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Kevin Gallagher

Andrew Boylan

Joseph Molloy

Rian McDonnell

Kavi Abbi

Juliette Crosbie

Manufacturing Engineer

Graphic Designer

Design Engineer

Resources Manager

Manufacturing Engineer

Communications and Marketing

Kevin is responsible for the manufacture of the car and the pit display. He also produces the team website and phone app.

As Team Graphic Designer, Andrew’s talents provide Quantum Racing’s design, presentations, logos and colour schemes.

Joseph, Design Engineer, whose task is to design the car to comply with the rules. As Team Manager he oversees all aspects of development and implementation.

Rian’s job is to find the necessary resources and equipment needed for the project and he also prepares the team’s budget

Kavi works with Kevin in order to produce the car to the highest standard possible. He liaises with the painters and CNC machine operators, to ensure Quantum Racing’s car is in pole position.

Juliette will be recruiting sponsors to back our project and arranging media exposure for our team via Social Networks, Newspapers , Radio etc.

Why Did We Choose The Name Quantum? We started off with a shortlist of names; Infinity, Impact and Quantum. After long discussion the team adopted Quantum as our title.

We all thought the name really suits a racing team; Quantum both sounds exciting and cool, and relates to physics, e.g. Quantum mechanics.

Aerodynamics and Drag, two of the major terms in F1 in Schools, are studied in physics, to great detail, so therefore the name Quantum links to the F1 in Schools project.


Car Designs 1st Design 2nd Design 3rd Design

4th Design

We started with a car design in which the bullet was integrated into the car body. We also investigated the advantages of filleting. This made this car very smooth and slick.

In our second design, we raised the curved centre of the body to direct the air over the bullet, which improved the aerodynamics of the car. The raised centre generated the first suggestion of side pods. At this design phase, we also redesigned the nose of the car in order to decrease the drag pressure on the front of the car.

At this stage, we altered the design quite significantly. First, we changed the design of the bullet. This bullet was no longer integrated into the main car body. Instead, it was raised above the body. The front aerofoils were also redesigned to allow the air to pass over the leading wheels more smoothly.

In our current design, we have altered the car to make it more aerodynamic and to comply with the competition regulations. Rear aerofoils are added to increase stability, balancing lift and down force. The bullet design was refined, lowering its profile to cut through the air more efficiently and reducing skin friction. Front aerofoils were redesigned to stop air flowing under the aerofoil and against the wheel. The severity of the nose gradient was also reduced to minimise drag and pressure.

This image shows the pressure on the various faces of the 3rd car when travelling along the track.

This image shows the directional flow of the air over the 4th car while travelling down the track.

This image shows the pressure on the various faces of the 4th car when travelling down the track.


Aerodynamics

Research

This is the branch of aerodynamics that deals with motion of air and other gases and the effects this motion has on bodies surrounded by the gas.

Drag

Aerodynamic resistance or drag is due to the contact of moving air with a surface. The coefficient of drag expresses the ratio of the drag force to the force produced by the dynamic pressure times the area. The amount of drag decreases with increased speed

Innovation 1st Idea; One Idea we would like to investigate and develop is producing a car in which the bullet is built in as part of the main body structure

Skin Friction / Coanda effect: This describes the tendency of a moving fluid, either liquid or gas, to attach itself to a surface and flow along it. As the fluid moves across a surface a certain amount of friction occurs between the fluid and the surface. This resistance to the flow of the fluid pulls the fluid toward the surface, creating “skin friction�.

2nd Idea:

Fluid Bearings:

Another idea is to introduce an air duct at the front of the car which would send air to a fan in the rear of the car. This fan would propel the air out the rear of the car giving the car extra thrust.

Advantages-

high speed and high precision. Disadvantages- unreliable and high power consumption.

Ball Bearings:

3rd Idea;

Very low coefficients of friction meaning that they are more efficient to reduce wear and to facilitate extended use at high speeds and to avoid overheating and premature failure of the bearing.

Bearing: This is a device to allow constrained relative motion between two or more parts.

Our idea was to develop a guide that had reduced friction. The idea we had was to use two freely rotating pulleys for the line to pass through.


Sponsorship Our potential sponsors would provide us with funds for our expenses. There are certain tasks we must perform to obtain sponsors.

Advertising

Potential Sponsors

• Via local newspapers e.g. The Argus and The Drogheda leader.

Our sponsors would be advertised on our car, uniform, stand, website, app, and merchandise. They would get more advertising depending on the amount of money they give us.

• Local radio: LMFM and Dundalk FM. • National TV and Newspapers e.g. RTE and The Irish Times.

1. Establish sponsors

2. Contact sponsors and

• We plan to advertise on social networking sites e.g. Facebook and Twitter.

organise meeting

3. Presentation and pitch

4. Confirm contract with sponsor.

5. Begin adding logos to uniform and car

Logo Advertising space

The uniform The uniform will represent our team with our colour scheme and logo. It will also advertise some of the sponsors. The sponsors logos will be attached with Velcro stickers. This will make it easier and cheaper to attach and remove sponsors from the uniforms.

Cap

Cup

We will promote the team at public events e.g. wine-tasting, and fundraising evenings where we would sell merchandise, provide information, and promote sponsors. We would also hold raffles, and competitions to increase income. We would take everyday items like nail files, pens, pencils, hats, shirts, key rings, and pocket torches, and brand them with our logo.

Ruler


Budget

Timeline

Registration

Car Design

Car Orthographic & Render Graphics and Web Design Details and Finishing

National Finals

Regional Finals

5 Page Plan

Car Manufacture Marketing and Sponsorship

Expenditure Breakdown 9.07%

13.34%

23.38%

4.00% 19.22% 20.02% 10.97%

Car Merchandise Pit Display Uniform Travel Raffle Prizes Contingencies


Quantum Racing - 5 Page Plan