Wolf answers with any time that he wishes. This continues until Mr Wolf says ‘Dinner time’. At this, Mr Wolf chases everyone back to the start. The person he catches or the last one home is the next Mr Wolf.

Piggy in the Middle A simple game for three. Two Beaver Scouts stand a few metres apart while the ‘piggy’ stands in the middle. The two players throw the ball to each other and the piggy tries to catch it. Once s/he catches it, s/he changes places with the thrower. If a thrower drops the ball, s/he becomes the piggy.

Red Rover all Over The more players the better. Everyone lines up on one wall of the room with one player standing the middle. When s/he shouts ‘Red Rover all over’, everyone runs to the other side while s/he tries to ‘tag’ as many people as s/he can. Anyone who is tagged, joins the player in the middle. This continues until there is only one Beaver Scout left who is the winner.

Sticky Toffee This is a simple tag game. Choose someone to be’on’. This person then chases everyone else trying to tag them. When someone is caught they hold hands and both try to catch the other players. The game continues until everyone is in one long chain. The last player caught is ‘on’ for the next game. Talk with your Beaver Scouts about the similarities and differences of games that they play at the Colony/ Team meeting or at home. Badge Links Scout Association:

Activity Areas: Learn about themselves, Get to know people. Methods: Play games, Chat.

Scouting Ireland CSI:

Purple, Pink

Scouting Ireland SAI:

Action Games


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Challenge 2

Understanding My Community Challenge 2 purposes Beaver Scouts explore their local community Beaver Scouts meet people from their local community Beaver Scouts take an interest in their local community


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Challenge Activities Choose one activity from the following list to complete the challenge.

1. Something old in my Community. Purpose: Beaver Scouts take an interest in the history of their local community.

Part 1: Visit Visit an old monument or building in your community. Find out how old it is and who lived there (if anyone). Look carefully at how the building/monument was made – the materials (stone, wood, bricks etc.) and colour. Return to the hall/den and make a model of the building the Beaver Scouts have visited. Use cardboard boxes, lollypop sticks, plastic bottles, newspapers etc.

Part 2: Trace the Past Visit a local graveyard (the older the better). Give your Beaver Scouts a chunky crayon and some paper and ask them to trace some of the inscriptions from the old gravestones. Explain that people live longer today due to better medical care (doctors, hospitals etc.). Also many people died during wars and famines. Ask your Beaver Scouts to try and find a gravestone linked with some of these times in history (1700s or 1800s) and to try and find the oldest gravestone. Background work will need to be done by the leader, such as informing the Church that you intend to visit the graveyard. Remember to encourage the Beaver Scouts to show respect in the graveyard.

Badge Links Scout Association:

Activity Areas: Learn about Themselves, Explore. Methods: Make things, Go on visits.

Scouting Ireland CSI:

Green, Pink

Scouting Ireland SAI:

Arts and crafts, Explore, Discover


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2. Meeting others in My Community Purpose: Beaver Scouts meet other groups from their local community.

Part 1: Choose a theme, for example: • Christmas • Harvest Make a window box, a collage (using dried leaves or flowers) or plant some bulbs.

Part 2: Make a list of all the different groups in your community, for example the elderly, special needs travellers, refugees, etc. Organise a visit to one of these groups or invite them to a Colony/Team meeting to participate in an activity. As a gesture of good will and friendship give them the nature project the Beaver Scouts have completed.

Or Ask the Beaver Scouts to bring in any toys and clothes that they do not use any more. Make sure that the toys are not broken and that the clothes are clean. Donate these items to a local charity such as St. Vincent de Paul, Simon Community, Barnardos, Oxfam or Children of Romania.

Badge Links Scout Association:

Activity Areas: Get to know people, Care. Methods: Meet new people, Follow themes.

Scouting Ireland CSI:

Green, Pink

Scouting Ireland SAI:

Art and crafts, Community, Explore


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3. Nature Purpose: Beaver Scouts explore their local community and its environment.

Plan a walk in a local park or wood Give each Beaver Scout a sheet of paper with pictures and names of various local flowers, trees and birds. They must find or spot the plants or animals on their sheet. During the walk, collect fallen leaves. Explain and encourage Beaver Scouts to: • Leave gates as they find them; • Take all litter home; • Don’t pick flowers. Press the leaves between two heavy books for a week. Decide either to make one big collage or individual collages. When the leaves are dry, make the collage.

Or

Plant a tree Option 1 Collect chestnuts or acorns during a walk in the forest, making sure they are fresh, as dried ones will not germinate. Soak the chestnuts overnight in water. Plant each chestnut in individual pots. Cut a plastic bottle in half and place the top part on top of the pot. This will create humidity. Once the plant has grown to 12-14 inches high, transfer it outside. Option 2 Ask a local business or nursery to sponsor a tree. Invite the Beaver Scouts and their families to join in a tree planting ceremony. This could take place during National Tree Week/Arbour Day. Contact either Crann Ireland or Conservation Volunteers for more details.

Badge Links Scout Association:

Activity Areas: Care, Explore. Methods: Use the outdoors, Try new things.

Scouting Ireland CSI:

Brown, Pink

Scouting Ireland SAI:

Discover, Explore


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4. Taking pride in My Community Purpose: Beaver Scouts take pride in their local community and its environment.

Organise a local tidy up Choose for example a local park, a graveyard, a field, beach or an elderly person’s garden. Remember to follow the instructions below: • • • •

Instruct the Beaver Scouts not to pick up any sharp objects but to report them to a leader; Look over the area beforehand noting any danger or hazards; Ensure everyone wears plastic gloves; Contact your local Council beforehand with the date and venue of the cleanup. They should be able to supply refuse bags and collect them afterwards; • Bring along a first aid kit and wet wipes.

Badge Links Scout Association:

Activity Areas: Get to know others, Care. Methods: Use the outdoors, Meet new people.

Scouting Ireland CSI:

Pink, Brown

Scouting Ireland SAI:

Explore, Discover, Community


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Challenge 3

Finding Out About My Country

Challenge 3 purposes Beaver Scouts find out about the country they live in Beaver Scouts sample traditions associated with their country


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Challenge Activities Choose one activity from the following list to complete the challenge.

1. Musical Traditions Purpose: Beaver Scouts learn about traditional music. Listen to some traditional music eg

River Dance Cockles and Mussels The Mountains of Mourne I’ll tell me Ma

The Lord of the Dance Black Velvet Band The Star of the Co Down Danny Boy

Choose a musical instrument associated with the culture of your country. Make a copy of the instrument from bits and pieces found around the Colony/Team. Set up a Beaver Scout orchestra and perform a small concert with all the different types of instruments playing along with your music. For example: Harp Mouth organ Drum (a Bodhran or Lambeg) Pipes Spoons

made from a harp shaped piece of card with a shoebox stuck on to it. Place rubber bands around the shoebox to represent the strings. greaseproof paper around a comb. either one sided or two sided box. Make drumsticks or why not try the traditional method of boiling bones! different sizes of straws to make mouth pipes. spoons from your kitchen will work well. Gripping them between the fingers of one hand and beating them against another object, such as the other hand or a table plays the spoons.

Badge Links Scout Association:

Activity Areas: Get to know people. Learn about themselves Methods: Sing and make music, Make things.

Scouting Ireland CSI:

Black, Pink, Green

Scouting Ireland SAI:

Arts and crafts


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2. Folklore Purpose: Beaver Scouts learn about myths and legends associated with their country. Choose either the story of The Children of Lir or the story of Finn MacCool and the Salmon of Knowledge to complete the activity. The Children of Lir Part 1: Read the following story. Lir was the Lord of the sea and was married to Eva. They had four children, one girl Fionuala and three sons, Aed, Fiac and Con. Sadly Eva died and a year later Lir married her sister Aiofe who he hoped would look after his four children. At first Aiofe entertained the children with her magical powers and was nice to them. Over the months her attitude towards the children changed. Aiofe had become very jealous of the attention Lir showed them. One day when Lir was away hunting, Aiofe arranged a picnic down by the water with the children. When they got there Aiofe suggested that the children went for a swim before their lunch. The children agreed. When they had finished they noted that Aiofe had changed into a long black gown with a flowing cloak, which glittered and shimmered with strange designs. They knew that these types of cloaks were only worn when using strong magic. The children became afraid. Aiofe moved forward pulling her magical cloak tightly shut and bent her head. They could see her forehead creased with strain and her eyes squeezed tightly shut. Her lips moved quickly but no sound came out. Aiofe slowly raised her head and suddenly a light came from the cloak and moved towards the children. They could feel this tingling sensation and could no longer feel their bodies. When they could see again they looked into the water and instead of seeing their own reflection they saw four white swans. When Lir heard what had happened he banished his wife from the land and lived close to the swans. The children spent over one hundred years on the lake. After the last of the people from their land had died they decided to fly to the Strait of Moyle. When they arrived they met a Druid called Mochua who told them that he would look after them. One day when they were in the church praying, a tall shadow blocked the door. It was a King of Connaught named Lairgren who came to take the swans back to his wife, Dessa the Princess of Munster. As he and his men took the swans outside a gentle magical breeze surrounded them and it felt as if time had stopped. Tiny bubbles gathered and burst into the colours of the rainbow. When the breeze went away, four children stood there. The girl stood forward and smiled ‘We are the children of Lir.’ Part 2: Act out this story with the Colony/Team. Put together as much equipment and costumes as possible to make the play exciting for the Beaver Scouts, for example make a crown for the King of Connaught and a hat for Aiofe. Use white sheets for the swans and have a real picnic with the children. Badge Links Scout Association:

Activity Areas: Get to know others, Care. Methods: Act and mime, Listen to stories, Follow themes.

