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The Conquest


Indicie


0- Abstract

0.1- Key words

1- Introduction 2- Conceptual description 3- Description of the implementation of the project

3.1- Detailed description of the installation 3.2- Interaction 3.3- Area of the installation 3.4- Acessories 3.5- Molds 3.6- Calendar 3.7- Budget

4- Technical description 4.1-Lighting and electrical installation 4.3-Troubleshooting

5- The 7 renders of the 3D Mold of the installation


0- Abstract In this contest of Performance Architecture, which the main objective is a temporary urban intervention in Guimarães 2012 (European Capital of Culture). Our goal is to create a temporary structure the “Battlefield” that when placed in a public space favors it and at the same time reflects what happened there a long time ago. So our project is the construction of a battlefield, which in this case will be represented by a kind of “board game”. The objective of this project is not to recreate the symbolic battle of Sao Mamede, but the possible end of it, the independence of the county or its junction with the Galicia.

0.1- Key words Structure, Game, Battle, Galicia, D. Afonso Henriques, D. Teresa, board, dice, pieces, territory, conquest, Portugal.


1- Introduction Here follows a group of information that complements the candidature for the contest of Performance Architecture, which the final objective calls to the Battle of S達o Mamede, more precisely the result that this battle could lead to the county Portuguese. In battle they were confronted by the army of King Afonso Henriques, against the Galician army, led by Fernao Peres de Trava, and supported by his mother D. Teresa. He was afraid of the influence that Fern達o Peres de Trava had with D. Teresa, as they saw in this union a clear attempt to unite Galicia and Portugal, a contrary position of the Portucalense, who wanted autonomy for Galicia. This is the battled that we pretend to recreate from the battle field (board game) there will be a path that will finish at the tower. On the battle field (board game) there will be available 2 pieces, one illustrating D. Afonso Herriques and the other D. Teresa and of course the dice. The objective of this project is not to recreate the symbolic battle of Sao Mamede, but the possible end of it, the independence of the county or its junction with the Galicia. This piece will be an interactive installation with the public.


2- Conceptual description Normally referred to as the cradle of nationality, the city of Guimarães has characteristics that distinguish it from other Portuguese cities and it is put in a outstanding place in the history of Portugal. There happened the battle of S. Mamede, whose victory was earned by D. Afonso Henriques that was decisive for the foundation of the Portuguese nation to ensure the independence of the “Condado Portucalense”. In battle they were confronted by the army of King Afonso Henriques, against the Galician army, led by Fernao Peres de Trava, and supported by his mother D. Teresa. He was afraid of the influence that Fernão Peres de Trava had with D. Teresa, as they saw in this union a clear attempt to unite Galicia and Portugal, a contrary position of the Portucalense, who wanted autonomy for Galicia. In this contest of Performance Architecture, which the main objective is a temporary urban intervention in Guimarães 2012 (European Capital of Culture). Our goal is to create a temporary structure “Battlefield” that when placed in a public space favors it and at the same time reflects what happened there a long time ago. So our project consist in the construction of a battle field, that in this case is going to be represented by a kind of “board game”, there will be a path that will finish at the tower.


On the battle field (board game) ) there will be available 2 pieces, one illustrating D. Afonso Herriques and the other D. Teresa and of course the dice. The objective of this project is not to recreate the symbolic battle of Sao Mamede, but the possible end of it, the independence of the county or its junction with the Galicia. This piece wants to be an interactive installation with the public because they are the integrant part of this works, because they are going to move the pieces around and throw the dice that will give them a number for them to move forward and each player should move its piece. The final goal of the game is to raise the flag corresponding to your character, D. Afonso Henriques or D. Teresa, with the “battle� there are two possible results the independence of the county or its union with the Galiza. The pieces move on the territory of Portugal corresponding to the number that you get on the dice, but along the way there are houses that don´t have pleasant surprises, when the pieces are together in the same house the first one to arrive wins, the other has to go back two houses. The game ends when someone reaches the tower first and raises the flag corresponding to your character.


