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Vol. 4 No. 6

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evaluate Ram p a 9 e Matta Blatta Quartet ,

Derek Meakin

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GROUP EDITOR:

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October 1988 Atari User 3


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Magik and Lancelot. October 1988 Atari User 5


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MOST people are familiar with the document on your word processor, or terms Centronics and RS-232, and downloading a bulletin board file via a modem. many will even know that the first is a If you are using a parallel interface, parallel system of transferring information while the latter uses a serial such as our eight-lane motorway, there is no problem — all you need to system. But what is the difference between the two types of interface— do is send each row of eight cars and why do we need both systems? down the road after the previous one has left. When they reach the other Well, whichever one is in use at the end each row, or byte, of eight cars time, the aim is very simple—to transfer computerised information from will still be driving side-by-slde, and the next byte willfollow straight after. point A to point B as quickly and The problem occurs when using a efficiently as possible. In computer serial interface — such as our RS-232 terms, each individual character to be sent is called a byte, and it is stored single-lane road. If you send another internally as a pattern of eight swit- 'set of eight cars down the road ches known as immediately after the first, followed bits. Some of these bits Will be swntched by another and another afterthat, then on and others will be off, and to transthere is no simple way of telling where fer any information between a comone block of eight finishes and the next begins. puter and devices such as printers or modems it is necessary to transmit This dilemma is prevented by sendthese patterns down some form of ing out another vehicle, say a large connecting cable. To do this, each bit lorry, before each group of eight cars. is converted into a short pulse of elecOnce all the vehicles reach the other end of the road they will still be in the tricity normally five volts for a bit and zero volts for a 0 bit. same pattern: One lorry, eight cars, one lorry, eight cars, one lorry, eight Imagine for a moment that each cars and so on. In computer terms, single bit-pulse of data within a byte is these lorries are called start bits representedas a car travelling along a main road between two cities. As we because they indicate where one par— would ideally like to send our eight ticular byte of data starts (see Figurel). car-bits down the road simultaneously To make our example completely it would seem highly logical to build true to the digital world of computers an eight-lane motorway so that each we will need to make one other altercar could have a clear lane of its own. ation. Since a computer can only deal Thus each car could drive alongside with bits of data which are either on or or parallel to off the other seven vehicthat is, voltage present or no les making up a full byte, and the jourvoltage we should really think of our roads as containing cars and spaces ney would be a fast and smooth one. This is fine in theory, of course, but the same length as a car, rather than it would be rather impractical to contwo different types of car. struct eight-lane motorways all over the country, so for longer journeys we might expect to find ourselves driving Eight—lane traffic along ordinary main roads with just one lane in either direction. In that In the parallel moton/vay example, a case our eight cars must follow each byte such as 10000001 would have a other nose-toetail the whole way, and car in the outer lane, empty spaces in the journey would take considerably the middle six lanes, and another car in the inner lane. As long as every car longer. This example shows how a single on the road, including those in the row byte of data or eight cars, whichever behind, travel at the same speed they should arrive in the same pattern. you prefer is passed between two In order to tell the computer at what locations, but real-life data transfer is complicated by the fact that you rarely speed the information is being sent, want to transfer a single byte on its an extra signal line known as a strobe own. More often a stream of bytes will is used to provide extra synchronisbe sent such as printing out a full ation pulses. This can be thought of as _

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“of extra cars driving down the hard shoulder of our motorway, always running alongside each main row of cars. (see Figure ll). If you think about it, this system also gets around another possible problem that of how to detect zero information. Now that we are dealing with cars and spaces instead of just cars it would be quite possible to mistake a row containing ONLY spaces for the gap that occurs between two rows. The extra set of cars on the hard shoulder means that we always know the difference between an empty row a line

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In a serial system, where we are dealing with a single lane only, speed becomes even more important since we have no hard shoulder available for sync information. What happens instead isthat the speed of our car-bits is very carefully regulated so that we know that there should be, for example, one along every five seconds. After the start bit—or lorry in our example has arrived we know that either a car or a space will be in position for checking once every five —

seconds. The speed of the bits is known as the baud rate and basically refers to the number of bits which are sent out every second —so 300 baud refers to a data rate of 300 bits per second. This count includes any start and stop bits (normally two in total), so 10 bits can convey one full byte of data — thus

characters per second at 300 baud. To avoid any congestion on the line, and because the receiving end may no tb e a bl e t 0 h dl e d a t a as qmc kl y an as you can send it, both parallel and serial interfaces allow a system akin to traffic lights in order to tell the computer when to start and stop sending information. When the lights are at red — indicating the peripheral is currently busy processing and can’t accept any more data — the computer will twiddle its thumbs until the lights go green again. This is referred to as hand— .

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As you will probably have realised by now, parallel interfaces are very much simpler than serial, but require many more wires for the data to be sent along. This is why the Centronics parallel system is more often used for

short distances — say from the computer to a printer, and the -RS-232 serial system is used for longer range communications either from room to room or even, by phone, to anywhere in the world. Can you imagine having to use eight phone lines to send a message by modem? Well that is what would be needed if we were to design a parallel interfacefor telephone use. The layout used on a Centronics connector is

shown in Figure “I. You will recognise the eight data lines as the eight lanes of traffic in our example, and the strobe as the hard shoulder. The Busy and Fault lines work like traffic lights. The Busy signal goes to red to indicate that the printer can’t take any more information for the moment, while the Fault signal is just the opposite and must always be switched to

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7


puter to pause for relatively long periods. Most of these handshaking lines refer to the Data Terminal and the

4 From Page7 green for the computer to send

anything at

_

all. This

prevents sending printer which is not

information to a turned on, for example. RS-232 is a far more complex issue. From Figure IV you will note that there seem to be almost as many connections as we have seen on the parallel system, which surely defeats the object of a single-lane highway for computer data. In fact the only two lines which are essential for full two way communication are Data In and Data Out. These allow data to flow along a single line in either direction — rather like a normal highway in which traffic flows along opposite sides of the road. All of the other lines operate as handshaking aids,like multiple sets of traffic lights. They are very rarely connected over long distances more often acting as indicators to let the computer know the current status of the modem or other intermediate device. These are especially important when sending data over telephone lines because you will often be using very slow baud rates—such as 300 or 1200/75—which may require the com-

might have connected.

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equipment.

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To run through the handshaking pins then, the Data Terminal Ready is switched on by the computer to tell the modem it is ready to send or receive Some auto-answer information. modems will check to see if this signal is set before allowing themselves to answer an incoming call. Data Set Ready isjust the opposite to DTR —it is a signal set by the modem to say that it is also capable of communicating. The Request To Send signal is very similar to the DTR, except that it not only says that the computer is ready to send data but actively requests the modem to make ready for a transmission. Clear to Send is the modem’s reply to this request, and gives the computer the green light to send its

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AS THE LEAVESDROP s.

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Data These are generalised terms, Set. and in our case _the Data Terminal would be the Atari micro itself and the Set would be the modem or Data other RS-232 deVice we any indeed

.,

message. _The only.other important line srgnal isthe CarrierDetect,and all this does is let the computer know when the modem has established a connection Via the telephone 'Iine. Until this happens there no pomt in is

O.E.

Remember

8 Atari User October 1988

Please note we operate a call stacking system. Outside office hours a telephone answering machine will take your order. all prices include VAT and delivery! There are no hidden extras to pay! Personal callers welcome: Monday Friday 9.30am 4.30pm —

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has been a long time smce an arcade game has been converted on to the Atari. . .8 bit. But now Actwrslon has released _

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Rampage,

formerly by Bally

Midway.

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the explorts of three indescribably nasty 3 movre behemoths: King It IS based on

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around with several experimental food additives and have they caused trouble. Of

nausea, foul

aftertaste then chronic indigestion soon swept over George, Lizzie and Ralph. Then they ripped off their clothing and got into their designer label fur and

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Adequate sound

effects

complement the game, but the title music is atrocious. Of late only budget games have been reviewed in Atari User and it makes a nice change to see a full-price game appear on the market. only hope that Activision follows it up with a few I

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October 1988 Atari User 9


removal

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7, Fennel Street, Manchester m4 gnu, Tel: 061-834 4941

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17

Fenne/ Street, Manchester M4 3DU. Tel: 061-834-4941 THE latest release from Red Rat Software is another compilation pack — Quartet

Gold, containing Space Wars, Dreadnought, Little

Devil and Laser Hawk. Space Wars centres around the hostile actions of the Reldan Empire. At the last meeting of the lntergalactic Federation on the planet Alpine Nine the ugly, warty Reldans from the dark stars declared war on Earth. As the Federation prepares its own fleet and 10 Atari User October 1988

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pack, but

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Space Wars is an- acceptable game on a compilation

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Stephen Fawcett

a Playability........................... Valueformoney.................6 Overall................................. 6

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At the top Of the screen . . W“ W'“f'“d ave'V °°'°Urf”' status line which lndicates your score! lives remaining, power and what game level you are on. The main screen

the fray.

when

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Keep a sharp eye on your shield function panel at the top right of the screen. When it runs out you’re dead. While your shields are at full you can ram Reldan craft and destroy them. But be careful, this drains your strength and you may end up losing a life. The graphics and sound effects are reasonable. However, I was playing games like this 10 years ago

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scrolls from left to right. By splitting the screen into four parts and moving them at different speeds the prohas given the grammer game a feeling of depth. your The an 50 areshiphis t e orlglnadesigndof enemy craft one of them reminded me of a flying whale. ifound the graphics quite presentable and the sound effects rather good. The title musrc is a superb, Jelly piece and really got my foot —

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Price: £3.99 (tape)

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Reldan craft are massing to attack the Earth, you guide

0 uaret tG o Id

Supplier: Atari World,

number of

sectors which are patrolled by enemy pods and craft. After negotiating one level you have to blow your way through the sector wall to proceed to the next sector. Loading is easy, Remove all cartrid es from older machines gand hold down the Start key while switch. mg on. On newer machines you have to hold the Start and Option keys while swrtching on, Then press Return and the game W|Il load. You control your ship usmgajoystick plugged into ‘ l found the Joy” port one a little response stick_

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terrible battle is being waged in an attempt to save the city of Atlantis from being overrun by aliens from a distant galaxy. Atlantis was once the home of a race of supera

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who developed war mach-

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fire will shoot which have a devastating effect on enemy one. Pressing

game you can press Select to pause all action. Pressing it again will continue play. The part l liked the best

your lasers vessels.

At any time during the

joystick plugged into port

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to destroy them before they destroy you. You control the Dread-

some fun. Yet another clone

of the old defender style game, it unfortuntely falls short of the original. I grew very tired of Dreadnought

after only a few goes. Little Devil is a character trapped in Hades. The only way he can escape everlasting torment is to release the lost souls which are floating around in a state of limbo.

He mustalsofree Princess Linarta, King Mordread's imprisoned daughter, who is held in Castle Despair. You play Little Deviland you

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guardian.

the best so far considering it is yet another This

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to create

interesting visual

game. The graphics are well implemented and the sound effects reasonable. When first released at full price several companies banned it. I can't see why, and I don’t think it has any links with the occult or horror. The final game is Laser Hawk. Basically this is a

helicopter shoot-'em-up

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the stor y

The game scrolls from left to right and you must fly low over enemy installations bombing them. Missiles and enemy craft constantly buzz the area, making your life very difficult. Make sure you watch your energy level carefully as when it drops to zero you are dead. However, located around the screens are fuel dumps. Allyou have to do is fly over them and your energy level goes up. The graphics are excellent and the animation of your chopper is very well done. For me this is the most playable game of the four. Overall the compilation is well worth its price tag of £3.99,

Stephen Fawcett

very similar in design to

Graphics..............................7 Sound 7 Playabilrty...........................8

the version I receiveddidn't have a cassette inlay so I

galuelflormoney.................g ye"

Scramble. Unfortunately,

October 7988 Atari User

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again fully supporting the sale of 8 bit hardware. One in particular, Dixons, is packaging a 65XE with 64k ram, XC12 tape deck, a number of games and a

14in Saisho colour TV for only Now that's value for money!

£199.99.

If you cast your minds back to last month you’ll remember I said I was going to talk about a game called lnfiltrator. It’s a stunning graphical adven— ture which is currently only available in America — even though versions on other 8 bit micros have been here since the early part of 1987. The scenario revolves around the exploits of Johnny McGibbits, super

.

NE'L FAWCE'l-r takes another look at the products avallable for Amerlcan 8 blt users _

-

LOOKED last month at American hardware and the problems of importing it into the UK. This time want to concentrate on the difficulties you can face when trying to get good quality games for your Atari

Red Rat, Activision and Alternative spring to mind immediately. Luckily most of these software houses have decided to continue producing games and they are waiting for Atari’s new support for the 8 bit. This is coming in the shape of a large number of ST game conversions due to be released very soon. Atari’s plan is to once again flood the market with superbly written games just like in

l

I

8 bit.

Lately the software market in the UK has been undergoing what can only be described as a shortage of well

written programs. Only a few loyal software houses are still supporting the 8 bit Atari Zeppelin, Tynesoft,

the old days.

Also, the High Street shops

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As you can see from the screen shot the graphics are marvellous. The most complicated part of the game is remembering what key does what. Other 8 bit versions of Infiltrator have been released by US Gold in the UK. So what to Atari the Does version writtenhabppevr'iedj in scape. y anybody out there know? If you want to try and get hold of it the phone number is 010 412 361 5291 and the address PO Box 111327, Dept.AT, Blawnox, PA 15238. Now on to another game I’m sure Atari owners all over the UK would want to own ~ Strip Poker. True, it is already available in the UK, but what you can't get are the extra data discs of new players. The original game supplied you with female players but you can now get a disc of males to strip, too. There are also other discs of female players. Priced at $14 — or around £9 — you can get it from the same people who

Infiltrator.

l“ the desktop publishing field an American company called Springboard Software has just brought out Newsroom for $49.95 — around £30. You require an Atari XL/XE with at

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bits or let

Once you land you have to penetrate the base -— posing as a guard. Once you have taken photographs of secret documents, gassed guards and exploswes you haveto get out

sell afi—‘wugr

.

helicopterpilot. Yourmis-

planted astl

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sion is to penetrate and destroy several enemy ground installations. To help you carry out this dangerous task you have been given control of the Gizmo DHX-1 attack chopper — codenamed the Snuffmaster. Once airborne you set your tactical computer and enter the coordinates of the enemy base. During the game several aircraft will enter your air space. You must assess whether they are friend or foe and take the necessary action — blast them into

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Turn to Page 14 b October 1988 Atari User 13


____________

.

Creations lnc., 1700 N. W. 65th Avenue, Suite 9 Plantation, FL 33313

released. Very similar to Print Shop, it allows you to create cards, signs, stationery and banners. You are also supplied with 22 printer drivers for standard dot matrix machines which will require a suitable interface to make them work correctly — an 850 Interface box or P:R: connector from lCD will do the trick. You can mix text with graphics and been

4 From Page 13 drive

least 64k of memory, or any other that reads enhanced density discs — and a graphics capable a 1050 disc

printer. Remember that a Centronics printer interface to make most printers work with the Atari. The only printer directly Without an interface is the zuppoxrted tarl MM801. dot matrix

you'll need

superbly writtentakemanua and it wont

is

I

included

_

you long . before your making your own stunning creations. From the main menu — you can access five sub-menus Photo-Lab ’ Co py Desk ' Banners ’ Layout and Press.

Throughout the program, .