Scouting Ireland CSI:

Black, Green, Pink

Scouting Ireland SAI:

Drama, Arts and crafts


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Finn MacCool and the Salmon of Knowledge Part 1: Read the following story. Finn and Finnegas used to live together in a cottage in Ireland. Finnegas was a poet and Finn was learning poetry. There was a great group of warriors and Finn wanted to join. In order to join they had to know a lot of poetry and the footprints of the animals. The salmon was a red spotted fish that acquired its knowledge by eating Rowan berries that fell into the river Boyne. The fish had great knowledge. One day Finnegas caught a salmon fish and was very pleased with himself because he had been searching for it for seven years. He put the salmon on a spit and left Finn to cook it. He told Finn ‘Don’t touch it, don’t even take one bite out of it. I want to be the first one to taste it.’ However, Finn was turning the fish as Finnegas had told him to and burnt his thumb on one of the small bubbles on the skin. He sucked his thumb because it was sore. He didn’t realise that there was a tiny little bit of fat on his finger and therefore all the salmon’s knowledge became his. When Finnegas returned and they sat down to eat the fish, he realised ‘Someone has been here before me.’ ‘Oh no!’ replied Finn.’ ‘Someone has taken the knowledge’ said Finnegas. Then Finn remembered that he had burnt his thumb and had put it in his mouth and that was all the knowledge taken. Finn became leader of the Fianna – a band of soldiers known as wild animals. Finn MacCool was their most celebrated leader, when he wanted to know something he would suck his thumb and find out everything about it. Part 2: Explain that the salmon has a very important part to play in the history of the island of Ireland. Eight thousand years ago the first settlers in Ireland (the Mesolithic people) built their homes on the banks of the river Bann (in Northern Ireland) where they could easily catch salmon. Ever since, the salmon has been very important to fishermen throughout Ireland. It is also a very good food to eat. Prepare and cook a piece of salmon for the Beaver Scouts and let them taste a traditional fish dish.

Badge Links Scout Association:

Activity Areas: Get to know others, Care. Methods: Listen to stories, Follow themes, Try new things.

Scouting Ireland CSI:

Pink

Scouting Ireland SAI:

Discover

Other myths and legends: Myths and Legends Books Celtic Myths and Legends, by Eoin Neeson Irish Tales and Sagas, by Ulrick O’Connor Myths and Folk Tales of Ireland, by Jeremiah Curtin Great Irish Legends for Children, by Gill and MacMillan Irish Wonders, by D.R. McAnally Irish Legends, by Iain Zaczec Fables and Legends of Ireland, by Maureen Donegan Gruesome Irish Tales for Children, by Eddiw Lenihan


THE BEAVER SCOUT KINSHIP AWARD • 21

3. Exploring our Sports Purpose: Beaver Scouts learn about traditional sports. Part 1: Each Beaver Scout cuts out pictures of all the sports played in Ireland, North and South from newspapers and magazines. Use these pictures to make a collage. Most newsagents should provide old newspapers, but remember to ask in advance. Try making the collage in the shape of a sports ball, tennis racket, hockey stick or Hurling stick. Cut the shape from a piece of cardboard and stick the pictures on to it. Examples of sports include: hockey, football, hurling, rugby, cricket, bowls, basketball, swimming, horse racing, athletics, tennis and badminton. Part 2: Draw round each Beaver Scout on a piece of wall paper and mark in the sports gear he would wear if she/ he was a footballer, rugby player, hurley player, camogie player, hockey player, etc. Then colour / paint on the local team colours. Badge Links Scout Association:

Activity Areas: Learn about themselves. Get to know others. Methods: Try new things. Make things

Scouting Ireland CSI:

Pink, Pink

Scouting Ireland SAI:

Arts and Crafts. Discover


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4. Traditional Food Purpose: Beaver Scouts learn about traditional food. The island of Ireland, North and South, is associated with many different varieties of food. Ask the Beaver Scouts what their favourite foods are. Organise one of the following: • Cook potato bread on either a frying pan or traditional griddle and cut with different shaped cutters; • Make traditional Irish Stew for Beaver Scouts to taste and hold a Colony/Team stew night where they have their tea at the Colony/Team meeting. Allow them to help lay the tables and make napkins or place names for the tea. Recipe for Potato Bread or Fadge • • • •

2 cups freshly mashed potatoes 2 tablespoons of freshly melted butter or bacon fat 4 tablespoons of flour Salt.

Mash the potatoes and add melted fat and work in the flour. Add salt to taste. Roll out on a floured board to about half an inch thick. Cut into different shapes. Cook on a lightly greased pan or griddle for three minutes on each side. Recipe for Irish Stew • • • • • • •

700g middle neck of lamb, cut into cutlets and trimmed 2 medium onions, skinned and sliced 450g old potatoes, thinly sliced 15ml chopped fresh parsley 5ml dried thyme Salt and pepper Parsley to garnish

Make layers of meat, vegetables, herbs and salt and pepper in a deep casserole, ending with a top layer of potato to make a neat lid. Pour in 300ml of water and cover with greaseproof paper or foil and then the casserole lid. Bake at 170ºC (325ºF) mark 3 for about 2 hours or until the meat and vegetables are tender. Serve to the Beaver Scouts hot. Badge Links Scout Association:

Activity Areas: Get to know others, Care. Methods: Follow themes.

Scouting Ireland CSI:

Pink

Scouting Ireland SAI:

Discover


Challenge 4

Finding Out About Others

Challenge 4 purposes Beaver Scouts appreciate other cultures within their own area; Beaver Scouts think about others.


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Challenge Activities Choose one activity from the following list to complete the challenge.

1. Different cultures within our community Purpose: Beaver Scouts learn about other cultures within their own area. Every community is a mixture of different cultures and traditions, for example Chinese, Indian and Italian. They are most clearly recognised by restaurants. Choose one of the following cultural influences and complete the activities for the challenge. 1 • • •

China Sample Chinese food; Make a simple fan and decorate it; Play a game from China – e.g. Jackstraws

Jackstraws This game is thought to have originated in China, but may be known here as ‘Pick-up Sticks’. You will need a set of coloured drinking straws for each lodge containing: • • • • •

20 yellow 10 red 5 blue 3 green 2 white

The aim of the game is to get the highest score. You will need to place different values on the straws, e.g. • • • • •

yellow red blue green white

=3 =5 = 10 = 15 = 20

Mix the straws and allow them to collapse in a haphazard manner on the playing surface. One Beaver Scout has to remove the straws one by one without causing the others to move. If a straw moves the next player has a turn, and so on, around the lodge. The player with the highest score wins. 2 India • Sample Indian food or visit a local ethnic market or delicatessen. • Try wearing Indian clothes e.g. sheet raped around Beaver Scouts to represent Indian costume. Ask Beaver Scouts to play a game and see if they could adjust to wearing the costume. • Play a game from India – e.g. Kho Kho The Colony/Team is divided into two teams, the squatters and the runners. One of the squatters is chosen to be a chaser. The squatters sit or crouch in a line, leaving spaces between them. The chaser stands at one end of the line, the runners at the other. At ‘go’ the chaser has 30 seconds to see how many runners s/he can catch. The runners can go in between the squatters but the chaser must only go round the line. The chaser may at any time change places with a squatter calling out ‘Kho’ to do so.


