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Dice activities – Building multiplication facts and developing fluency (Middle/Upper primary) (Ages 8–12)

This master may only be reproduced by the original purchaser for use with their class(es). The publisher prohibits the loaning or onselling of this master for the purposes of reproduction.

Published by Prim-Ed Publishing® (2011) under licence to Didax Inc. Copyright© 2008 Mary Saltus, Chet Delani, Diane Neison, Karen Moore, Marcia Fitzgerald ISBN 978-1-84654-286-2 PR–6010

Copyright Notice Blackline masters or copy masters are published and sold with a limited copyright. This copyright allows publishers to provide teachers and schools with a wide range of learning activities without copyright being breached. This limited copyright allows the purchaser to make sufficient copies for use within their own education institution. The copyright is not transferable, nor can it be onsold. Following these instructions is not essential but will ensure that you, as the purchaser, have evidence of legal ownership to the copyright if inspection occurs.

Titles available in this series:

Dice activities – Building number sense and power (Lower primary) (Ages 5–8) Dice activities for subtraction (Lower/Middle primary) (Ages 6-9) Dice activities – Building multiplication facts and developing fluency (Middle/Upper primary) (Ages 8–12) Dice activities for mathematical thinking (Upper primary) (Ages 10–13)

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Dice activities

Foreword

Successful maths pupils manipulate number mentally. The activities in Dice activities – Building multiplication facts and developing fluency were created by teachers to engage pupils in developing fluency with multiplication facts, empowering pupils with the ability to be successful at maths. The activities in this book focus on number and operations. They also address reasoning, problem solving and probability. The activities require only the use of dice, commonly available manipulatives. These activities are easily adapted to home schooling and for parents who wish to participate in the mathematics education of their children. They provide an opportunity for pupils to practise multiplication facts without paper-and-pencil drill.

Contents Sixes table completion......................................................21

Curriculum links.........................................vi – vii

6 vs 7 table completion.................................................... 22

Multiplication-sum dice graph activities..... 1–14

6 vs 8 table completion.................................................... 23

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Introduction.........................................................v

Directions for multiplication-sum dice graph activities................................................................................. 2 2-x-sum dice graph.............................................................. 3 3-x-sum dice graph.............................................................. 4

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4-x-sum dice graph.............................................................. 5 5-x-sum dice graph.............................................................. 6 6-x-sum dice graph.............................................................. 7

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7-x-sum dice graph.............................................................. 8 8-x-sum dice graph.............................................................. 9

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9-x-sum dice graph............................................................10 10-x-sum dice graph.........................................................11 11-x-sum dice graph.........................................................12 12-x-sum dice graph.........................................................13 Create your own multiplication-sum dice graph........ 14 Table completion charts ........................... 15–40 Directions for table completion charts........................ 16 Twos table completion.....................................................17 Threes table completion..................................................18

6 vs 9 table completion.................................................... 24 Sevens table completion..................................................25 7 vs 8 table completion.................................................... 26 7 vs 9 table completion.................................................... 27 Eights table completion.................................................... 28 8 vs 9 table completion.................................................... 29 8 vs 10 table completion.................................................. 30 8 vs 11 table completion.................................................. 31 8 vs 12 table completion.................................................. 32 Nines table completion.................................................... 33 9 vs 10 table completion.................................................. 34 9 vs 11 table completion.................................................. 35 9 vs 12 table completion.................................................. 36 Tens table completion...................................................... 37 Elevens table completion.................................................38 Twelves table completion................................................ 39 Create your own table completion............................... 40

Fours table completion.................................................... 19 Fives table completion......................................................20

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Dice activities iii

Contents

Four in a row .......................................................... 41–53

Crossover: Two-dice-x-8 chart...................................... 77

Directions for Four in a row.......................................... 42

Crossover: Two-dice-x-9 chart...................................... 78

Four in a row: Two-dice-x-2 chart................................ 43

Crossover: Two-dice-x-10 chart................................... 79

Four in a row: Two-dice-x-3 chart................................ 44

Crossover: Two-dice-x-11 chart................................... 80

Four in a row: Two-dice-x-4 chart................................ 45

Crossover: Two-dice-x-12 chart................................... 81

Four in a row: Two-dice-x-5 chart................................ 46

Tic tac toe/Four-grid tic tac toe activities .................................................................83–109

Four in a row: Two-dice-x-7 chart................................ 48 Four in a row: Two-dice-x-8 chart................................ 49 Four in a row: Two-dice-x-9 chart................................ 50 Four in a row: Two-dice-x-10 chart.............................. 51 Four in a row: Two-dice-x-11 chart.............................. 52

Two-dice-x-2 tic tac toe...................................................86 Two-dice-x-2 four-grid tic tac toe.................................. 87 Two-dice-x-3 tic tac toe...................................................88 Two-dice-x-3 four-grid tic tac toe.................................. 89

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Four in a row: Two-dice-x-12 chart.............................. 53

Directions for tic tac toe/four-grid tic tac toe activities........................................................................ 84–85

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Four in a row: Two-dice-x-6 chart................................ 47

Square off ................................................................ 55–67 Directions for Square off................................................. 56 Square off: Two-dice-x-2 chart....................................... 57

Two-dice-x-4 four-grid tic tac toe.................................. 91 Two-dice-x-5 tic tac toe...................................................92 Two-dice-x-5 four-grid tic tac toe.................................. 93 Two-dice-x-6 tic tac toe...................................................94

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Square off: Two-dice-x-3 chart....................................... 58

Two-dice-x-4 tic tac toe...................................................90

Square off: Two-dice-x-4 chart....................................... 59 Square off: Two-dice-x-5 chart....................................... 60

