GLOSSARY CHUKKER: Period of play consisting of 7-1/2 minutes. There are 4 or 6 chukkers in a game. FOULS: While often hard to see, one can usually tell a foul by listening to the players after the whistle blows. Most fouls occur when the play is dangerous to the horses and their players. Below is a list of common fouls: t Zig-zag or cut across in front of a galloping man. t Crossing close behind another pony to get into position to hook the opponent. t Reaching over or under a pony to hook. A player may hook fairly if he is on the side where the play is being made or directly behind or in front of the striking player. t Bumping a player at an angle and causing the horse to stagger. The players must be parallel to bump or ride-off fairly. t No picks can be used. They are extremely dangerous for the horses. HANDICAP: Players are rated by the USPA Handicap Committee from -2 to 10, ten being the best in the world. There are only eleven active 10-goal players in the USPA. HOOK: One of the two defensive maneuvers (the other is the ride-off) allowed in the rules. The mallet is used to block, or interfere with another player’s swing at the ball. NEAR SIDE: The left side of the polo pony. NECK SHOT: Hitting the ball under a horse’s neck. LINE OF THE BALL: Imaginary line produced by the ball when it is hit or deflected. RIDE OFF: Similar to a body check in hockey, a ride-off is used to break an opposing player’s concentration, move him off the line of the ball or spoil his shot. A ride-off is hard and dramatic, but if executed properly, does not endanger the horses. THIRD MAN: usually at mid-field; does not call the fouls but is the final word in the case of a dispute between the two mounted referees. Top: Alvaro Tadeo pushes Charlie Peterson off the line of the ball to gain possession. Bottom: Mariano Fassetta makes a clean neck shot.
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The San Diego Polo Club's 26th issue of our annual polo magazine.