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Ryan B. Lewandowski B.S. Arch, University of Virginia, 2008 M. ARCH I - Advanced Placement

Ryan B. Lewandowski 83 Fort Greene Pl. Apt 2 Brooklyn, NY 11217 434.610.8508

Project Index





al on rs pe al on si es ic of pr dem a ac cs hi ap gr on i at ic l br fa ona i ct se ric et m ra ic n pa o bi y lit ia er at m l ia nt rie pe ian r ex it a an tal m n hu me ri pe ex ct je ob g in ild bu g in nn la rp te gn si as m de n ba ur


Last Supper

aural garden installation

ARCH 301 2


community development center

ARCH 402

peruvian transportation hub

ARCH 541


parametric rapid prototyping


student study center


light & art kunsthal





ARCH 302

DIS Copenhagen


siggraph convention pavilion

2x3.5 Lamp

business card lamp shade

Ennead Architects

nyu langone medical center


personal observations

Last Supper

Aural Garden Installation w/ Daria Supp & Lili Trenkova New York, New York

Fall 2010

Home to the outdoor music area and animated by visualizations from animators and filmmakers, the Aural Garden featured an architectural installation designed and built by Ryan Lewandowski, Daria Supp, and Lili Trenkova. One of the new programs at the 5th annual Last Supper Festival, the canopy installation defines a new and more intimate, yet open space within the canyonlike alley of the outdoor area at the 3rd Ward. The black-lit 3000ft of cotton string weaves a net-like surface that shifts in form and definition as the perspective changes. While basing itself off the hyperbolic surface that is created with the spandex shapes suspended above, this fluctuation creates an energy in the space that plays with the music and dance atmosphere, creating a synthesis of the mediums and demonstrating the transformative effects of architecture.

ryan b. lewandowski / personal

install day 1

install day 2

install day 3

I was the co-creator, lead designer, and coordinator for this project. The on-site fabrication of the installation occured the few days leading up to the Last Supper event, with many co-workers and friends coming out after work to volunteer each night. As expected, the effort of weaving string ten to fifteen feet above the ground proved to be an interesting challenge.

ryan b. lewandowski / personal / 2010

After the desired black light effect was conceived, a series of material tests were required to find a string that reacted to black light. A surprisingly diffcult effort, we tested poly-twine, clothesline, nylon rope, and others, until we discovered a locally made cotton mason line that reacted with the perfect glow. The installation has since become a permanent fixture at the 3rd Ward in Brooklyn and was featured in the December 2010 issue of Specialty Fabrics Review.

ryan b. lewandowski / personal / 2010

ARCH 301

ARTS & COMMUNITY DEVELOPMENT CENTER Associate Professor William Williams Brooklyn, NY

Fall 2006

Located in the culturally segregated neighborhood of Crown Heights, this multi-function design problem was aimed at understanding a complex past in order to address its current and future potential. Looking to the surrounding urban context, I found inspiration in the unifying visual rhythm of the neighboring brownstones. By reflecting this rhythm at the scale of the building’s program, the intent of the design is to establish a unifying dialogue between community members through its use.

ryan b. lewandowski / academic

A community kitchen and food co-op are the primary programmatic drivers within the design. Through the personal act of cooking and having a meal together, stories and lessons are shared creating a cross-cultural dialogue that brings the different local cultures together. The table for cooking and eating becomes a symbol for this interaction and is carried throughout the rest of the building to facilitate its many other functions.

ryan b. lewandowski / academic / 2006

ground floor plan

urban rhythm site plan

first floor

second floor

third floor

fourth floor

fifth floor

ryan b. lewandowski / academic / 2006

3/16th scale laminated basswood and chip model 18” x 18” x 22”

Taking advantage of the sectional nature of the design, a physical model was created using laminated layers of chipboard and basswood. The building was constructed in removeable units of a structural band and its accompanied programmatic ribbon to create an interactive viewing experience that allows one to dissect the internal workings of the building. ryan b. lewandowski / academic / 2006

ARCH 402

MASTER PLAN TRAIN + BUS STATION Associate Professor Dean Abernathy w/ Scott Mitchell & Sebastijan Jemec Ollantaytambo, Peru