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Square off: Two-dice-x-6 chart....................................... 61 Square off: Two-dice-x-7 chart ..................................... 62

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Square off: Two-dice-x-8 chart....................................... 63 Square off: Two-dice-x-9 chart....................................... 64 Square off: Two-dice-x-10 chart.................................... 65 Square off: Two-dice-x-11 chart.................................... 66 Square off: Two-dice-x-12 chart.................................... 67 Crossover ................................................................ 69–81 Directions for Crossover................................................ 70 Crossover: Two-dice-x-2 chart...................................... 71 Crossover: Two-dice-x-3 chart...................................... 72 Crossover: Two-dice-x-4 chart...................................... 73

Two-dice-x-6 four-grid tic tac toe.................................. 95 Two-dice-x-7 tic tac toe...................................................96 Two-dice-x-7 four-grid tic tac toe.................................. 97 Two-dice-x-8 tic tac toe...................................................98 Two-dice-x-8 four-grid tic tac toe.................................. 99 Two-dice-x-9 tic tac toe.................................................100 Two-dice-x-9 four-grid tic tac toe................................101 Two-dice-x-10 tic tac toe..............................................102 Two-dice-x-10 four-grid tic tac toe.............................103 Two-dice-x-11 tic tac toe..............................................104 Two-dice-x-11 four-grid tic tac toe.............................105 Two-dice-x-12 tic tac toe .............................................106 Two-dice-x-12 four-grid tic tac toe.............................107

Crossover: Two-dice-x-5 chart...................................... 74

Create your own two-dice-multiplication tic tac toe..........................................................................108

Crossover: Two-dice-x-6 chart...................................... 75

Create your own two-dice-four-grid tic tac toe......109

Crossover: Two-dice-x-7 chart...................................... 76

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Dice activities

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Introduction Dice activities – Building multiplication facts and developing fluency is designed for teachers and parents to use with pupils aged 8-12 years. The activities are engaging, challenging, and fun. Pupils have a variety of opportunities to practise multiplication facts without tedious paper-andpencil drills.

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The simple tic tac toe activity is a game involving chance. The players are more dependent on the toss of the dice than in any of the other activities. Not all possible multiples of 2 through to 12 are represented. This activity is an introduction to four-grid tic tac toe.

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Dice activities provides opportunities for pupils to: • reinforce number patterns • develop fluency with multiplication facts • develop game playing strategies • engage in probability • diversify instruction. Dice activities presents seven dice activities for each of the multiplication facts for the numbers 2 to 12. All seven activities involve pupils tossing two dice, finding the sum, and multiplying the sum by the numbers 2 to 12.

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The graph activities introduce the table of facts for a specific multiplication family of facts. Pupils toss two dice, find the sum of the two dice, and then multiply the sum by the specified multiplicand for the activity. Pupils find the product on the graph. They either write the multiplication sentence (for example, 4 x 7) in the product’s column or write the product in the product’s column. The multiples listed in sequence on the graph aid pupils in computation. The table completion activities challenge pupils to complete their chart before their opponents. The players are dependent on tossing the sums between 2 and 12 before their opponent does. Some of the table completion activities involve pupils working on a different multiple than their opponents.

The four-grid tic tac toe is less an activity of chance and more of skill than the simple version. Players place as many lots of three tokens in a row as they can on any of the grids until all of the possible moves have been played. Players then count their sets of three tokens in a row to determine who has the most. Players sometimes have a choice of blocking an opponent. Assigning the same dice activities to different multiplication facts for specific pupils provides teachers with opportunities to differentiate classroom instruction from homework assignments.

Three chart activities—Four in a row, Square off and Crossover—present a choice of games involving strategies of placing four tokens in a row, forming a square with four tokens, or placing tokens so they cross the chart either vertically, horizontally or diagonally.

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Dice activities v

Curriculum links England

Mathematics Objectives

Two

Number • recognise multiples of two, five or ten • read and write whole numbers, recognising that the position of a digit gives its value • develop further their understanding of the four number operations • recall all addition facts for each number to twenty • recall multiplication facts to 10 x 10 Handling data • construct and interpret tables • represent and interpret data using graphs • develop an understanding of probability and discuss events using a vocabulary that includes words like ‘fair’ and ‘unfair’

Northern Ireland

Mathematics and numeracy

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Stage

Objectives

Two

Number • read, write and order whole numbers • develop strategies to add and subtract mentally • know the multiplication facts up to 10 x 10 • engage in a range of activities to develop understanding of the four operations of number Handling data • collect, classify, record and present data using graphs • become familiar with and use the language of probability • understand possible outcomes of simple events

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Stage

Republic of Ireland Mathematics

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Class

Objectives

3rd/4th

Number • know and recall addition and subtraction facts • develop and recall multiplication facts within 100 Data • collect, organise and represent data using block graphs and bar charts • use vocabulary of uncertainty and chance • identify and record outcomes of simple random processes

5th/6th

Data • compile and use simple data sets Dice activities

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Curriculum links Scotland

Curriculum for excellence – numeracy and mathematics Objectives

Second

Number, money and measure • explore the patterns and relationships in multiplication Information handling • carry out investigations and surveys, gather information and collate and organise results • display data in a clear way, using graphs • conduct simple experiments involving chance and communicate predictions and findings using the vocabulary of probability

Third

Number, money and measure • recall number facts quickly Information handling • display data in a clear way, using graphs

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Mathematics

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Objectives

Two

Number • understand number and number notation • count, read, write and order whole numbers • calculate in a variety of ways • use a variety of mental methods Handling data • collect and represent data • collect, use and present data in a variety of ways, including bar charts • understand and use probability • use everyday language for early ideas of probability

