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01. UNEARTHING. VIRTUAL ENVIRONMENT Architecture as Art

02. CASA DA MUSICA DISCOURSE AS A DISCUSSION 03. TREE OF LIFE DISCOURSE AS AN INNOVATION 04. HYPONOSIS ROOM UNIQUE INNOVATIONS THROUGH COMPUTATION 05. TIMES EUREKA PAVILION CONSTRUCTION INNOVATION THROUGH COMPUTATION 06. LIVING MORPHOLOGIES Expressing contemporary scripting/programing cultures 07. ARTICULATED CLOUD Reverse Engineering kinetic movement 08. MATRIX OF COMBINATIONS Rhino & Grasshopper Experiments 09. CONCEPT(x)


Part I. Expression of Intere I.1. Case for Innovation I.1.1. Architecture as a Dis


est

scourse


“[A]rchitecture needs to be thought of less as a set of special material productsv and rather more as range of social and professional practices that sometimes, but by no means always, lead to buildings.� Williams,2005:108


for this week lecture, the main focus that I have found is that architecture isn’t an professional that only involves architects, but it also invloved different aspects of a design; and hence, architecture discourse is to push boundaries onward with different individual parties preforming genernally. from the readings, architecture has been viewed as art, as sign, and as urban experience. Art

reasons for the use of architectural discourse in the Wyndham city gateway project enriching the project development process since it is the most powerful way to allow your project be discussed and remembered. It gives your project a quality that the project life beyond its intended time. taking a step to advance and influence the ideas and practice of others in the field of architecture, which in time, or in the future also may inform our work in return. borrowing the great, success ideas or examples from the previous design and contributing it, re-examining it.


Virtual Environment- Perso Architecture as art


onal Design


“Complex surfaces with integrated structures promise a quantum leap of engineering elegance and intellectual satisfaction.” Joseph Giovannini the ideas is started from a natural process “cracking of rock”. over 90% of the landform on Earth is formed by element silicon which its element structure is mainly in hexagon form. the main idea is to borrow the form/shape that we can found in natural environment which has the power to shape our environment. it is a good ideas to start the ideas with nature. ideas can be used in the Wyndham Gateway Project: 1) nature 2) hexagon form (since it is commonly found under compression forces which is a natural process) 3) lighting (based on clients requested “Daytime and Nighttime viewing“)


REN- People‘s Building Sh Architecture as sign


hanghai


“REN“, people’s building has bridged the gap in between ancient wisdoms of China and the progsive future of China” Wang Qishan, Vice-Premier of China

Symbols =People Fire= triangle Earth= perfect square (in between the two tower) Metal= circle (circular ring beams) Water= wave Wood= triangle

The REN building is a proposal for a hotel, sports and conference centre for the World Expo 2010 in Shanghai. The building is conceived as two buildings merging into one. The first building, emerging from the water is devoted to the activities of the body, and houses the sports and water culture centre. The second building emerging from the land, is devoted to the spirit and enlightenment, and houses the conference centre and meeting facilities. The building becomes the Chinese sign for “The People”, and a recognizable landmark for the World Expo in China. Also, it has consider the Chinese Tai Ji- the five elements, metal, wood, water, fire and earth, and which they have to be balanced to maintain a stable world. ideas can be used in the Wyndham Gateway Project: 1) understanding of culture of a place 2) according to the Gateway project brief, “Iconic feature“,“


Audi Urban Future Awards Architecture and Urban Ex


s AUTI 2010 2010 xperience


diagrams that examine car infrastructure takes up many space

Automatic Car Operation (no driver) left hand-side page: diagrams that examine car infrastructure takes up many space

top images: architects generates the driving patterns from the natural phenomenon- a pool of swimming fishes that couldn’t crash each anothers closest left hand-side: by studying the urban transport system now and with the technology growth prediction, they generate the possible urban circulation space and automatic pattern The concept of the car operation

is gradually shifting from plausible to probable. Cars have been able to drive autonomously for over three decades. There are self-parking cars on the mass market, active cruise control, and even crash-prevention systems that take control of steering to evade danger. Predictions by several major car manufactures claim that the driverless car will be presented to the market by 2015.