1

.

mation. On much the same subject a product called Printpower has just

Cass.

of Aces

Rebel Charge

Battle Cruiser 2218 Baker Street u.S,A.A.F. Computer Ambush Warship Force

Wizards Crown ' Battle of Antietam Kamlgruppe Summer Games Leaderbcard 995 Vietnam Gauntlet 895

Disc

9.95 15,95 12,95 22.95 2295 9.95 25.95 2535 25.95 2595 16.95 25,99 2599 10.95 11,95 11.95 1195 25.95 22,95 15.95

.

.

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Big Bird’s Deliv e r V

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Special

i

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Mirax Force

6.99 5.99 9.95 6.99 6.99 6.99

DATABASE Cass. Mini Of?ce ll ACTIVISION Eldolon

Disc

Ball

9,95

Ghost Buster 895 Cross Country Road Race1r99 xuxs CARTRIDGES ........Cess.

5mm

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Hitchhikers Guide to the Galaxy

..

Ballyhoc Deadline

Suspect Mconmist HOHYWOOU

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ln?del

moms“ son-WARE “Cass.

Disc

Smash Hits

6.99

DOMARKcns,

Disc

12.95 Cass.

995 ~

0855-

7495 Mercenary Second City 5.35 Compendium Pack .............12.95

14 Atari User October 1988

12.95 15.95 1095 12-95 -

Disc

1095 8-95 1495

1995 1995 12.95 12.95 12.95 12.95 12-95 12'95 12.95 12.95 Disc

12.95 12.95 9.95 Disc

g1°RgRQSEJORIGIN--...Cnss. “if“ N06-~-~-~~-~-~w---8.95

$5 a?elfag'e

595

Goslic?nlv?igrg““M”;2's: '

Disc

Disc

giltma llma

Oger

Cass.

18,50

Hacker Rescue of Fractalus Blazer

Miglagstlangbbery

333

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Speed Acct:::::::::1:::::::::::::22:99 on Cue299

1:30

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Blue

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Muiani‘ca‘mel's”?lf??i???l??i?17.1ii

23:

Space Shuttle895 Dreadnou9 m

Final

Legacy Lode Runner Music Composer THE ODD BIN

895

”175°”me M

531310275695 Flight Simulator ll Scenery Disc 7 .

San Francisco Japan

Disc

5.99 16.95 15.95 6-99

Jinxter The Pawn

h

LeagueChallenge...............1.99 River ROSCUS 1.99

.

ca”,

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80199

pfcvg"”ff?”22:1:111315:83 Zybex 299 SPOOKY (235118199

14.95 14,95 12.95 14,95 8.95

Spindizzy 499

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12.95 12.95

5-95 Disc

hR299

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Soccer 199 War Hawk 1.99

si?TaStanégg 1.99

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9.95 6.99 6,99 6.99 9.99

895

C°'°ss“s Chess N ""“""""'8'95 “ED c’”' Little Devils 595

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Rally Speedway Penal 395 DPS'QW

10-95

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TYNESOFT European Soccer 895 Winter Olympiad “88 Winter Olympics 499

10.95

0!“ PHIP Oggth°?ac21flZiijjijjjjiizjjij:533 River Raid 299

Disc

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BUDGET TITLES

9.95

Disc

Trail Blazer

......4.99

695

DATABYTE........................Cass. Spy v Spy 499 4.99 Spy v Spy ii 7.95 Spy V Spy III Aztec 4.99 Polar Pierre Boulder Dash Construction Kit4.99 IMAGINE/OCEAN ..............Cass. Arkanold 595 INFOCOM Cass.

599 599

Fights, m T°mahaWk 895 NOVAGEN

.

.

.

Seastalker....,.....,......................... Starcross GREMLIN GRAPHICS ......C|ss. Basil the Mouse Detective 8.95 Footballer oi the Year 8.95

Gettysburg Panzer Grenadier War Game Construction Set Leaderbcard Tournament 499 Gauntlet Deeper Dungeon 499

Uving Daylights 895 Trivial Pursuit DIGITAL lNTEGRATION

.

Universe Newsroom Sticky Bear ABCs St'CkV Bear Numbers Sticky Bear Opposites S“ k V B ear Shapes

221 Cannock Road, Chadsmoor, Cannock, Staffs W811 200. Tel: (0543) 466577/8

Gunslinger , Eternal Dagger

1-7 each

Bop & Wrestle Infilt r at 0‘r

Taken from the list of Software Discountersof America, P.O. Box 111327, Dept.AT, B/awnox, PA 15238.

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Chessmaster 2000 Sesame St Print Kit em'e 5 M39": 5 h apes

.

.

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Seven Cities of Gold Touchdown Football

5

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Printpower The Computer Club Top Gunner

Super Boulderdash

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Linkword Spanish Stri p Poker discs to Gulf Strike Rainy D ay G ames Video Vegas V'de° T't'e Sh°p Age of Adventure Financial Cookbook

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Mail Order Monsters MUSIC Construction Kit

Linkword French Linkword German

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. More goodies next month. Until then, write to the companies mentionedand we atAtari User will try our best to getjustice f or t h e UK

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60

you

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mands are selected by usmg either the keyboard or JoyStICk to move control of icons. arrows to pick from a menu . This superb product is a must . for all serious users of the 8 bit Atari. You can get Newsroom from Springboard Software Inc 7808 Creekrid e Circle Minneapolis”' MN 55435 ' (gr phonel' 0101 612 944 3912 for further infor.

details. To finish off this month below are 32 titles from the list ofjust one American supplier which you can’t get over here very easily.

ianh ern. Ranging ro|mo is to mo donts ou.can a so c h oose from a range of 20 different borders. Priced at $14.95 — around £10 —-thlS package is fine value. Write to Hi-Tech

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discs seven ondthetwof

or Tel: 0101 305 584 6386 for more

Revenge II299 Henrys HQUSB

199

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Turn to Page“)

October 1.988 Atari User 15


Link

outS|de

to the

Atari

your

'

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.

V

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9f the program on Prints Oytthelabsl-lthllo?l'onrk an Atari 1029 printer, bUt If you own The second

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maChlnel.” IS OW" Pflntef

dump SUbeUtmet

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select the picture format.

mation. In Graphics mode 7 there are 160

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How two bytes of colour data are crunched into one October 7988 Atari User 77


————————U?lify < F’°”' “99

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I


Programming

HELLO

'

Your programmlpg SOIVed by ANDRE

again and welcome to this

month's mixed bag of technical and not-so-technical queries, ranging from screen output redirection to disc storage problems. Let's start off with a letter from Mr A.H. King from Rye in East Sussex, who writes: On a recent trip to the USA I spotted a bargain I thought too an 300)“, XF557 disc good to miss drive and XMM302 modem _ all for the equivalent of £104. / didn't want the modem, so the store kindly swapped it for a Flight Simulator // cartridge. Because ofthe difference in TV systems, / also bought a shopsoiled colour monitor for £40,

_

My problem now is compatibility. Our famj/y already has two 800XL and 1050 drive systems with which we are all extremely satisfied. My new American hardware, which uses a 170V transformer, works better than either of the British machines. For example, the arti?cial horizon display on Flight Simulator l/ is ill-defined on the UK system but shows a nice crisp blue and green instrument display on the US monitor.

lboughttheAmericansystemsolely for the XF551 drive, thinking it would work with my UK standard 800XL but it doesn't. The opposite does work though a UK 7050 drive with the -

240v-110v converter. As you know, the

two.major problems with imported equipment are the differences in

mains voltage and frequency and the fact that America uses a different television system called NTSC — which is not compatible with our own PAL versnon. One th'ng

Wthh might help is to buy separate UK 240V transformers from Atari UK, or order them through your local dealer, in the unlikely event that your problem lies with the mains .

itselfThis W0U|d allow you tO plug the American DFOdUCt — With the excep-

supply

tion Of the monitor directly into a normal UK mains socket. Other than that, the drive should work fine with a British 800XL. contacted the people at Atari on this one in case they had come across any difficulties, but the only comment they could add was that the drive’s operating system rom chip should really be replaced with a UK verSion for timing reasons. —

I

,

0

I’m a little puzzled by this one too. From your letter you seem to have done everything right bought an —

NTSC monitor and used all the American products with an additional

trace or single-step the machine code program using the TandScommands on the resident debugger. Since so much information is supplied for each instruction it would be much easier on the eye iflcou/d monitor the various registers via the printer instead ofthe screen—ratherlike havingacommand SUCh 35-'

or.

.

l

'

If this is not directly possible, a routine to allow me to dump a full screen of information to the printer would suf?ce. Do you have any ideas which might

help?,

0 Thanks for your letter

and I’m glad

Recently I have started learning 6502 assembly language programming on my 800XL with the old Atari Assembler/Editor Cartridge. When using the assembler, and

to say there are in fact two fairly simple ways to print out the text from the Assembler/Editor or indeed any other language. Firstly, if you happen to use SpartaDos with your disc drive you can just type PRINT P: from the main Dos prompt. This will cause all screen text to be sent to both the screen and the printer—orto whatever device you specify. After entering this at the Dos level, just type CAR and you're back in the assembler, with echo mode still activated. Alternatively you can divert all the computer’s output to the printer. This

having alreadycreatedandassemb/ed a program, there is a useful facility to

T"’" to Page 20 >

American 800XL. Another peculiarity is that my Flight Simulator 1! discs — originally purchased in the USA will not run on my American system, although 99 per cent of our other programs work ?ne. I’m very confused!

prObIems

W|LLEY

.

A SSGmbler pr'ntOUt-7 Next

a

letter from Gerry Bowles from

Athlowe lreland.

'”

County Westmeath,

—-

October 1988 Atari User 19


Programming

4 From page 19 such as all output text prompts, listed lines, trace output and

means

so forth

will not show up on the screen, but are sent to the printer instead. Your own entries via the text editor will still show up on the screen, but suspect that this won’t worry you. To accomplish this, first enter the debug mode by typing BUG, then look into the OS at location $E430 bytyping D E430. The last two hex numbers on the ”he Wi” be CA a”? FEfO' —

I

necessitating four separate files and four fi/enames for each page, which is rather cumbersome. Is there any way to savea full screen of text as one file, or am lapproaching the problem in the wrong way?)

0 By the

sound of it you have slightly misunderstood the way the file handling system works on an 8 bit Atari. assume your output routine looks something like this: I

operating sys800X_L,hbut|mod1ified tems IS. mlg tatert Anyway, whatever the final two

numbers are, you need to place them into locations $346 and $347. You must make sure that you dothis using just one store instruction, or the com.. puter Will try to use a half-modified a ddress and will most p robabl crash. Y In the case of the assembler/editor the .

.

.

.

.

.

a/termemorycommand is C, standing for change memory contents. For example:

m ”9

OPEN

PRINT

-

#1,8,0,“D:F1Lsi.txr #1;“ 120 “m M

-

-

byte string .|n_thisr|1l$ri's a t e t e taining "i360 ormation from cornscreen. Infact, Will send 960 bytes this °f “mm the We bl” your Pf9b'em really lies With the INPUT routine. If you try to list the file Via Dos — by selecting File_Copy and copying the file you have just created to E: you Willsee that it is allthere. So why cant, t it back n t 0 th e 3 t ”ng usmg mlgugl'e#1,A$ ? .

.

.

.

.

.

.

.

.

i

.

Th 3 answer l'"35 '” t h '"p“" b U ff e' area used by the operating system. In order to use INPUT the file system _e

0

<RETURN>

E430

<RETURN>

must transfer

This will display the contents location $E430 m the form: -

of

-

bytes of data into a looks for a carriage return character to tell it the

temporary buffer while it

'

YOU

should then enter:

GET

13”

NEXT

FOR

as

hOpe one Of these that. methods WI“ solve your problem.

Simple

as

I

Te)“ scree“ save:

.

.

Slightly simpler Question from Mr J_ Doherty from London who asks: have a 703XE with a 1050 disc drive and have written a lengthy

A

‘l

word

processor

program

after

teaching myse/fAtari Basic. The objectofmyprogram is to runa club newsletter, prepared using my wordprocessor—in 40 columns—and to save screens as pages of text on disc. These would then be mailed to

members for re-loadingandperusal. It would also serve as a simple word processor for fun use. lneed to save a complete screenfu/ of text, 960 characters, as one page and as one file on a disc. However, it seems that with PR/NT #7;A$ you can only save abouta quarter ofa screen, 20 Atari User October 7988

168

M

READ

BYTE:

NEXT

1

70

DATA

104

To

see

104 104 170 32 I 86 , 228 ’

132,212,160Z0,l§2,2i3,9g 100 LET CHAN=1: LET SIZE=960 110 LET ADDRESS=ADR(A$) 120 OPEN #CHAN,4,i/i>:FILEi.TXT" 139 CIOBASE=832+(CHAN*16) 140 LET COHHAND=7 153

_

ADDHIZINHADDRESS/ZM)

16“ ADDLO‘ADDRESS‘ADDH1*256 170 312111= INT(SIZE/256) 135 SIZLO=SIZE-SIZHI*256 190 POKE CIOBASE*2,COHHAND

20. POKE CIOBASE+4,ADDLO 210 POKE CIOBASE+5,ADDHI 22g poKE CIOBASE+8,SIZLO 230 POKE clOBAsBLSIZHI 240 ERRCODE=USR(ADR(MCS),CHAN*16) PRINT "2550 Fl'Ol‘ IF"EERRT§(C)gIEE>1E11T:EN : ; 260 BYTES=PEEK(CIOBASE+8)+

290 PRINT

I REM

HCS(I,I)=CHR$(BYTE)

”Early End-Of'FT'le": 28' CLOSE #1

1:1 T0 960 #1,CH: A$(I,I)=CHR5(CH)

150 PRINT A3:

to divert output to the printer. It's

“us

PEEK(CIOBASE+9)*256 27“ IF BYTES<>SIZE THEN

igabég5i$iifii?,"nzmet.txr' 11g 125

20

60

.

.

“QM“ smng ”p

”1

RE" Line

zgt?ozé?jpigei;

a

.

BUG

"55W” W DI” “WW: 2!A$(1)e"“: “WWW the 3?

PFObab?Y

an

This is slightly more because you must first find the memory ADDRESS of the string, which must already have space for 960 characters. Program II shows how this can be done, and the machine code routine could easily be used for other applications of CIO data transfer. memory.

complex

the results

PRINT

END

AS

-

,

END

gzzzrge?iztzgtes grlioigh?s’73eéld

Program I: Reading 960 characters using the GETcommand

current string is complete. Unfortunately this buffer area is located at $580 and is only 128 bytes long. In some cases this will extend another 128 bytes into page 6 — up to $67F but this stillwon’t be enough for your program and you’ll receive an Error —

137—Record truncated. There are two solutions to this problem. The first is rather slow, and involves using the GET command, which reads a single character at a time for each of the 960 characters, storing each as the next character in a string. This method is shown by Program I. The alternative is to use the Binary Get command, which is not directly supported by Basic and so requires a small machine code routine. This will allow you to read 960 bytes of data from a file directly into

usmg

If you haven’t yet worked out how to get all 960 bytes of data from the screen itself into the string, you 03" use the LOCATE command for eaCh Of the 40 by 24 character positions. Each then be placed (”to the character can string and finally PRINTed to disc. I've written a simple example of this technique as Program l”-

1“ 2“

iii

”I”

A$(960) 0: PRINT "TEST

GRAPHIES

SCREEN"

if);

5:3 T0 23 129 FOR X;0 To 39 130 LOCATE X,Y,BYTE 11.| A$(1,1)=CHRS(BYTE) 150 LET I=I+1 160 NEXT x 17“ NEXT Y 18“ POKE 82,0: RE" Left 19“ GRAPHICS 0: PRINT As

2”

”all!”=B

END

Program

///_-

Convert

oftextinroastring

a

screenful


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m

A October 1988 Atari User 27


“?

his BaS|c by showmg you how to your programs correctly

LEN GOLDING series

structure THIS month we bring together all the

learned

far, techniques complete Basic game. To show how it’s done, we'll dissect the arcade shoot-'em-up listed on the following pages, which incorporates a joystickcontrolled missile base, a randomly moving target and two types of so

in

a

contmues

background pattern of dots to prove that the objects can move across a playfield without disturbing it. You can easily replace

subroutine

with

one

this that draws a

more inspiring background, using PRINT#6; COLOR and PLOT. Just

remember to keep the gun track horizontal line 19—clear. Line 40 draws the gun at its central position, then line 50 calls a subroutine to print the initial values for HITS and LIVES, which were set at line 20. Line 60 jumps into the target —

missile.