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Dice activities vii

Multiplication-sum dice graph activities Contents

Directions for multiplication-sum dice graph activities............. 2 2-x-sum dice graph............................................................................ 3 3-x-sum dice graph............................................................................ 4 4-x-sum dice graph............................................................................ 5 5-x-sum dice graph............................................................................ 6

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6-x-sum dice graph............................................................................ 7 7-x-sum dice graph............................................................................ 8

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8-x-sum dice graph............................................................................ 9 9-x-sum dice graph.......................................................................... 10 10-x-sum dice graph........................................................................ 11 11-x-sum dice graph........................................................................ 12

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12-x-sum dice graph........................................................................ 13

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Create your own multiplication-sum dice graph...................... 14

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Dice activities 1

Directions for multiplication-sum dice graph activities

How to play

• When the graphs are completed, see what patterns emerge. • Examine the data on several graphs: What columns are more/less likely to be filled in? Lead pupils to look at the distribution of sums when tossing two dice. (Probability) • Some pupils will not notice that the multiples are in sequence on the X-axis and will use repeated addition or recall to arrive at the multiplication fact. Some pupils may need to be led to see how to use the graph information as a tool.

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• Toss 2 dice and calculate the sum of the numbers rolled. Multiply the sum by the specific number given. • The multiples of the given number are in sequence on the X-axis (bottom row) of the graph. • Find the multiple and write it in the same column or write the number sentence that produced the multiple; for example, for ‘16’ write ‘2 x 8’.

Discussion

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Introduce the multiplication-sum dice graphs by demonstrating the activity on an overhead transparency.

Variations

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A pupil tosses the dice, finds the sum and multiplies it by the number specified on the chart; however, instead of recording the product, he or she performs any of the following variations and records that computation in the product’s column: • Double or triple the multiple. • Halve the multiple. • Add 5 to the multiple and halve the result. • Add 7, 8, 9, 10 or 11 to the multiple. • Subtract 7, 8, 9, 10 or 11 from the multiple. (Will possibly result in a negative number.) • Divide the product by 3 (or any other number from 2 to 12) and record the remainder in the product’s column.

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Dice activities

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Dice activities 3

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How to play

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2-x-sum dice graph

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 2. • Fill in a box in the multiple’s column.

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How to play

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3-x-sum dice graph

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 3. • Fill in a box in the multiple’s column.

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Dice activities 5

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How to play

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4-x-sum dice graph

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 4. • Fill in a box in the multiple’s column.

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 5. • Fill in a box in the multiple’s column.

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5-x-sum dice graph

10 15 20 25 30 35 40 45 50 55 60

How to play

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Dice activities 7

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 6. • Fill in a box in the multiple’s column.

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6-x-sum dice graph

12 18 24 30 36 42 48 54 60 66 72

How to play

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Dice activities

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 7. • Fill in a box in the multiple’s column.

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7-x-sum dice graph

14 21 28 35 42 49 56 63 70 77 84

How to play

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Dice activities 9

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 8. • Fill in a box in the multiple’s column.

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8-x-sum dice graph

16 24 32 40 48 56 64 72 80 88 96

How to play

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Dice activities

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 9. • Fill in a box in the multiple’s column.

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9-x-sum dice graph

18 27 36 45 54 63 72 81 90 99 108

How to play

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Dice activities 11

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 10. • Fill in a box in the multiple’s column.

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10-x-sum dice graph

20 30 40 50 60 70 80 90 100 110 120

How to play

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply by 11. • Fill in a box in the multiple’s column.

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11-x-sum dice graph

22 33 44 55 66 77 88 99 110 121 132

How to play

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Dice activities 13

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 12. • Fill in a box in the multiple’s column.

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12-x-sum dice graph

24 36 48 60 72 84 96 108 120 132 144

How to play

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Dice activities

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• Select your multiplication number. • Write the multiples of your number (except for the first multiple) in order from left to right along the X-axis (bottom row).

What to do

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by the number you chose. • Fill in a box in the multiple’s column.

How to play

Create your own multiplication-sum dice graph

Table completion charts Contents Directions for table completion charts...................................... 16 Twos tables completion.................................................................. 17 Threes table completion................................................................ 18 Fours table completion................................................................... 19 Fives table completion.................................................................... 20

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Sixes table completion ................................................................... 21 6 vs 7 table completion.................................................................. 22

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6 vs 8 table completion.................................................................. 23 6 vs 9 table completion.................................................................. 24 Sevens table completion................................................................. 25 7 vs 8 table completion.................................................................. 26

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7 vs 9 table completion.................................................................. 27 Eights table completion ................................................................. 28

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8 vs 9 table completion.................................................................. 29 8 vs 10 table completion................................................................ 30

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8 vs 11 table completion................................................................ 31 8 vs 12 table completion................................................................ 32 Nines table completion.................................................................. 33 9 vs 10 table completion................................................................ 34 9 vs 11 table completion................................................................ 35 9 vs 12 table completion................................................................ 36 Tens table completion..................................................................... 37 Elevens table completion................................................................ 38 Twelves table completion............................................................... 39 Create your own table completion............................................. 40

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Dice activities 15

Directions for table completion charts Introduce the table completion charts by demonstrating the activity on an overhead transparency and playing against the class. Two players per team is suggested. Having teams gives pupils an opportunity to discuss moves and strategies and provides a check on correct computation.

Variations

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• Each team tosses a die. The team with the larger number goes first. • Toss two dice and calculate the sum of the number rolled. Multiply the sum by the number at the top of each chart. • Record the product next to the sum in the table. • If the sum has already been tossed, the team loses a turn. • The first team to complete their table wins.