THE BEAVER SCOUT KINSHIP AWARD • 25

3 Italy • Sample Pizza from Italy; • Catch a cornetto -game Catch a Cornetto! You will need: • thin card (ice cream cone coloured) • stapler • scissors • tissue paper (in ice cream colours, eg pink, white, brown, etc) Make a half circle shape (about the size of a breakfast plate) and get each Beaver Scout to cut out one from the thin card. Staple it into a simple cone shape, their ice cream cone! Make the ‘ice cream balls’ by simply screwing up the paper tissue into a round ball to fit the top of the cone. The Beaver Scout can now try to toss and catch the ice cream balls with the cones. Count the catches or have a relay race. • Play a game from Italy: Pasta Game Call out the following pasta names and Beaver Scouts must respond with the actions: Canneloni – lie down and roll over and over Spaghetti – wriggle and wriggle Lasagne – lie flat on back Vermicelli – all giggle Macaroni – make a tube with hands and look through it Tagliatelle – all run round Badge Links: Scout Association:

Activity Areas: Get to know others. Care. Methods: Try new things. Make things. Play games.

Scouting Ireland CSI: Scouting Ireland SAI:

Green, Purple, Yellow. Action Games,. Arts and Crafts. Drama.


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2. Gender activity Purpose: Beaver Scouts learn to think openly about male and female roles.

Male and Female Jobs Jobs in today’s world are no longer carried out by one gender or the other, people choose their jobs because they enjoy the area of work. Part 1: Beaver Scouts should take it in turns to ‘act out’ jobs they would like to do when they grow up. The leader should then call out a list of jobs as follows, but including some that have been acted out, and ask Beaver Scouts to decide whether they are traditionally male or female: • • • • • • • • • • • • •

Police officer Chef Fire fighter Teacher Childcare assistant Nurse Doctor Carpenter Farmer Bus/train driver Priest/Minister Refuse collector Home maker

Beaver Scouts will see some of these jobs as male orientated and others female. Leaders should illustrate that both men and women can do these jobs today. Part 2: Invite someone who works at one of the jobs above to the Colony/Team to speak to the Beaver Scouts about their work. This could for example be a female Police Officer or a male Nurse, to highlight the point that jobs are carried out by both genders. Badge Links Scout Association:

Activity Areas: Get to know others. Care. Methods: Meet new people. Act and mime.

Scouting Ireland CSI:

Green, Brown. Yellow. Red.

Scouting Ireland SAI:

Action games. Art and Crafts. Discover and Mental Game.


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The Beaver Scout Partnership Award


3 0 • T H E B E AV E R S C O U T PA R T N E R S H I P AWA R D

Welcome to the Scoutlink Beaver Scout Partnership Award Partnership is the second Scoutlink Award. Beaver Scout Colonies/Teams pair with another Colony or Team and complete three Partnership Challenges. Partner Colonies/ Teams can be within their own district, county or region and they can be from within their own Scout Association or cross-Association. The three Partnership Challenges are:

Challenge 1

Take part in an activity based on a cultural or sporting theme of your choice

Challenge 1 purposes: Together with their Partnership Colony/Team: • •

Beaver Scouts meet other traditions from their own country Beaver Scouts share sporting and cultural activities

Challenge 2

Undertake an activity new to both Colonies/Teams

Challenge 2 purposes: Together with their Partnership Colony/Team: • •

Beaver Scouts suggest new activities Beaver Scouts meet others for new adventures

Challenge 3

A Beaver Colony/Team exchange or a joint activity programme

Challenge 3 purposes: Together with their Partnership Colony/Team: • •

Beaver Scouts make new friends Beaver Scouts learn to mix with others

A list of suggested programme activities have been included in the pack. The programme activities will suit each of the challenges – it is up to leaders to decide which they will be able to use for each challenge. Partnership Colonies/Teams must meet at least three times to complete the Award. Note: • For challenge two it would be a good idea to ask the Beaver Scouts what new activity they would like to do. • Challenge three – each Partner Colony/Team hosts the other or else each run an activity programme together at a central venue.


T H E B E AV E R S C O U T PA RT N E R S H I P AWA R D • 3 1

Outline of Challenge Activities Challenge 1

Take part in an activity based on a cultural or sporting theme of your choice.

1. Saint Patrick 2. Leprechauns 3. The Titanic 4. Trying a traditional sport

Challenge 2

Undertake an activity new to both Colonies/ Teams.

5. Sports days 6. Co-operative games day 7. Wild in the World: Wild on the Seashore

Challenge 3

A Beaver Colony/Team exchange or a joint activity programme.

Wild in the forest Wild in the town.

Beaver Scout Colonies/Teams together choose one activity for each of the challenges to complete the Partnership Award. What happens when you have finished the Partnership Award? Simply fill in the record sheet and return to the Scoutlink team. Beaver Scouts will receive a Partnership Badge that they can wear on uniform. Colonies and Teams then plan for Citizenship. It is hoped that most Colonies and Teams will hold on to their Partnership link and work towards Citizenship, so that in effect two Northern Colonies/Teams are meeting two Southern Colonies/Teams. This may help with travel arrangements/cost etc. It also allows Beaver Scouts to keep in touch with the friends they made at Partnership. The Scoutlink team will then help you work towards the Citizenship Award and make a suitable crossborder link. Remember also to fill in the evaluation sheet included with the pack.


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1. St Patrick Purpose: Beaver Scouts learn more about St Patrick. Listen to the story of St Patrick, the patron Saint of Ireland. (i) Tell the story of St Patrick, but as you do so, let the Beaver Scouts move to different areas around the hall as appropriate, to represent Patrick’s travels. Wales

Ireland

France

So (a) When Patrick was a boy in Wales, Beaver Scouts will sit in the Welsh corner. (b) When he was captured and taken to Ireland as a slave to look after pigs, Beaver Scouts all move to the Irish corner. (c) When he escaped to France to become a priest, move to the French corner. (d) When he came back to Ireland to tell the people of Ireland about God’s love, go back to the Irish corner. Beaver Scouts can also remember God’s love by putting their hands together and closing their eyes for a few minutes, every time God is mentioned in the story. This is a story best told in your own words, but may also be found in the Ladybird book of Saints. A fact sheet on St Patrick is available on request from the Scoutlink team. (ii) Find out the meaning of the shamrock, and make a shamrock collage using torn up bits of green colours out of magazines.

GOD THE FATHER

GOD THE SON

GOD THE HOLY GHOST


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(iii) Make one of the following: •

A moving snake (as St Patrick is supposed to have thrown all the snakes out of Ireland).

Draw a circle about 15cms diameter and draw in a spiral within the circle. Colour it to look like a snake and carefully cut round the spiral to make the snake.

• A shamrock man Turn your shamrock collage into a shamrock man by adding a face and feet.


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• Napkin rings Glue a shamrock shape onto the outside of a painted section of a cardboard tube.

• Shamrock badge Turn your shamrock into a badge by adding a pin on the back. More ideas from Irish crafts for Children by Miriam O’Donoghue ISBN. 1 - 872288 - 04 - 9.


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(iv) Play some ‘St Patrick’ games. ‘Saints and Serpents’ You will need for each Beaver Scout: 2 pieces of sticky tape (coloured). Choose 2 Beaver Scouts, one to be St Patrick and the other his chief helper. All other Beaver Scouts are serpents and have two pieces of tape each. St Patrick and his helper try to catch as many serpents as possible. The first time caught one piece of the tape is removed. When caught a second time, the serpent becomes a helper. Game ends when all serpents have gone. Snake Hunt I was going for a snake hunt. In my rucksack I packed ............ Beaver Scouts should act out what they would take and the others guess. Find the snake Wrap pipe cleaners (snakes) gently round the bushes in the grounds of your hall. The Beaver Scouts should go out and hunt for them. (v) Invite someone who owns a snake to your Colony.

Badge Links Scouting Ireland CSI:

Pink, Purple, Green, Brown

Scout Association:

Activity Areas: Care, Get to know people. Methods: Make things, Meet new people, Listen to stories, Act and mime, Play games, Follow themes, Pray and Worship and Use the outdoors

Scouting Ireland SAI:

Action Games, Art and Crafts, Mental Games, Discover


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2. Leprechauns Purpose: Beaver Scouts learn about and share cultural activities. Find out a little about the lifestyle of a leprechaun (i) Make a leprechaun face mask


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(ii) Make an emerald green hat for your leprechaun

(iii) Enjoy the leprechaun sport of fishing Magnetic fishing game: Cut out simple fish shapes out of magazines and put a paper clip on their noses. The Beaver Scouts should take it in turns to go to the pond with their fishing rod (a magnet tied onto a stick) to try to catch a fish.