54-

background scene without disturbing it and the program includes sound, colour and explosion effects, with full

-"3

£5

.

Yes

to move the

$7

“We”

‘2'.’

'

|

-|

|

either target or gun is hit you get a full-screen explosion which wipes out any missiles still in flight. Because of the homing and dodging features, you have to keep moving to stay alive and stand any chance of hitting the target. If

move 9“" " ”New”

apd

Move target '

_ '

°

|

'

"

Launch orrnove

.

egfrgcggfx

,_°_ '° ,

"Ne ‘

Let’s look at the game in detail. Line contains four labels names which are used to replace numeric constants. All four labels represent COLOR num-

Take Did

“re

1

Yes

'

"

.

am"

GREEZHE?

bers, which identify a particular coIour/character combination. For example: 42 is an orange star and 118 is a yellow exclamation mark. The advantage of a label is that it makes it easy to experiment with alternative values. For example, if you’d prefer the target to be a blue cross, just change the label’s value from 42 to 171. Whenever the program encounters a reference to the a

°"'

_

?x?éj E‘é’ ,~1

“time

other.

target, it will now use

-"_~

*z'-'~;Zf LE

-

on-screen scoring. Your missile base — gun for short — moves horizontally along the bottom of the screen under joystick control, firing missiles at a target that appears and disappears randomly. The target also shoots at you and if the two types of missile meet, they will destroy each

10

felo-

’4‘

.

‘.

,,/\\

?"—

Launch PPM"? 9“,,",:",‘;§:‘.':¢,35

-

.

_

Take

,

Yes

3,323.3",7, anvthing’

am"

blue cross.

This is a

major advantage over raw numbers, and meaningful names are a lot easier to follow than cryptic figures. The table overleaf lists all the labels and variables used in the program together with their functions. Lines 20 to 60 set up the initial without a text screen, in Graphics

V

Any

@l B

g

\’

k'§

1

window. Most of the work is done by subroutines, which break the task down into simple blocks. This keeps the main line code uncluttered and much Slmpler to understand. The subroutine at 780 draws a

/ .

22 Atari User October 1988

Figure

I:

the ma’" Simpli?ed flow chart showing

l°°p

5‘

fie/£4 4 a” ,

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g


'

————————P subroutine, skipping the

movement

first two

ition until it hits you. This means that the various movement routines have to be interwoven. To do this in mainline code would

lip

L?"

r

£90 r

l‘:''

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.

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r/ .

d,

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1}

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-

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0

'{

!'

.i.'.-':«'JA

;

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x

j

Calculate new Slanliig position

Enern No

Start subroutine

missulein ?ight?

Calculate posilion home in on (gun’s 20urremposii“ ion j

.

Yes ~

EI

»

Charac'e'

r

p

/

u.

1,

'/

next D ni'such

I

'“

ll COf‘Cf-lals

Launch new enemy missile

'

_.

.

_

'.,;. _“

ttha'ctkginggmg

'

.

new

a

during initialisation.

.

.

“pf-t\\'l ?f-;"?i_. A a}

..“

is a

-_

/

r

.'

V-

v/

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i

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o

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t,

'

The line ment reads

-

-

we saw

target, as

i

5

a

|

,

gF

0° ,‘

plotting the original background

character over it. Then it prints

i

o

(

' .

'

'-

Q\ (

next statement in our main loop 90 jumps to the gun movesubroutine at line 280. This the joystick and uses a Boolean routine to calculate the gun’s next position. We’ll be talking about Boolean expressions in detail next month, 80 jUSt treat line 300 as a “black box” for now. Line 130 moves the gun along its horizontal track. Since this is an otherwise blank line, we don't need to waste time checking and storing Turn to Page 24 b

ing at line 190. This produces a short bleep and erases the current target by

simplified flow chart showing how the main loop works in principle. Decision points are shown as diamonds, and unconditional actions appear in rectangular boxeS, as we’ve explained previously. Subroutines are indicated by a new a box with double lines for symbol its vertical borders. Line 80 starts by decrementing

.

makes it much easier to add extra fea-

tures. Figure

move more or less simultaneously you’ll want to dodge the missile while it’s in flight, not be stuck in one pos-

COUNT to see whether it is time to re-position the target. lf 80, the target movement subroutine is called, start-

So

calculates a random value for COUNT, which determines how long it will stay at that spot. When initialisation is complete we can startthe main loop—the section of code which moves all the objects around on screen. Everything has to

31317».

complicated and difficult to de-bug. instead we've adopted the subroutine approach again, which means that the main loop occupies just five lines, from 80 to 120. If anything goes wrong now, we can easily isolate the faulty section of code, and the use of subroutines be

lines because we don’t need a bleep, and there’s no previous target to erase. This routine draws the target at a randomly determined position, and

'

rogrommlng

B Yes

.

.

f;

r

.’_(

No

_

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/ it's

.

.~

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3

/

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if

abgutvioariii

icesfgxiggss?e tozero

EMFLAG

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.

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No

' ‘

I"

No

“ ,

.

W '

t

Q

77

1

.

I

Yes '

Set

.

,

.

. y‘-

bl .

~

(4

l

Qt;

4\\\\\&~

DO explosion effect and Update

,

.

_, 1

)

.

Set EMQt h backgrcunz chi-?ame, is concealed bv gun s l’nlssde Wh'Ch

|

il

‘i

;

. .

,

.

v“

Id

\‘\

q

I

'

\i"\\

h

character aiekgrounz It: IS concealed by gun (always 0)

yi'

.

EMQt

\\43"

Cancel flight of both missiles by tt'

scores

S

aidlggil/lEFTXEAG

.

tozero

, 55

.,

‘2

a \

g

.

?

,\§\

Q \~~

\

\\

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f/q

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,

./

/

. —

,

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\l\

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Plat the baCkgmu'“, Cha'aCter concealed by the object that was hit by the Enemy missile (QUn's missile, or gun)

Plot enemy missile at next position

f 5

I

\

i

D \

o

\

un

Has

Dosmon

been dessiroyet?

.

.

_

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No

.

Ret

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aP:Olanewgu.ncentral

,

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ll. Flow chart Figure showmg the enemy m/ss?e movement routine .

.

October 1988 Atari User 23


_—————————Programmi ?

<From Pagez3

' ,.

.

_

Va?"~egg-t

:

background characters—their COLOR

'

number is always 0. To move the gun we first erase it by plotting 0 at its current position (GPOS,19), then re-print it at its new position (GP1,19). The gun can't collide with anything when it moves, so there's no need for any hitdetection code. Back to the main loop, and line 100 calls the complicated subroutine which moves the enemy missile. This routine is shown pictorially at Figure ll, so you can trace its operation. To keep things tidy we've used severalvariables as flags. These carry on/off information from one part of the program to another. GMFLAG holds the current status of the gun’s missile reached

if it’s in

1

TARGET

"Umber

3”

F’EOduces

eXp.'°s'°”

not happy With the effect, just play around with this subroutine it won't affect any other part of the program. how understand Once you everything works you can startwriting

sound.

If

you

re

'

'

'_

GMH GMV GMQ

,

f”

gun’s missile

TGH TGV TGQ

OUS

mum‘es and.te°h"'q“es

Ofllour

f"

'" games

Holds 1 if gun’s m'lSSile currently in ?ight ' Otherwise holds 0 Holds 1 if enemy m' .

EMFLAG

.

Othemise holds

GFLAG 8 ROW

H0lds1ifgun has

be

W

l”Outine

TARGET

REM

1

150 POSITION

SHOOTING GAME

.

can use them to Simulate

mands

which Atari

possess. 24 Atari User October 7988

a

few com-

Basic doesn't

81

:

'-'

f

0

be pressed

g?régggrzéo I140LZgEGL§T=42:GUN=9A:GMSL=1:EMSL=118:RE 20 LIVES=3:HITS=0:GPO$=10:REM

180 REM TARGET MOVEMENT SUBROUTINE: 190 50000 0,60,10,8:REM Start the shor t bleep 200 COLOR TGQ:PLOT TGH,TGV:REH Erase t

Variable

5

30 GRAPHICS 17:608UB 7801REH Draii scre en background 40 COLOR GUN:PLOT GPOS,19:REH Draii gun

in initial

position

.

1Tn'lt'lil T‘ln ?ring : arge a scores. 23 2333333:23: nitial position 'l

MAIN LOOP STARTS

arget by restoring background 210 TGH=INT(RND(0)*2|):TGV=INT(RND.(0.)* 10):REH Calculate Target’s new DOS'ltlo

.

S

n

T

220

courii=couui-1‘:ti counr<0 19mm Re-position Target

80

50503 requi

THEN

when

moveme

nt GOSUB

520:REH

Gun’s

Missile

ycle, if

THEN .

.

any

130

REM

11,0

POSITION

END

ooro 80:REll Next

left “HE:

230 COLOR TARGET:PLOT t Target

6,5:2

#6;"GAHE

new

backg

pOSiti

TGH,TGV:REH

Prin

240 COUNT=INT(RND(0)i30)+30:REM Calcul ate duration of this Target 25“ SOUND MMLEtREH End the short bl

c

OVER"

RETURN

270 REM GUN MOVEMENT SUBROUTINE: _ Read Joystick 280 S—STICK(0).REH .

,

lives THE

Store

on

328 LIVES>0

TGH,TGV,TGQ:REH

moveme

n 110

IF

LOCATE

round character at Target’s

HERE:

you ffglt‘izle?jsexf?‘zl/syo'gffgfgg?vco" .

trigger”:

4,7:? #6;”press

iiiiii’iiiziiiiiiii.its

iii: iiiiliiisuiii“

120

.

flight '

explosiOn

90 GOSUB 280:REH Gun lioveiiient 100 GOSUB 350:REH Enemy missile

.

in

_

0 Next month we’ll look at Boolean techniques, and explain how these very versatile expressions can replace many lines of complex /F...THEN .

curren?y

.

Current vaIUe retUrnscT h't'.°therViSe holds 0 bYJOVStick LOOp v ar'ab'es used in drawin9 b “Wow" Loon Variable us e d to Vary Voiume in e"DiOSion routine Loon Variable usgdt 0 set delay in

}

COL V

lSSlie

0

red

.

.

.

GMFLA G

REM

OW" deslgn-

by

-

HOME

.

.

Concealed

Current horizontal pos'ltlon of target Current vertical Dosit' Of target COLOR number of c araCte’ Concealed by target Current horiantal Do Of Current Vertical poSit-s't'on enemy missile Of Enemy missile COLOR number of cll?" araCte' COncealed by enerny missile I"ion-Zontal position of gun, When e?emy misSlie is launched

EMH EMV EMQ

3:1; ?zgr‘é‘égs?;syzzirng‘t’hénvzer 70 .

representing the gtm's

-

GP1

C

week' and

if?)

A

enemy Duration of target at it Number of targets de 3f current Desition royed Number of lives left Current horizontal pos'm0" Of gun Next horizontal'posm Current horizontal on Of gun Do of gun’s missile CUrrent vertical posit'smon Of gUn'S COLOR number Of missile c araCte'

UVES GPOS

1

(12225323125 iriltahsehSVSaytcvg gollroursl',‘

g

The §0LOR number re missile — a yellow ’V’ presentmg the

COUNT HlTs

the top of screen, been destroyed or hit the target. This flag can be read, or altered, at any point in the entire program, so an the subroutines can keep in touch with each other. EMFLAG monitors the enemy missile’s status, and GFLAG holds temporarily when the gun has been hit so that line 490 can take appropriate action before returning to the main loop. Now we’re back to line 110, which calls a subroutine to move the gun’s missile. The flow chart is almost identical to that in Figure II, though the labels and variable names will be different. If the target is hit, this routine sets COUNT to 0, so that line so will draw a new target on its next pass. Finally the main loop, line 120, checks to see if there are any lives left. If so, it re-cycles back to line 80; otherwise it drOps through to the end-ofgame routine at line 140, which is described in the REMs. The explosion subroutine at line 680 is Ca||ed if a gun's missile hits the or .. enemy missie

,

,

-

0 if it has

flight,

COLOR

The

mlsSiie—a Yellow'l'

EMSL

_

i‘ I

The COLOR number 3" Orange w representmgthe targetThe COLOR nUmber an Orange m representing the gun _

GUN GMSL

~

-

_

Turn to Page 26>


x

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o

——————————Progrommlng ssile in

‘ F’“’" Page 24 290 IF S=15 THEN f centralised

3“ =11)

330:REM

GOTO

Return

440 450

i

ent

GP1=GPOS+((S=7) AND (GPOS<19))-((S AND (GPOS>0)):REM Calculate new 6

un position 310 COLOR 0:PLOT GPOS,19:COLOR GP1,19:REM Move Gun character

460 un's

480

RETURN REM

IF

MOVEMENT

OF

THEN

EMFLAG=1

MISSILE:

ENEMY

GOTO

Bran

380:REM

GFLAG=1

EMO:PLOT EMH,EMV:REM Erase

m

issile

by restoring background 390 EMV=EMV+1:EMH=EMH+<HOME>EMH)~(HOME <EMH):REM Next position of Enemy Misil EMV>19

Return creen

EM

lo10 LOCATE

if

420

IF

REM

Hit

is about to

EMQ=GMSL

Gun’s

THEN

JR ATARI

470:

Missile

430 IF EMO<>GUN THEN MH,EMV:GOTO 500:REM

COLOR

hit,

No

IF

character

GMV<0

if

Return

LOCATE

cter under

EMQ=GMO:GOTO

EMSL:PLOT E so plot mi

590

IF

REM

Hit

600

IF

T

new

GMQ=EMSL

Enemy

690 SETCOLOR

Plot ei missile background or t

4,INT(RND(0)*16),INT(RND(

chara 640:

GMQ=EMQ:GOTO

THEN

GMO<>TARGET

0)*16):REM

COLOR

THEN

GMH,GMV:GOTO 660:REM

hit

No

NEXT

V

SETCOLOR

background

GMSL:PLO -

plot

lll

4,0,0:REM Restore

colour 0,21:? #6;”HITS

=

origina ";HITS:

Print updated scores

750 POSITION "

flight

Missile

Enemy

=

10,212? #6;”LIVES

";LIV

ES;" 760 RETURN 770 REM DRAH BACKGROUND: 780 COLOR 142:REM Violet dot 790 FOR ROH=0 T0 18:FOR COL=O 800 PLOT COL,ROH:NEXT 810 RETURN

l.)