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Some chart activities have a different multiplicand on each chart (the ‘vs’ activities). To play:

Teams toss two dice, find the sum and multiply it by the number written on the chart; however, instead of recording the product, they perform any of the following variations and record that computation next to the product: • Double or triple the product. • Halve the product. • Add 5 to the product and halve the result. • Add 7, 8, 9, 10 or 11 to the product. • Subtract 7, 8, 9, 10 or 11 from the product. (Will possibly result in a negative number.) • Tally both columns in each activity and see if there is a pattern.

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How to play

• Ask: Is this a game of luck or skill?

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• Each team tosses two dice and calculates the sum. • The team with the larger sum chooses a chart. • The team with the smaller sum goes first.

Discussion

Suggestions If a pupil is struggling with recalling multiplication facts, suggest that he or she lists the multiples of the multiplicand as a reference. Before placing a token on the chart, the team members can say the multiplication fact aloud; for example: ‘Seven times three equals twentyone’.

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Twos table completion • Each team tosses a die. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 2. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

sum 12 11 10 9 8 7 6 5 4 3 2

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sum 12 11 10 9 8 7 6 5 4 3 2

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Dice activities 17

Threes table completion • Each team tosses a die. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 3. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

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sum 12 11 10 9 8 7 6 5 4 3 2

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sum 12 11 10 9 8 7 6 5 4 3 2

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Dice activities

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Fours table completion • Each team tosses a die. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 4. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

sum 12 11 10 9 8 7 6 5 4 3 2

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sum 12 11 10 9 8 7 6 5 4 3 2

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Dice activities 19

Fives table completion • Each team tosses a die. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 5. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

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sum 12 11 10 9 8 7 6 5 4 3 2

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sum 12 11 10 9 8 7 6 5 4 3 2

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Dice activities

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Sixes table completion • Each team tosses a die. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 6. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

sum 12 11 10 9 8 7 6 5 4 3 2

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

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Dice activities 21

6 vs 7 table completion • Each team tosses a die. • Larger number chooses a table: x 6 or x 7. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 6 or 7. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

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sum 12 11 10 9 8 7 6 5 4 3 2

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sum 12 11 10 9 8 7 6 5 4 3 2

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Dice activities

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6 vs 8 table completion • Each team tosses a die. • Larger number chooses a table: x 6 or x 8. • Smallest number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 6 or 8. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

sum 12 11 10 9 8 7 6 5 4 3 2

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

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Dice activities 23

6 vs 9 table completion • Each team tosses a die. • Larger number chooses a table: x 6 or x 9. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 6 or 9. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

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sum 12 11 10 9 8 7 6 5 4 3 2

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

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Team: __________________________

Dice activities

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Sevens table completion • Each team tosses a die. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 7. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

sum 12 11 10 9 8 7 6 5 4 3 2

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

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Team: __________________________

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Dice activities 25

7 vs 8 table completion • Each team tosses a die. • Larger number chooses a table: x 7 or x 8. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 7 or 8. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

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sum 12 11 10 9 8 7 6 5 4 3 2

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sum 12 11 10 9 8 7 6 5 4 3 2

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7 vs 9 table completion • Each team tosses a die. • Larger number chooses a table: x 7 or x 9. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 7 or 9. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

sum 12 11 10 9 8 7 6 5 4 3 2

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

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Dice activities 27

Eights table completion • Each team tosses a die. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 8. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

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sum 12 11 10 9 8 7 6 5 4 3 2

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

Dice activities

Prim-Ed Publishing® www.prim-ed.com

8 vs 9 table completion • Each team tosses a die. • Larger number chooses a table: x 8 or x 9. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 8 or 9. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

sum 12 11 10 9 8 7 6 5 4 3 2

x9

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x8

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

Prim-Ed Publishing® www.prim-ed.com

Dice activities 29

8 vs 10 table completion • Each team tosses a die. • Larger number chooses a table: x 8 or x 10. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 8 or 10. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

30

sum 12 11 10 9 8 7 6 5 4 3 2

x 10

ew

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x8

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

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Team: __________________________

Dice activities

Prim-Ed Publishing® www.prim-ed.com

8 vs 11 table completion • Each team tosses a die. • Largest number chooses a table: x 8 or x 11. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 8 or 11. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

sum 12 11 10 9 8 7 6 5 4 3 2

x 11

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x8

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

Prim-Ed Publishing® www.prim-ed.com

Dice activities 31

8 vs 12 table completion • Each team tosses a die. • Larger number chooses a table: x 8 or x 12. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 8 or 12. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

32

sum 12 11 10 9 8 7 6 5 4 3 2

x 12

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x8

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

Dice activities

Prim-Ed Publishing® www.prim-ed.com

Nines table completion • Each team tosses a die. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 9. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

sum 12 11 10 9 8 7 6 5 4 3 2

x9

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x9

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

Prim-Ed Publishing® www.prim-ed.com

Dice activities 33

9 vs 10 table completion • Each team tosses a die. • Larger number chooses a table: x 9 or x 10. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 9 or 10. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

34

sum 12 11 10 9 8 7 6 5 4 3 2

x 10

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x9

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

Dice activities

Prim-Ed Publishing® www.prim-ed.com

9 vs 11 table completion • • •

Each team tosses a die. Larger number chooses a table: x 9 or x 11. Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 9 or 11. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

sum 12 11 10 9 8 7 6 5 4 3 2

x 11

ew

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x9

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

Prim-Ed Publishing® www.prim-ed.com

Dice activities 35

9 vs 12 table completion • Each team tosses a die. • Larger number chooses a table: x 9 or x 12. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 9 or 12. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

36

sum 12 11 10 9 8 7 6 5 4 3 2

x 12

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x9

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

Dice activities

Prim-Ed Publishing® www.prim-ed.com

Tens table completion • Each team tosses a die. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 10. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

sum 12 11 10 9 8 7 6 5 4 3 2

x 10

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x 10

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

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Team: __________________________

