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Daria Dali

July / August Cover Model 20 questions with Daria Photography by Andrew Gates Makeup & hair by Alisha Baijounas

14 All Access

The Latest Albums Reviewed Albums Reviewed: De La Soul and the Anonymous Nobody... By Silas Valentino

Twisted Sister The Best of the Atlantic Years By Silas Valentino

18 All Access Spotlight Artists/Bands Featured:

20 Coming Up

Models To Keep An Eye On Featured Models: Akacia Boven Corona, CA

26 Game On

The Latest Games Reviewed Games Reviewed: Overwatch

By Jesse Seilhan

Doom

By Joshua David Anderson

30 Game On Spotlight Games Featured:

Recore, Destiny: Rise of Iron, and NHL 17 By Jesse Seilhan

On the Back Cover

Photo by Andrew Gates Make-up & hair by Alisha Baijounas

Butch Walker, Massy The Creator, and Logic By Samuel Wendel On The Cover

Photo by Andrew Gates Make-up & hair by Alisha Baijounas

This Page

Photo by Andrew Gates Make-up & hair by Alisha Baijounas

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EDITOR-IN-CHIEF

Andrew Gates All Access Editor

Silas Valentino Games Editor

Jesse Seilhan Art Director

Andrew Gates All Access Contributors

Silas Valentino & Samuel Wendel Pit Pass Contributors

Andrew Gates Game On Contributors

Jesse Seilhan & Joshua David Anderson Contributing Photographers

Andrew Gates Social Media Guru

Rupa Begum Contributing Make-up Artists

Alisha Baijounas Contributing Hair Stylists

Alisha Baijounas Advertising

Andrew Gates

advertise@RUKUSmag.com Mailing Address

RUKUS MAGAZINE 11304 Chandler Blvd. #6131 North Hollywood, CA 91603

Copyright Š 2008-2016 RUKUS, LLC. All Rights Reserved! July/August 2016 issue, Volume 8, Number 4. ISSN 2161-4369 (print) ISSN 2161-4377 (online) Visit http://www.RUKUSmag.com for more images and content.


Daria Dali Photography by Andrew Gates Make-up & hair by Alisha Baijounas

D

aria Dali is a Russian born model, now living in sunny Los Angeles, California. Although, Daria was born in Moscow, she decided to make a fateful trip to the US just three years ago, to pursue a modeling career. Her first stint as a model came when she was just a baby… no, literally… a baby… she was only four at the time, and starring in a diaper commercial. Nowadays, Daria gets excited when LA Fashion Week approaches, since she has walked on multiple runways, and truly loves it. Her passion doesn’t stop at the runway though, she also enjoys doing editorial photo-shoots, and is currently working with several lingerie companies, make-up brands, and helps represent over fifteen designers, as well as promoting a healthy lifestyle. Can anyone else say, “she’s a busy girl.?”

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20 QUESTIONS

one thing in the world, I would want to help create peace between all nations in the world.

1.What’s your Ethnicity? I am Eastern European / Caucasian.

11.What’s one of your personal goals? I love challenging myself, my goal is to develop, get better, explore new things in life, and of course, to get on a new level in my career.

2.What’s your zodiac sign? My zodiac sign is Leo, and it definitely matches with my personality. 3.Where are you from originally? I am from Moscow,Russia. 4.What did you like most about growing up in Moscow, Russia? As a child, I always enjoyed Russian winters, I would get so excited, by just watching at snowflakes. 5.What kind of mischief did you get into while growing up? As a child I  was a naughty little girl, I had excellent grades at school, but from time to time I liked to ditch the classes that didn’t interest me, just to get the feeling of risk. 6.If you could have a super power, what would it be and why? If  I could have one  superpower; that would have be; the ability to eat, and not get any bad calories. [smile] or another good one , would be the ability to watch people work-out and get their health benefits to myself. 7.What’s your favorite hobby and why? My favorite hobby is singing. I am like a walking radio, I sing a lot. I would say this is more than a hobby to me, because I also sing professionally. 8.What’s your guilty pleasure? Classic jazz music. 9.Who do you admire and why? I admire all the powerful women. 10.If you could change one thing in the world what would it be and why? If I ever had an opportunity to change www.RUKUSmag.com