COLzNEXT

T0

19

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he Target background 660 RETURN 670 REM EXPLOSION, AND SCORE UPDATE: 680 FOR V=14 T0 0 STEP -1

REM

GMH,GMV,GMO:REM Store Gun's next position

100

12

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GMO:PLOT GMH,GMV:REM

COLOR

ther the

740 POSITION

positi

GMFLAG=0:GOTO 660:RE

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OUR spectacular front cover this month shows two creatures from a called sensational new game Draconus, released by CognitOLinked with the budget company Zeppelin remember Zybex and Speed Ace? it is promising to support the 8 bit Atari market by producing value for money, full-price games. Cognito was formed soon after Zeppelin Games came to terms with the success of its 8 bit titles. Massive sales and a number one spot in the Gallup chart by both games for a number of weeks, still show that there is a good market for Atari games. Zeppelin produced the Commodore 64 version of Draconus and it received a magazine’s Silver Medal award. After this success it was decided that the Atari was capable of equalling the quality of the 64 version and hopefully its financial success. So a sister company Cognito was formed and 22 year old programmer Ian Copland began writing Draconus. He saw this as the peak of his programming career: ”Draconus is the best game have ever written, and feel it is the best game everwritten for the8bitAtari". Based in Newcastle-upon-Tyne and not a million miles away from found Ian putting the finZeppelin

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number of games for severalsoftware houses. The number one best seller Gun Law for Mastertronic was his first, closely followed by Space Hawk, which came out on a Microvalue budget pack. Next came a jomt effort With his sister Maureen. The excellent shoot’em-up Transmuter, released by Code Masters, was yet another best-seller. lan got his first Atari in 1983 an old 400 and tape deck. He started programming in Basic, but soon found out that it wasn't the correct environ-

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is set on an alien planet ruled by an evil tyrant beast which must be destroyed. Only by doing this can the planet return to more peaceful and happy times.

You control both major game characters, Draconewt and Frognum which share the same body. When you stand on a Morph Slab and pull down on a joystick you can transform between thetwo. Frognum who plays the major role, can walk, jump, punch, duck and breath fire. Although Draconewt cannot leave his watery environment he can blow a powerful waterjet to kill other monsters. Together the two form a very strong fighting force incorporating everything needed to destroy the tyrant. Throughout the labyrinth that you must traverse are countless alien nasties just waiting to meet you — or eat you. They include giant rats, bats, sea monsters, terrortoads, catepelose and bonce blobs. The last are balls of gooey matter which hang from ceilings and drip off when you enter. When they hit the floor. they bounce around in mld arr causrng you even more ,

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superb title screen. Other sound effects have also been written with great care. loved the crunching noise you hear every time you die. This sequence is also accompanied by Frognum splitting into two and blood spurting from the remains of his body —very gruesome. The beast that you must destroy in the final screen is one of the most terrifying creatures I have ever seen in a computer game. It reminded me of the mother alien from the Aliens movie — big, mean and with large teeth. A wonderful graphical creation from the mind of Michael Owen. When Ian Copeland said that Draconus was the best game to have been written for the 8 bit Atari he wasn't far wrong. It's really addictive. Buy it! I

each screen.Meticulous care has been taken with even the smallest

detail. One thing like in a game is a catchy signature tune. Here Adam th?TGre, the music expert at Cognito, has excelled himself by writing a marvelIous piece that accompanies the I

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initialisation screen. Just follow the prompts to set up your new table. Enter the teams in alphabetical order this will be useful when entering data later. A team name is limited to a maximum of 14 characters in length, if you exceed this you must re-enter it. On entering the last name, the newly created table will be saved

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1

will be prompted to confirm your selection press Y followed by Return. The screen will change to allow you to enter the results. Use the + and * keys until the home team appears on the screen. Press Return to make a selection and the name will echo back on to the screen. Enter the team's score and then select the away team and its score in the same way. Once you have made your —

entries the fixtures will be saved to disc followed by the league table once it has been calculated. You will then be returned to the menu screen. At the moment the printer status will be set

to Off.

If set to On any information sent to the screen will also be echoed to the

printer.

Ensure your printer is connected Turn to Page 33 > October 7988 Atari User 31


~ ————————_T—___——___—" gm Rl] AWARD 017171535 0111113“ $5ng QDSEHIR MAIL -~

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ation vehicle through increasingly difficult levels of meandering tunnels and dangerous obstacles.

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TO ORDER PLEASE USE THE FORM ON PAGE 47

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—————

4 From Page 31

when

using this option, as an error message may occur if it isn’t. If you

don’t have a printerfollowthe instrucin the modifications panel. Most of the other menu selections are obvious but others require some explanation. Option 5 will display any league table. Enter the date of the table required and the program will search the disc for it. If a table doesn’t exist for the date entered a message will appear on the screen. Option 7 can be used in one of two ways. The first is to change team data and the second is to allow data to be entered into the program during a season if‘games have already been for example, setting up a played mid-season table. Once selected you will be asked to confirm your action with Y or N. Enter the date this should be later than the one shown and the current team data will be displayed. If no change is required just press Return. If you want to change any data enter

tions

the new numberfollowed by Return. A beep Will be heard when a new team name is displayed. If an error is made on an entry the team will be re-displayed and all the data will have to be re-entered, so be very careful what you type. When the

12:50:19“) Ca’CUlate ,e'Y fixtures 1690,268° Print table tGQUe table 2140-2130 180 or

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October 1988 Atari User 33


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0SC(TN$(T012,T012))*100)‘RSCUNSUMJ, T013)) 1540 002:(05ctruS1r021,1021))*10000)+t 050110501022.1022)181001+05011u511023,

1023); 1550 IF 601011760102) 1)-1 1560 IF GD(01)(GD(02) 1 1

5

: i I '

I '

:

THEN

T0101):TP(0

THEN

TP(02)=TP(R

21-1 1570 IF GD(01):GD(02) an» HF(01)OAF(R1 1)HF(¢2)+AF(021 THEN TP(01):TP(01)-1 1500 IF 601011160102) RID HF(?1)+AF(01

)(HF(02)*0F(02) THEN Ip(a2):rp(a2)-1 1590 IF 00101):00(02) an» nrta1)&ar(a1 ):ur(az)4ar(nz) “up 001<002 rngu Ip(g1 ):tp(a1)-1 1000 IF GD(01):60(02) an» nF(a1)+?F(g1 ):HF(R2)00F102) an» 001>002 rncu 19102 ):TP(02)-1 1510 [Ext 5 1620 1630 1640 1650 1660 1670 1600 1690 1700 1710 1720 1730 1740 1750

0

NEHT NEXT

S

5:1

FOR

TO

T:1 TO IF TPTT}:S

FOR

NEHT

5

***

POKE 2 ?

IF

PT(S):T

THEN

TABLE ***

DISPLQY

82,0:POKE 752,1

"0" "

";LN$;" ";D?TE$:? 1760

PRTOGZ0 THEN

:LPRINT

LPRIHT

60508 370:PR$(15):LN$:PR$(LEN(PR$ ":PR$(LEN(PR$)01) 1+1,LEN(PR$)*4):“

200TE$=LPRINT PR$:GOSHB 370 1760 PRINT " L F 0 PTS“ 1770 IF PRTOGZO THEN 1800 1780 PR$(48.68):"HOHE :LPRINT PR$:GOSHB 370 1790 PRS(21,78):“P H b L H

I ‘

i .

E

§

g i

l

I

|

0

1

F

a

H

0

L

F

H

o

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0

PTS

PTS 60"

:LPRIHT Pns:cosus 370 1800 FOR T:1 TO NT 1810 czprtr) 1820 H:T:PC:1:GOSHB 180 1830 PRINT TN$(G*15—14,G*15); 1840 P0514,19):ru$1c*15—14,c*15) 1850 usztc):Pc:20:cosun 180 1860 H:HH(G)10H(G):PC:23:GOSHB 180 1870 xzno(c)+00(c):Pc:26:cosu0 100 1880 H:HL(S)00L(G):PC:29:GOSHB 180 1890 H:HF(G)*RF(G):PC:32:GOSHB 180 1900 H:HR(G)*00(G):PC:35:GOSHO 180 1910 H:PTS(G):PC:38:GOSHB 180 1920 IF PRTOG:0 THEN 2090 1930 H:HH(G):PO:43:GOSHB 210 1940 H=HD(G) zPC:46:GOSHB 210 1950 H:HL(G):PC:49:GOSH8 210

2550 POKE 752,1:REH

SE

NF

HS:GOSHB

350:po§1710n 17,5}2:? HS 2320 POSITION 2,21:? "auav TERH,..... ";:GOSHB 240:RT:H:GOSHB 350:POSITION

24.642:? TN$(RT*15-14,0T*15) 2330 TRRP 2330:POSITION 2,21:? TNS(AT* 15-14.0T*15);" SOORE “;:INPHT 05:60500 350:POSITION 20,012:? 05 2340 9031710! 2,21:? "IS THIS LAST FIN THRE ON VGF“;:INPHT TS 2350 rF r$()"v" THEN Positron 1,042:? "

"zsoro 2300 2360 DNI(GI:HI:DHS(G):HS:00T(G):0r:005 (G):As 2370 PL(HT):PL(HT)*1:PL(0T)=PL(0T)*1 2380 HFtHT):HF(HT)4HS:H0(HT):H0(HT14°S 2390 0F10T)=0F10T1005:00(0T):00(0T)*HS 2400 IF HS)0§ THEN HN(HT)=HN(HT)61:RL(

0T)ZRL(AT)*1:PTS(HT):PTS(HT)43 2410 IF 052HS THEN 0N(0T)=0N(0T)f1:HL( HT)ZHL(HT)+1:PTS(RT)=PTS(0T)§3 2420 IF HEIRS THEN HD(HT):HD(HT)+1:00(

aT):aD(0T)+1:PTS(HT):PTS(HT)+1:PTS(0T) =PTS(aT)*1

"

SRUING

TO

REQD

b?Th

FIHTHRE

FRO" DISK

2240 IF NFZO THEN 1030 2250 2 :? :? "PLERSE ENTER DATE 1.0 S RT 10/12/88":? :INPHT DRTES 2260 CTF:0:HTF:0:EFF:0 22?0 ? "x ";DaTEs;" ";NF;" FIxtun ES" 2280 FOR 6:1 T0 NF 2290 H:1 2300 POSITION 2,21:? "HOME TERM.....= ";:GOSHB 240:HT=H:GOSHB 350:POSITION 1,G+2:? TNStHT*15-14.HT*151 2310 TRQP 2310:POSITION 2,21:? TN$(HT*

";:INPHT

752,1:? :?

LC

2170 H:1:GOSHB 240 2180 TSF:1:GOT0 2550 2190 nan x** INPHT 0550175 iii 2200 ? "NEHTER RESULTS Y“";:IuPut rs :IF TS()"Y" THEN 1040 2210 EFF:1 2220 IF HTF:1 THEN 390 2230 2 :? :? "H0“ 0007 RESULTS TO ENTE

SCORE

G

POKE

2450 OPEN 01,9,0,"D;FIHTHRES.00T" 2460 PRINT u1inarEs;cs; 2470 PRINT H1;NF;C$; 2480 Fun G21 to RF 2498 "12001101:uS:DHS(G):?T:naT(6):aS: 00515) 2500 PRINT ?1;HT;CS;HS;C$;QT;C$;-‘TS:C'$: 2510 NEXT 6 252“ PRINT uiz-1;CS; 2535 ?l?SE “1 2540 ?SF:1:GOTO 1250:REH GOTO TRBLE Ed

"

";:INPHT

NEHT

DISC":

?RCH"

15-14.HT*151;" p

2430 2440

2159 RE" *** FIHTURE 55090“ *** 2160 POSITION 2,21:? "TEAM T0 SEQRCH..

R

NT

T

NEXT REM

NT

1960 H:HF(G):PC:52:GOSHB 210 1970 H:HR(6):PC:55:GOSHS 210 1980 n:au15::nc:50:cosus 210 1990 N:00(G):Pc:61:60500 210 2000 H=RL(G):PC:64:GOSHB 210 2010 H:0F(G):PC:67:GOSHB 210 2020 0:0010):Pt:70:cosus 210 2030 H:PYS(G):PC:73:GOSUB 210 20‘9 "25°(G)=P€=77 2050 IF H<0 THEN 90:76 2060 IF H(-9 THEN 00:75 2979 50508 210 298° lPQI'T PRS=G°SUB 370 2090 PRINT 2109 "537 T 2110 POKE 82,2:POKE 752,0 2129 IF 05F51 THEN 310 2130 00500 170:GOTO 1040 2140 ? "N“SPOSITIOH 10.5:2 "FIXTURE

2560 2 “H" 2579 OPEN 01,4,0."D:FIHTURES.00T" 2500 IF TSF:0 THEN PRINT LN$;" RESHLTS "2? 1? 2590 IF TSFII THEN PRINT LN$;" RESHLTS FDR ";TN$(H*15-14.H*15):? :? 2600 IF PRTOG:0 THEN 2540 2610 LPRINT :LPRINT 2620 IF rsr:0 THEN LPRINT ,," “;LNS;“ RESULTS"=LPRIIT 2630 IF TSF:1 THEN LPRINT ," “:LN$;" RESULTS FOR

":TN$(H*15-14,N*15):LPRINT

:LPRINT 2549 INPUT “1,005 2550 INPHT u1,nr 2560 FOR G31 TO HF 2679 INPUT “I,"T5N5.0T.05 2680 DHT(G):HT:OHS(G):HS:DRT(G):RT:DRS (G):as 2690 NEXT 6 2700 IF TSF:1 THEN 2760 2710 IF FSF:1 ONO OS$()OR$ THEN 2920 2720 IF FSF=1 THEN FF:1 2730 PRINT DRS=PRINT 2740 IF PRTOG=0 THEN 2760 2759 LPRINT " “5005 2759 FOR G11 T0 NF 2770 IF T5F30 THEN 2800 2780 IF DHT(G):H OR 00T(G):H THEN 2800 2799 IF TSFII THEN 2870 2890 If TSFZI THEN ? t? t? 0052? 2819 ? TNS(0“T(GT*15‘14,0HT(G)*15);DHS (G)?" ";DRS(G);" "17.5(00T(G)*15‘14 :DRT(G)*15) 2820 IF PRTOGZS THEN 2870 2830 IF rsrzi THEN LPRIHT OR$.TN$(DHT( G)*1S—14,DHT(G)*15);OHS(G);"

):"

";0RS(G

";rlstoar(c)*15~14,oar(G)*15)

2840 IF TSFZI THEN 2870 2350 IF PRTOGZO THEN 2870 2869 LPRINT ,,THS(DHT(G)*1S—i4!DHT(GI*

15};" ";nHS(G);"

“:DaS(G):"

":TNS(

DQT(G)*15-14,DRT(G)*15) 2070 NEXT 6 2880 IF TSF:1 THEN 2920 2890 IF FFZ1 THEN 2330 2900 PRINT :PRINT 2910 IF PRTOGZI THEN LPRINT 2920 TRRP 2930:INPHT 01,0:IF 02—1 2640

THEN

Tum to Page 36 P October 1988 Atari User 35


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Adventuring TIME once more more to dip into the mailbag and see what sound advice and welcome tips our readers have for Atari fellow adventurers. Although shortage of time and space means that it is not possible to deal with all of your letters, and that sometimes there may be quite a wait to see your own missive mentioned in these pages, do not despair. do try to get round to as many of your letters as can so keep on writing in — the law of averages says you're bound to score sooner or later. cm of the sack comes lnstant h'rSt relief for all frustrated Orc Kn'th to Andrew 0 Hara players, thanks of Eastfleld ln Cumbernauld. Although lt was a “the Wh'le ?90 ”OW: Andrevv has supplled a detalled SOIUF'Oh Ofth's challenglng adventure, the ?rst part Of

l

’ .