The main reason that I interested in this project is because it describes and predicts the evolution in transport technology. The idea of driverless car experience is generated from the Law of Accelerating Returns. Ideas generated in this project: They raised a question during the studies: Car infrastructure takes up a lot of space the size of highway intersection= to the entire Copenhagen city in 1850 How people can reduce the infrastructure space?

by exa growt and pa


architects generates the driving patterns from the natural phenomenon- a pool of swimming fishes that couldn’t crash each anothers

amine the urban transport system now and with the technology th prediction, they generate the possible urban circulation space attern

One aspect that makes the BIG Audi Urban Future Awards 2010 very forward inclined and contribute immensely to the architectural discourse is that it challenges a widely held idea that have been taken for granted: what a normal transportation experience looks like and what establish a suitable urban experience. A more important design logic from the design is the concept of architecture as an experience that is impressive and dominant, and is strong enough to wipe out all prejudice of space and common understandings of urban experience. Like the driverless concept that BIG suggested, this intention will have to be achieved visually, and also will employ materiality and theatricality that will be best achieved through the use of computational means.


Whilst Atelier M tends to focus effects, Matsys’ C_Wal strates an integ tween structur considerations performance a ongoing resea eycomb and vo

Voronoi Morphologies I.1.2. Computing in Archite


Manferdini on surface

ll demongration beral s and visual as a a part of arch into honoronoi geom-

ecture


“A building that is truly a work of art in its nature, essence, physical being an emotional expression. This being so, and I feel that this is so, it must have, almost literally, a life.� Robert Seyfarth


The central aim of the research is the development of a material system with a high degree of integration between its design and performance. This integration is inherent to natural material systems for they have been developed through evolutionary means which intricately tie together the form, growth, and behavior of the organism. In industrial material systems, the level of integration is far lower resulting in wide and potentially problematic gaps between its means of production, its geometric and material definition, and its environmental performance. This research explores integration strategies for a particular industrially produced material system for use in architectural applications. This research develops a honeycomb system that is able to adapt to diverse performance requirements through the modulation of the system inherent geometric and material parameters while remaining within the limits of available production technologies. The Honeycomb Morphologies Project is based on the desire to form an integrated and generative design strategy using a biomimetic approach to architectural design and fabrication. The system developed in this research presents an open framework through which the designer can work, enabling a more integral relationship between the various conflicting and overlapping issues in the development of an architectural project. The research represents a tool, waiting to be actively used with specific project data and embedded in a built artifact. The Manifold installation was a large scale prototype constructed for the AA 2004 Projects Review. The installation explored the research developed in the Honeycomb Morphologies Project and extended it to a more architectural scale. Description: Voronoi Morphologies is the latest development in an ongoing area of research into cellular aggregate structures. The voronoi algorithm is used in a wide range of fields including satellite navigation, animal habitat mapping, and urban planning as it can easily adapt to local contingent conditions. Within our research, it is used as a tool to facilitate the translation and materialization of data from particle-simulations and other point-based data into volumetric form. Through this process, it becomes much easier to produce highly differentiated structures that are responsive to local performance criteria. The project was developed though both 2D and 3D voronoi cellular structures. In both cases, a field of points is used to determine regions of space, or cells, that are closer to a certain point than any other point. As the cells are not constrained by a fixed geometric topology, the cells properties can be tuned in much more specific ways than a tradition rectangular or hexagonal cell arrangement. A custom-designed script was written to connect Rhino with Qhull which did the actual voronoi calculations. The script also digitally unfolds, labels, and prepares the geometry for CNC fabrication.


Chrysalis (III) Parametric Design


Materials: Laser-cut cherry and poplar wood veneer Tools: Grasshopper, Kangaroo, Python, Lunchbox, Rhinoscript

What’s important about this, in terms of the EOI, is the assurance that computational and fabrication tools are capable of handling such complex concept over a natural form (forms under compression force) and fabrication of forms. The mortar method allows for complex hollow organic forms and surfaces that has the potential to create particular experiential qualities of being within a space, and as this relates top our main design theme, is something we could explore in more depth in the coming weeks. For our Wyndham city gateway project, we are interested in how contemporary computational cultures could redefine forms and decoration to create a revolutionary design that bursy into flames specific experiential qualities. We will implement a similar contouring apporach to get a rich but not neccessarily complex outcome, to augment the driver’s experience when passing the site. The gateway proposal will also be selective in the use of materials so that it will evoke a similar sense of curiosity and wonder, which is an important aspect relating to the demand for an eye-catching, inspiring, and enriching experience.