Spring 2008

Working in collaboration with COPESCO, the World Bank, and the city of Ollantaytambo, our semester studio was the beginning of a multi-year effort towards studying the threats from increased tourism in the Sacred Valley. The ancient town of Ollantaytambo sits at a critical juncture between the bus and rail system for tourists en route to Machu Picchu and faces growing international economic pressures. Our work intended to propose a schematic master plan and new train station that accommodates international interests and local needs while preserving the town’s physical history and cultural ideals. ryan b. lewandowski / academic





machu picchu enlarged

ollantaytambo sacred valley diagram

tourist route

calca urubamba




quipu street sound diagram

The devised masterplan proposed relocating the rail line to the opposite side of the river, allowing a new road for the heavy traffic to take its place. With the new rail station located down river near the more modern town of Rumira, the traffic can be rerouted around Ollantaytambo instead of through it and encourages future growth to occur away from the historical town center. During our time in Ollantaytambo, we were encouraged to explore new methods of recording our experience. Focusing on the sounds of traffic, water, and music, I recorded numerous video clips throughout the town. This audio experience was then translated into a diagramatic timeline of my trip, inspired by the quipu, a traditional Incan method of record keeping with knots.

personal experience ryan b. lewandowski / academic / 2008


proposed station

ancient city center

existing rail line

existing station

proposed train route existing bus route proposed bus route proposed pedestrian path

ollantaytambo master plan

game 01

‘block game’ siting studies

game 02

game 03

game 04

game 05

Designed in collaboration with Scott Mitchell and Sebasitjan Jemec, we sited the train station down river from the town to establish a new node for commercial activity, alleviating traffic through the sensitive Incan sites. Reminiscent of Incan terracing and the local market vernacular, the station is spatially organized by a series of rammed earth walls and glu-lam structures to create a low impact design that integrates itself into the surrounding landscape. The addition of a wide cathedral like stair running the length of the station becomes a place of interaction and provides an open connection to the neighboring marketplace.

ryan b. lewandowski / academic / 2008

broken roof

+ structure

+ public amenities

+ walls

+ terrace

bus terminal

ryan b. lewandowski / academic / 2008

train station

class geometric & surface explorations

ARCH 544


Spring 2008

The intent of this course was to learn the underlying principles of parametric modeling and various methods to fabricate these ideas quickly and efficiently. In utilizing Microstation’s Generative Components, we studied a myriad of pattern making, fractal designs, and complex surfaces. These studies developed into a personal exploration of wrapping a double sin-curve surface around a cylinder. Once acheived, I created a representation through laminating multiple sections of cardboard to produce its form, which has since become a favorite lamp shade. ryan b. lewandowski / academic

transaction modelBased "draw the polygon" { feature drawPoly GC.GraphFunction { Definition = function (Point pointList){ //procedure to draw any closed polygon of unspecified number of points

radius = 4; degr = 0; degrinc = 2; index = 0; Cscalar = 0.3; zval = 0; resolution = 0.0;

Polygon arbitraryPolygon = new Polygon(this); arbitraryPolygon.ByVertices(pointList); }; } }

// Initiate Drawing of Circle while number of degrees less than or equal to 360 transaction modelBased "graphic function to find Z value given x and y coordinates" { feature surfProg GC.GraphFunction { Definition = Point function(Point startPoint, double Cscalar, double degr, double resolution, double degrinc){ // Gets sin wave along x-axis and y-axis for z from x and y of startPoin // Works well for Cscalar set to 1.0 with Resolution set to 0.5

while (zval <= radius * 2) //(resolution * (degrinc*5)) { while (degr < 360.0) { // Determine x value and y value of Point

Point returnPoint = new Point(); double height; double distx, disty;

distx = Cos(degr) disty = Sin(degr) distx2 = Cos(degr disty2 = Sin(degr

height = Cscalar * (Sin(Degrees((degr * .9425) / 6)) + Sin(Degrees((startPoint.Z ) * 3))); distx = Cos(degr) * height; disty = Sin(degr) * height; returnPoint.ByCartesianCoordinates(baseCS, startPoint.X + distx, startPoint.Y + disty, startPoint.Z);

* * + +

radius; radius; degrinc) * radius; degrinc) * radius;