”I

ro

I

I

a

u

em

0

not recommend these two games to

My plea for help with the adventures fell on deaf ears earlier this year mainly, suspect, because few adven-

rison of Crewe (The Payoff), David Talbot of Dublin (The Worm In Para-

I

WTéchez’SrunW/L'LQPecf/voxgu?zel?zgséme I

THOMAS HOLZERIS TOP TEN

myself have rarely played. '

been

22:72:22.

a

b'Q fen

Of maze

-

2 3

neveé base

The axe, gold and silver cards, stethoscope, bird costume, copper wire and battery are already in Andrew's possession, but if you can help him further, please phone him on Cumbernauld 721455 or write to him at 72 Ben Nevis Way, Balloch, Eastfield, Cumbernauld G68 9JA. Arno Brouwer from the Netherlands is having a problem With the GUiid Of Thieves gravedigger who is getting very annoying, prohibiting Arno from digging a grave. Sorry, Arno, bU'f the gravedigger is helping you in a way you don't need to go digging in the cemetery. What you do need, though, is hanging from one of the yew trees nearby — and that is berries. Go get 'em the gravedigger won’t mind. Another problem he has with the same adventure is the opaque case. For Arno and other adventurers, may suggest that you look at your map and note the pattern of the locations surrounding the room with the case. It should remind you of the five-spot side on a die. Roll all the dice until they each show a five, pop them in the appropriately coloured slots and the case should open up for you. According to Arno, it isn’t my feet it’s the rest of my that are too big body that’s too small! I’m not sure if that’s a compliment or not! Dave Gregory from Bracknell has had an Atari computer since last Christmas but is being driven round the bend by two adventures he bought Cloak of Death and Quest For Eternity. As said in the July issue, would —

I

I

geizstohzcihig?§pmt:h £85335£2?

1

'

Until next month, keep your sword sharp and your lamp filled!

8333: Fuse“ n ace

-

Mask of the) Sun 4 The Pawn 5 6 7 8 9 10

ows

help write to him at Millstone Cottage, 46 Beauvale, Newthorpe, Notts NG16 2EY and don’t forget to enclose a sae. There’s just room to say thanks for various hints and tips to Richard Mor-

anybody new to adventures. They are short on vocabulary and long on inflexibilty.

help with Asylum, an adventure which

ra ye

Leather Goddesses of Phobos Atlantic (German adventure) The Dark Crystal T'me and Magik The Seven Cities of Gold The Adventure Writer

5

5

4

"v;

335, toe—55 55355 ’5: ”55- 552: hf}?! e? 5352 1"

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i5ji‘gw77 ”42." «T5532 £174, if may?“ 55” '

55

have persevered with these tough and frustrating puzzlers. haven't either my advice is to switch overto playing one of Level 9’s cassettes if you really want to find out what a good modern adventure should turers

be like.

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T5555 Gunslinger, from US Gold, is (x "55 not an adventure am familiar 7

" with but it comes highly recommended by Christopher * 5 Beard of Notts. Christopher has sent in a list of his worst, in addition to his favourite, adventures and has scathing words about Ouestprobe III which is number one in his list of dislikes and which he describes as “absolutely pathetic as well as , impossible”. You have been warned. Christopher knows a thing or two about Alternate Reality and II, so if you want some

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October 7988 Atari User 37


Adventuring HINTS AND TIPS climb down, get hawser. Up and we to haw... ?e get rope to signposts at crossroads and

_

WEAR cloak, 99?

halyard from

Green Knight’s horse and get reins, get washing line from oak tree, get

ring

from gibbet, get everything from the well but the treasure. Putwelcomematon thorn hedge .. ”VA , and climb over. Cut Rapunzelsha/r ,_: and get it. Go to castle, get note, —-:—;.?, noose

gift)” ii? 1

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and bingo!

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wait for hunter. Get his lasso and tie it to rope. Get spear from bar, tie it to rope, go to gap, throw spear at

?ang/e, get tether from goat. Ki”

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332-5 l throwitat drawbridge,getitagain, w? 4'5— 4,’ f’” 1 33,3, (f; E“! f $1.1 4,“ " in in and drop it. Go / , go again, ' —= y g” ” ’ a," i <l -‘="“ l} unlock chest, open it and take cord. ’. j 34154 j‘ HT)“ ° ”My,“ "’ ‘ , ”if Go to hermit and give him the key.’ 5&4 z;-t—-~“"",, t f”.- a,“ ”5‘ T f" z/r ' “'4:7.-" ~’, ,1 i//// "W ”4. A Iva/if; ' ”l,//?> a ?an" When his back is turned, despatch , 43 “— ., M10” Mime” 06 W .5?lv / him and get his belt. J/éf" 71 J 4 "is gt ;W/J ,/’//, J,//l ‘“'»—~ Go to well, tie all eight pieces ofJJMq/Ja ”f; 4 f" A, V’fw ,4r0pe" together, tie rope to roller, J f; " 11 (Lowery/W7;fig/(Mmulgwm..«liar/liqgm,;,,J;/M;/m ~

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my

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Aim/z».— :

Magma! moments _

try and repalr the rent h'StPfVVia the time _

name a few. It seems that the evil Timelords have been trying to remould history in their favour and it has fallen 10 YOU to 38 Atari User October 1988

_

in

grandfather

z.

.

the fabric of .

?nd mama The trilogy 2

. ,

travelling

s”,(z

rme

devnce of a clock, the hunt will take _

you, in almost any order you like, through the Ice and Stone Ages, on across the times of Romans and Vlkings, past Medieval and Tudor periods, right on up to the present then forward to the future and far future, '

TIME and Magik is a welcome bargain package of three first-rate adventures from one of the country’s leading exponents in the fantasy field, Level 9. This trilogy is one of the first releases by a new company, Mandarin Software, which has judged wisely in picking Level 9 products as its initial entry into the marketplace. Level 9 has always offered good value for money and adventurehungry gamesters will be well pleased with this latest crop. The trilogy comprises Lords of Time, Red Moon and The Price of Magik and although none of the three is new, they are some of the best ever produced by Level 9. All have been updated. Lords of Time involves you in a search, through various ages, for nine a jester’s cap, a unlikely objects dinosaur’s egg, an olive branch, a dragon's wing and a teardrop, to

“<3

-

"v'

.

Program: Time And Magik Price: £19.95 Supplier: Mandarin Software, Europa House, Adlington Park, Adlington, Macclesfield SK70 4NP. Te” 0525 373883

g,

SQ?

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-

nine ages in all. Lords of Time happens to be one of my favourite Level 9 adventures, particularly because many of the puzzles are so enjoyably challenging and the theme is very neatly worked out. Red Moon revolves around a crystal, the source of all magic, which has been stolen. It is your job to get it back. There are nine treasures to be

collected along the way (note how Level 9 have a penchant for the number nine). Magic features prominentIy —there are a dozen spells available, most of which require a specific item for them to be effective. Red Moon won much acclaim on its original release, including being voted best adventure of 1985 by several magazines. The Price of Magik is a direct sequel to Red Moon" The pIOt centres on your endeavours to defeat Mylgar, once a 9°°d sorcerer now gone bad. The adventure features an even stronger

7

41;

J/ijgféf a ”it if * dig/fry f, am” .

“24’2/44“ "

Interactive ream," {mm

Lgyggg

magical element (with 18 spells to learn). The Price of Magik also has its own combat system and there are a goodly host of independent creatures

which you may, given the right circumstances, command to do your

bidding. Time and Magik is unquestionably good value for money and no adventurer is likely to be disappointed with the v0Iume of puzzles, locations, prose and fun that this trilogy offers. -

2261253231272? Puzzlement......................................9 Valueformoney..............................9 9

Overall


______—_______________—_______

0

O

Has upgrading your computer given no longer need? Or you hardware you . . . have changing interests left you With unwanted software? Then THIS is the place to advertise your surplus items. Atari User readers are always on the lookout for a bargain and this . . is the first place they look!

Classi?edadv “Semenu ands, u, e fol/mm),9 .

my, be

0 This condmons: Map” sen”, EXCLUSIVELY for the pn'Vate regse'rs Of . To avoid encom"? trade ads will be 57: Will be ,

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piracy carefully viiigdw‘Ware bem’e they are mfg:

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be a CCepted °" th's of form (or a n). s is no maxlmUm t the You inClude number of in yoo Ur ad_ if nsu lCient iwonfjfs th r00m On th 0"? is fOrm' Sheet cOllltinue °f on a 0 izparate nape? e COst ls Zop per wo.rd’ “m" a words“ minimum of 0 vi? e GUAR ANTEE your ad W'l l next a h

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Gold, ironic dvel't the computer with roLlnk' e'e-gn ’° ‘ Te'ecjmof your; on nsessocia“ by f house" respo d m a n m operate.it w: ." be see and a n msta

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eans

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fit

£75. Tel: 272358 Mark.

04495

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d/drive, unused,

0 Atari 65XE,

boxed with books and DOS 3 (Will add DOS 2.5) £100 or best offer. Tel: 0476 62807.

sticks,

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games

e 800XL,

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for

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after 6pm.

XC12

102_9, dISC bank, ca.ss‘ette_,ioystick,

0 800XL 1050 drive, joysticks, software, blank discs, instructions, magazines

Mini Office, Atari Writer plus boxed, all _many more, immaculate £300. Tel: 0702 547602 after 6pm.

£150. AII exellent Tel: 03304 485.

games, american mags £75 or something interesting. Tel: 0900 827087 evenings.

0 130XE Wlth _XC12 data recorder, cartidges and games. Unwanted gift, as new E75 Tel: Northampton

0 Miracle modern

0504 731794-

0 800XL, 1050 disc drive, 1010 tape deck, exellent condition, plus over £430 of software, some american,

0 800XI cassette, 100 blank discs, various disc/cassette

_

2000 c/w

Datacable and S/W £70- Atari 800 £40. Both inc P/P. Tel:

800 XL revision C internal 256K. 1050 drive with lazer,

l:

E:

E:

disc

0

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write/protect switch.

0423 879533

0 800Xl,.1050,

0600 6144.

Paul.

joy-

games/utilities as new £135 o.n.o. Tel: 061 793 1292.

0425 52988.

OAtari 800,410 recorder, 20

XC12 4

power supply

spare

£200+

.

800XL, 1050, 1010, mouse, tapes, discs, early mags, books, printer connection. Tel: Brownhills

-

l

.

rzmhusiasw

will

.

Vailabie lssus of ap Atari User.Paar in th e

5

01 Meg ST/M/FM upgrade,

~. ‘

1

-

Who can

_

C:

manuals

case,

and

books £350 O.N.O Tel: 0384 372179,

[2

I

=Ezzzzwmw l [Ziijizzzmwm C: I l: | I: certify that any[I] original and not I I S'g"e"———— software

l

for sale is

ESHWM-em

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Szzww offered a

copy

.

CM“. "do.“

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Name___—____ Address——____ ——————

POST TO: Atari User Classifieds, Europa House, FREEPOST, Macclesfield, Cheshire SK10 4YB

I l | I I

h---—------————-——-?

October 1988 Atari User

3.9


_—_'__

EARLIER this year a computer magazine published a complete list of benchmark results covering a range of micros and languages. The Archimedes came out on top, but coming a close second was the ST. No real surprise there, but what language gave it this turn of speed, Fast Basic, ModuIa-2 or C? It was none of these. A public domain language called Fig-Forth took the honours. Atari 8 bit owners will be pleased to know this fast and versatile language is now available for their machines. It may not be able to match the speed of the ST version but it can knock spots off Atari Basic. Fig-Forth is one standard of the language Forth as defined by the American Forth Interest Group. Other standardsinclude Forth-79, Forth-83 and ponForth, the former being implemented on the Atari as Go-Forth. All are similar to each other in being COLIN BLACKBURN very different to most other Ian— guages. Two features central to its takes a IOOk at a design are the use of a stack and the idea of the word. The stack is the route for all process-

.

-

ou

l

it’s a last in first out data structure which will be familiar to machine code programmers. You can think of it ing

-—

pile of numbers with only the top one being accessed at any one time. as a

ca re

,

3

,

-

However, Forth provides various

ways to add, remove, do arithmetic on about these numbers verv and jiggle qunckly. The word is the basic unit of instruction, the core words of a Forth

system

are

normally defined

in

machine code but most other Words

are made UP themselves. _0f W°fd§ A program '" Forth ls merely a word

which performs the desired function and is built from words which in turn are built from other words which in turn We" perhaps YOU get the general drift An example of_ a word is shown in Figure I. If used it should be added to one of the editor screens. it Will automatically list the next screen —

’ -

to th? one last listed.

Th'5 extensrbility makes Forth very powerful, as it allows the user to build his or her own language to suit a particular set of tasks. have already mentioned that FigForth is traditionally a public domain language, in fact versions are available in many PD libraries for just a couple of pounds. However, Pulsar Software is selling its implementation for £14.95. So what do you get for your money? A manual is the most obvious benefit, but there are also some useful extensions to the basic language such as a mouse handlerfor

r

I

.

'

a

standard ST mouse.

The language comes on a doublesided disc, the first containing the Ianguage kernel in an AUTORUN.SYS file and all the DOS 2.5 files you need. The second side contains 134 Forth screens, each taking up 1k. Most are empty but a few contain word definitions for the various extensions you require. Those of you with mathematical minds will have worked out that the disc is formatted in enhanced density. This is tough on 810 owners, myself included. initially thought this may just be a quirk of the review copy, but after I

40 Atari User October 1988

receptly Ofexpanded Forth,

verS|on

-

formerly avallable only a_s a pUbllc ‘

domau“

program

borrowing a 1050 drive realised the language was designed with that device in mind. For instance, the disc copier, which is part of the extensions, copies 134 screens rather than the 90 which would be found on a single density I

disc.

This can be altered fair|y easily, but it is short-sighted on Pulsar’s part as the disc will not even boot on an 810 drive. The A4 format manual is 45

of duplicated typescript bound

sheets

one of those plastic slide-on spines_ it hasn't been written as a guide for the beginner, but is simply 3 systematic list of all the Forth words with a few appendiceson error messages and the like.

with

Rather hard on

beginners

I would have preferred a little more detail in some of the word descriptions, but the author has recommended a couple of excellent books which will help the novice get to grips with the language. I will repeat the recommendations for those of you who would rather read about the Ianguage in detail before buying. They are: The Complete Forth by Alan Winfield (Sigma Books) and Starting Forth by Leo Brodie (Prentice Hall

Books).

Although Forth can be used in an interpretive way, directly entering new words at the keyboard, for any real applications the words need to be saved to disc thus allowing them to be compiled. This means an editor is required and one is provided as one of the extensions. It is fairly simple but will allow screens to be entered. Unfortunately, the Forth wordsland

,


R are redefined by the editor; in practice this makes testing programs which use them difficult. The editor

can be altered to get round this, and at the same time it can be improved by adding a few extra commands. But Pulsar should have provided a more comprehensive editor in the first place.