Prim-Ed Publishing® www.prim-ed.com

Dice activities 37

Elevens table completion • Each team tosses a die. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 11. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

Team: __________________________

38

sum 12 11 10 9 8 7 6 5 4 3 2

x 11

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x 11

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

Dice activities

Prim-Ed Publishing® www.prim-ed.com

Twelves table completion • Each team tosses a die. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 12. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

sum 12 11 10 9 8 7 6 5 4 3 2

x 12

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x 12

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

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Team: __________________________

Prim-Ed Publishing® www.prim-ed.com

Dice activities 39

Create your own table completion What to do • Each team tosses a die. • Select your team’s multiplication number. You may choose the same • Larger number goes first. or a different number. You are now ready to play. How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by the chosen number. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

40

sum 12 11 10 9 8 7 6 5 4 3 2

x

ew

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x

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sum 12 11 10 9 8 7 6 5 4 3 2

Team: __________________________

pl e

Team: __________________________

Dice activities

Prim-Ed Publishing® www.prim-ed.com

Four in a row Contents Directions for Four in a row......................................................... 42 Four in a row: Two-dice-x-2 chart ............................................. 43 Four in a row: Two-dice-x-3 chart............................................... 44 Four in a row: Two-dice-x-4 chart............................................... 45 Four in a row: Two-dice-x-5 chart............................................... 46

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Four in a row: Two-dice-x-6 chart............................................... 47 Four in a row: Two-dice-x-7 chart............................................... 48

Sa m

Four in a row: Two-dice-x-8 chart............................................... 49 Four in a row: Two-dice-x-9 chart ............................................. 50 Four in a row: Two-dice-x-10 chart............................................ 51 Four in a row: Two-dice-x-11 chart............................................ 52

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Four in a row: Two-dice-x-12 chart............................................ 53

Prim-Ed Publishing速 www.prim-ed.com

Dice activities 41

Directions for Four in a row

Two teams, with two players per team, is suggested. Having teams gives pupils an opportunity to discuss moves and strategies and provides a check on correct computation. How to play

• This activity is similar to other games (for example, Connect 4™) where defence is important. How does the toss of the dice influence strategy? Is this activity more a game of defence or offence? • Ask: Does this activity mainly involve more luck or skill? • Keep a recording of each dice toss. Which combinations were tossed the most? The least?

Suggestions

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• Each team tosses a die. The team with the larger number goes first. • Toss two dice and calculate the sum of the number rolled. Multiply the sum by the specific multiplicand for the activity. • Your team should attempt to line up four of your tokens vertically, horizontally or diagonally before your opponent does. • The first team to align four tokens in a row wins.

Discussion

pl e

Introduce Four in a row by demonstrating the activity on an overhead transparency and playing against the class.

Vi

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If a pupil is struggling with recalling multiplication facts, suggest that he or she lists the multiples of the multiplicand as a reference. Before placing a token on the chart, team members can say the multiplication fact aloud; for example: ‘Seven times three equals twenty-one’.

42

Dice activities

Prim-Ed Publishing® www.prim-ed.com

Four in a row • Two teams, with two players in each team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured tokens.

Two-dice-x-2 chart

How to play

22

4

24

14

22

18

14

10

10

16

8

14

8

14

16

20

20

12

10

Sa m

20

6

6

20

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12

18

12

6

8

12

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22

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4

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20

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8

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10

14

8

6

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18

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 2. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

Prim-Ed Publishing® www.prim-ed.com

Dice activities 43

Four in a row

44

Two-dice-x-3-chart

How to play

18

9

12

21

24

6

30

33

15

12

21

18

27

18

12

18

27

15

21

36

21

33

9

6

18

24

30

24

12

36

15

21

27

9

30

33

15

24

12

6

36

21

9

27

21

15

30

24

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27

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 3. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

in g

• Two teams, with two players in each team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured tokens.

Dice activities

Prim-Ed Publishing® www.prim-ed.com

Four in a row • Two teams, with two players in each team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured tokens.

Two-dice-x-4-chart

How to play

48

8

36

32

28

44

20

48

32

20

24

12

16

16

28

24

Sa m

40

48

20

8

40

16

40

24

28

32

36

12

44

36

40

8

20

36

32

24

28

16

44

40

20

12

36

16

24

28

32

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28

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28

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 4. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

Prim-Ed Publishing® www.prim-ed.com

Dice activities 45

Four in a row

46

Two-dice-x-5 chart

How to play

20

60

20

45

30

25

10

50

20

25

30

35

40

45

15

55

45

50

35

30

40

10

30

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20

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50

25

15

45

25

35

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40

50

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10

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35

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40

20

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35

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35

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 5. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

in g

• Two teams, with two players in each team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured tokens.

Dice activities

Prim-Ed Publishing® www.prim-ed.com

Four in a row • Two teams, with two players in each team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured tokens.

Two-dice-x-6 chart

How to play

54

12

48

30

42

66

24

72

30

24

66

18

42

42

54

36

Sa m

60

72 30

12

60

24

60

36

42

48

54

18

42

54

60

42

30

48

12

36

42

24

66

60

24

18

54

30

36

72

48

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36

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 6. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

Prim-Ed Publishing® www.prim-ed.com

Dice activities 47

Four in a row

48

Two-dice-x-7 chart

How to play

42

63

28

84

56

70

21

49

84

49

56

42

35

56

14

63

35

28

42

77

49

77

28

42

14

63

49

28

35

56

70

49

84

70

70

56

21

63

28

14

49

35

42

63

49

21

77

70

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35

Sa m

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 7. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

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• Two teams, with two players in each team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured tokens.