12.What do guys compliment you on the most? I am happy that I receive all kinds of compliments from;  soft words  about my eyes, to nice comments about my character. [smile] 13.What’s your favorite body part on yourself? I am very comfortable in my own skin, so there is no such thing as a favorite body part for me, but if I did have to pick one, it would probably be my legs. 14.What do you look for in a guy? I am attracted to  confident guys, I don’t have a type. 15.What’s the first thing you notice about a guy? It is always different, but I do like to make eye contact. 16.What’s your ideal first date? It doesn’t matter where you go or what you  do, as long as it is with the right man, but I would say, a date in a nice romantic place is ideal. 17.What turns you on? A nice smell, and soft touch turn me on. 18.What turns you off? Bad manners definitely turn me off. 19.What’s your biggest pet peeve? It’s so hard to answer, there are only a few little things, such as poor connection in my phone. 20.Who’s your celebrity crush? I don’t fall in love with celebrities. RM July/Aug 2016 • RUKUS

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"

A nice smell, and soft touch turn me on.

"

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STATS: Birthday:

August 15

Height:

5’9”

Weight:

110lb

Measurements:

32B-24-34

See more of Daria at instagram.com/dariadali www.RUKUSmag.com

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Got Soul? Written by Silas Valentino

Since the release of their 1989 debut album – the seminal 3 Feet High and Rising – De La Soul have been hip-hop innovators. 3 Feet High is composed of crafty samples from the likes of rock bands, country stars and comedians and cost about $13,000 to create. This was before lawyers and copyright infringements entered the hip-hop game like sharks or sheriffs and if the album were to be released today, it would cost a fortune in royalties. De La Soul not only helped push the boundaries of sampling but became marquee victims to copyright law – ever notice the absence of De La records on streaming sites like Spotify and Apple Music? Recognizing the lay of the land, De La Soul have set out to once again reshape sampling in hip-hop with their latest effort, where essentially the trio ends up sampling themselves. Working alongside the Los Angeles-based band the Rhythm Roots Allstars, De La Soul recorded hundreds of hours of instrumental samples over a three-year period. They directed the band to play it all from jazz to country-western music. With a honey bucket of (legal) samples to toy with, De La Soul snipped, cropped and configured and the Anonymous Nobody... effectively ending a 12-year drought since their last album, 2004’s The Grind Date. Furthermore, the group took to Kickstarter to raise the $110,000 needed to finance the project and after a successful campaign, they pooled together over $600,000. Posdnuos, Dave and Maseo are all in check with their clever, play-on wordplay rhymes with socially conscious intent. These three are regal elders of the game and they remind listeners that’s still the case with their album opener “Royalty Capes.” Over a sparse, soul beat peppered with majestic horns, De La take aim at the lazy and unimaginative MCs: “Androids read raps off iPhones/I choke the blood out of felt tips,” states Dave. The following track, lead single “Pain”, immediately recalls the funky sounds De La Soul built their career on with a staccato guitar lick and back-up singers carrying the chorus. Snoop Dogg makes an appearance to highlight adaptations in his own life. “Used to gang bang, used to love the clashes/Now cash is the only motivation, but not for me, G/I’m into public relations,” raps the mogul and effectively sums up the later part of his career. Snoop isn’t the only guest to be featured; Usher, 2 Chainz, David Byrne, Little Dragon and Damon Albarn make appearances throughout Anonymous Nobody and their assistance is a welcomed contribution. Usher sings the hook on the low-key make-it-in-the-big-city anthem “Greyhounds” while 2 Chainz hops in on “Whoodeeni,” a track that unfortunately sounds like a waterlogged Daft Punk song. No contemporary pop album is complete without a little Little Dragon and the soft song soars with vocals from Yukimi Nagano and a tight bass line courtesy of Kaveh Rastegar. In 2005, De La Soul helped Damon Albarn’s Gorillaz with the megahit “Feel Good Inc.” and the collaboration yields yet another promising moment. “Here in After” winds down the album with falsetto hooks and a guitar lead that grows until it bursts into a euphoric high. Anonymous Nobody successfully crams in loads of genres and emotions across its 70 minutes. “Lord Intended” glitters with glam while “Snoopies” blends rap with art rock. This cross-pollination of sound tends to payoff throughout the record, even during moments that are more clunky than smooth. With their ninth LP, De La Soul continue to prove that they’re some of the game’s top trailblazers who shine during each moment of innovation.