The screens have mentioned are made up of 16 lines of 64 characters each. This 1k block conveniently fills a screen on an 80 column system, but the Atari’s 40 columns make _full screens untidy Since the lines Ioodk wrap aroun One solution is’ to restrict lines to 32 characters, but this means that half the disc space is wasted. PMS?” I

programming practice is followed. Forth normally contains in-Iine assemblers for time critical definitions. Fig-Forth has the necessary words but contains no hint as to how the code should be entered. A small chapter in the manual would be very welcome since the textbooks on standard Forth are not usually machine specific.

Mouse or mice? The most interesting extension to the core of the language is the inclusion ofa mouse handler which r -

.

-

it.

-

-

--

-

so is Pulsar’s gsshfi‘lghihthlzhosizghifggegscelyei} AS a

Fig-Forth WP'Th buying? language Forth ls °?fta'"|V worthwhlle. Its speed, versat|I|ty and extensibility make it an excellent Ianguage for many applications. However, there are other versions avail— iztillgg'itzig’r’r ”Lid/[rivfnteolsuaslelselftlg able for the 8-bit machines. The ublic mouse._ Unfortunate/y thedocudomain Fig-Forth’s may notphave merrtatlon Wh'eh accompanies n ’,e manuals, but the discs tend to be a and ’f aren t ”the Spéfsef crammed with documentation screens you familiar W’th Forth you W’” have and useful—and not so useful—extenproblems. sions. I founf’ the mouse handler an On the other hand, commercial but £24‘9.5 Interesting Forths are also available.Go-Forth is a feattire out. However, 'f seemsalottopay 79 standard with numerous extras, you buy Forth and the handler for two advancededitors and a including package seems to give very technical manual costing around £315the

the mouse is enabled Also the ri g ht mouse button is net read A Simple sketch P’QQ’am 's '

.

Printer left the cold '

OUt m

a

complete Fig-Forth implementation with the necessary Atari-specific words added. Graphics, sound commands and disc I/O are all supported, but annoyingly there are no words for sending any output to a printer. The appropriate words could be added by anyone with some knowledge of IOCB commands, which are covered by the language, but a beginner may run into problems. There are a few minor bugs in the language. Occasionally the system seized up when deliberately tried to

.

.

vain; I t eo‘rjmoney.

The colon begins all word de?nitions, N 5 he. name. The number one 's put on the top Of the stack. This variable holds the current screen number.

5:51:12;nganaclhngnphh:

.

1

ocumzntitlon an s ‘c’ffs clearer (fravn?vme zwe OW to Inciarer mouse Q‘a'. e ’°”.’ useBt W'thm your own would be 3 SW?” asrcprograrns, buy. 3 n 's’ '; would n '3 more for the seasone gay programmer. f

I

SCR

.

.

_

1

£20. Pulsar’s

+l

money.

The disc includes several programs an editor, two disc copiers, the sketch routines and additional words

supporting player-missile graphics and some programming toms, They are of varying use, but can easily be

For example: SCR=SCR+1

Lists the screen whose value is in SCR and is a word defined in the editor.

L

/:

take the top number off an empty stack. When the stack is empty an error should result if attempts are made to remove a value from it. This doesn't always happen with Fig—Forth. Also, screens with blank first lines

don’t always compile. Both bugs should present no problems if good

\

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Example word used in Fig-Forth

Product: Fig-Forth disc Price: f 14.95 (£35 with an ST mouSeff?fff‘? Supplier: Pulsar Software, 4 Church Hill}? Road, East Barnet, Her-ts EN4 aTB.**ee:; Tel: 07447 0799

a

5

“A%\\\\

The semicolon ends the de?nition.

;

Fig-Forth falls somewhere

between these two at £14.95. However, a later revision with a more advanced editor, printer handler and availability ofa single density disc version would offer excellent value for

stack rather than the value of SCR. Adds 1 on to the address.

.

Figure

perhaps “01:

Therearesome restrictions on its

by 32 characters to save problems later.

:N

0 n=‘fb'?ance j"

16 lines

The Forth system itself seems to be

_

fieneggéginifseng ?ZStIZZI/‘?g gg

should have considered breakin with the Forth 1k tradition and had scgreens of

dropped from the disc to make space for your own words. The screens containing these words are scattered over the entire disc, and it would have been better to have them all clumped at the lower screen numbers, allowing the rest of the disc to be used more easily by the programmer. Finally, the disc has some of the words necessary to turn the language into Forth-79. This is not complete and omits the word J, but again, words such as this are easy to add once you have got to grips With the language.

b

I’

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info,”

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[diff

-

October 1988 Atari User 41


_———.—#—

Th|s month NEIL FAWCE I I casts a critical eye over several game cartridges

"

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IN the first part of this series took a detailed look at the VCS 2600 and explained what it was. Now that you are all familiar with its workings and have decided whether or not you I

want to buy one you will dering what the software is let’s examine a few games couple of products aimed dren's education.

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Product: Winter Games price; £74.99 Supplier: Pa/an Electronics, Prestwich House, Brunswick Industrial Estate, Brunswick Way, London N11 1HX. Tel: 01-368 5545

THIS excellent rom cartridge from Epyx gives you the chance to compete in a series of seven exciting winter sports. Designed to be played by up to eight people it can be turned into a truly international contest with each individual representing a different nation, but no two people can choose the same nationality. You can compete in pure speed events like skating or in speed-andcontrol events like the slalom, bobsled and Iuge. If these don't appeal you can 42 Atari User October 1988

test your digital dexterity on the ski or hot dog skiing. The nation that scores the highest points will take home the coveted gold medal. Once you have selected the number of players and their nationality you choose the event you want to compete in: Slalom, bobsled, ski jump, biathIon, speed skating, hot dog or Iuge. The object of the slalom is to make the best time down a course while weaving in and out of a set of gates marked by a pair of flags. Pressing the fire button starts your skier down the slope and you control his motion by moving the joystick left or right; this turning action can also help slow him down. Each time you miss one of the 36 gates you incur a three second time penalty. Avoid hitting any objects or persons — especially the trees, which hurt — or you will be slowed down considerably. All time penalties are added at the end of a run. As with the slalom, the two-man bobsled is a speed game. The idea is to negotiate a winding, twisty course in the fastest time possible. Don’t go too fast though or you will end up crashlng. You can control your sled round the tight, banked corners by mOVinQ left and right. To speed up the sled you have to bob the joystick up and down in a constant rhythm. You can_ monitor your sled speed by the speed indicator at the bottom ofthe screen—the wider the bar the faster you are going. The ski jump will demand your fullest concentration if you don't want to break your skier’s legs. A splitscreen shows your position and the

jump

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be won-

like. So and a at chil-

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;

hill

below.

You will cover the greatest distance

during your flight if you maintain a stable diagonal position and don't forget to extend your skis when it comes to the landing. The biathlon requires a combination —

of

speed

accuracy in an event

and

skiing and shooting. When you finish the course it will be replaced by a firing range. There are five targets which you

mixing cross-country

must shoot as quickly as possible.

A

five second penalty is added for each target missed. Speed skating is the simplest of the seven events. Rattle yourjoystick from left to right in rhythm to build up speed

and the first

wins. Hot dog

is

across

the line

the ski acrobatics event

points are awarded for the most original and complicatedjump made.l and

rattled the joystick like a madman in order to perform several sommersaults in a matter of seconds. The final event is the Iuge, basically a one man bobsled event. You have three tries to make it quickly and safely down the chute. The graphics and sound effects are — for a 2600 game — very good. What makes this cartridge great value for money is its playability. If you like Sport simulations give this one a try.

R u" the

-

In sun »

Product: Summer Games price; {1499 Supplier: Palan Electronics, Prestwich House, Brunswick Industrial Estate, BrunSWick Way, London N77 7HX79/5 07-353 5545

AS with winter games, up to eight players can participate in this competition. Each can choose a different nation to represent. The seven different events are hurdles, swimming, skeet shooting, 100 yard dash, swimming relay, gymnastics and rowing. First comes hurdles, where you


m

VCS 2600

_________

have to

run as fast as you can over a jumping as you 90. Very simple, it shouldn't pose too much of

he is marked. Rememberthat you can move the hand that is in the air, so time your movements very

course

a

only

problem. Swimming

carefully. The final event is the rowing. As with most of the other events you waggle your joystick from left to right to gain speed. This is another superb sport simuIation from Epyx. All the events are a pleasure to play and i spent hours to win a attempting — and failing gold medal.

like the hurdles, is a race against time. You gain speed by hitting the fire button on each down stroke, just as your swimmer’s arm reaches the water. Turn quickly at the end of the pool by tapping the joystick

left before you hit the wall. Time your and turns well and you'll splash home to victory. The 100 yard dash is another speed event. Runners line up on two parallel tracks, as in the hurdles event. When the gun goes, press fire and away goes your sprinter. By waggling your joystick from side to side you can keep strokes

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team swims two lengths of the pool. As the first swimmer nears the left side of the pool, try to anticipate his arrival and tap the joystick right to cause the next swimmer to dive in. Only one athlete competes at a time in the ymnastics event. The winner is deterngined by the points gained in

special sequences during his routine. The initial screen shows your gymnast ready to start his run at the pommel horse. Press the fire button to start your man running towards the he nears it press fire horse, and _as 39am to lnltlate a mount. Once mounted, your gymnast holds the pommel horse bars and circles the horse's axis in a -

rhythmic motion.

.

Various joystick movements Will cause your man to perform different movements and it is these on which

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playing.

You are equipped with two types of weapon — a rapid-fire machine gun and three hand grenades. You have unlimited firing capacity with the gun and can fire in eight different directions just aim the joystick and press the fire button. Although you start the game with iy th ree 9 renades y ou can easil y . —

.

,

7

{gr-“my

YOUR assignment is very simple — annihilate the enemy and destroy all their vehicles. When you get to the mega fortress you must battle your way inside and blow it up. The main screen display is split into a number of sections. At the top is your score and at the bottom, running from left to right, a tally of grenades and lives remaining plus the level you

“i

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Product: Commando Price-£74.99 Supplier: Palan Electronics, Prestwich House, Brunswick Industrial Estate, Brunswick Way, London N77 7HX. Tel: 067-834 4947

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0.“ pICk up more—just walk over them as they lie scattered around the screen. To throw one you pull the joystick back and press the fire button. As you move towards the fortress

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The swimming relay is basically an extensnon of the swrmmmg race. Remember that each man on your

@

foxholes. At the end of each level there are eight you’ll see the giant fortress. After you’ve killed a given number of

up a constant speed.

.; ’___A

you have to avoid a multitude of enemy soldiers and obstacles like palm trees, bridges, barricades and

.

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guards you’ll be allowed to enter the building. Go through the doors as

quickly as you can. When you have done this the megafortress will be destroyed and you'll go on to the next level. Having completed all eight levels you start back at level one, but things will be a lot harder. At the beginning of a game you have three lives and an extra one is awarded for every 10,000 points. Although the graphics aren't very good the game play is outstanding. I full y en'o ’ ye d P la y in g Commando and recommend It to lovers of a good

shoot-’em-up.

_

T“’" t" Page 44 >

from Atarl World, mm Cartridges available 2600 6 h of! Here is a list of some Tel: 061—834 4941. Manchester M4 3DU. 11 Fennel Street, mania The Kid’s Controllerlhardwafe) frigate, H.E.R.O smurf ET. M ster River Raid Freeway Kung-FuAttgck Demon Ski” D_’Ve' Fife F’gh’,” Laser blast Atlantis Grand Prlx Enduro B ,n d 500 Beamridef 5);ng (”Jag/00m Ghostbusters Carnival Keystone Capers Seaquest Cosmic ark Moon Patrol Dragster Cent/pads Midnight Magic Pro-Wrestling California Games Nightmare Chopper Command Munch .

_

.

245522315543,

October 1988 Atari User 43


USEfUI chlld ’s P Ia y _

Product: Cookie Monster Munch and The Kid’s Control/er Price: Kid’s Controller £9.95 (with a free Cookie Monster Munch cartridge) Supplier: Atari World, 11 Fennel Street, Manchester M4 3DU. Tel: 061-834 4941

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Kid’s Controller is a numeric keypad designed to be plugged into the lOYSthk port 0" a 2600- Several cartridges have been released to work in conjunction with it and each con— tains a COlOUl'fUl overlay card WhiCh fits neatly 0" the controller. It has 12 large buttons which even the smallest Of children's fingers can DUSh Wlth ease. BUt remember, only cartridges marked with a picture of the controller will work with it. THE

chose Cookie Monster Munch

because it is one of the most amusing children's games available. There are 10 levels of play designed to accommodate children Of all ages. In the first six games the child takes the role of Cookie Monster. Using the four arrows and cookie symbol -— which are printed on the overlay card — you must traverse a garden maze looking for cookies to eat. Eventually the mazes get harder and you have a time limit in which to complete them. After level six the child is the Cookie Kid, collecting cookies for a surprise party for the Cookie Monster. Unfortunately, every time he sees you pick up a cookie he will jump the garden fence and chase you. What you have to do is get to the cookie jar and place your cookie in it. This sort of game can be helpful in a

very addictive quality. Pretty graphics and sound effects make this an ideal choice for children. .

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Product: Title Match Pro Wrestling Price: £399 Supplier: Palan Electronics, Prestwich House, Brunswick Industrial Estate, Brunswick Way, London N11 1HX. Tel: 01-368 5545 4

”...thescreams ofthe crowd?gakethe arena as the title belt contenderscircle one another. Mad Dog makes the ?rst move smashing his fists into Skin Head’s chest who gasps for air, then retaliates with askin—cracking kick. “Mad Dog growls and grabbing from behind drags Skin Head across the ring whipping him around in an airplane spin. Letting go he ?ys into? the ropes and bounces back to meet

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?ghter has a specificstrength, displayed at the top of the screen in bar form and what you have to do is sustain your strength while depleting your opponent’s. Then you have to hit him with a finishing blow.

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number of ways for children. Firstly, they will learn eye to hand coordination, which is important in reading 44 Atari User October 1988

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and jump thl'OUQh ?elds, W°9ds and caves. After this he mUSt Cl'mb tall mountains and duck dangers on the forest paths including hawks, snakes, bats and spiders. Once he reaches the laboratory Smurf must jump on the benches and tables until he is high enough to reach the shelf and free Smurfette. You play Smurf and start the game outside your house. A number of obstacles are placed in your way and the game constantly gets harder. Soon after you leavethe forest area you will reach the mountains and this is when you really have to be quick if you want to survive. Each time your Smurfis attacked by an animal or falls over he grows more tired. Eventually he gets too tired to continue and another Smurf must take his place. The game is great fun and has a

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treacherous Gargamel has captured the young Smurfette and is keeping her prisoner on a shelf high aimve h's labmatow ?°°" T° reach hls Smurf must run castle laboratory

$553,115;

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a

little tricky to get used to the

joystick/fire button combinations, but when you do the game becomes really enjoyable. Not one for the younger children, but great fun if you are into Sport simulations.


