3_0_ScanMag_66_July_2014_Text_Svetlana:Scan Magazine 1
Scan Magazine | Special Theme | Finnish Gaming
Exergaming can also be used for rehabilitation, and the team behind Athene Exergaming is currently running a groundbreaking pilot project for the rehabilitation of stroke patients.
an incline that shifts based on changes in the virtual landscape. The team behind Athene Exergaming is currently running a groundbreaking pilot project for the rehabilitation of stroke patients. “We have a team of experts including nurses, physiotherapists, occupational therapists and speech therapists working with us to create suitable exercises. We adapt the platforms to suit different needs, including handwheels,” explains Nurkkala. This is because many rehabilitation clients may be too weak to sit on a bike or use the treadmill. Another future focus area of exergaming is the ageing population. The University of Sendai in Japan is one of the company’s backers, and the two countries share a
68 | Issue 66 | July 2014
common concern: how to activate the growing number of elderly people and keep them healthy. This is an urgent issue for a number of developed countries. The virtual future is here Fans of sci-fi series Star Trek have probably at some point wistfully longed for something like its holodeck: a computergenerated world based on the real one. Now that virtual future is literally upon us. “We’ve already had success with modelling an environment based on the city centre of Kajaani – it’s an exact copy, and was in fact the first virtual environment we did,” says Nurkkala proudly. This opens the door to untold opportunities in the fu-
ture. “Just imagine it – being able to visit a place virtually before you go there, to look it up, learn to find your way and locate some favourite spots. Or for those of us who are unable to travel ourselves, that tropical island or the slopes of Mount Fuji could still be accessible. There are many places in the world that are too dangerous to visit – or too hot or polluted, or simply so urban that nature is nowhere to be found. This virtual modelling brings us an unparalleled experience that is true to life, but accessible without any of the hassle.” Innovation town That Athene Exergaming should be born in Kajaani, a town in the middle of Finland with just under 40,000 inhabitants, is no coincidence. The university here was the
Promoting Brand Scandinavia. Featuring interview with Lars Mikkelsen.