Dice activities

Prim-Ed Publishing® www.prim-ed.com

Two-dice-x-8 chart

How to play

56

16

40

80

56

88

24

72

40

24

88

16

80

64

56

32

Sa m

80

72 40

72

80

24

32

64

40

48

56

48

64

96

56

72

96

80

32

48

56

64

88

64

96

16

56

40

32

72

48

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 8. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

Prim-Ed Publishing® www.prim-ed.com

Dice activities 49

Four in a row

How to play

72

81

54

36

36

72

90 108

36

63

54

99

81

81

63

27

90

72

99

90

36

45

54

81 108 63

27

18

63

90

36

54

27

99

18

108 45

90

54

63

45

18

72

63

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 9. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

45

81

50

Two-dice-x-9 chart

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Dice activities

72

45

Prim-Ed Publishing® www.prim-ed.com

How to play

40

60

30

Sa m

90

60

90 110 40 100 70

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50

80

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30

90

ew

20

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 10. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

100 70 120 50 80

Two-dice-x-10 chart

60 120 50

80

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80 120 60

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80 100 70

40

20 100 90 Prim-Ed Publishing® www.prim-ed.com

60

70

20

30 100

40 110 50 Dice activities 51

Four in a row

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 11. • Place a token on the product. • First team to align four tokens in a row, vertically, horizontally or diagonally, wins.

88

66

33

Sa m

110 77 132 55 22

99 121 44 110 77

55

99

77

44

66

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88

99

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33

66 132 55

88

121 99

55

77

44

77

88 132 66

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88 110 77

44

22 110 99 52

Two-dice-x-11 chart

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Dice activities

66

77

22

33 110

44 121 55 Prim-Ed Publishing® www.prim-ed.com

How to play

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 12. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

96

72

36

Sa m

120 84 144 60

24 108 132 48 120 84

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96

Two-dice-x-12 chart

72

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96 120 84

132 108 60 84

36 108 72 144

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60 108 84

48

72

96 144 72

24 120 108 84 Prim-Ed Publishing® www.prim-ed.com

24

60

96

84

48

36 120

48 132 60 Dice activities 53

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Square off Contents Directions for Square off................................................................ 56 Square off: Two-dice-x-2 chart..................................................... 57 Square off: Two-dice-x-3 chart..................................................... 58 Square off: Two-dice-x-4 chart..................................................... 59

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Square off: Two-dice-x-5 chart..................................................... 60 Square off: Two-dice-x-6 chart..................................................... 61 Square off: Two-dice-x-7 chart..................................................... 62

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Square off: Two-dice-x- 8 chart.................................................... 63 Square off: Two-dice-x-9 chart..................................................... 64 Square off: Two-dice-x-10 chart................................................... 65

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Square off: Two-dice-x-11 chart................................................... 66

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Square off: Two-dice-x-12 chart................................................... 67

Prim-Ed Publishing速 www.prim-ed.com

Dice activities 55

Directions for Square off

Two teams, with two players per team, is suggested. Having teams gives pupils an opportunity to discuss moves and strategies and provides a check on correct computation. How to play

• Ask: Is this more a game of luck or skill? • Is there more opportunity in Square off than in Four in a row or Crossover to play defensively; that is, prevent the opposing team from making a square? • Which of the three activities—Square off, Four in a row or Crossover—allows for more opportunities to block the other team? Why is that?

Sa m

• Each team toss a die.The team with the larger number goes first. • Toss two dice and calculate the sum of the numbers rolled. Multiply the sum by the specific multiplicand for the activity. • Your team should attempt to arrange the tokens to form a 2-by-2 square. • The first team to form three squares wins.

Discussion

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Introduce Square off by demonstrating the activity on an overhead transparency and playing against the class.

Suggestions

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If a pupil is struggling with recalling multiplication facts, suggest that he or she lists the multiples of the multiplicand as a reference. Before placing a token on the chart, team members can say the multiplication fact aloud; for example: ‘Seven times three equals twenty-one’.

56

Dice activities

Prim-Ed Publishing® www.prim-ed.com

Square off • Two teams, with two players in each team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured tokens.

Two-dice-x-2 chart

How to play

22

4

24

14

22

18

10

6

6

10

16

8

14

8

14

16

Sa m

20

6

20

20

12

10

20

16

12

18

12

8

12

18

10

14

8

14

22

16

4

12

24

20

16

8

24

10

14

18

6

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18

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 2. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

Prim-Ed Publishing® www.prim-ed.com

Dice activities 57

Square off

58

Two-dice-x-3 chart How to play

18

9

12

21

24

6

30

33

15

12

21

18

27

18

12

18

27

15

21

36

21

33

9

6

18

24

30

24

12

36

15

21

27

9

30

33

15

24

12

6

36

21

9

27

21

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 3. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Dice activities

Prim-Ed Publishing® www.prim-ed.com

Square off • Two teams, with two players in each team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured tokens.