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Staying Hungry! Written by Silas Valentino

When speaking to the U.S. Senate in July 1985, Twisted Sister’s singer Dee Snider defended his band’s spirit (famously captured in a string of music videos that ruled MTV) by saying, “Our videos are simply meant to be cartoons with human actors.” But only to have Sen. Ernest Hollings to respond with: “It’s just outrageous filth.” This interaction between authority and hair metal rock band suitably captures the essence of this five piece from Ho-Ho-Kus, New Jersey. They were crude, rebellious, unappreciated and outspoken. While their singles “I Wanna Rock” and “We’re Not Going to Take It” propelled them into fame and cemented their legacy as tokens to a lost 1980s, this new compilation, The Best Of The Atlantic Years, highlights their entire five-year glory run from 1982 to 1987. Spanning five albums, this 19-track anthology paints a clear picture of a rock ‘n’ narrative that’s been frequently repeated: band begins with a raw, untamed sound to then later achieve success with a refined approach but eventually burn out with a ballad before disbanding. Originally released on Secret Records in 1982, Twisted Sister’s debut album, Under the Blade, was rereleased by Atlantic Records in 1985 at the peak of the success. As the opening chugging guitar line of “What You Don’t Know (Sure Can Hurt You)” suggests, this band blew past the gate like a rat out of Hell’s Kitchen. Head throbbing rhythms matched by sing-along choruses would serve as a template for the band’s future but their humble beginnings were marked by grit and an uncooked sound. Legend has it that Atlantic Record’s then-president Doug Morris was peeved upon learning his label had signed these growling goons donned in make up but he didn’t prevent the release of Twisted Sister’s 1983 follow up You Can’t Stop Rock ‘N’ Roll. The title track, “I Am (I’m Me)” and “The Kids Are Back” are each represented in this new compilation and they have the band sounding immediately tighter and were recorded in much higher quality. That big label money was worth something. You Can’t Stop Rock ‘N’ Roll earned Twister Sister some marginal success but the band were road warriors and earned their fans with each gig. The snarling vocals of Snider during “The Kids Are Back” seem to have influenced Dave Mustaine, who would introduce metal to Megadeth two years later. The biggest year for Twisted Sister was 1984 with the release of their magnum opus Stay Hungry. This multi-platinum success was due to “I Wanna Rock” and “We’re Not Going to Take It” – two songs that have become staples in rock history. But Atlantic Years gives credence to the other head bangers found on the album. “The Price” takes the momentum down for a second to let Snider’s collar-grabbing lead assume control while “S.M.F.” was an anthem to the fans (the acronym signifying “Sick Motherfucking Friend”) and reached out to them via lyrics: “They think you’re so foolish, living for today/Caring just what you think, not what others say/Join with us, oh, how they’ll scream and fuss.” Following their big break was the often-neglected Come Out and Play, an album that begins with Snider referencing those famous lines from the movie The Warriors. It’s an off-kilter record that sways between Twisted Sister’s pop influences (there’s a cover of The Shangri-Las “Leader of the Pack”) and metal tendencies, through ferocious cuts like “The Fire Still Burns” and “You Want What We Got.” Their swan song, 1987’s Love Is for Suckers, features one of the band’s better songs: “Hot Love.” Snider puts his heart on his sleeves while the chorus balances pop accessibility with heavy guitar chords. With this track, Twister Sister stick their landing and laid a triumphant career to rest.