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(iv) Take part in a Leprechaun feast •

Magic Toadstool Salad Four hard boiled eggs Two large tomatoes Lettuce leaves Half a cucumber Two tablespoonfuls mayonnaise

1 2 3 4 5 6

Shell the eggs and cut a slice from each end so that they stand up Cut the tomatoes in half Shred the lettuce finely and arrange on a plate Slice the cucumber and arrange on the lettuce Stand the eggs on the salad and place a tomato half on top of each Dot the tomato half with mayonnaise to look like toadstools

From ‘Eat without Heat’ • • •

‘Fairy’ cakes Heather stems to chew - liquorice A ‘root’ beverage - Ribena

(v) Find a pot of gold at the end of a rainbow. Each lodge should follow a trail of coloured wool to find the pot of gold (chocolate coins) at the end of the rainbow.

Badge Links Scouting Ireland CSI:

Green, Brown, Purple

Scout Association:

Activity Areas: Explore and Get to know people. Methods: Make things, Play games, Try new things, Follow themes, Use the outdoors, Meet new people.

Scouting Ireland SAI:

Action Games, Art and Crafts and Discover


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3. Titanic Purpose: Beaver Scouts learn about the Titanic. Capture the imaginations of your Beaver Scouts by exploring the true story of the sinking of the Titanic. (i) Read the story of the Titanic from the book Titanic by “Arthur McKeown”. ISBN 1 - 85371 - 516 - 6. This is an excellent children’s book which describes simply, how the ‘best ship in the world’ hit an iceberg one night. Beaver Scouts also get to meet some of the people on the trip including Captain Smith on his retirement voyage and Mr Andrews who built the magnificent ‘unsinkable’ ship. (ii) Play some games based on this theme Lifeboats Leader calls out and Beaver Scouts respond appropriately, to the following instructions: Lifeboat - run to the top of the hall Ship - run to the bottom of the hall Port - run to the left of the hall Starboard - run to the right of the hall Clear the Decks - sit on chairs Scrub the Decks - Kneel on floor and pretend to scrub the desk Climb the rigging - pretend to climb rigging Captain aboard - all stand to attention, salute and shout ‘Aye, aye Sir’ Freeze - stand as a statue Icebergs Sheets of newspaper are spread around the floor as icebergs. When the Leader calls out ‘Titanic’, each Beaver Scout should jump onto an iceberg. The Leaders should then take away a few icebergs, and Beaver Scouts who do not get one are out. (iii) Scientific activities Cut Double ·

Make a Titanic that won’t sink You will need: Smartie tubes (empty) Plasticene Cellotape ‘Titanic’ Shapes (cut double) Uhu A basin of water

The Titanic

Use an empty Smartie tube complete with lid as the body of the boat. With cellotape, stick on a ‘sausage’ shape of plasticene along the side (this becomes the keel or bottom of the boat). Attach the Titanic shape (cut double) with Uhu over the body and allow it to dry, keeping the plasticine at the bottom. Later on, the Beaver Scouts can try to sink their Titanics by pushing them under the water. The boat will bounce back up (because of the air pocket inside the tube) and right itself (as the weight of the keel is at the bottom). It will only ‘sink’ if the lid is taken off (to represent the hole in the side of the Titanic).


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Please note, as this Titanic will only have a limited lifespan as it is made of card, it may be useful for the Leader to have a few samples made for their Beaver Scouts to use at the meeting, to allow them to take their Titanics home with them intact! •

Do all icebergs float?

The Leader should fill a variety of containers with water and freeze before she/he comes to the meeting. Beaver Scouts should sit around a large basin and watch as each ‘iceberg’ in turn is put into the water, starting with the smallest and ending with the largest iceberg! They will inevitably expect the bigger ones to sink! (iv) Act out the story, maybe setting the atmosphere using some of the music from the film of the Titanic. (v) Invite a visitor to your Colony who worked in a shipyard, or someone who has a connection with or interested in, the Titanic.

Badge Links Scouting Ireland CSI:

Purple, Green

Scout Association:

Activity Areas: Explore, Get to know people, Methods: Try new things, Follow themes, Make things, Listen to Stories, Act and mime, Sing and make music, Meet new people, Chat.

Scouting Ireland SAI:

Action games, Mental games, Arts and Crafts and Discover


T H E B E AV E R S C O U T PA R T N E R S H I P AWA R D • 4 1

4. Trying a Traditional Sport Purpose: Beaver Scouts sample and take part in traditional sports. The three main sports in Northern and Southern Ireland are Rugby, Football and GAA. Invite a representative from one of the above sports to visit the Colony/Team. This may be a Development Officer or someone who is proficient in the sport. Encourage all Beavers to participate in some aspect of the game, e.g. skills. Please note that the above sports cater for children as a young as six and there is no contact allowed. Also make use of local sports clubs.

Badge Links Scouting Ireland CSI:

Purple

Scout Association:

Activity Areas: Learn about themselves, Get to know people. Methods: Meet new people, Try new things, Play games.

Scouting Ireland SAI:

Action games


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5. Sports Day Purpose: Beaver Scouts share sporting activities. Take part in a Sports Day with your Partnership Colony/Team. Arrange different types of games and races. To make the Sports Day a fair and successful day out for Beaver Scouts and Leaders the following steps should be adhered to: Encourage Scouts and Venture Scouts to volunteer in helping run the competition. They could be time/ score keepers, starters. Organise a First aid tent and presentation section. Organise awards for the team who showed the best attitude, friendship and enjoyment. Equipment Needed: Whistles, Rope, Stop Watches, Football, Tennis Ball, Cones, Clip Boards, Pens, Loud Speaker, Sticks for Relay, Obstacle Race Objects.

25m & 50m Dash and Obstacle Race Measure out 25 or 50 metres and clearly mark out a start and finish point with coloured cones. Place 2 volunteers at the finishing point holding a small rope across the finishing line. Have a starting person placed at the beginning with a whistle and another at the end with the clipboard in order to mark down placing. The lay out for the obstacle race is up to the organiser. Equipment needed: 4 cones, 1 whistle, 1 clip board and pen, 1 rope, Stop watches (optional), For Obstacle Race: Bench – to jump over, Large net- to crawl under, Tyres – to run through.

Welly Boot Throw Place tape on the ground marking out the line that the Beaver Scout must stand behind. She/he gets 3 throws marking the point of landing. The furthest throw is the one recorded. The Beaver Scout who gets the best distance is the winner Equipment needed: Tape, 3 welly boots, Measuring tape, 3 markers, 1 clip board and pen

Penalty Shoot Out Place 4 cones 1 metre apart in a line. Place stickers with the no. 5 on the two outer cones while the inner two cones have 10 stuck on them. Mark a spot 4 – 5 metres from the cones, this is the penalty spot. Each Beaver Scout is given either 30 seconds or 1 minute to score as many points as possible. If they kick the ball between the 1st and 2nd or the 3rd and 4th cone they are awarded 5 points while if they score between the 2nd and 3rd cone they are awarded 10 points. The Beaver Scout with the highest points is the winner. Equipment needed: 4 cones, 2 Large Stickers with the Number 5, 2 Large Stickers with the Number 10, Clip board and pen, 10 footballs, 1 person to count and mark down score and one to collect the balls and pass them back to the beginning. NOTE: The Beaver Scout is only allowed to kick each ball once.


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Egg & Spoon Race: Lay out the course the same as the 25 metre run. The Beaver Scouts will each be given a spoon with a potato. They are not allowed to hold the potato while running; their arm must be out straight. Equipment needed: Spoons and potatoes, 1 clip board and pen, 4 cones, 1 whistle, 1 rope, Stop watches.

Sack Race: Again lay out the course the same as the 25 metres run. Line the Beaver Scouts at the start in their sacks. Equipment needed: Sacks, 1 clip board and pen, 4 cones, 1 whistle, 1 rope

3 Legged Race Partner the Beaver Scouts (one from each Colony/Team if possible) and tie their legs together with a scarf. Lay out the course the same as the 25-metre run. Equipment needed: Scarves, 1 clip board and pen, 4 cones, 1 whistle AND 1 rope

Relay Race Place the Beaver Scouts in their teams. Number them one to four. Place numbers one and three at one point and two and four at another. They must receive the baton from their team member before they can run. The first team back are the winners! Equipment needed: 4 different coloured sticks / batons, Whistle, 1 person to record the scores and 1 to measure the distances.

