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RACHEL DASH D I G I T A L

D E S I G N

SEMESTER 1 2018 914963 JUN HAN FOON STUDIO 14

P O R T F O L I O


R E F L E C T I O N

EDUCATION 2017 - 2020 2016 - 2017 2001 - 2013

Bachelor of Design Bachelor of Arts Our Lady of the Sacred Heart Collage

WORK EXPERIENCE 2013 - 2016

Paralegal, Direction of Public Prosecions

AWAR D S & EXH I B ITI O N S 2018 2018 2017 2013

MSDx Exhibition F. Gordon Elford Scholarship FOD:R Exhibition, AFLK Gallery Visual Arts Award 2013

SKILLS Rhino Grasshopper Unreal Photoshop Illustrator Indesign Lightroom Photography Fabrication Sketchup

Throughout this semester I have learnt many different digital design techniques, as well as learnt the skills and resources on how to apply these to various design practices. Through exploring parametric modelling, and script-based design through grasshopper, it allowed me to understand how these can help streamline a design and improve it. By using grasshopper to build a base script, it was evident that this could be used to build various designs without having to repeat certain elements by generating algorithms. This new way of building design can help streamline an otherwise intimidating approach to parametric software and resulted it the successful development of various parametric designs. My designs throughout this semester were based on the relationship between the building and site, and how to best design a structure based on the already known elements, such as ground conations, light available, flow of people and movement though space. The also focused on the best possible use for the space, and how the surrounding landscape could be manipulated to improve the overall design. My goal while at university is to develop my skills and learn as much as I can at the highest level possible while surrounded by numerous creatives and professionals. Working in a group environment with a diverse group of people, all holding different skill sets and capabilities, allows the maximum learning between peers as well as the building of ideas in a great environment. By learning off each other as well as in tutorials, workshops, and lectures, allowed me to shared ideas and learn from peers as well as tutors. To improve my designs, I believe I could learn how to expand my grasshopper, Rhino and Unreal engine skills which would result in the overall improvement of my designs. The biggest challenge for me in this unit was taking the time to figure out how to properly use grasshopper and unreal, as I had never used these programs before this module.


CONTENTS

4 11 20

Precedent Study

Generating Design Through Digital Processes

Queen Victoria Garden Pavilion


T

he Bad Hair Pavilion was inspired by the designer Margaret Dewhurt’s own understanding of her own wet hair as it dried (Anderson, J. Basics Architecture 03: Architectural Design, 2007). It is an intricate structure of various tangled curves that intertwine and twist over one another, creating a three-layered timber pavilion. The top two layers to the Bad Hair Pavilion are geometric in their design, using symmetry and unity, while the bottom layer is more disordered with complex warped and double-curved beams.

When modelling the pavilion, I decided to show as much detail as possible in my design. I chose to do this by modelling each individual layer of glue-laminated timber panels and stacking them on top of each other to create a pavilion that mirrored the Bad Hair Pavilion as closely as possible (see image 07 in appendix). This allowed me to express much more detail in the completed version of my isometric than original modelled, especially for a pavilion that looks quite simple in its completed form. The Bad Hair pavilion has been designed to optimize flow throughout the structure. The circulation within Bad Hair demonstrates the movement of people through the pavilion, with the primary circulation space the area in which people utilize the most. The flow of people is generally influenced by the large dominant open area in the center of the pavilion, as well as the distance between each of the four main openings. The thresholds over the pavilion facilitates movement, considering movement from various spatial areas to another, increasing the desirability for flow and movement throughout the pavilion. Overall, both the threshold and circulation paths influences how people use the space; whether it be public or private.

Module 1

DIAGRAMING

4

DESIGN

PRECEDENT

STUDY


BAD HAI R PAVI LI O N 2007 Margaret Dewhurst & Intermediate Unit 2


Module 1

BAD

HAIR

PAVILION

Exploded Axonometric 1:100 0

1

2

3m


THRESHOLD

DIAGRAM

CIRCULATION

DIAGRAM


Module 2

GENERATING DESIGN THROUGH PROCESS


Key

Module 2

DESIGN MATRIX

Lofts

1.11

Attractor / Control Curves Grid Points .2

1.31

.4

{15, 6, 152}

{70, 0.9, 113} {89,30, 131}

Attractor / Control Points (X,Y,Z)

{0,0,0}

{35,101,150}

{35,101,150}

{-48, 41, 136}

{-58, 3, 174}

{-137, 58, 119}

{57, 17, 1} {71, 27, 7}

{61, 9, 30}

{35,101,150}

{-54, 19, 56}

{-74, 5, 29}

{Index Selection}

Paneling Grid & Attractor Point

2.12

{Attractor Point Location}

Paneling

3.13

{-38, 62, 3}

{35,101,150}

{Index Selection}

.2

{Attractor Point Location}

.2

{Index Selection}

2.32

{Attractor Point Location}

3.33

{Index Selection}

.4

{Index Selection}

.4

+


Isometric

SURFACE & WAFFLE Panels increase in size as they graduate towards the center of the design. 2D panels are placed on the opposite outskirts of the design, mirroring each other. Panels also “open” gradually as they move towards the centre.

Symmetry and unity are favored in this design, with an equal number of panels of different designs, mirroring each other from each corner. Symmetry is used to create a harmonious balance in the spatial relationship of the design.

Individual shapes come together to create a unified whole. Panels gradually transition from 2D to 3D, with a threshold panel a mixture of both 2D and 3D objects combined.