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facebook.com/ButchWalker

Written by Samuel Wendel

Butch Walker, Stay Gold

Boys and girls on a Saturday night, heartbreak, cars etc. Butch Walker’s Stay Gold aims for classic, Americana-infused rock music. It takes its queues from everyone from Tom Petty to Bruce Springsteen. It makes a stab at evoking ragged blue-collar earnestness (you know, Americana), but it’s doused in so much shiny production that even the requisite rough edges glow. There are also hooks; almost to a fault. That’s not surprising though, considering Walker’s background as a producer for Top 40 dwellers like Taylor Swift and the All-American Rejects (still waiting for that collaboration album). Walker’s hooks are stadium-sized and always arrive right on time. The guitar solos soar and the chorus rise and fall only to rise again. Rinse and repeat. With Stay Gold, Butch Walker isn’t reinventing anything. It’s a rock ‘n’ roll TV dinner packaged years ago. Walker just nuked it in the microwave. And if that’s what you’re hungry for, Stay Gold will hit the spot. Standout tracks include “Descending” and “East Coast Girl.”

Logic, Bobby Tarantino

facebook.com/MindOfLogic

The usually happy-go-lucky Logic is trying to shed his nice-guy persona, or at least dial it back. Riding high on the buzz from his popular Young Sinatra trilogy – which were laid-back, breezy affairs – the hip-hop artist has dropped his fifth mixtape, entitled Bobby Tarantino. It’s a left-turn from his previous output. It’s stripped down and rawer; puting the emphasis on Logic’s lyricism. The Young Sinatra trilogy featured a wealth of sing-along choruses, hooks and samples. These are largely missing from Bobby Tarantino. Many songs feature just a drum-track and Logic’s voice. For the most part, Logic’s image remake is successful. He shows off a deft sense of lyricism – especially on the track “Slave II”. Throughout, he works in a steady stream of hard-hitting punch lines. But overall, Bobby Tarantino doesn’t appear to be a career-defining moment or shift for Logic. It’s enjoyable and a nice change of pace, but it doesn’t exhibit enough bite or complexity to erase his standing as a hip-hop crooner with a radio-friendly sound. Or at least not like others that have come before him (think Kanye West’s 808s & Heartbreak).

facebook.com/MassyTheCreator

Massy The Creator, Future Roots

Future Roots is the debut album from Jamaican reggae artist Michael DaCosta under the moniker Massy The Creator. DaCosta is an old hand in Jamaica’s music scene and on Future Roots he exhibits a mastery of Jamrock, roots reggae and all associated genres. As Massy The Creator, he nimbly blends reggae, dancehall and hip-hop. Instrumentally, Future Roots incorporates a variety of sounds, but they generally fall into well-worn reggae and dancehall patterns. It’s as a lyricist that Massy The Creator stands out and makes Future Roots a compelling listen. He has a keen ear for timing, alternatively blending his voice with the rollicking instrumentals and then splitting it away so that his voice bounces off the instruments in the space between beats. The jarring cadence of the tracks and the unrelenting repetition of the reggae/dancehall sound means this album might not be for anyone but true fans of the genre, but for those fans, Future Roots should be a welcome arrival. Standout tracks include “Miss Jamaica” and “The Blame” which are, unsurprisingly, the lead singles.

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Akacia Boven Photography by Andrew Gates Make-up by Alisha Baijounas

A

kacia Boven was born in Minnesota, but ened up in California to focus on being a pageant model. She is a beautiful mix of Russian, Swedish, and German. Through her pageant career, Akacia made some great contacts, which led to a steady gig as a Budweiser girl. Since then; she has represented many different companies from around the globe, and also does quite a bit of work with the US military. Lately; Akacia has been doing a lot of print work, but hopes to land her dream job, as the main spokesmodel for a worldwide brand, and travel to exotic locations for photo-shoots. We don’t blame her; where do we sign up?

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THE STATS Birthday: April 17 Zodiac Sign: Aries, I am very happy and confident. Measurements: 34B-23-34 Height: 5’8” Weight: 120lb Ethnicity: I’m Russian, Swedish, and German. Hometown: Corona, CA Turn Ons: Chocolate, wine, and a fun evening. Turn Offs: Anyone being mean or negative. Ideal first date: A football or baseball game. Guilty Pleasure: I love Champagne! Pet Peeves: Traffic. Celebrity Pass: The Rock. See more of Akacia at

instagram.com/Akacia1000

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Overdelivered Written by Jesse Seilhan

