Page 1

Lofts

Module 02 - Task 01

1.1

1.2

60, 0, 150

1.3

Key

1.4 {0,90,150}

{150,150,150}

{0,0,0}

Attractor / Control Points (X,Y,Z) Grid Points

{0,-60,150}

{0,150,150}

{150,60,0} {150,150,150}

{65,-48,0}

{150,90,0}

{0,150,0}

{0,0,0}

{150,0,0}

{30,150,0}

{150,150,0} {0,0,0} {Index Selection}

Paneling

Rudi Vladas Ondrej Saniga

Paneling Grid & Attractor Point

2.1

{48,172,123}

{Index Selection}

{Index Selection}

{Index Selection}

2.2

2.3

2.4

{48,84,129}

{-54,161,30} {158,-35,-69}

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

{Index Selection}

3.1

3.2

3.3

3.4

745154 Design Matrix 1:5

The solid panelling encloses the interior curtain wall. This panelling consists of two pyramids per module, creating varied levels of occupation of surface area on the panel as the point grid is compressed This also results in sharp shadow and lighting effects.

Two-dimensional panelling with a large square opening exposes the interior structure, exhibiting the inner working of as a building, these holes maximise light penetration.

Three dimensional panels are compressed to the shorter side of the two-dimensional panelling opposite. ability to adjust to imperfect surfaces. structure, balancing on a curve x-plane column. This acts as a cap to the structure.

Exploded Isometric 1:1

0

20

the 2D panelling. This creates a new space underneath the structure, from which one can view the ground from above through openings in the 2D panels. 60mm


Grid Manipulation

1.21

.3

{38,84,179}

1.4

Key {0,0,0}

{150,0,150}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves

{151,139,156}

{141,150,150}

Grid Points {150,37,87}

{0,95,129}

Attractor / Control Surfaces

{-2,4,117} {130,150,75}

Hidden Geometry {0,0,0}

{68,168,0} {Curve Attractor}

{Curve Attractor}

2.12

{Point Attractor}

.2

{Point Attractor & Curve Attractor}

2.32

.4

{172,167,111}

{-3,-9,64} {171,162,34}

{Mean Curvature}

Cone / Convex transformation

Rudi Vladas Ondrej Saniga - 745154

Cone Distribution

Module 02 - Task 02

1.1

{Random Attractor}

3.13

{Gaussian Curvature &Point Attractor}

.2

3.33

{Inverted}

{Consistent Scaling}

{Truncated}

{Point Attractor & Random Attractor}

.4

{Random Scale}

Design Matrix 1:5

These edges work to maintain the original form of the cube before booleandifference. This form is carved from overlapping regular and inverted cones, giving the 3D model a chiseled quality.

The random attraction points used in the gh script encourages the viewer to look for the cone geometry in the model.

Three key thresholds create iterations of negative space when rotating the model. The continuation of the model on the other side of the threshold protrudes into the negative space, breaking the curve of the opening.

Niches are created as a result of the base of the cone. Overlapping geometries leave a smooth, sculptured texture, puncuated by small, sharp indentations such as this. These niches, add to the cave like cavities carved out of the original form. When its horizontal face is lying down, this cavelike quality is evident.

Isometric 1.5:1 0

The semi-circles at the top and bottom of the solid boolean allows for the form to be used in a 3D pattern when mirrored from above and below, adding to the concave/convex cone iteration.

Solid boolean using 3.4 Random Scale iteration. 20

60mm

Dd m2 a1 rvos  

dfg

Dd m2 a1 rvos  

dfg

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