WS — 1 BODY MOULDING
Sara Reynders 06 - 07. of September DAE / De Witte Dame Robin Weidner
PROCESS OUTCOME CONCLUSIONS
Structure as orientation and a work frame. A frame which brings helpful limitations.
PROCESS
Material pool
Nature shapes and material for generating new uses and forms.
PROCESS
The Moulding
PROCESS
OUTCOME
The human hatch
OUTCOME
A new human is born. New of just a copy? How shaped change impressions and emotions.
OUTCOME
A pease full of shame and emotions - the penis
OUTCOME
CONCLUSIONS
DIFFERENT APPROACH MATERIAL/SHAPE TO PROJECT PARTS OF THE BODY ARE FULL OF EMOTIONS. MOVEMENTS AND PARTS CAN GENERATE DIFFERENT REACTIONS AND GENERATE DIFFERENT DISCUSSIONS. EXPLORE THE BODY. LEARN HOW TO DEAL WITH INTIMATE TOPICS INTIMACY ..HOW TO DEAL WITH IT. HOW TO LERN MORE TO GET OUT OF THE COMFORT ZONE MOULDS CHANGE IMPRESSIONS EXPLORE HOW TO STEP OUT OF THE COMFORT ZONE
LIKE Working close to the body Have still a analog interaction and see a direct result It was a great approach in terms of shaping material and get to new forms Lern more about the body and how to deal
NOT LIKE There is a Studio and a place necessary which is big enough and the material is expensive
CONCLUSIONS
SD1 — 2017
WS — 2 BIOMATERIAL
Eric Klarenbeek 11. - 12. of September DAE / De Witte Dame Lieropse Heide en Beuven Robin Weidner
PROCESS
Having a closer look
PROCESS
Craftsmanship and material research. Salt and oak dust Relation to the reaction with salty swet.
PROCESS
Studio setting in the toilet
PROCESS
OUTCOME
New fail material
OUTCOME
Motocycle accident 2005 Germany Neu-Strelitz
OUTCOME
„The beauty of cracking“
OUTCOME
CONCLUSIONS
DIFFERENT APPROACHES MATERIAL TO PROJECT DIFFERENT CONTEXT- MATERIALPEOPLE GENERATE DIFFERENT APPROACHES ECCIDENT TRANSFORMATION IN PROJECT GENERATIN A CLOSER RELATION PERSONAL STORY …COMBINE EXPERIENCE FROM THE PAST WITH CURRENT PROJECTS MATCH PHYSICAL, PERSONAL EXPERIENCE WITH ART WORK THINK DEEPER ABOUT RELATIONS FROM BODY TO NATURE
LIKE Practicing a new way of work Including nature
NOT LIKE much stuff is needed no good camera equipment
CONCLUSIONS
SD1 — 2017
WS — 3 BODY COLOR
Guss Kusters Henriette Waal 18. - 19. of September DAE / De Witte Dame Robin Weidner
PROCESS
Historical uses and modern issues in one project
Prototyping and material research
PROCESS
OUTCOME
„Deaf by choise“
OUTCOME
Use in public and testing at the trainstation
OUTCOME
Presesntation in class and testing
OUTCOME
CONCLUSIONS
APPROACH MATERIAL/BODY TO PROJECT BRINGING TOGETHER ... –HISTORY –STATEMENT –PERSONAL SOCIAL ISSUE –HANDS ON INTERACTION HOW TO DEAL WITH BODY SENSES DEAL WITH CHALLENGES FROM ANOTHER POINT OF VIEW WORKING AND SHARING WORK WITH A PARTNER WORKING AND GET TO KNOW THE WORKSHOP OBSERVING HUMAN BEHAVIOUR
LIKE Get in touch with many shops in Eindhoven Get in toich with the workshop staff Seeing a result
NOT LIKE Time pressure There is no professional camera equipment
CONCLUSIONS
SD1 — 2017
WS — 4 HACKATHON
Jesse Howard 25. - 29. of September Plan-P / Ideeënlab Robin Weidner
PROCESS
PROCESS
OUTCOME
Peerator The smile maschine will take care
Peerator criticize our daily life and aims to question our natural emotions as happiness and shame, the connection between people and surveillance society. Peerator is game introducing to the new social model where everyone is forced to smile otherwise they’ll be ashamed by the feeling of peeing themselves.
Explanation of the game: Peerator is a game that introduce us to the utopian society model. Everyone has a device that has a camera in it and a LED. Camera has a smile detecting system and LED with three lights. While a player is not around other people and camera cannot detect smile, the LED turns blue. At the time you’re meeting an opponent, camera quickly scans his mouth position. If the opponent is not smiling, your device sends a report to opponent device and it betrays him/her against their own will. The camera sends signal to the pump and it make them feel like peeing without their permission. You have the right to control others but they have the same right towards you. Your friend becomes your enemy and other way around. You should never forget one thing – you’re always being watched.
Vision of the future and Idea: Science proves that pasting a smile on your face, even if you’re consciously faking it, can improve your mood and reduce stress. It means you have to fake it till you make it. In this utopian society you are forced to smile and be happy, it’s not your choice to make anymore - here you’re playing the game whether you want it or not. Smiling is the new law that everyone has to follow, and if you refuse to do so, you’ll be punished. Not smiling becomes a new shame. Can you imagine life without having a right to be sad and without seeing others in a bad mood? Would we be happier seeing everyone else smiling? How long can we endure others tracking us and controlling our most natural and desirable emotion? And most importantly - would we become traitors to each other?
www.peerator.com
OUTCOME
www.peerator.com
OUTCOME
CONCLUSIONS
WHAT IS POSSIBLE TO MAKE A LOT OF PATION IS NEEDED TECHNOLOGY TO PROJECT APPROACH. COLLABOARATION ECLECTRONIC VS. CAFTS WORK AND DEAL FROM A DISTANCE
LIKE New technologys New ways of generating solutions
NOT LIKE A lot of skills are needed Is it another profession? Don‘t have a finish project Takes a lot of money and skill
CONCLUSIONS
SD1 — 2017
WS — 5 BODY MUSIC
Lucas Maasen 09. - 13. of October Wall Street / Eindhoven Robin Weidner
PROCESS
Band: Trans-foot
Setting at affenaar Recorded interview at the Shelter
PROCESS
Pan cakes from Keith
Music at the public market
NO SKILLS NO CHANCE
Guest musician at the piano
PROCESS
CONCLUSIONS
APPROACH ISSUE/NEED / PROBLEM TO PROJECT NO SKILLS NO CHANCE STEP OUT OF THE COMFORT ZONE HOW TO APPROACH PEOPLE TO HELP DEAL WITH CHALLENGES FROM ANOTHER POINT OF VIEW COMMUNICATE AND DEAL WITH A GROUP GETTING CLOSER TO THE TRAGT ITSELF
LIKE Radical workshop Training the group dynamic Unconventional Getting in touch with strangers Learning by doing
NOT LIKE Some times unsocial behavior Unsure about the game
CONCLUSIONS
SD1 — 2017