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A r c h i t e c t u r e 1

P o r t f o lio

Archi tecture, of all the arts, i s the one whi ch acts the most slowly,but the most surely,on the soul.


A c k n o wl e d g me n t

2


You Can , You Should , and I f you’ rebrave enough to st atrsYou WI LL.

2


C u r r i c u l u m

PersonalI nf ormat i on Name : RubaHussi enMousa Dat eOfBi rt h: 2921996 Nat i onal i t y : Jordani an Address : Amman-Jordan Rel i gi on : Musl i m

V i t e a

Educat i on

albalqaappli ed uni versi ty

Archi tecturalSki l l s Sketchi ng ManualRenderi ng

20142019

Cont act

Trai neeshi p

Address : Amman-Jordan Emai l: Ruba96Mousa@gmai l . com Phone : 0797218602

Software Ski l l s t Revi

A r a bD a r E n g i n e e r i n gC o . ( A D E C ) Au g S e m, 2 0 1 8

AutoCad SketchUp on Lumi

Li nks htt ps: / / i ssuu. com/ rubahmousa

PersonalSki l l s

htt ps: / / www. f acebook. com/ rubymo usa634

llustrator i

Communi cati on Creati vi ty

htt ps: / / www. behance. net / rubamous a66765

Photoshop

Teamwork Responsi bi li ty Researchi ng

crosftWord Mi nt crosftPowerPoi Mi crosftExcel Mi

3


01 02 03 04 05 4


Bri ef

( 0710)

Concept

( 1019)

Genral Experi ence

( 2021)

Archi tectural Drawi ng

( 2229)

Shots

( 3042) 5


B r i e f

6

01

As technol ogi es devel op over ti me rapi dl y,and new sci ences hack and penetrate humans' mi nds,the need f or such types of proj ects emerged.

V i r t u a l

R e a l i t y

M u s e u m

W h a t

A Hi ghEnd Use rI nt e rf aceT ha t I nv ol v e s Si mul a t i on and I nt e r act i ons T hrough Mul t i p l eSe nsori alChanne l s.

H o w

V i r t u a lRe a l i t yi sAb l et oI mme r s e Y oui naComp ut e rGe ne r a t e d.

W h y

Mu s e u ms , al e g a c yo fc o l l e c t i v ec o mmu n i t y e x p e r i e n c ea n dc u l t u r a l.


Combi ni ng Re alI mage r ywi t h Comp ut e r ge ne ra t e dI mage r y,T hr ough :

AR

Si mu l a t i o n a n d I n t e r a c t i o n sT h r o u g h Mu l t i p l e Se n s o r i a l Ch a n n e l s.

I n t e g r a t et h e c o mp u t e r g e n e r a t e d v i r t u a l o b j e c t si n t o t h ep h y s i c a l w o r l d

AR

C A V E

VR Si mu l a t i o na n d I n t e r a c t i o n s T h r o u g h Mu l t i p l e Se n s o r i a l Ch a n n e l s.

Co mp l e t e l y i mme r s et h e u s e r ' s p e r s o n a l v i e w p o i n ti n s i d e t h ev i r t u a l3D w o r l d . I mme s r i v e

TheBasi cI dea OfAugmented Reali tyi s To Superi mpose Graphi cs,Audi o and OtherSenseEnhancements Overa RealWorld Envi ronmentI n RealTi me. TheGraphi cs Wi llThen ChangeTo AccommodateTheUser’ s Eye OrHead Movements.

c a v e

i mmVr

Provi des TheI llusi on OfI mmersi on ByProjecti ng Stereo I mages On TheWalls And FloorOfA RoomSi zed Cube. TheSenseOfTouch I s Also I ncorporated I n TheCAVE’ s By usi ng SensoryGloves and OtherHapti c Devi ces.SomeHapti c Devi ces Also Allow Users to Exerta Touch orGraspor Replacea Vi rtualObject.

Di r e c t i ona lSou nd,T a c t i l ea nd F or c e F e e db a c kDe v i c e s ,V oi c eRe c og ni t i on a nd Ot he rT e c hnol og i e sa r eBe i ng Emp l oy e dt o Enr i c hT heI mme r s i v e Ex p e r i e nc ea nd t o Cr e a t eMor e “ Se ns u a l i z e d"I nt e r f a c e s . 7


Si t eLoc a t i on

Ma c r o Sc a l e

P a r k Mi s o Sc a l e

P a r k

Mi c r o Sc a l e

8


P a r k

Slope6 %

Be c a u s e o u rSi t e e x i s t i n g wi t h i nA P a r k, wema k e i t Su i t a b l e f o ra l l a g e s.