Badge Links Scouting Ireland CSI:

Purple

Scout Association:

Activity Areas: Learn about themselves and Get to know people. Methods: Meet new people, Play games, Use the outdoors.

Scouting Ireland SAI:

Action games and Community


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6. Co-operative Games Day Purpose: Beaver Scouts develop team work and build friendships through games and activities.

Have a ‘Sports Day’ where the team has to work together to achieve a task. Try some of these games. The long, long, long jump The object of this activity is for a group of Beaver Scouts to jump collectively as far as possible. The first Beaver Scout jumps from the start line, the next Beaver Scout jumps from where the previous Beaver Scout landed and so on. The group can attempt to better their collective distance on successive tries. The game can be played indoors or outdoors, with a variety of different types of jump. For someone who cannot jump, make up your own rules, for instance lying down and stretching as far as possible. Towering tower The objective of this game is for Beaver Scouts to work together to build a single tower from a pile of beanbags, cardboard boxes, tubes or any other suitable item. The object is for the team to build a tower as high as they can. Towel tennis With two or three Beaver Scouts to a towel, the idea is to use the towel to throw a soft ball over a net to the other team. Each time the ball crosses over the net, both teams score a point. The idea is to score as many points as possible in a given time. Collect clothes pegs Attach a large number of clothes pegs to a washing line. Wearing gloves or thick socks on their hands, members of the team take it in turns to try to collect as many clothes pegs as possible from the line, using one hand only. Pegs are collected in a central container for each team. Collections Each team is presented with a slip of paper listing a number of common items, which you have already hidden in the meeting place or which are readily available in the immediate locality. For example, a matchstick, a leaf, a cone, a paperclip, a shoelace and so on. The team to collect their completed list first is the winner. Sense of touch race Provide each team with a tray of ten or more items. All the members of the team are blindfolded and the winning team identifies the most objects correctly in the given time. A coin, grape, pebble, sock, cotton reel, bicycle pump, comic, sand and cassette tape might be suitable objects. You can vary this game by relying on you sense of smell but do be careful of any possible danger- jam in your ear or mustard up you nose can be painful. Musical newspapers Spread sheets of newspaper on the floor. When the music stops, the Beaver Scouts must stand on a sheet of newspaper. As the game progresses sheets are removed so the Beaver Scouts need to share a sheet of newspaper. At the end everyone is helping each other to stand on one sheet. (If you have a Beaver Scout who has difficulty hearing music, play this in pairs so they can be with a buddy).

Badge Links Scouting Ireland CSI:

Purple

Scout Association:

Activity Areas: Learn about themselves and Get to know people, Care. Methods: Play games, Meet new people, Try new things, Chat, Follow themes.

Scouting Ireland SAI:

Action games


T H E B E AV E R S C O U T PA R T N E R S H I P AWA R D • 4 5

7. Wild in the world. Organise a day trip with your Beaver Scouts. While there: • •

Organise a spotter chart for the Beaver Scouts to follow; With your Partnership friends, collect natural items to take back to your den/hall to make something with the next week. Or, better still, make it while you are out on your trip, and swap it with a friend from your Partnership Colony/Team; Have a picnic lunch or snack. When the Beaver Scouts have finished eating they should make sure they have not left any rubbish behind as this could hurt animals and humans e.g. broken glass in the sand, plastic bags in the undergrowth or empty cans on the pavement.


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Option 1: Wild on the Seashore Purpose: Beaver Scouts meet others for new adventures on the seashore.

Part 1: Spotter Chart Organise a spotter chart for the Beaver Scouts to follow. Here are some examples of what you can place on it. • Mussel shell • Crab’s leg • Seaweed • Whelk shell • Driftwood • An unusual shaped stone

Part 2: Sand castles / sand drawing Divide the Beaver Scouts into equal groups and get them to either make a sand castle or to draw a picture in the sand. They must complete this activity together as a team. Award a prize (lollipop) to all the groups that worked as a team. Beaver Scouts can use shells, sea weed and the other objects they found from their spotter chart to decorate their pictures / castles.

Part 3: Make a “Sea World” for your Den You will need the following material: Coloured paper Pritt Stick / Glue Marker A large piece of blue paper / a strip of wall paper Trace the fish template attached on to thin cardboard. The Leader may cut out the fish shapes before the meeting or the Beaver Scouts may cut them out themselves. Cut out pieces of coloured paper slightly larger than your fish shapes. Glue a piece of paper to one of the fish. Carefully tear the paper round the edge of the card. Stripy Fish: Fold long strips of different coloured paper like a fan. Stick it onto the fish. Draw their eyes with a black marker. Spotty Fish: Tear different coloured paper in any shape and stick onto the fish. Draw their eyes with a black marker. Curly Fish: Tear small triangles from coloured paper and curl them around a pencil. Stick onto the fish. Draw their eyes with a black marker. Stick all the fish onto a large piece of coloured paper / wall paper. Draw bubbles coming out of the mouths. You could add long strips of green crepe paper as reads and black paper circles as rocks.

Part 4: Make a friend Collect a shell each. Stick goggle eyes onto it with Uhu and allow them to dry. The Beaver Scouts could then swap their friend with someone from their Partnership Colony/Team.


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Option 2: Wild in the Forest Purpose: Beaver Scouts meet others for new adventures in the forest.

Part 1: Spotter Chart Organise a Scavenger hunt and encourage the Beaver Scouts to collect some of the following: • • • •

Acorn Cone Empty snail shell Different leaves

• • • •

Conker Birds feather Pine needles Unusual small stone

Part 2: Simple Trail The young people should search for pictures of different beaver animals tied to the trees and each beaver (the animal ones) should be wearing a different coloured scarf. The Beaver Scouts (the human variety) should have a master sheet and crayons to colour in the scarves as they find them.

Part 3: Make a Mouse’s nest for your Den For the Mouse you will need: 1 fir cone Glue and Scissors Pink and Green paper / card Straw or Raffia or bag ties (for whiskers and tail) Plasticine For the nest you will need: Twigs Grass Leaves Glue Card Balance your cone on 2 bits of plasticine (as feet). Cut out two small circles for the eyes and glue them onto the cone. Stick the straw, raffia or bag ties onto the cone for the whiskers and tail. Each Lodge should use the twigs, grass and leaves to make a nest shape on a large piece of card to put the mice into.

Part 4: Make a friend Collect a twig each. Stick goggle eyes onto it with Uhu and allow them to dry. Your Beaver Scouts could then swap their friend with someone from their Partnership Colony.


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Option 3: Wild in the Town Purpose: Beaver Scouts meet others for new adventures in the town.

Part 1: Spotter Chart Organise a spotter chart for the Beaver Scouts to follow. Here are some examples of what you can place on it. • • •

A dandelion flower Snail Shell A birds nest

• • •

The prettiest weed The darkest leaf The longest piece of grass

• •

A piece of moss The roundest stone

Part 2: Simple Trail The Beaver Scouts should find different buildings in their area e.g library, doctor’s, bus stop, bank, grocers, MacDonalds etc.

Part 3: Make an animal, insect or tree that is found in your town You will need: Coloured paper Glue / Pritt Stick 2 Jam jar lids- 1 small and one large Put one lid on a square of coloured paper and tear the paper carefully round the outside to make a circle. Do the same with the other lid. You can make some of the following animals or make some of your own ideas. Hedgehog: Use brown paper. Tear out one small and one large circle. Stick the larger one on the card; this is the hedgehog’s body. Place the smaller circle onto the body as the head. Get black paper and tear it into small strips, stick it onto the body for the spikes. Place a smaller piece of paper on the head for the nose and eye. Ladybird: Use red and black paper. Tear the large circle in red this is the body. Tear the smaller circle in black. Stick the black paper down on the card first. Place the red a little bit over the head. Tear small circles in black on stick then onto the body, these are the ladybird’s spots. Tear two long pieces of black paper and stick them onto its head; these are its antennae. Using yellow paper, tear two small circles and stick them onto the head, these are its eyes. Tree Using green paper, tear out the large circle. Using brown paper tear a long strip – this is the tree trunk. Stick the trunk on to the paper first. Add the green circle. You can add little red circles as apples. Get a large piece of paper or a piece of wallpaper. Stick it onto the wall in your den. Get each Beaver Scout to place the paper animal onto the paper. If you want you could draw in houses, roads etc.

Part 4: Make a Friend Collect a stone each. Stick goggle eyes onto it with Uhu and allow them to dry. The Beaver Scouts could then swap their friend with someone from their Partnership Colony/Team.