Two-dice-x-4 chart

How to play

48

8

36

32

28

44

20

48

32

20

24

12

16

16

28

24

Sa m

40

48

20

8

40

16

40

24

28

32

36

12

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36

40

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36

32

24

28

16

44

40

20

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36

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24

28

32

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 4. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

Prim-Ed Publishing® www.prim-ed.com

Dice activities 59

Square off

60

Two-dice-x-5 chart

How to play

20

60

20

45

30

25

10

50

20

25

30

35

40

45

15

55

45

50

35

30

40

10

30

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20

55

50

25

15

45

25

35

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40

50

55

25

30

15

10

45

40

35

50

40

20

60

35

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Sa m

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 5. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Dice activities

Prim-Ed Publishing® www.prim-ed.com

Square off Two-dice-X-6 chart

How to play

54

12

48

30

42

66

24

72

30

24

66

18

42

42

54

36

Sa m

60

72

30

12

60

24

60

36

42

48

54

18

42

54

60

42

30

48

12

36

42

24

66

60

24

18

54

30

36

72

48

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 6. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

Prim-Ed Publishing® www.prim-ed.com

Dice activities 61

Square off

Two-dice-X-7 chart

62

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28

84

56

70

21

49

84

49

56

42

35

56

14

63

35

28

42

77

49

77

28

42

14

63

49

28

35

56

70

49

84

70

70

56

21

63

28

14

49

35

42

63

49

21

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42

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• Two teams, with two players in each team. • Toss a die. Larger number goes first. How to play • Each team chooses a set of coloured tokens. • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 7. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

Dice activities

Prim-Ed Publishing® www.prim-ed.com

Square off • Two teams, with two players in each team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured tokens.

Two-dice-x-8 chart

How to play

56

16

40

80

56

88

24

72

40

24

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 8. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Dice activities 63

Square off

How to play

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 9. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Square off Two-dice-x-10 chart

How to play

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Square off Two-dice-x-11 chart How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 11. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Dice activities

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Square off Two-dice-x-12 chart

• Two teams, with two players in team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured tokens.

How to play

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 12. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Crossover Contents Directions for Crossover............................................................... 70 Crossover: Two-dice-x-2 chart.................................................... 71 Crossover: Two-dice-x-3 chart.................................................... 72 Crossover: Two-dice-x-4 chart.................................................... 73 Crossover: Two-dice-x-5 chart.................................................... 74

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Crossover: Two-dice-x-6 chart.................................................... 75 Crossover: Two-dice-x-7 chart.................................................... 76

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Crossover: Two-dice-x-8 chart.................................................... 77 Crossover: Two-dice-x-9 chart ................................................... 78 Crossover: Two-dice-x-10 chart.................................................. 79 Crossover: Two-dice-x-11 chart.................................................. 80

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Crossover: Two-dice-x-12 chart.................................................. 81

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Dice activities 69

Directions for Crossover

Two teams, with two players per team, is suggested. Having teams gives pupils an opportunity to discuss moves and strategies and provides a check on correct computation. How to play

• Ask: Is this more a game of luck or skill? • Is there more opportunity in Crossover than in Square off or Four in a row to play defensively; that is, prevent the opposing team from moving across the chart? • Which of the three activities—Square off, Four in a row, or Crossover—allows for more opportunities to block the other team? Why is that?

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• Each team tosses a die. The team with the larger number goes first and also determines the direction of the activity. • Toss two dice and calculate the sum of the numbers rolled. Multiply the sum by the specific multiplicand for the activity. • Locate the product in either the outside right or outside left column of the chart and place a token on the product. • If no box in the outside columns contains the product, your team loses a turn. • Once your team is able to place a token on a box in an outside column, the opposing team must then place its tokens in a box in the opposite outside column. • With each further toss of the dice, the teams attempt to advance to the opposite side of the chart, placing their tokens in a continuous alignment, vertically, horizontally or diagonally, from the original token. • The first team to reach the opposite column wins.

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Introduce Crossover by demonstrating the activity on an overhead transparency and playing against the class.

Suggestions If a pupil is struggling with recalling multiplication facts, suggest that he or she lists the multiples of the multiplicand as a reference. Before placing a token on the chart, team members can say the multiplication fact aloud; for example: ‘Seven times three equals twenty-one’.

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Crossover Two-dice-x-2 chart

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 2. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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• Two teams, with two players in each team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured tokens. • Teams start on opposite sides of the chart and try to connect their tokens from one side to the other, advancing horizontally, diagonally or vertically.

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Dice activities 71

Crossover Two-dice-x-3 chart

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 3. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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• Two teams, with two players in each team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured tokens. • Teams start on opposite sides of the chart and try to connect their tokens from one side to the other, advancing horizontally, diagonally or vertically.

Dice activities

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Crossover Two-dice-x-4 chart

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 4. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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• Two teams, with two players in each team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured tokens. • Teams start on opposite sides of the chart and try to connect their tokens from one side to the other, advancing horizontally, diagonally or vertically.

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Dice activities 73

Crossover Two-dice-x-5 chart

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 5. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Crossover Two-dice-x-6 chart

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 6. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Dice activities 75

Crossover Two-dice-x-7 chart

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 7. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Crossover Two-dice-x-8 chart

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 8. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Dice activities 77

Crossover Two-dice-x-9 chart

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• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 9. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Crossover Two-dice-x-10 chart How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 10. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Crossover Two-dice-x-11 chart

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• Two teams, with two players in each team. • Toss a die. Larger number goes first. • Each team chooses a set of coloured How to play tokens. • Toss two dice. Find the sum of the two numbers. • Teams start on opposite sides of the • Multiply the sum by 11. Place a token on the product. chart and try to connect their tokens • If the product already has a token on it, your team loses a from one side to the other, advancing turn. horizontally, diagonally or vertically. • The first team to cross over wins.