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J October 1988 Atari User 47


was

ARE YOU MISSING OUT"I

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E


1! 4 Fm," 580

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FOR

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page 15

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711,26:COLOR 32:PLOT 1,0 I=N1

10 N2 STEP

1170 1180

2

58:PLOT 1,22 59:PLOT I,21:COLOR 188:PLOT 1,20:PLOT 1,19 620 com 61:PLOT I,18:PLOT 1,17

NEXT

N=0

N=14

COLOR

1190

1OR

610

COLOR

NEXT

N

630 640 650 660

NEXT

1

RETURN

720

NO

R111

SHAPE

0,PEEX(708)+

708,5TORE:50UND

ROXE

730 REM LOAD CHARACTER 740 DIM 11L5(40) 750 11=128

1230 1240 1250

SOUND

1260 1270

RETURN R111

1280

1OR

TNEN

1290 1300

1,REE1((708)+23,14,N

D1=ZB:GOSUB 1280

51277,N

POXE

DELAY LOOP D=1 T0 D1:NEXT

D:c=c+1:11

511

RETURN

0,X+1+40,14,14:50UND

SOUND

1,X+1+

1310 1320 1330

00m REM

1340 1350

c:RETURN LETTER DATA

840

POKE

830

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CHBASE+(28*8)+I

940 950

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960 970

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DATA

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1011

1370

60 30,611 ’ 1:0’T0’MEM; D’

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DATA

DATA

R111

11

52

0,6,20,20,6,6,21,23,0,6,24,2

mm

87,3

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2mm '

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1110

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11

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1630 1640

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BLRD0,0:EOR

1=0

NEXT

1

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53248,0:1LAG=1

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14:PO1(E

7

T"’" ‘0 Page 50“

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PEE1((53255)<>8

(1) (3) 30 CP3 (X) 40 014 (4) 501158 (1) 60 x14 (A) R111(

81 X

(6) (7) 110 517 (4) 111A

(N) (U)

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112,112,112,72,0,152,8,8,8,8

111501

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04,PEE1((704)+1;50UND 0,50-1,14,14-1

10 111 20 m

90

6.10013U

RETURN

THE

TNEN

RETURN

Get[t f @é¢/ .

11

60 60 60,60

1560 1570 1580

2

11 1:20

4,0,0,21,23

LINE

1

170,170,170,170,170,170,170,1

DATA

10m

0,6,14,14,0,0,15,18,1,2,18,1

DATA

1380 1390

D 1:0 T0 mm CHBASE+(26*8)+I,D:NEXT

1540 1550

1610 1620

,8,8,8,8,7,7,7,7,7,7,7,7,7,65,64,6

FOR

180:1111=111T+1:ROP :GOTO 1510 1480 SOUND 0,128-1,8,1-4 1490 NEXT 1 1500 COLOR 62:PLOT X,1:PLOT x,2 1510 1LA8=0:SOUND 0,0,0,0:11 HIT=3 N HIT=G:GOSUB 1980 1520 1OR 1:20 To 1 STEP -1 1530 POKE 708,1NT(RND(1)*255)

4,6,10,10,3,3,8,12,0,2,8,8,0

,208,249

830

PO1(E

DATA

33,206,162,0,160,0,177,205,145,203,200 164,204,200,132,204,164,206,2 00,132,206,232,224,5,208,232,96

1:20 TO 4 STEP —1 708,1NT(RND(1)*255) 1450 COLOR 61:PLOT X,I-2:PLOT x,1-3 1460 COLOR 62:PLO1 x,1:PL01 X,1-1 1470 GOSUB 1580:11 FLAG=1 THEN GOSUB

1440

0,6,2,1,0,0,3,6,1,2,6,6,3,3,

8,3,3,15,18

DATA

1=1+1 FOR

DATA

780 REsTORE 810:10R L=1 To 36:READ A 790 ML$(L,L)=CHR$(A):NEXT L 800 A=U5R(ADR(11L5),11):1>01(E 756,11 810 DATA 104,104,104,133,204,169,224,1

1360

53278,0

POKE

X=2*(INT(HP/8)-6)+2

eosue 1620:RO1(E 53278,0:R1111RN,1 1590 11 PEE1((53253)=4 AND PEEX(VP1)<15 0 THEN GOSUB 1660:POXE 53278,0:RETURN 1600 11 PEEK(53254)=4 AND PEEK(VP2)<1S eosua 1700:PO1(E 53278,0:RETURN 0 THEN

,2,12,12

POKE

1100 1410 1420 1430

0

3,6

106,11-1 CHBASE=256*(M)

820

c=4

c=1

39,14,14

0,0,0,0,0,34,34,54,20,8,8,20,

R111

0

24,14,N

DATA

34,34,0,0,0

760 770

T0

1200 RETURN 1210 STORE=PEEK(711):POKE 711,PEE1((710 ):POKE 710,PEE1((709):POXE 709,PEE1((708 1220

DATA

DATA

DATA

1210:NEx1 N STEP -1:GOSUB 1210:

10 14:005u11

)

R111

0,65,65,99,99,54,28,28,28,8,2 8,20,34,34,20,0,0 680 DATA 0,0,0,65,65,99,54,28,28,8,28, 20,34,34,65,0,0 690 DATA 0,0,0,0,0,65,119,28,28,8,28,2 0,34,34,20,0,0 700 DATA 0,0,0,0,0,0,54,127,93,8,28,20 ,34,34,65,0,0 710 DATA 0,0,0,0,34,34,54,20,28,8,8,20 ,34,20,0,0,0 670

1,127-P,14,14

P

1OR

600

0,128

160 520 170 5N3

(L) (V)

(7) (1) 210 ACS (e) 220 TNR (4) 230 VUJ (1) 2401101 (7) 250 1151 (1) 260 N11 (1) 270 11111 (3) 280 9811 (0) 290 cu (V) 300 575 (E) 310 511 (4) 320 D3U (9) 330 X8R (1) 190 N25 200 501

LINE

(115011

N“

(M)

410 111 (A) 420 AA2 (9)

(1) 440 KUR (1) 450 512 (0) 430

110A

800L61 (U) 810 6OR (D) 820 105 (1) 830 DL1 840 U4U

(s) (1)

8

111 D11

8

870

(s)

UYV

(1)

5001113 (U) (1) (5)

880 VXT 890 ECJ 900 m 910 K16

4 ”VB 11 131

P 111 UV 11 18

1

T

510 am 520 D31

Y

550 560

QEP RX1

(9) (7)

A 111 ODR 11;

590 A32 (A) 600 2011 (A) 610 18P (L)

6201116 (X) 630 N06 (T) 640 RPA (a) 650 DGX (V) 660 m (P)

6701158

(11)

N5L (0)

680 690

(VA

(9)

700

HXR

(1()

710191

(6)

720

(11)

9111

730 D71 740 T14. 750 DPG 760 DL1 770 119

(2) (2) (9) (c)

390

(11)

780

(R)

UX5

LINE

CHSUH

W (0

(O)

U

(8) (1) (1) (2)

DOU

790

NVP

111111 480 490

350 TO7 360 RN 370 DQU 380 A8P

340

(G)

LINE 400

D17

(11)

940 950

P

UKU

1111N

DU1(

(N)

(1) (1) (P)

(L) (1)

111111 K 11 1

D

(8) 990101 (A) 1000 NLY (8) 1010118 (2) 1020 611 (x) 1030 3115 (8) 1040 859 (9) 1050 xv5 (P) 1060 ACG (5) 1070 3116 (c) 980 561

1080 8LC 1090 611( 1100 519 11101111x

(D) (N) (11) (11)

11201(18 (4) Ncs (5)

1130 1140 1150

351 (U) E11 (R)

1160 U2N (9) 1170 N15 (1)

115011

mg 7§R27; 11

1

1200 WA 1210 FXD 1220

ENS

1230111

11

(11)

(O)

(V) (5)

1570 EON (3) 15801EN ((1) 15901RN (3) 1600 JJN (1)

1940

PA1

(K)

1950

PGS

(D)

1960

114A

(6)

1111111 111 1111111 11; 111111111; 1260 1270

m

(R)

(X) 1280 RXA (T) 1290 1141( (V) 1300 K9Y (1) DNN

1630 1640 1650 1660 1670

NS (4) 711 (7) D8X (1) 1R5 (7) N15 (5)

1990 2000 2010 2020 2030

(cv

MC (9) (51 (D) 61A (2)

1111111 11; 1111111 111 1111DY 11 1330 1340

ms (9) 6XT (4)

1700 1710

1130

(G)

711

(5)

2060 2070

(8)

TA6 (1)

825 LRN

8; U

(T) (A)

111111111; 1111111 11; 111111 11; (1) 1740 no (1() 2100 st (u) L11

1370 1R4 1380 DTN 1390 731( 1400 (158 1410 75T 1420 KRD

(T) (X) (R)

(0) (E) 14301194 (6) 1440

JQD

(D)

1450

911

(T)

14601111 1470

(1()

17V (8)

(4) 1490 N55 (1) 1500187 (8) 1510 5E4 (A) 1520 614 (3) 153015D (8) 1540 1X4 (0) 1480911

1750

5DN

(11)

2110

176011X1( 1770 E8N 1780 000 1790 000 1800 P55 1810 95L 1820 CXS 1830 511

((1)

2120 2130 2140 2150

(2)

1840 1850

SNN

(11)

2200

1115

(T)

2210 2220 2230

(L) (R)

(E) (N)

(X) (11)

186011611 (N) 1870 ECE (4) 1880 1149 (1()

2160 2170 2180 2190

1890 2P3 (1) 1900 D8L (1) 1910 0111 (0)

2240 2250 2260 2270

(3) (5)

2290

1550

FPE

(O)

1920

DNA

1560

NAX

(6)

1930

GSA

85P (A) (N)

XR9

805

(N)

RU6

(T) (4) (3) (7) (9) (3) (4) (0)

1100

VTL DNP

741 O31(

VKL D81

300 (U) R56 (1) 5YC

(1) (9)

DP8

(11)

N51

Y2L (11)

2280189 (8) RTN

(1)

October 1988 Atari User 49


_ ,133,203,169,150,133,20A,174,172,137,1

49

7 F’°’" P’”

72

1650 1660

POKE

1670

NEXT

J

1680 1690 1700

POKE

53249,0:FLAG=1

POKE

HP1,0:RETURN J=0 BIRD2,0:FOR

1850

12,6,173,9,6,11o1,2,208,32,14 9,137,238,12,6,32,173,137,173,10,6 1860 DATA 201,156,208,8,169,0,11o1,10,6 ,32,5,138,173,11,6,201,154,208,8,169 1870 DATA 0,141,11,6,32,16,138,173,12, 6,201,154,208,11,141,12,6,169,0,141 1880 DATA 12,6,32,27,138,76,98,228,0,1 7,3A,51,68,85,102,119,136,153,170,0 1890 DATA 0,169,0,1li1,147,137,189,0,1Io 4,145,203,232,200,238,147,137,173,147,

HP0,0:RETURN

BIRD1,0:FOR J=0 TO 14:POKE 05,PEEK(705)+1:SOUND 0,50-J,16,1lo-J POKE

POKE

TO

14:POKE

7

7

06,PEEK(706)+1:SOUND 0,50-J,14,14-J:NE XT

J

1710 1720 1730 1760 1750 1760 1770

53250,0:FLAG=1

POKE

POKE

HP2,0:RETURN POSITION 16,23:? #6;"GAHE OVER"; IF PEEK(53279)<>7 THEN RETURN IF STRIG(0)=1 THEN 1750

137,201 1900

17,208,239,96,0,206,8,6,2/o,1 65,19,106,176,6,238,8,6,238,8,6 1910 DATA 238,7,6,24,165,19,106,176,6, 206,7,6,206,7,6,238,9,6,24,165 1920 DATA 20,201,128,1AA,6,206,9,6,206 ,9,6,173,7,6,32,21+7,137,141,7,6 1930 DATA 173,8,6,32,247,137,141,8,6,1 73,9,6,32,247,137,141,9,6,96,201 1940 DATA 200,208,3,169,199,96,201,45, 208,2,169,46,96,169,0,162,0,157,0,148 1950 DATA 232,208,250,96,169,0,162,0,1 57,0,149,232,208,250,96,169,0,162,0,15

RETURN REH

HC

DATA

FOR

BIRD ANIHATION

1780

DATA 104,169,7,160,195,162,136,32 ,92,228,96,238,148,137,173,148,137,205 ,13,6 1790 DATA 240,3,76,98’,22~8,174,0,6,189, 136,137,170,142,172,137,~169,0,141,148, .

137 1800

173,4,6,201,1,208,26,169,0,1 33,203,169,1A8,133,204,172,10,6,173,7 1810 DATA 6,141,0,208,174,172,137,32,1 49,137,238,10,6,238,0,6,173,0,6,201 1820 DATA 6,208,5,169,0,141,0,6,173,5, 6,201,1,208,26,169,0,133,203,169 1830 DATA 149,133,204,174,172,137,172, 11,6,173,8,6,141,1,208,32,149,137,238, DATA

DATA

DATA

1960 1970 1980 1990

DATA

NEXT

2050

GOSUB

2060 2070

0,I#128,14,10

0,0,”

I:SOUND

1280:POSITION 16,23:?

"; COL=COL+1:IF

COL=12

M

1

0,150,232,208,250,96

ALL BIRDS HIT POSITION 16,23:? #6;"BONUS!!";

EL=4

2110 2120 2130 211.0

SPEED,5-LEVEL POSITION 6,23:? #6;LEVEL; COL=COL+1zIF COL=12 THEN COL=1

POKE

POKE 704,(COL*16)+10:POKE 705,(CO L+1)*16+12:POKE 706,(COL+2)*16+14 2150 POKE BIRDO,1:POKE BIRD1,1:POKE BI 3 RD2,1 2160 RETURN

2170 2180 2190

REM

2200 2210 2220 2230

RETURN

INCREASE SCORE

SCORE=SCORE+10 POSITION 33,23:? #6;SCORE; .

'

LEVEL/START

CHANGE

REM

GAME

LEVEL=1:HIT=0 POSITION

0,23:? #6;”LEVEL

PR

1

TH

2240

EN

SCORE=SCORE+(LEVEL*100)-10:GOSUB

2250 2260

D

COL=1

THEN

POKE

IF IF

CONSOL=6

THEN

RETURN

CONSOL=5

THEN

LEVEL=LEVEL+1:D1

=10:GOSUB

1280

2270 IF LEVEL=5 THEN LEVEL=1 2280 POSITION 6,23:? #6;LEVEL; 2290 GOTO 2240

Transdisk

PA

#6;"

HPO,INT(RND(1)*160)+A0 2080 POKE HP1,INT(RND(1)*160)+40 209i POKE HP2,INT(RND(1)*160)+A0 2100 LEVEL=LEVEL+1:IF LEVEL=5 THEN LEV

REM

2180 2000 N1=16:NZ=30:GOSUB 590:F=21 2010 FOR I=0 TO 38 STEP 2 2020 LOCATE I,17,L:IF L<>32 THEN F=F-l

6,173,6,6,201,1,208,26,169,0

SOUND

2m

E88 SELECT OR START "; 2240 CONSOL=PEEK(53279):IF CONSOL=7

7

11

1840

DATA

2030

IV

NOW Only £19.95! Now‘s your chance to upgrade your cassette games to disk with the most powerful tape to disk utility for the Atari and at a special summer offer price! What makes Transdisk IV so powerful? It's the ONLY tape to disk utility for the Atari that will:_

BA LLBLAZER DIS K £5.95

_____

c RO s s F IRE _—_———

ROM £3.95 TAPE £2.95

CONVERSATIONAL FRENCH (5

CASSETI'ES)

£4.95 ———-——

W

©?