// determine a point for the current value of distx and disty. xval = distx; yval = disty; xval2 = distx2; yval2 = disty2; resolution = Sqrt((Pow((xval - xval2),2) + Pow((yval - yval2),2))); zval2 = zval + resolution;

return returnPoint; }; } }

pt1.ByCartesianCoordinates(baseCS, xval, yval, zval); pt1 = surfProg(pt1, Cscalar, degr, resolution, degrinc); pt2.ByCartesianCoordinates(baseCS, xval, yval, zval2); pt2 = surfProg(pt2, Cscalar, degr, resolution, degrinc); pt3.ByCartesianCoordinates(baseCS, xval2, yval2, zval); pt3 = surfProg(pt3, Cscalar, degr + degrinc, resolution, degrinc); pt4.ByCartesianCoordinates(baseCS, xval2, yval2, zval2); pt4 = surfProg(pt4, Cscalar, degr + degrinc, resolution, degrinc); drawPoly({pt1, pt3, pt4, pt2});

transaction modelBased "draw cylinder" { feature polygon01 GC.Polygon { Function = function(){ // Procedure makecircle to draw a circle as a series of line segments Point originPoint = new Point(); Point pt1 = new Point(); Point pt2 = new Point(); Point pt3 = new Point(); Point pt4 = new Point(); double degr, degrinc; double radius, radians; double distx, disty; double distx2, disty2; double xval, yval, zval; double xval2, yval2, zval2; double resolution; double Cscalar; int index;


// Increment the number of degrees of revolution of the point degr = degr + degrinc; } zval = zval + resolution; degr = 0.0; } }; FunctionArguments = {}; } }

= physical prototype _ lamp shade

step 1

_ construct smart b-spline surface

step 2

_ parameterized guide lines

step 5

_ louver guides based on perspective project inspiration _ corrugated prototype

The cardboard lampshadeâ&#x20AC;&#x2122;s visual effect due to its corrugated rotation inspired my final project, a study of visual focal points of transparency within a wall structure. By creating a point of influence, the wall structure can shift its directionality to accomodate a specific focal view point while maintaining a set form. While an early study, this conceptual idea began a personal inquiry of the human interface with a traditionally static element and the possible active building systems to create such an ability.

step 3

_ array points on surface

step 6

_ construct louver

step 4

_ perspective lines

ryan b. lewandowski / academic / 2008

concept site plan

ARCH 302

STUDENT STUDY CENTER Associate Professor Charles Menefee Charlottesville, VA

Spring 2007

The semester long project was an investigation of public and private spaces through the experience of the student at the University of Virginia. The building becomes an active interface between the student at study and the student in transit through a dynamic facade created by individualized study spaces.

ryan b. lewandowski / academic

Through a mixed process of intense writing and sketching, the projectâ&#x20AC;&#x2122;s concept, program, and site emerged and developed. Anchoring itself on the backside of the psychology building along a popular student shortcut, the building extends through a wooded site that is the backyard for multiple existing university buildings. Viewed as a unique remnant of the natural terrain, the overall site strategy was to connect the student with their surroundings through a series of new paths and visual connections from the elevated study spaces.

ryan b. lewandowski / academic / 2007

Considering the individual study carrel as the most basic unit of the design, I investigated the materials, light qualities, and spatial relationships with the goal of designing a space that can be personalized by manually changing its spatial and light qualities. The carrel serves as a module of space that is expanded to accommodate small group spaces and larger public lounges throughout the building.

base module _study carrel

ryan b. lewandowski / academic / 2007

base x 2

module.02 _group study space


base x 4

module.04 _public lounge

bouldered wooded lawn wetland

Due to the varied terrain across the site, the three main exterior spaces have unique landscape strategies. A wooded lawn on the high ground, boulders on the hillside, and a wetland that maintains an existing daylighted drainage field.

ryan b. lewandowski / academic / 2007


Light_Video Art Kunsthal Professor Eva Frederikson Copenhagen, Denmark

Fall 2007

Taking inspiration from the glowing advertisements within the main square of Copenhagen, this design for a new kunsthal creates a new public space with light by turning the museum inside out. Specializing in video and light art exhibits, the idea became to turn art that is traditionally viewed in secluded dark boxes into an active interface with the public by projecting the art onto a translucent front facade. By creating a two way projection, the kunsthal accommodates a more intimate viewing experience throughout its interior while creating a more informal gathering of art on its exterior.

r책dhuspladsen light study



color ryan b. lewandowski / academic

Across the street from the popular Tivoli Amusement Park and the Ny Carlsberg Glyptoteket, the museum is sits on the periphery of the cultural center of Copenhagen. A space primed for activation, the massing and sectional qualities of the design opens itself towards the surrounding physical and cultural context to promote an informal public dialogue with the kunsthal.

ryan b. lewandowski / academic / 2007



artist precedent studies

A series of working models were created to study the massing, circulation, and programmatic relationships within the building.





ryan b. lewandowski / academic / 2007



Section A

Section E

Section D

Section C

Section B

Section A

Section B

Section C

Section D

Section E


ROME REBORN BOOTH Associate Director Dean Abernathy w/ Sebastijan Jemec Los Angeles, CA