Once upon a time, World of Warcraft was king. The massively multiplayer online role-playing game was so big and so popular that most critics called its success “the death of gaming.” At its height, WoW had 12 million concurrent monthly subscribers. The industry felt this in a real way, as other PC games failed to sell to their projected levels, multiple MMOs fell by the wayside, and the geniuses at Blizzard Entertainment were laughing all the way to the bank. But when the inevitable conversation around designing a follow-up began, they were stumped. Instead of trying to strike gold a second time, Blizzard reworked what could have been one of the most botched sequels of all-time and turned it into something they have never made: a first-person shooter. Overwatch is the product of 20+ years of game development, design, and philosophy, and it is one of the best games of this generation. If there is one thing Blizzard fully understands, it is the role of defined classes. Any pen-and-paper RPG enthusiast will tell you that the strength of a team is composition, and from the three unique factions with myriad units in StarCraft, to the distinct archetypes found in Diablo and WoW, Blizzard has shown that they know how to balance multiple classes. So when you boot up Overwatch for the first time and are greeted with over 20 unique characters to choose from, you can pick any of them and feel confident in your choice. Each character falls into one defined group: attack, defend, tank, and support. The roles and responsibilities are fairly obvious from their names, but choosing the right mix is the difference between swift victory and clumsy defeat. Trust me when I say most games are won or lost during the hero selection. But how does a first-person shooter feel made by a team that has never developed one? Turns out, pretty damn good. The shooting is accurate and snappy, the movement speed varies per character but is always responsive and logical. Some characters like the ninja Genji and his brother Hanzo can double jump or climb walls, while the healer Mercy can fly to her downed partners and the sniper Widowmaker can grapple hook her way to vantage points. Each hero has their own weight and distinct silhouette which makes quick recognition possible, a lesson learned from Valve’s Team Fortress 2. Maps make a huge different in a game like this, especially as the content is extremely light. There are payload maps that require one team to push a moving object to the objective while the other one stops them. There are control point maps where both teams fight for a centralized location. And there are hybrid maps that are one part control, one part payload. But each map has enough distinctive flavor to make them replayable for hours on end. Symmetry is the goal on the control maps, and those that are more attack/defend focused feature dangerous choke points, wide-open battlegrounds, and winding paths. You play these game types across four different modes, ranging from quick play, competitive play, practice, and a weekly rotating developer-crafted mode. Each game earns you a bit of XP for completion and individual merit, resulting in an eventual loot box filled with customization items like new skins, emotes, lines of dialogue, and more for each character. You already know if you fancy something wholly realistic in your gun games, but if you’re willing to go on an expertlydesigned journey with no campaign, zero upgrades, and purely cosmetic customization, Overwatch is nearly the perfect game for you. The ever shifting strategies employed by professional gamers over the past few months show the depth and complexity the game offers, but casual fans also pick up and feel like they are making a difference in no time. Blizzard took a huge chance making something new and they pulled it off like they always do.

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All Doom, No Gloom Written by Joshua David Anderson