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Badge Links Scouting Ireland CSI:

Green, Brown, Purple, and Pink.

Scout Association:

Activity Areas: Explore and Get to know people. Methods: Make things, Meet new people, Play games, Go on visits, Follow themes, Use the outdoors.

Scouting Ireland SAI:

Family of Scouting, Action Games, Explore, Arts and Crafts.


T H E B E AV E R S C O U T PA R T N E R S H I P AWA R D • 5 1

The Beaver Scout Partnership Award Leaders Notes The Partnership Award gives Beaver Colonies and Teams the opportunity to meet with another Colony or Team within their local area and within their own country. This could be within districts, between districts, cross-association, cross counties and regions or cross-community. The idea is that Beaver Colonies and Teams have the opportunity of building a relationship with another Team or Colony locally before moving cross-border. The Award is basically about meeting other Beaver Colonies and Teams for fun activities. It is also about learning about other communities within our own country. Beaver Colonies and Teams may already have established links that they may wish to pursue. If not, the Scoutlink team will help Colonies and Teams make their Partnership twin. Teams and Colonies will be paired on the basis of their interests, numbers, mix of young people and other considerations specific to individual groups. Colonies and Teams must complete all three challenges to obtain the Award. It is important that Beaver Scouts establish a relationship with their partner Colony or Team so the three Challenges should be completed on three separate meetings. Challenges do not have to be completed in order. It is largely up to leader choice and whatever they feel will best help Beaver Scouts get to know each other better. Give the Beaver Scouts the opportunity of helping decide the challenge activities. Keep them informed throughout the process. Also perhaps leaders from each Colony/Team should visit their partner Colony/ Team for a meeting and run an activity with the Beaver Scouts. This will help the Beaver Scouts become familiar with the other leaders before they meet the new Beaver Scouts themselves. It is also an opportunity for leaders to find out more about the other Beaver Scouts.

Challenge 1

Take part in an activity based on a cultural or sporting theme

This challenge allows Beaver Scouts to share sporting and cultural interests and to learn about different traditions within their own country. Leaders can choose one of the activities suggested, or perhaps they have other suggestions that would fit with the purposes of the challenge. If leaders have other suggestions, please check with the Scoutlink team first.

Challenge 2

Undertake an activity new to both Colonies/Teams

This challenge is an opportunity for Teams and Colonies to make Partnership memorable and special. It also allows leaders to introduce activities that Cub Scouts will really enjoy doing together, therefore making friendships stronger. Ask the Beaver Scouts what they would like to do for the challenge. Suggested activities have been included, but leaders themselves should be able to determine what is new to each Team and Colony.

Challenge 3

A Beaver Colony/Team exchange or a joint activity programme

The third challenge is really about Teams and Colonies spending more time together. Colonies/Teams can either visit each other (an exchange) or hold an activity day at a central venue. Programme suggestions again can be taken from the list or if leaders have other suggestions that fit the purposes of the challenge, please check with the Scoutlink team.


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The Beaver Scout Citizenship Award


54 • THE BEAVER SCOUT CITIZENSHIP AWARD

Welcome to the Scoutlink Beaver Scout Citizenship Award Citizenship is the third Scoutlink Award – the International experience! Beaver Colonies/Teams make a cross-border link with another Colony or Team and complete the Beaver Scout Citizenship challenge:

Take part in an International cross-border experience Challenge purposes: • •

Beaver Scouts meet others from Northern and Southern Ireland Beaver Scouts flavour international cultures, customs and traditions.

This pack contains programme ideas for the Citizenship Award. It also contains notes that should help leaders develop a cross-border programme with another Beaver Scout Colony or Team. The Beaver Scout Citizenship challenge is divided into three parts:

Part 1

Visit a local place, collect programme ideas and send to your twinned Colony/Team

Each Colony/Team chooses a local place to visit. On the visit they collect information and programme ideas and send them to their twinned cross-border Colony/Team. The idea is that the Northern Colonies run a programme based on a Southern place and the Southern Colonies/Teams run a programme on a Northern place. Beaver Scouts are experiencing life in the North or South without actually going there!

Part 2

The International Experience

The Northern and Southern Colonies/Teams each choose two contrasting countries from around the world. Each Colony should run a programme on their chosen country and then swap programmes with their cross-border Colony/Team.

Part 3

A joint activity at a central venue

Colonies/Teams meet at a central point and run a joint programme, which should include four set areas: • • • •

Set the scene Before you go The Challenge on the outing Swapping keepsakes.

Leaders’ Notes This is an excellent opportunity for each Colony/Team to continue working with their Partnership Colony/ Team. Together they could work with two Partnership Colonies/Teams from across the border. This would mean that on the final visit to meet your friends from across the border you could effectively have four colonies/Teams meeting up. The Scoutlink team will help Colonies/Teams make a suitable crossborder link, however some Colonies/Teams may already have established links that they can pursue. Colonies/Teams should together complete all the parts of the challenge to gain the Citizenship Award. Remember, the Scoutlink team is available to help as you progress through the Award.


THE BEAVER SCOUT CITIZENSHIP AWARD • 55

Outline of Challenge Activities Part 1

Visit a local place, collect programme ideas and send to your twinned Colony/Team A list of possible places to visit from each County in Ireland has been provided.

Part 2

The international experience Choose an international country and find out about: 1. 2. 3. 4. 5.

Flags Currency Sport A famous building/landmark Visit from someone who has been to the country.

Examples listed are France and Nepal.

Part 3

A joint activity at a central venue Meeting at a central venue. Programme ideas for activities 1. 2. 3.

At the Zoo At the Castle At the Folk Park.

What happens when you have finished the Citizenship Award? Simply fill in the record sheet and return to the Scoutlink team. Beaver Scouts will receive a Citizenship badge that they can wear on uniform. Remember also to fill in the evaluation sheet included with the pack.


56 • THE BEAVER SCOUT CITIZENSHIP AWARD

Part 1

Visit a local place, collect programme ideas and send to your twinned Colony/Team

Purpose: Beaver Scouts explore cultures and traditions from Northern and Southern Ireland. Each Colony/Team chooses a local place to visit On the visit they collect information and programme ideas and send them to their twinned cross-border Colony/Team. The idea is that the Northern Colonies run a programme based on a Southern place and the Southern Colonies/Teams run a programme on a Northern place. Beaver Scouts are experiencing life in the North or South without actually going there!

Badge Links Scouting Ireland SAI:

Explore, Discover, Family of Scouting.

Scouting Ireland CSI:

Brown.

Scout Association:

Activity Areas: Learn about themselves, Get to know people, Explore. Methods: Go on visits, Meet new people, Try new things, Follow themes, Chat.


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Suggested places Beaver Colonies/Teams could visit and prepare programmes on. Carlow Brown Hills Dolmen – the biggest capstone of any dolmen in Europe. Mount Leinster – Highest peak of the Blackstar Mountains at 2394 feet, includes walking trail. Wicklow Wicklow Gaol – active since 1704 – 1924. Can visit the cells and see what it was like to be a prisoner. Powerscourt Gardens and Waterfall – nature trail included for children. Wexford The Berkley Toy and Costume Museum – vast collection of Victorian and Georgian dresses and toys. Irish National Heritage Park – includes crannogs, monastery, ring fort and much more. West Meath Belvedere House and Gardens – stately home and gardens. Dun na Si Heritage Park – small folk museum and family history research. Offaly Slieve Bloom Mountains – trail walks. Durrow Abbey – Monastery founded by Saint Colmcille. Longford Granard – Large Norman Fort. Corlea – Interpretative Centre on the Bog of Allen. Louth Monasterboice Monastic Site – Celtic High crosses in Ireland. Mellifont Abbey – includes heritage centre. Laois Timahoe Round Tower – 12th Century monastery. Rock of Dunamase. Meath Newtown – 13th Century Black Friary. Newgrange –passage graves. Kilkenny Kilkenny Castle – visit the castle and grounds restored to former glory. Dunmore Caves – limestone formations. Kildare Straffen Butterfly Farm. National Stud – see the smallest horse in Ireland. Dublin Dublinna – see what Dublin was like hundreds of years ago. Guinness – see how they make Ireland’s most famous drink. Waterford Curraghmore Gardens – includes nature trail. Touraneena Heritage Centre – home produce and traditional trades.