3- Description of the implementation of the project To implement the project is necessary, first to build a wooden structure in 12 meters long and 7 meters wide and the height depending on the level curves present in the plant. After this structure is made it is necessary to fill it with sand to create the volume present in the platform, then we mark the houses of the game each with 0.70 meters by 0.70 meters for a total of 28 houses and then fill them with cement and immediately place the stones, in this case pebbles, natural color or painted according to the color of the house. Then, after the tower is built and placed in its place, it will be built in wood and then painted to give an appearance of stone. The electrical installations, it’s only placed after all of it is finished and after the grass roll is installed by rolling it over the sand that is still visible.


3.1- Detailed description of the installation

planta 1:50

SEIXO CURVAS DE NIVEL CURVAS DE NIVEL alรงado

PAREDE


3.2- Interaction


3.3- Area of the installation The space that was thought for the implementation of the board game will be in the Plaza de Santiago, but it can be implemented somewhere else since it is large. The Plaza de Santiago was chosen because it’s antique, many documents along the time referrers it, it still preserves the medieval traces. It was where the francos who came to Portugal were installed by the company of Conde D. Henrique.


3.4- Acessories 1 2

1. D. Afonso Henriques

2. D. Teresa

3. Dice

4. Flags

Todas as peças são impressas em lona, e posteriormente cozidas e enchidas com esferovite, assim são leves e faceis de transportar.


3.5- Molds 1

3

2

1. Mold of the head 2. Crown mold 3. Body mold


1

5

2

7 15 cm

130 cm

6 15 cm

3

50 cm 15 cm 50 cm

45 cm

50 cm

4 8 310 cm

1. Back side 2. The front side 3. Base 4. Lateral side

5. Back side 6. The front side 7. Base 8. Lateral side


1

2

1. Mold of the dice 2. Flags


3.6- Calendar Finalizar o Construção da volume da esestrutura em trutura começar madeira e a construir a começar a torre e as casas preencher a de jogo. mesma com terra.

Montar toda a parte electrica e preparar o terreno para a colocação do relvado.

Colocação do relvado e ultimar os últimos promenores.


3.7- Budget

Terra Vegetal

42 m3

18,00 € m3

760,00 €

Cimento Cola

Sacos 25 KG

7

13,53 €

94,71 €

Placa MDF Exterior

DIMENSÕES 19x224x1830 mm

10

13,00 €

133,00 €

1 kg

2,12 € (kg)

2,12 €

6,60 €

99,00 €

20 Rolos

29,95 € m2

599,00 €

Lona 4m x 3 m 3m x 3m

24,00 € m2

504,00 €

0,30 € kg 1 m3 = 1500 kg

308,70 €

300,00 € p/ pessoa

1 500,00 €

Gasolina 95 1,489 €

1 000,00 €

Prego quadrado COR -Preto 9005 (200ml) Spray Oxiron -Amarelo 1021 Liso- Titan (200ml) (esmalte de -Vermelho 3001 secagem rápida) (200ml) - Azul 5010 (200ml) - Branco 9016 (200ml) Cor- verde Rolo de Relva Rolo de 1 x 5 m SPRING VERDE Altura do pêlo 5 mm Impressão dimpressão das recta 550 mic peças em Lona opaca/mesh c/acab (Solvente)

I

Seixo rolado

Gravilha/seixo rolado calibre 1/2 e 2/3 cm

3 de cada total dde 15

total 21 m2

0,69 m3

Alojamento e alimentação para 5 pessoas Transporte

TOTAL

Distancia total de 383 km

Total 766 km

4 996,53 €


4- Technical description 4.1-Lighting and electrical installation

planta 1:50


SEIXO

MANGUEIRA LUMINOSA

CURVAS DE NIVEL CURVAS DE NIVEL

HOLOFOTE

PAREDE

HOLOFOTE MAIS FORTE


4.2-Cleaning and maintenance The installation should be cleaned after 3 days repeating it as long as the installation stays there, also using the terrain it can get dirty and have garbage, the game pieces should also be cleaned with a wet cloth, because it will be used by the people (players), that have to move around the pieces in the board or throw the dice, and using these 3 pieces will get them dirty.


5- The 7 renders of the 3D Mold of the installation



The Conquest