Making video games is hard. Bringing a brand new idea to the market can be a gamble on whether it will resonate or not. Even when you are making a game in a well-known series, it can be difficult to recapture the feeling or momentum of the original. When a new Doom title was announced in 2008, expectations were high as there are very few games as influential and as important to gaming as Doom. As the pioneer of the first-person shooter, Doom has been the inspiration for much of modern gaming, so the question was “Would this new Doom make the cut?” When development was stated to have been rebooted in 2011, things looked bad for the new title in this storied franchise. Now, five years later, the new Doom has been released. Does it live up to it’s legacy? Running on the new id Tech 6 engine, Doom looks and runs fantastic. The graphics are truly impressive, even on home consoles. High resolution graphics allow the demons of Hell to look better than they ever have. Enemies animate fluidly, particle effects are spectacular, and weapons feel and look both heavy and powerful. In terms of environments, you get a little variety, from grimy facilities on Mars to barren hellscapes. This is a Doom title, so don’t expect lush forests or beautiful sunsets. Instead, you get to see Hell in all it’s glory, and it looks great. Similarly, the Mars buildings all look appropriately lived in, and you even get to revisit some areas after things have changed environmentally. The game also runs very well, keeping up the framerate so that the action always feel smooth. And that is important, because the action is front and center. Let’s just get this out of the way: Doom may be the single best example of a game modernizing its mechanics while staying true to the spirit of the original. Everything about Doom feels great and plays like you would expect a Doom game would, without feeling outdated. Some of this is because Doom stays true to the core mechanics of the original. There is no run button, because your default movement speed is faster than most other games. There is no reloading of weapons, no weapon limit, and no aiming down iron sights, with a few exceptions. There is no recharging health, with all healing done by picking up health packs and armor drops. All of this is delightfully anachronistic, but Doom keeps itself fresh with some new ideas. For one, there is no cover system, so the game encourages you to be moving at all times. Enemy projectiles move slower than in most other games, so you can dodge and juke past energy blasts and rockets being hurled at you. The other smart addition are the glory kills. After you shoot a demon enough times, you stagger them and they will start to flash briefly. If you hit them with your melee attack at this time, you will perform a scripted kill that not only looks brutal, but also causes the enemy to drop health and ammo. This is primarily how you can heal and get more munitions, and the effect on gameplay is huge. Instead of playing the game cautiously, Doom incentivizes aggressive play. If you are going to die or run out of ammo, get in there, get up close, get moving. This is the perfect example of a game adding something fresh and new to a formula while making sure it fits the feel of the original. Aside from a stellar campaign, Doom also has multiplayer and a new Snapmap feature. The multiplayer is perhaps the biggest letdown in the game. While perfectly serviceable, it simply doesn’t feel as innovative and fluid as the single player. You get your compliment of standard modes and maps, and it runs fine. Along with multiplayer, Doom features Snapmap, a creation tool that allows players to make their own maps and scenarios for single player, co-op, or multiplayer. Maps are made using an intuitive editor, and they can be uploaded and voted on by other players. Despite the pedigree, it is still shocking how good Doom is. For a game with such a troubled development, the fact that not only does this Doom feel as great as the original and also happens to feel modern is a feat that every developer should be paying attention to. Even with a ho-hum multiplayer mode, the campaign is so good all the way through and suggests that Doom may be the gold standard for how to bring a classic franchise forward into the modern era.

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Written by Jesse Seilhan

ReCore

The man behind Mega Man and Dead Rising has a new project up his sleeve, exclusively for Microsoft. ReCore is the first game in Microsoft’s Play Anywhere campaign, meaning if you buy it on PC or Xbox One, you automatically get a copy of it on the other system. The game follows Joule, a wasteland scavenger who uses her robot companions to defeat enemies, traverse obstacles, and uncover what is going on with all this crazy technology. You craft new parts for your allies and upgrade your weapons as you go, to take down giant mechanical spiders and other foes. The game has a stylish look and solid platforming mechanics, and at $40, it’s hard to argue picking it up when it comes out September 13th.

Destiny: Rise of Iron

Bungie is not quite done with Destiny, the interplanetary shooter that is now in Year 3 of content. Although plenty of people have set the game down and are waiting for a proper sequel, the developers are putting out one last expansion to hold over until they announce Destiny 2. Rise of Iron is the newest downloadable content for the game and introduces a new PVE area, new PVP maps and mode, tons of new weapons and armor, and a new strike and raid. All combined, people who love Destiny will enjoy pushing their light level even higher and figuring out the mysteries buried within the new raid. For older players that have no clue what’s going on, you may want to wait and see what the next game will be before dropping $30 on this on September 20th.

NHL 17

Hockey is back in September and better than ever. Barring the nightmare that was NHL 15, EA has returned to form with their annual on-ice offering, bringing back every mode you could possibly want and adding in Madden’s Draft Champions, which lets you build an all-star team in minutes. The online league play has been improved to allow for much more skill progression and character customization, and the gameplay tweaks mean that goalies will be more competitive and net front battles are crucial to victory. While the same canned commentary will remain, the menus have all been given a fresh overhaul and it looks like the franchise might be back to the gold standard it was last generation.

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RUKUS July / August 2016  

RUKUS magazine July/August 2016 issue with cover model Daria Dali. The featured girl is Acacia Boven. Albums reviewed for this issue are De...

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