10% 09

15% 1019

30% 2029

25% 3039

15% 4049

9


C o n c e p t

1 0

02

ARCHITECTURE I S NOT ABOUT FUNCTI ON ,FORM , STRUCTURE, T ALSO M ATERIALS.I

DEALS W I TH EM OTI ONS, SPI RI TUALI TY AND W I TH THE I N W HI CH W E COM M UNI CATE THE SPACE USI NG OUR I M AGI NATI ON . . .TO BE M ORE I NTERACTI VE AND I M M ERSI VE. . .


c o n s c i o u s

A n d

S u b -c o n s c i o u s

Our Mi nds Have A Bot h ,No Part Coul d be Sep ara t ed f rom t he ot her .Each one Has I t s Own Funct i on .

I m m e r s i v e

a n d

i n t e r a c t i v e

i n

t w o

e n v i r o n m e n t

The Mai n Goal

1 1


L i n k

b e t w e e n

P a r k

a n d

S i t e

Key

Ki ngAb du a l l a hP a r k

Saha Plaza Mai n Promenade Peri metri cPromenade Our Si te

Our Si t e

We have li nked the Si te and the Park through the mai n and Peri metri c Promenade Of Park .

Sa ha Pl a z a

The journey along the promenade presents defi ni ti ve moments where we can consci ously controlthe archi tecture as a devi ce for mani pulati on of the senses and use space and evoke emoti ons . Hi gh F l ow Ga t he r i ng Poi nt

Hi gh F l ow Ga t he r i ng Poi nt

Pr op ose d conce p tEx p ande d Ve r t i cal Gr ound Fr e que ncy

monot oneVert i calGround Frequency Ent r a nc e / 1

monot oneHori zont alGroundFre que ncy

1 2

Pr op os e dc onc e p tHor i z nt a lGr ound F r e que nc y


p h y s i c a l

Mai n Node -Pl aza Hi gh F l ow Ga t he r i ng Poi nt

Cont r ol t he mov e me nt ofp e op l e and ga t he r t he ma tan i nt e r me di a t ep oi nt Li k eA p l aza.

E x p e r i e n c e

T hei mme rsi v e e xp e ri e nce ofna t urewi t hi nt he p arkbe gi nswi t ht he v i si t or’ sap p roach t o t hemuse um,whi ch l e adst hrough Na t ur al ofsi t e.

Hi gh F l ow Ga t he r i ng Poi nt

1 3


M

r e a

| 2

M a t r i x

1 4

in

Z

o

Mai nHal l Admi ni st rat i on Gallery

A

m

a

F akeEnvi onment Chi l drenZone Caf f e Shops Ent ert ai nment s Techni cal

n

e

1427. 63 371. 29 1473. 84 877. 45 675. 66 362. 47 481. 65 1994. 57 1052. 33


P

E n t e r t a i n me n t V R

a t

En tra nc e

En tra nc e

Mai n

G e o m e t r y

h M a in

Path

Parki ng: A:Staffand admen B:Vi si tors C:Techni cal

Gallery |level4.00

Fake Envi ronment |level4.00

Entertai nment Gallery |level14.00 chi ldrengallery |level7.00 Technical |level11.00

plaza

Mai nHalland Admi n Gallery Entertai nmentGallery FakeEnvi ronment parki ng

Fami lyGallery |level4.00

Mai nHall|level-4.00 Admi n|level-4.00 shops|level-8.00 Staff|level-8.00

onceptualSecti on : Gallery children ,cafe technical

FakeEnvi ronment FakeEnvi ronment

mainhall,admin Shops,Staff

1 5


1 6


p h y s i c a l

Mai nhall, admen chi ldren gallery,cafe techni cal Staff,Shops Vr/ entertai nments

Shops

technical Vr/ entertainments -11. 00 -9.00

-8.00 -14. 00

1

staff

make2 mass toensureon mai npath,and di rectpeople tocorrect ori ented ( Plaza)i ntwo si des. and defi ned theplaza, whi chwi llbea placeof acti vesto i nteract people.

e n v i r o n m e n t

i nMai nNode(Plaza) whi chi splacetooutdsi dehi ghtech plaza. graduallywehavetori sevi sti orsup from plazatomai nhall. i nuplevelwe have overlapi ng betweentwo si de,to allow people navi gate betweenthem. -3.00

-8.00

-9.00

1 7


n o n -p h y s i c a l

1 2 3

G allery

e n v i r o n m e n t

usi ngExpansi onCompressed i n mai noutsi depath and we reflected i ti nsi de.

hei ghtofroofleadstobreakthe boundari es,helptoi magi nat, hi ghstageoffakeenvi ronment hasahi ghestroof thecompressi on and expansi on ofspaces happen throughout theforn .theeffecti s felti n both theverti caland hori zbtalplanes .An example ofthi si s bei ng compressed as you movewi thi n space ,than havi ng thespaceexpand as you walk i nto thegallryroom . Bei ng a spacewi th heavy traffi c flow,i ti s very i mportantto gui devi si tor the correctdi recti on.