Summer 2008

In a summer long design/build project with former classmate Sebastijan Jemec, the concept of transparency is used to display both the structure of the design and the international collaboration that created the exhibited Rome Reborn project. Given two weeks for construction, the booth was fabricated offsite and brought in for installation, requiring that it be modular, light weight, and of efficient construction.

ryan b. lewandowski / professional






A rigid â&#x20AC;&#x153;projection wingâ&#x20AC;? displayed images of Rome through its structure, serving as a way to attract attendees to the booth. With the exhibits set up along the perimeter, those interested were immediately engaged through interacting with the technology and designers of the project.

ryan b. lewandowski / professional / 2008

o ve r fol

d in

fold d in fol



top row

House of Cards

2x3.5 Lamp Shade New York, New York middle row

Summer 2010





In an office wide challenge to re-use/repurpose/recycle the now obsolete Polshek Partnership business cards in a creative way, this lamp is made of 75 business cards with a small plexi bracket. The folded design utilizes the single orange side of the cards to produce a warm glow over the white exterior. A modular system of folding was used and by modifying the angle or direction of the folds, each of the three rows became unique. The design was awarded First Place by the partners.

bottom row

ryan b. lewandowski / professional

ryan b. lewandowski / professional / 2010

Ennead Architects

NYU Langone Medical Center New York, New York

Fall 2008 - present

The NYU Langone Medical Center exists on a superblock located between First Ave and the East River in Manhattan. Originally planned and designed by SOM in the 40â&#x20AC;&#x2122;s and 50â&#x20AC;&#x2122;s, it has been continually added upon throughout its existence. For the past three years, Ennead Architects has been working to map out a thirty year development plan to add a fully integrated center for acute clinical care and the design of the Kimmel Pavilion hopsital, which will act as its centerpiece. My role in this project for the past two years has been very multi-faceted, although mostly focusing on design. My duties have ranged from completing the masterplan study, concept design for an elevator tower, and currently schematic design of the Kimmel Pavilion.

ryan b. lewandowski / professional

NYU Langone Medical Center concept riverfront



MASTER FILE revit file structure

Tasked with mapping the 30 year development plan, we worked in conjunction with CASE Design to utilize Revit’s BIM capabilities to construct a 3D spatial/programming model that in real time could accurately calculate the program of the current conditions, as well as play through the various building options for each of the seven proposed phases. Existing buildings and conceptual growth make up a kit of parts that could be plugged into the potential sites of development, creating a flexible tool to be used by the architect and the client to fully understand the medical center’s growth potential. I was one of two employees working full time on this masterplan and among many other aspects was in charge of working with CASE Design to create and manage the Revit Model.

the ‘kit’ of parts

ryan b. lewandowski / professional / 2009



+100,000 SF





+300,000 GSF



solar shadow study completed by Atelier 10 facade concept sketch by thomas wong

design option study completed by myself

Ennead Architects


frit glass _ 1

frit glass _ 2

frit glass _ 3

alt solid _ 1

alt solid _ 2

alt solid _ 3

This project will add four new elevators to the outdated Tisch Hospital to improve the flow and quality of experience for patients and visitors. Sited in the central courtyard of the complex, the elevator cabs will include windows that provide a view of the city and river during the ride. My role involved doing a series of facade studies during the concept design phase. Working one on one with a design associate, we discussed the idea of a pixilated pattern of glass that responded to a need for increased shading at the top. From here I investigated panel sizes/ratios and surface patterns through creating elevation drawings, 3D renderings, and elevator cab animations so that each aspect of overall identity and user experience was fully considered. ryan b. lewandowski / professional / 2009

final facade pixelation design

exterior view from above courtyard


Personal Observations I have come to value photography for its simple, yet powerful, ability to frame the world as I see it. My eyes as a designer are constantly exploring my surroundings to better understand the chaos of the modern city and find moments of beauty or clarity that are often overlooked by others. In this first series, I have looked to the monolithic glass towers of New York City as a canvas and frame. By focusing on what lies beyond this minimal surface, I have found what I view as a reinterpretation of its own surroundings. It is my hope that these compositions of subtle yet dramatic beauty, which represent an experience of my reality, might also serve as an inspiration for others to look forward with a new perspective. ryan b. lewandowski / personal

ryan b. lewandowski / personal

series 2:

in formation.

a sample comparison of natural and man-made

ryan b. lewandowski / personal

series 3: the individual artist

final version portfolio  

final portfolio