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1 Honeycomb- fill in a frame with balloon to study form changes under compression 2 fill in he frame with mortar and water balloon in order to document the shape of materials changes over compression 3,4&5 dried mortar framework 6 document the mortar framework in computer (which in this process, cumputation helps a lots in recording the principles) also, Andrew Kudless finds that most likely, a hexagon shape can be found under compression. 7 Voronoi- 3D modelling 8&9 playing with layers and lighting


The latest in a series of projects exploring cellular morphologies, Chrysalis (III) investigates the self-organization of barnacle-like cells across an underlying substrate surface. The cells shift and slide across the surface as they attempt to find a more balanced packed state through the use of a relaxed spring network constrained to the surface. Each cell is composed of two parts: a conelike outer surface made from cherry veneer and a non-planer inner plate made from poplar veneer that stresses the outer cone into shape. Each of the 1000 cell components are unfolded flat in the digital model, digitally fabricated, and hand assembled. Matsys’ Chrysalis (III) demonstrates integration between structural considerations and visual performance as a part of ongoing research into ‘Honeycomb’ and ‘Voronoi’ geometries. In this case, computational tools are used to document and analyze natural form, but not only assist in manufacturing processes. The Voronoi procedure can be particularly useful as it can easily adapt to local contingent conditions and respond to inputted parameters, marking a shift away from static, permanent architecture. Through this process, it becomes much easier to produce structures that are responsive to local performance criteria/parameters, allowing for multiple possible solutions to be generated. Digital tools were then also used to aid in cutting out the numerous openings, allowing for a more delicate use in material, as well as assist in the assembly process. The complexity of the Chrysalis (III) demonstrates how computing can be used to create complex, intricate forms which are “original and engaging in form” (Gateway brief).


Research Project: CUT: De


evelop


v


Week 4 – EOI: Research Project: CUT: Develop

Matrix


v

surface normal + image sampler + rotation Rotation inspires motion in design, in addition to image sampler and surface normal forms soft delicate flows of lines and points which demonstrates abstract moving effect of driving on the Princes Freeway.


explicit grid + image sampler + circle A combination of explicit grid, image sampler and circles produces digital design of visual organic formation. Simple multiplication of circles and arbitrary voids produces blurred abstract image, allowing different interpretation of whether the image is a part of a larger image or itself a complete picture of an abstract form.


CUT case studies BANQ restaurant


Functioning: This project reinterprets the ordinary flat ceilings of modern commercial structure. The curving timbers are now both ornamentation, identity, as well as the focus of the restaurant. Design: Undulating meandering ‘contours’ that are used to hide the ceiling, the collumns, and create a wavy feeling for the restaurant Structure: A very successful technique would have to be in the way this cladding was fabricated. The joints between each cladding module are well-arranged.


Airspace Tokyo [Faulders Studio]

Functioning: Facade were created from three layers of metal cladding that form an intricate, weaving visual effect. Design: The voronoi layering creates a different effect of a confusion between positive-negative spaces. This difference comes to life during the change between daytime and nighttime. Due to the interior of the building lights up during nighttime and transforms the layers into sillhouette. This building rejoices its facade during daytime, and it rejoices its interior during night time. Structure: Voronoi patterning is used to design these three layers of cladding.


OMA- McCormick Tribune Campus Center

Functioning: Facade were created from one layer but creates motion, rotation visual effects. Design: The layering creates a diffusion effect of a confusion between indoor and outdoor. Structure: increasing the depth a facade may creates the illusion visual effects.


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CUT case studies BANQ restaurant


For the case studies, we further pick up BANQ restaurant to look at. 1) Materials- Timber, which will changes its textures, load-capacity, colour over time and weathers 2) Waving form creates the feelings of motion conclusion: 1) adding or overlapping layers can creates the feeling of motion 2) the differences in between which layers should not be that large. the scale of each layers should change gradually in order to see the changing pattern.


“Rolling in the Deep“ 1) overlapping of layers 2) depth formed with structure 3) create visual confusion/ strike

CUT modelling 1 rolling in the dee


ep

a

c a&b Daytime view & Nighttime view (contrast/ changes over time in terms of colour and form) c Daytime view d Twilight view e Night view with flashlight

b

d

e


v

Further experiment deterioration


ideas came up with this model: 1) texture 2) colour 3) water 4) bubble 5) light reflection


v

CUT modelling 2 light, shadow, dy


ynamic


v

light, shadow, dynamic analysis

Cantilever structure

Driving experience

different surfaces

Patterns changing


Construction: Load support

Structural purpose

Design proposal


v

feedback for the presentation: 1) think of how to deal with two ideas/ models. Combining 2 of them?

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2) have to make the connection in between lectures, readings and case

Research Project Cut Rede


evelopment

=? Reference Arch Daily 2009, Broadcasting Architecture Worldwide, USA, viewed 30 April 2012, http://www.archdaily.com/77103/bigs-proposal-for-the-audi-urban-future-award/ Richard Williams, “Architecture and Visual Culture, in Exploring Visual CUlture: Definitions, Concepts, COntexts, ed. by Mattew Rampley (Edinburgh: Edinburgh University Press, 2005), pp. 102- 1u


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CUT modelling 2 light, shadow, dy


ynamic


Mid-Sem