Exploded Axonometric 1:2 0

40

80

120mm


Module 2

C O M P U T A T I O N W O R K F L OW

Construction of the box which was divided along each edge at various points. Lines were drawn between each point to create the surface

Construction of the box which was divided along each edge at various points. Lines were drawn between each point to create the surface

Changing these values will change the surface iteration. This was used to create the two base surfaces

3D and 2D panel surfaces using with breps or curves on a 5x5 grid.


For the design of my panels, I decided to combine both 2D and 3D panels along both surfaces. The panels gradually transition from 2D to 3D, with a threshold panel a mixture of both 2D and 3D objects combined. Panels increase in size as they graduate towards the center of the design. 2D panels are placed on the opposite outskirts of the design, mirroring each other. Panels also “open� gradually as they move towards the center. Symmetry and unity are favored in this design, with an equal number of panels of different designs, mirroring each other from each corner. Symmetry is used to create a harmonious balance in the spatial relationship of the design. Individual shapes come together to create a unified whole.


Panels

LASER CUTTING LINEWORK


TASK 2


Similarly to the wae structure, the 3D printed model favors symmetry and unity within its design. The proportions and arrangement of the icosahedrons create an equilibrium and overall balance.

Task 2

SOLID & VOID

When booleaned in itself, the overall shape of the icosahedron is highly visible in its form, and creates unison as every shape within it is a form of the icosahedron.

Once icosahedron shapes are booleaned out, the leftover interior volume can be interpreted as a network of spaces.

Geometry intersects at dierent scales creating lighter spaces that are exposed.

Shapes intersect with the outer form, creating openings at various sizes allowing light to penetrate the object from all sides.

Exploded Axonometric 1:1 0

10

20

30


Task 2

DESIGN MATRIX

Key {0,0,0}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points

Grid Manipulation

1.11

{Curve Attractor}

2.12

.2

{Curve Attractor}

.2

1.31

{Curve Attractor}

2.32

.4

{Curve Attractor}

.4

Icosahedron DistributionI {Point Attractor}

cosahedron Transformation

3.13

{Point Attractor}

{CurveAttractor}

{Random Attractor Selection}

.2

{CurveAttractor}

{Volume Attractor}

3.4

{Random Attractor Selection}

{Volume Attractor}


Task 2

C O M P U T A T I O N W O R K F L OW

Similar to the wae structure, I wanted to create a 3D model that favored symmetry and unity within its design. After much experimentation with various shapes, the shape chosen was an icosahedron. To make my object more interesting, I booleaned the chosen arrangement from an icosahedron instead of a simple shape like a square or triangle.


Q U E E N VI CTO R IA PAVI LI O N


Isometric PAVILION

A glass ceiling allows light to illuminate the space during the day. The Pavilion is lit up by interior down lights during the night, while the glass ceiling allows light to pass through and light up the surroundings. This gives the pavilion an external heaviness at day and lightness at night.

The exterior timber spaces allows for seating areas where the main podium is easily visible, allowing performances easily viewable.

Exploded Axonometric 1:100 1 The surround circular timber seating creates a threshold space, with an accessible main entrance and exist.

2

Pavilion is raised on a timber platform, allowing for the circulation of people easily around the pavilion, as well as through. Designing the platform as a circular object, allows for the circular rotation around the space.

3m


Module 3 DESIGN

ITERATIONS

This iteration was created in Rhino, withoutt using any grasshopper script to experiment with forms and try to figure out what I wanted to create in Grasshopper for my final pavilion. I like the moving form of this design, and the way it resembled a wave, as if the pavilion itself had movement.

I experimented i t d with ith thi this pavilion ili h having i a center point with various branches coming out of it to created various spaces, from the central open space to various secluded private spaces in the wings of the design. This was again created in Rhino before moving to grasshopper.

U Using i the original script I created for my final pavilion, I chose a small section of the completed script and experimented with ways I could make this more open and curved, rather than a fully closed circle as my end result.

Using my original script, this iteration was also created by selecting a small section of the completed surface I had made from my script and focusing on that area and how I could transform it further.


These last four iterations closely resemble my final pavilion, but with various small differences. This pavilion was completely closed at the top and had more openings and “arms” of the pavilion, creating smaller spaces which was difficult to be used as a pavilion which was so small In scale.

This iteration was the design I liked the best, and I used this to further develop my design. This pavilion on itself was to basic in its design, so I later experimented and improved on this idea.

This design was an answer to the problem that my pavilion was missing a roof, and a private space. Due to the size limitations, this pavilion was not suitable as it was way too small in scale once fit in the 5m x 5m boundary and not able to be used properly. This was created by joining the two previous iterations.

This was the final design used for my chosen pavilion. It was created by using two different pavilions that joined together as they were both rotating different ways. A small circular roof was placed over the top of the opening, allowing it to it the brief of having a space that was weatherproof.


Module 3

C O M P U T A T I O N W O R K F L OW

Changes radius and thickness of the circle

Changes the thickness of the circle, and controls if it will overlap in the centre

Controls how many segments are used in circle

Changes overall shape along axis


Loft final

Control openings

Domain start and end controlled by a point

Additional script was built to boolean, move, scale and trim the pavilion (entered as “brep�), so everything could be done in Grasshopper. By using both this script and the above script, I was able to complete the entire pavilion in Grasshopper without using Rhino at all, even simple move comands were all done in grasshopper using the below script.


Plan View

PAVI LI O N I N R E LATI O N TO S ITE

Scale Bar 1:100 10

20

30m


Module 3

FABRICATION PROCESS


360 3 60 I M A G E O U T P U T


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