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Tipperary Ahenny and Kilkieran High Crosses – decorated with traditional early Celtic patterns and biblical scenes. Cashel Folk Village – show traditional Irish rural life in the 16th Century, also has a traditional gypsy caravan. Limerick Adare Village – See traditional thatched cottages. Celtic Park and Gardens – reproductions of ancient stone monuments and dwellings. Cork Blarney Castle and Village – why not kiss the blarney stone! Photo Wildlife Park – free roaming park, includes education pack. Clare Bunratty Castle – see how life was in 15th Century – try the foods and wear the clothes. Cliffs of Moher – breathtaking views. Kerry Killarney National Park – Lakes, forest and castle. Ring of Kerry includes history park, fort and museum. Sligo Carrowmore Megalithic Cemetery – 2nd largest in Europe Lough Arrow – take a boat ride and try some fishing. Roscommon Stokestown Park House Famine Museum. Lough Key Forest Park – great trails and can feed deer’s and duck. Leitrim Mountain Walking in Manorhamilton – hill walking and nature trails. Shannon Erne Waterway – take a cruise on the Shannon. Galway Connemara – National Park and information centre. Clonfert Catherdal – see 12th Century plant and animal carvings. Mayo Croagh Patrick – Climb the holy mountain. Cong Caves – see fantastic stalactites and stalagmites. Cavan Cavan Crystal Factory – see how it is made. Pighouse Folk Museum – period clothes, household items and furniture. Monaghan Monaghan County Museum – exhibitions from the stone age to present day. Dun a Ri Forest Park – woodland trails, picnic sites and a wishing well. Donegal Lifford Old Coutshouse Visitors Centre – museum with entertaining exhibitions of local characters. Grianan of Aileach – 23 metre wide stone ring fort. Tyrone Tyrone Crystal – take a tour round the famous crystal factory. Ulster History Park – Omagh.


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Fermanagh Belleek Pottery – visit and find out how pottery is made. Marble Arch Caves. Armagh Armagh Planetarium. Peatlands Park and railway. Down Crawfordsburn Scout Campsite and County Park Exploris Aquarium, Portaferry Derry/Londonderry Roe Valley Country Park. Plantation of Ulster Visitor Centre, Draperstown. Antrim Giant’s Causeway Watertop Open Farm, Cushendall.


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Part 2

The international experience

Purpose: Beaver Scouts flavour international cultures, customs and traditions. The Northern and Southern Colonies/Teams each choose two contrasting countries from around the world. Each Colony/Team should run a programme on their chosen country and then swap programmes. As preparation for the international programme each Beaver Scout could make their own Passport the week before. This would include drawing self portraits (or they could take photos of each other), making finger prints, describing their likes, dislikes, their favourite food, animal, colour, or television programme. After your Beaver Scouts have used their passports in your first international programme, these could be ‘swapped’ along with the programme with your twinned Colony/Team. Your twinned Colony/Team can then adopt the identities of your own Colony/Team for their second international programme, and vice versa.

Each programme could follow this format: On the night of the trip the Leaders should have prepared an area which will be the body of the plane as well as the necessary decorations for the meeting place. When the Beaver Scouts arrive they should be given their passports and put through customs and shown to their seats on the plane. A message played back through a tape recorder would be an added bonus - ie giving the captains instructions for the flight. Whilst the Beaver Scouts are ‘travelling’ the Leadership team could transform the meeting place accordingly and where possible dress up as appropriate to the destination, e g loud shirts for Hawaii or heavy coats for Russia, etc. Whilst at the destination the Beaver Scouts should sample some activities that would be appropriate to that region.

Activity 1 Flags Get each Beaver Scout to colour the flag of the country and compare it to the flag that represents their culture to see how they would differ from each other.

Activity 2 Currency Try to get some coins from the country or a similar part of the world. Place them under a piece of white paper and rub a crayon over the coin. Compare these to our own coins.

Activity 3 Sport Find out what the most popular sports are in your country. Compare them to sports played here. Has our country ever completed against them in a competition? Organise a mini-competition using one of the sports played in the country you’ve chosen.


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Activity 4 A famous building / landmark Find out the capital city of your country. Does anyone famous live there? Can you name a famous building / landmark / river / mountain in the area, etc.

Activity 5 A Visitor Invite a native from your chosen country, or someone who has visited it, to attend your International evening, to explain differences they note between the two countries. The Beaver Scouts then fly home and possibly on the return journey complimentary drinks could be served!

Badge Links Scouting Ireland SAI:

Explore, Discover, Arts and Crafts, Action games.

Scouting Ireland CSI:

Purple, Green, Yellow, Blue

Scout Association:

Activity Areas: Learn about themselves, Get to know people and Care. Methods: Play games, Make things, Follow themes.


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EXAMPLE FACT FILE

FRANCE Flag:

Currency: Franc Sport: Football Tour de France Capital City: Paris Famous Landmarks: Eiffel Tower Arc de Triomphe Notre Dame River: Loire / Rhone Mountains: Alps Mount Blanc (highest mt. 4807 m) Industry: Food Wine Iron & Steel Motor vehicles Ship building Aircraft Perfumes Cosmetics

Sport: Soccer is the most popular team sport in France. They won both the World Cup and European Cup. The Tour de France is the most famous cycling race in the world. It originated in France but travels around Europe now. Stephen Roche is an Irish man who won the Tour de France.

Landmarks: Make a model of the Eiffel Tower using four different sized boxes. Stack them in order of size from the biggest to the smallest and add a cardboard tube on top to represent the sphere. Draw lines on the boxes to represent the metal bars.

Industry: France is famous for its perfumes and toiletries. Try making a floral bath sachet. Make a simple draw string bag 7" square using muslin. Fill with three tablespoons of scented dried flowers, e.g. lavender, and mix in some oatmeal or bran to make the water soft. Tie with a ribbon. Hang the bag under the hot tap so the scents can mingle with the water.


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EXAMPLE FACT FILE

NEPAL Flag:

Currency: Rupee Sport: Capital City: Kathmandu World’s highest mountains: Himalayas World’s highest mountain: Everest (8848 m) Industry: Rice/ grain / jute Medicinal herbs Cattle / hides

Sport: Sport may not be as well developed in Nepal, as it is a poor country, but wherever you are in the world you will always see children kicking something. However many do not have the luxury of using commercially made balls. Your Beaver Scouts could make a simple ball using scraps, and elastic bands. Start the ball by screwing up a piece of newspaper and then ‘bind’ strips of fabric round it with elastic bands until you get a nice round shape the required size. Geography: Many visitors to Nepal climb the high mountains. They need the native Sherpas to guide them and to carry their equipment. Everything needs to be a light as possible, so often they use dried food. Invite some Venture Scouts to prepare some of this for the Beaver Scouts to taste. Religion: Buddhism is the religion of Nepal and the birth of the Buddha is celebrated by a flower festival. Why not make paper flowers to celebrate this? All you need to do is to fold tissue paper as if you were making a fan. Wrap the wire round the middle of the flower. Very carefully separate the tissue out. Wrap tape around the base of the flower.


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Part 3

A joint activity at a central venue

Purpose: Beaver Scouts meet other Colonies/Teams from Northern or Southern Ireland. Colonies/Teams meet at a central point and run a joint programme, which should include four set areas: • • • •

Set the scene Before you go The challenge on the outing Swapping keepsakes.

Programme ideas have been listed for three possible places to visit: the zoo, the castle and the folk park. Badge Links Scouting Ireland SAI:

Explore, Discover, Arts & Crafts, Community, Drama

Scouting Ireland CSI:

Blue, Green, Brown, Black.

Scout Association:

Activity Areas: Get to know people, Explore, Care. Methods: All Methods can be incorporated

At the Zoo 1. Set the scene Here are examples of some activities you could try with your Beaver Scouts before you go. • Visit from an animal person e.g. from an Animal Sanctuary. • Music: Saint Saens – Carnival of the Animals. The Beaver Scouts listen to the music and try to visualise the animals. They might also like to paint them. • Tape of Animal noises – The Beaver Scouts should guess the sounds of the animals. • Stories - Tell the Beaver Scouts one of ‘The Just So Stories’ by Rudyard Kipling. • Sports evening – Run a Safari Sports evening based on an animal theme, for example: a Kangaroo Hop, Cheetah Run, Frog Hop, Gibbons Jump, Snake Slither. • Games Land/Sea/Air The leader calls out the name of a creature and the Beaver Scouts run to the top (land), the middle (sea) or the bottom (air) of the hall as appropriate. Happy Families Each Beaver Scout gets a card with the name of an animal on it. They have to find all the other members of their ‘family’ i.e. the other Beaver Scouts with the same type of animal. What Am I? The leader reads out clues and the Beaver Scouts have to guess the animal and act it out.