0 Handle any

type of cassette format O Handle cassettes that load extra levels (multi-Ioad) 0 Remove protection from cassettes automatically 0 Transfer more than one game to one disk 0 Use all available memory on XL and XE computers 0 Handle cassettes that require all 64k of memory 0 Suppon the Atari 1050 disk drive density 0 Support modified double-density disk drives

Requires: Atari BOOXL, 65XE or 130XE Computer with disk drive and cassette recorder. Transdisk IV is supplied on disk and comes complete with step-by-step instruction booklet. No other programs are required the system is completely self-contained. Price: £19.95 (save £5.00) inclusive of first class delivery. —

Alsoavaiable=-

The Freezer! 0 Freezes tape 0 Outputs copy 0 Copy runs on

or disk programs of frozen program to a blank disk any computer independent of Freezer

Requires: Atari BOOXL, 65XE or 130XE with disk drive. Price: £14.95 inclusive of first class delivery. Transdisk IV and The Freezer together £30.00

l:

@2

3 2 2 Q@

18 STATION PARADE, NORTHOLT ROAD SOUTH HARROW, M1DDLESEX, HA2 8HB 50 Atari User October 7988

-—

save another £5. 00

To order phone with credit card no, or make cheque or PO. payable to: Digicomm Computer Services Ltd and send to: .

.

DigiComm

170 Bradwell Common Boulevard, Milton Keynes, Bucks MK13 BBG. Tel: (0908) 663708

V

m


Mailbag

l’M

writing to you

reviews

to

in your magazine.

of them and they are too short. A vast majority of Atari owners use their computer solely for games, so why have some of your

like

only reviewed

With promust

get SO?'

-

Zybex

four

bestofthem, gamesandthe anium, didn’t even get a screen shot—pathetic! However, lam glad to see that Atari User is getting more game-biased with regularhints, tips andmaps. I think you should also includeahi-score chart, best music chart and have many

lot you ot off our chest, wasn't igl? Neal/Iv all the games you have mentioned have been reviewed in Atari User. And those that haven’t are too old for us to take a look at. If we dedicated more pages a month to games reviews we would lose out on pages for utility and And game programs. according to our reader survey, most of you use your com uter for ro ram-

ming anz otherpsegrlious

tasks. We try our best to keep up to date with reviews,and we can safely say that our

reviews department gets the games to us well on time. If six new games came out

we

end Up

spending compiling alldourtlme an none 0” Wht'hg 326W ta” would

BIGGEST

User.

And that WOUId upset an anUI l°t Of readers. As to our Involvement lh .

Atari games, W? do our best mu m the end “ls up to the software houses to make the" m'hds up whether or h°t a program IS gonng to be

SEE from several letters and news reports in Atari User that Atari UK is planning to SUPport the 8 bit

computer proper/y. / feel that Atari has left it a little late to help the lifespan of

g

the XL/XE micros. It is and always will be the best 8 bit computer to be sold in the UK. This may well be a bold statement, but you only have to take a look at the last 70 years to see

what/mean.

Since the first day the old 400

computer appeared in the High Street stores it has never had any advertising

behind it. Atari has never advertised the 8bit micro in any trade magazines or on War even in Atari User. Yet the com-

puters have still sold. Now why is this? Could it be that

the word soon spread about how well made theyarePA/llknow is that Atari has never lifted a finger to support the 8bit in the UK. So. here we are in the late 79803 and all of a sudden Atari is saying whata great little computer it is, let’s open some game centres for If this new

advertising

one

will

about

be very

happy

it. I have owned my old 800 for nine years now and I plan to own it for another nine. To finish off with l was

_

saga Of that Dadgy DOS .

.

New sectlon

approved

.

mmd'

[THEM/E. a am the long ogg_ing sognething

running saga Of the Atari Dos-XE, rewewednew

"l

the AUQUSt issue User.

Firstly, it .

.

Of Atari

.

.

incredible that write itshou/dtake/ongerto the ’f 100" to is

_

Dfos "732e

-

THANK you for the new 2600 section of Atari User magazine. I have for a few years now owned a 2600 VCS system which I use to keep my children busy on "

7.

-

-

frat/ans. anSIderlng y eats/rteDos lacl/(Ts, azl'Tliptario OCCOS_?ags/(tt; data yhowalonesswi/l it 5 befoie a Dos 22 ea te

if

(Cm

re lace Dos-kEgpi—J Prsco' Fe§sh ' W 0 k'mg h am, B er k s. '

Q The appearance of a Dos 2-6 would be we'comed by most owners of the XF-551 disc drive. Dos-XE isn’t the

fnend?est Dos, whereas 2-5 IS

wondering if you can help me with a little bet / have witha friend. After looking through all the Atari specific publications / have come to the conclusion that you are the biggest 8 bit Atari magazine in the world. My friend says that you aren’t. Are you or aren’t you? — Kimberley

Jenkins, Sutton Coldfield, Birmingham. 0 Well Kimberley, you

.

'3

masnu acéL/ire‘t hardwire. the it?lglewhgtappears nee 2,077 o access sevei/olu screens to perfoarm$77,755; the op

it.

campaign of Atari’s does life and inject new popularity into the 8 bit l for

is wonderful. Thank you again for the new section and keep up the Les Manck, good work. Teesville, Cleveland.

released.

IN THE WORLD

read about

buy it for them

every month we would look at them all. NOW 0” to the other points you made. lf we included a best hi-score chart and a best music chart

'

/

The chance to

.

more ware ”LVO/Ved ouses W’théhe an involvedWIthAtarigames.lt wrl/pay off. Robert Stuart, Irvme, Strathclyde. 0 Well Robert, that was a

deserves at least six pages on it, not just the one you gave it. In the August issue you

You_

more

shots.

game

.

grammers.

review at least six games a month and give them a full page with loads of screen A

.

interwews

more

on my

8

I

recent issues had so few as two or three reviews? There are many more games available than you

review. I have never seen reviews of International Karate, Eido/on, Scooter, Bel/blazer, Spellbound, Amaurote, Chimera or Koronis Rift. You should

while/ program away

How MANY REVIEWS ARE SUFFICIENT?

one of the easiest to use. as the reV|ew COUld

However, stated, you

always

W'th the 33.8 rive Spart?Dos t en you get the best 0afnd b°th worlds. H'gh Speed' .eX"a. capac'ty and user-friendliness what mO'e COU'd YO“ 33" f°f? _

c omman d er boat error

did

have a lot to say didn't you. As to whether we are the biggest 8 bit specific magazine in the world, we don’t really know. But after looking at the other UK and American magazines for the Atari micros we do appear to be the biggest.

HA VE owned my Atari 65XE computer and tape deck since Christmas of last year and / have been very pleased With its per/

formance. / havejust bought new game from Star

a

T""' to Page 52 > October 7988 Atari User 57


—_—————Mailbag —

4 From Page 51

Choice Software cal/ed Commander. The tape has two games on it Tank Commanderand Submarine —

Commander. They are both very good games and / enjoy playing them very much_ My problem is that nearly every time

Itry to load

one ofthemlget a boot error. Is there anythin [can do to cure this proglem as l would like to know what is

causing it? Mark Metcalf, Rushden, Northants. —

. Unfortunatew Mark ' there isn t a definite solution to your problem. All we can .

.

.

.

.

recommend is that you have the heads of your tape deck cleaned. Also keep your serial I/O cable away from any mains leads. You couldtryfast-winding through your tape and then re-winding it to make sure the tape '5 tensmnedUnfortunately, tape decks are a unpred'mb'e med'um for storage more“Theey are use 3”? 3:9 e worse they get when it comes to |Oadln9-

,

_

THEREsa term over here ’” Australia for the Eng/”h, whinging pomm/es. Coming from Eng/and myself, / have always argued against this, _

until now When I read t h e (”a’ 'Ib ag in the August 7988 issue of Atari User there were four lengthy letters complaining about the lack of software. But have you ever thought .

.

.

aboutthesofwareshortages

over here?

WAS very pleased with the article in the June issue Of Atari User abOUf US/ng HFM data ?les 0” word process— ors. Ilearneda lot about the way the Home Filmy Manager program is structured, and because Of this i have sent in $9776 modi?cations to 0 ”03 “ms Progfa/Tg grading/teal 10 ta 3 Info account for the marked I

cards are as

follows

-

FOR

X=3 T0 SE*2+2 STEP

nearest place that knew what an Atari home computer was is three to four hours drive away, nothIknowAtariUKhas ing to do with Atari Australia, but do you think

505 POSITION

4,1?:?'CllOOSE

CARDS

TRANSFER

“U3 681

BEFORE

G

“PC”

1239: IF

7”:

EACH month we W“; award £10 prizes for‘the most interesting magi-s

Cll=ll

THE" To 69? 19'

P051”

8331F82'25-16 " ’ ":REXT 38 SPACES

DE:RD=1:REH

685 eosua smosua 69ll 68? 1s cn=t THEN 1=1-3s:m=.x T x IF IF

CH=0

THEN

I<=39

THEN

725 PASS=PASS

12lll GOSUB 1250:POSITION l, 8: ?C$(3,lill) 1210 19,10: ”RAN SF“ 905m?" “RD

,x+1))128*(ASC(BS(X#1,X+1))>3))*256-

7

=R X

gfzgofosnmn

63g TE*2 STEP 2 635 srszcr<n)=tsc(s:<x,x>)+(A-

123i sosus 75: IF KEY=89 on

SC(B$(X+1

KEY=121 OR KEY=78 OR KEY=1 W THEN CH=<KEV=39>*<KEY=12

iiiuegiio1iigo

lX'f'm' 128*(ASC(B$(X+1,X+1))>3))*256-

ig?-NEXT X

In addition to these, ifyou want to have the option to select a particular card to

125”

FOR

POSITION

“EXT

”5:8 “DE“ 72,12

now

th

' ,

ism:

than 31:29" tribute to our live!y reason

bag pages, Get your

m 3"1

pens Start writing and om, could be one of yo“ the wmners. The address. Mailbag Editor Atari User _

,

EWPPa House

Adlmgton Park Adlington Macclesfield smo 4NP

M ‘Yes

16,12:

z§;1:NEXT

gs?clgf‘?oi'lif?ig

STEP 2:

is incremented l128*256l. You

by 32,768 have to take

this into account or the pro— ram will crash when it gncounters marked cards. GH. De Graeve, Overiise, —

'

°E=RETURN

The reasons for the changes are that you can mark cards when searching

for a word or item. The result is that the sector

number ofthe markedcards

Be'g'um' 0 Thanks for the he”).

If

any of our other readers have any modifications for other programs we have printed send them in. You too, could win a tenner for your efforts.

— could contactAustralia and tell them how to 7 run a computer company. Sure/y its not too hard to convince someone that the Atari8bit is better than an y other computer Even if that person happens to be an ozzie cal/ed Bruce’ Steven Amor Pine Rivers' Queenssomeone

land

Q

It

Australia

'

would appear that the

Australian 8 bit Atari users are having the same probIems we in the UK are having. But don’t despair Bruce sorry Steven hopefully help is on its way —

very soon.

sent to us.

80

=SE)

STSECNR)=ASC(B$(X,X))+(ASC(B$(X+1

.

In.

-1:ST=ST+ZR:GOT0 820+10*(TE

2

ENNER'

transfer type these changes

689 725 620 622

WIN A

LETTER

£10

_

are

non-existent so thank good— ness the XE Games System came out. Before that the

52 Atari User October 7988

M anager mod i?ed

67a 6AT$(1)=" ”:DAT$(HEH)=“ ":DAT$(2)=DAT$: IF PASS=1 THEN DAT$(1,18)=TEHP$: I=7i

cause for com p Iaint

Budget-priced games

'

.

.

zeppell” hits the s p at IN the March 7988 issue of Atari User there was a superb article about _Zep_pel/n games. After reading It I prompt/y went out and bought them — Zybex and Speed Ace. They are two of the best games I have ever seen on the Atari 8 bit, and I would like to take this opportunity to thank Zeppelin for its great programs. Final/y, could you please .

tell me if it is planning to release any more games for . . the Atari.7 Kevm Cartlldge, Anlaby, Hull. —

Q We got in touch .

with

.

Brian Jobllng — head of software development at Zeppelin and author. of the two games you mentloned—and passed on your kind comments. He told us that the company will be producing as many new games as possible for the 8 bit Atari. The next release, due any time, will be called Draconus see the article on Page 28 of this issue. —


THIS

LAST

TITLE

MONTH MONTH

(Software

Ten drivers await you in this race crossing the USA. Beware of the police, your speed and the obstacles.

GAUNTLET lex

Now re-released at a budget price, it is well worth the money. A classic with a Deeper Dungeons tape available.

AIR WOLF Encore

Translated from the TV programme. You are With a misston flying a helicopter.

ZYBEX

An excellent shoot-'em-up,

SPEED ACE

Zeppelin’s first release for the Atari. Good use of the split screen in this motorbike Simulation.

-

From the same stable as Cops an’ Robbers — a fun, budget-priced romp on the wrong side of the law.

GRAND PRIX SIMULATOR Code Masters

Theultimate in

LEAGUE CHALLENGE

As the football season gets into full swing you can take the role of the manager of a series of teams.

A Itantis 1

UP

BUBBLE TROUBLE

Players PLATFORM PERFECTION US Gold

car simulators at stays the.front of its field. This can be played again and again.

Highest new entry this month from the company famed for Chuckie Egg. Well worth it for a simple blast ’em. in the kitchen sink, this drama has you drain while collecting a dubious bounty of goods. Based

avoiding the

of four oldish games originally released under the Datasoft label. Good value.

A compilation

QUARTETGOLD Red Hat

Another compilation but this time from Manchester based Red Rat. Includes Space Wars, Dreadnought, Little Devil and Laser Hawk.

SKY SKIPPER

An American game making its debut over' here, Watch out for the reView of this one in Atari User.

Parker

4

,

another budget title, but like most for the Atari nice, clean and excellent value.

ATARI SAFARI Illusions

Yet

MATTA BLATTA Firebird

can read Pie-released by Firebird you our reviewers opinion of this one in this issue of Atari User.

LEAPSTER

Alternative

if Great you.enj.oy jumping over cars and lorries while collecting items from open Windows.

TRANSMUTER Code Masters

Scrolling shoot-’em-up which is one of the very rare games written by a girl, Maureen Copeland.

TALLADEGA Top Ten

If

1

you love car games this is not the best of the bunch — budget quality With a price to match.

MONKEY MAGIC Alternative

Based on the TV programme Monkey —with you as the lesser deity who must succeed in his mission in ancient China.

DIG DUG

Originally an arcade block buster, has been available on rom cartridge for some years.

Atari

1 99

than its

Zeppelin

SHOQT EM BUdg’e

7

worth more

budget price. Good graphics

DAYLIGHT ROBBERY

1

a man |

Atlantis

.

PRICE

GREATAMERICAN ROAD RACE Firebird

Zeppelin

7

COMMENTS

House)

October 1988 Atari User 53


DISCOUNT COMPUTING

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Profile for Paul Rixon

Atari User Magazine Vol 4 Issue 06  

Atari User Magazine Vol 4 Issue 06 - magazine for Atari home computer users, published by Database Publications.

Atari User Magazine Vol 4 Issue 06  

Atari User Magazine Vol 4 Issue 06 - magazine for Atari home computer users, published by Database Publications.

Profile for prixon
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