4 1 8

thefi nalform ,whi chwi llbea faci li tyofi nspi rati onofsci ence aboutourmi nd .


c o n c e p t u a l

E l e v a t i o n

south Elevati on

Pattern Cover theExteri or wallofthemass gallery,80% ofthemass wi llbe soli d,to notallow reflecti on athome,loss ofVR techni que effi ci ency

North Elevati on

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g e n e re ax lp

e r i e n c e

20

03


G e n e r a l

E x p e r i e n c e

the pri nci ple ofVr i s :how can work on our percepti on unti li ts does persuade us i s a real(whatwe See ) . ,so we Have provi des galleryto show how our brai n work wi th VR techni que .

t he“ st ory ofy oubegi ns wi t hy our ancest ors;i t t ravel s t hroughy our DNA;i ti s hel di ny our hands;i t movesasy ou wal k;i ti s heard t hroughy our voi ce;i ti s wri t t eni n y ourbrai n. �

Me di t a t i on

2 1


Archi tectural Drawi ngs

04

scale1: 500 scale1: 200

scale1: 200 scale1: 200

22


Si te plan scal e1: 500

En tra nce

1. Li nk between park and our project

Node Park

Ent rance

a Plaz

2. accessi bi li ty

Dr op Of f

Par kn vi si g toi rs \

ng\ Parki ces Servi

cal Techni

Pa rki Sa ffng\ ant em d erg enc y Pa r n \A ki dm g i n

Ca fe

23


plan PlanLevel 8,7

24


plan PlanLevel 3

25


plan Plan Level 10, 11

26


plans Plan Level 14

27


Elevati on

Scale 1 : 200 North Elevati on

EastElevati on

28


Secti on

Scale 1 : 200

AA

BB

CC

29


S h o t s 30

05

i nteri or shots Exteri or shots


Fami ly Gallery

3 1


Fami ly Gallery

32


Temporary Gallery

Cave

Temporarygallery

Ma n yo fE n c l o s e d Ro o m( Sq u a r e ) , p r o j e c t o r sb e h i n d t h ewa l l s. wi l l s h o wma n yo f t o p i c so fb r a i n a n dh u ma nb o d y.

Sp a t i a lUp da t i ng 33


ronment Fake Envi

Pre Lost t h e ywi l lb ec a l m a n di ma g i n e b e f o r es c a r e e x p e r i e n c e .

Sci ence Fi cti on

wi l ls h o ws p e c u l a t i v ef i c t i o n de a l i n gwi t hi ma g i n a r y c o n c e p t , t h i se x h i b i t i o nwi l l l e a v ema n yQu e s t i o ni nt h e i r s u b c o n s c i o u sMi n ds.

34


ronment Fake Envi Lost c h a n g i n gi nl i g h ta n ds o u n dma n i p u l a t i o n wi t hp e o p l e ss u b c o n s c i o u smi n ds c o n t r o l l i n gh e i rf l o wa n dc i r c u l a t i o nwi t h i n t h i ss p a c e . p e o p l ewi l lb el o s ti ft h e ydo n ' tb es e c u r e d. t h e ywi l lb ei nh i g hl e v e lo fs t r e s sa n d t h e yc a n tb et h i n k i n gi nc o n s c i o u s.

PostofLost

r e a lwo r l dwh e r ep e o p l ewi l ls e e wh a th a p p e n e dwi t ht h e mi nt h e j o u r n e y. 35


oe Shots nteri i back to reali ty r o u t ei st os n a p p e o p l eo u to fL OSTt o Pl a t f o r mAn dV r E n t e r t a i n me n t

Platform

36


E x ter io r S h o t

37


E x ter io r S h o t

38


E x ter io r S h o t

39


E x ter io r S h o t

40


or Shots Exteri

41


or Shots Exteri

42


ThankYou

43


Profile for Ruba H-Mousa

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