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Craft Make an Anaconda Snake out of kitchen roll tubes. Each Beaver Scout should decorate a tube(s) and the leader should join these together with string or masking tape. Can you make it a full 18m long?

2. Before you go The Beaver Scouts should arrive at the Zoo in very simple ‘fancy dress’ to add to the atmosphere of the day. • Face Painting Leaders could paint the faces of the Beaver Scouts as animals on their journey to the Zoo. • Masks and Tails The Beaver Scouts could make simple animal masks and/or tails for their trip. • Finger Puppets The Beaver Scouts could make a finger puppet of the animal they are most looking forward to seeing. • Camouflage T-shirts These could be made using an old white T-shirt and decorating it with fabric paints.

3. The Challenge on the outing Whilst at the Zoo, the participating Colonies/Teams should set themselves a challenge to complete, for example: • •

Spotter Chart : I went to the zoo and I saw…..a lion, a giraffe, a monkey, birds, fish. Adopt (or share adoption) an animal

4. Swapping Keepsakes As a sign of friendship, swap something with your twinned Colony/Team. It might be the anaconda snake made in craft, a friendship stick or a signed photograph of your Colony/Team.


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At the Castle 1. Set the scene Here are examples of some activities you could try with your Beaver Scouts before you go: • Invite a visitor to your Colony/Team It might be someone from e.g. the Viking Society or a story teller. • Visit local library Ask the Librarian to help you find books and stories about Castles and Vikings. • Medieval Banquet Enjoy the delights of a medieval banquet with your Beaver Scouts. • Games: Greetings Your Majesty Each Beaver Scout takes it in turn to stand in front of the King (a Beaver Scout who is blindfolded). They each say ‘Greetings Your Majesty’ in a funny voice and the King has to try to guess who it is. Hurry Servant Beaver Scouts split into two teams and stand in a line behind their team leader, spread out. The team leaders are given a table tennis ball on a plate. On the word ‘go’ they weave in and out between the players in their team as quickly as they can without dropping the ball. When they reach the end of the line, they run straight to the head of the line again and hand the plate and ball to the next player saying ‘Here is your breakfast King’ as they do so. The game continues with the next player weaving in and out, and so on until all members of the team have had a go. The first team to finish wins the game. King, King Two parallel lines are marked on the ground of a playing area, using chalk, string or masking tape. These lines represent the sides of the drawbridge. One person is chosen to be the King and he stands in the middle of the drawbridge. The others all stand facing him on one side of the drawbridge. Any player calls out ‘King, King may we cross your golden moat?’ The King replies, ‘Yes, if you have..’ and states either the colour of hair, eyes, shoes etc. they must have or be wearing. Those who fit the criteria may cross the moat without being stopped. Those who do not conform have to try to run across the moat without being touched by the King. Anyone caught is out and the game continues. The winner is the last person in the game. Dress the Soldier A relay race. Each team has to ‘dress’ their soldier standing at the other end of the hall. The first Beaver Scout runs up and gives him his helmet, the second his breast plate, the third his shield, the fourth his sword etc.


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Craft Candle Make a candle for the castle using clay to make a thumb pot holder for a night-light. Shield Make a simple shield by sticking pasta onto a thick circle of card and spraying it with silver when it is dry.

2. Before you go The Beaver Scouts should arrive at the Castle in very simple ‘fancy dress’ to add to the atmosphere of the day. • Shields and Swords – these would be prepared in advance. (see above instructions for making shields) • Helmets – A simple helmet could be made with strips of card. A band around their heads, with a second band attached from the back to the front. Add a third band from one side to the other.

3. The Challenge on the outing Whilst at the Castle the participating Colonies/Teams should set themselves a challenge to complete, for example: • Spotter Chart: I went to the Castle and I saw….a moat, portcullis, a canon, battlements, arrows, dungeons, a toilet, a drawbridge, a well, a murder hole.

4. Swapping Keepsakes As a sign of friendship, swap something with your twinned Colony/Team. It might be a Colony/Team Coat of Arms, a friendship stick or a signed photograph of your Colony/Team.


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Friendship Stick (Canadian)

Friendship Stick symbolism 1

Blue band represents the sky under which we all live

2

Blue eye represents life

3

Black eye rep[resents death - we all have to die

4

Smiling face is the trademark of a friend

5

Red lips, with an upward curve means joy

6

Green band is for purity in thought, word and deed

7

Yellow band

8

Red band

9

Brown band

10 White band 11 Black band - these bands must be made equal in size, just as man is created equal. They represent the various races making up the people of the world. They are not necessarily rpresentative of the colour of skin. We try to destroy prejudice by better understanding of others 12 Red band means hope 13 Bottom brown band is symbolic of the earth on which we tread, standing steady and strong each day

The friendship stick can be made simply from a stick found on the ground, a lollipop stick or from a piece of balsa wood (or dowel rods). A hole drilled through the yellow section (see instructions) makes it possible to thread a cord through for hanging. Colouring is done with felt pens. The Friendship Stick is a symbol of the sense of belonging to a living group. When explained fully the symbolism serves as a personal communication to one to overcome the barriers of language, race and culture.


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At the Folk Park 1. Set the scene Here are examples of some activities you could try with your Beaver Scouts before you go: • Make flapjacks or chocolate brownies Try baking some traditional American buns. • A tasting evening Taste the following foods fresh and then preserved (pickled, smoked etc.) Beetroot, apples, cabbage, onions, cauliflower, bacon • Games Try some traditional frontier type games, for example horse shoe throwing – throwing hoops over a stick in the ground. • Craft: A log cabin Make a log cabin by covering an empty box with twigs etc. Candles Decorate a candle using sequins and pins. Patchwork Quilt Give each Beaver Scout a small square of greaseproof paper to draw his likes (or dislikes) on, with fabric crayons. These can be ironed on to a Colony/Team quilt (make sure your Beaver Scouts are wearing gloves when using the iron). Weaving Weave scraps of material in and out of a hessian base. Stencilling Stencil simple pictures onto e.g. cork mats.

2. Before you go The Beaver Scouts should arrive at the Folk Park in very simple ‘fancy dress’ to add to the atmosphere of the day.

3. The Challenge on the outing Whilst at the Folk Park the participating Colonies/Teams should set themselves a challenge to complete, for example: • Spotter Chart: I went to the Folk Park and I saw… a log cabin, a horse and carriage, chickens, an American street, a herb garden, the dockside, a weaver’s cottage, the smoke house, a candle.

4. Swapping Keepsakes As a sign of friendship, swap something with your twinned Colony/Team. It might be the log cabins, patchwork quilts, friendship sticks or a signed photograph of your Colony/Team.


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The Beaver Scout Citizenship Award Leaders Notes The Beaver Scout Citizenship Award brings together Beaver Colonies/Teams from across the island of Ireland. The cross-border element of the programme is in itself international and the purpose of the Award is to recognise that there are different people and communities across the island of Ireland and the world. To obtain the Citizenship Award, Beaver Colonies/Teams complete the Beaver Citizenship challenge, which is to: “Take part in an international cross-border experience.” Beaver Colonies/Teams may already have established cross-border links with other Colonies or Teams and have a good idea of who they would like to pair with for Citizenship. Colonies/Teams could also hold on to their Partnership twin and move to Citizenship. In effect this will mean that two Colonies/Teams from the South of Ireland are meeting two Colonies from the North of Ireland. This is in keeping with building on relationships already developed. It is also a good means of establishing a network of people to help with organising events and activities. Beaver Colonies/Teams will be twinned on the basis of interests, numbers, mix of young people (gender balance and age ranges) and also perhaps urban/rural considerations. These are not the only considerations – others will be specific to individual Colonies/Teams.

From Partnership to Citizenship 1 Both Colonies/Teams have completed the Partnership Award and are ready to move to Citizenship. 2 Leaders make contact with the Scoutlink team and explain that they are ready to make a cross-border link. 3 Scoutlink team discusses ideas, suggestions, interests, age ranges, numbers and distance between Teams/Colonies. 4 Contact made with Northern or Southern counterparts and discussion held around interests etc. It may also be appropriate for leaders to meet at this stage to discuss plans. 5 Beaver Scouts themselves suggest places they would like to visit. 6 Agreement reached for Citizenship plans. 7 Leaders keep in contact whilst working through the different parts of the Award. Remember also that leaders, Colonies and Teams have the ongoing support of the Scoutlink team.


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Kinship - Scout Link Programme