Dice activities

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Crossover Two-dice-x-12 chart How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 12. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Tic tac toe/Four-grid tic tac toe Contents Directions for tic tac toe/four-grid tic tac toe................... 84â€“85 Two-dice-x-2 tic tac toe................................................................. 86 Two-dice-x-2 four-grid tic tac toe................................................ 87 Two-dice-x-3 tic tac toe................................................................. 88 Two-dice-x-3 four-grid tic tac toe................................................ 89

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Two-dice-x-4 tic tac toe................................................................. 90 Two-dice-x-4 four-grid tic tac toe................................................ 91

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Two-dice-x-5 tic tac toe................................................................. 92 Two-dice-x-5 four-grid tic tac toe................................................ 93 Two-dice-x-6 tic tac toe................................................................. 94 Two-dice-x-6 four-grid tic tac toe................................................ 95

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Two-dice-x-7 tic tac toe................................................................. 96 Two-dice-x-7 four-grid tic tac toe................................................ 97

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Two-dice-x-8 tic tac toe................................................................. 98 Two-dice-x-8 four-grid tic tac toe................................................ 99

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Two-dice-x-9 tic tac toe...............................................................100 Two-dice-x-9 four-grid tic tac toe..............................................101 Two-dice-x-10 tic tac toe.............................................................102 Two-dice-x-10 four-grid tic tac toe............................................103 Two-dice-x-11 tic tac toe.............................................................104 Two-dice-x-11 four-grid tic tac toe............................................105 Two-dice-x-12 tic tac toe.............................................................106 Two-dice-x-12 four-grid tic tac toe............................................107 Create your own two-dice-multiplication tic tac toe............108 Create your own two-dice-multiplication four-grid tic tac toe........................................................................109

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Dice activities 83

Directions for tic tac toe/four-grid tic tac toe activities

Each tic tac toe activity is paired with a four-grid tic tac toe activity, providing diverse ways to reinforce multiplication facts.This presents ample opportunities for some pupils to practise playing two-dice tic tac toe with each set of multiples for the numbers 2 to 9, before moving on to the more complicated four-grid tic tac toe. The tic tac toe activities introduce the standard game of tic tac toe and introduce pupils to the concepts of fair chance and what makes a game fair.

How to play: Two-dice-x-2 tic tac toe Introduce the two-dice-x-2 tic tac toe by demonstrating the activity on an overhead transparency and playing against the class.

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• Introduce the tic tac toe activities by demonstrating a standard game of tic tac toe, using Xs and Os, and playing against the class. • Decide who is to use the X and who is to use the O. • Each side tosses a die. Larger number goes first. • Take turns placing a X or O on a three-bythree grid. • The first team to place three Xs or Os in a continuous alignment, vertically, horizontally or diagonally, wins the game. • First side to win two out of three games is the winner.

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Warm-up activity

How to play: tic tac toe

• Two teams, with two players in each team. • Team winning two out of three games is the winner. Discussion

• Teams play three games. • Team winning two out of three games is the winner.

Suggestions If a pupil is struggling with recalling multiplication facts, suggest that he or she lists the multiples of the multiplicand as a reference. Before placing a token on the chart, team members can say the multiplication fact aloud; for example: ‘Seven times three equals twenty-one’. Discussion

• Does the person who goes first have an advantage? • Is this a game of luck or skill? • Is it a fair game?

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• Each team tosses a die. Team with the larger number goes first. • Toss two dice and calculate the sum. Multiply the sum by the specific multiplicand for the activity. • Place a token on the product on the tic tac toe grid. • With each dice toss, teams attempt to place their tokens in continuous alignment, vertically, horizontally or diagonally, to win the game. • If the product is not shown on the grid or already has a token on it, your team loses a turn. • The first team to form a tic tac toe vertically, horizontally or diagonally wins.

Dice activities

Ask: • How does the dice toss influence your strategy? • How does the dice toss influence the outcome of the game? • Is there a fair chance for each multiple to be tossed? • Is this a fair game?

Prim-Ed Publishing® www.prim-ed.com

How to play: four-grid tic tac toe

If a pupil is struggling with recalling multiplication facts, suggest that he or she lists the multiples of the multiplicand as a reference. Before placing a token on the chart, team members can say the multiplication fact aloud; for example, ‘Seven times three equals twenty-one’. Discussion

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• Each team tosses a die. The team with the larger number goes first. • Toss two dice and calculate the sum of the numbers rolled. Multiply the sum by the specific multiplicand for the activity. • Place a token on the product on any of the four tic tac toe grids. • With each further dice toss, your team should attempt to place your tokens in continuous alignment, vertically, horizontally or diagonally, forming as many tic tac toe wins as possible. • If a product is not shown on the grid or already has a token on it, your team loses a turn. • When no more plays are possible, each team counts their tic tac toe wins (sets of three tokens in a row).The team with the most tic tac toes wins.

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Introduce four-grid tic tac toe by demonstrating the activity on an overhead transparency and playing against the class.Two teams, with two players per team is suggested. Having teams gives pupils an opportunity to discuss moves and strategies and provides a check on correct computation.

Prim-Ed Publishing® www.prim-ed.com

Ask: • Is this a game of luck or skill? • Is there an opportunity to play defensively? • What is the most tic tac toe wins possible in one of the grids? • Which strategy works best—trying to get the most three tokens in a row or trying to block your opponent? Agree with your opponents to both use the same strategy to see what happens, then each use a different strategy.

Dice activities 85

Two-dice-x-2 tic tac toe • Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

How to play Toss two dice. Find the sum of the two numbers. Multiply the sum by 2. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

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Two-dice-x-2 four-grid tic tac toe

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 2. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

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• Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

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Dice activities 87

Two-dice-x-3 tic tac toe • Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

How to play Toss two dice. Find the sum of the two numbers. Multiply the sum by 3. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

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Two-dice-x-3 four-grid tic tac toe

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 3. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

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• Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

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Dice activities 89

Two-dice-x-4 tic tac toe • Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

How to play Toss two dice. Find the sum of the two numbers. Multiply the sum by 4. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

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Two-dice-x-4 four-grid tic tac toe

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 4. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

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Dice activities 91

Two-dice-x-5 tic tac toe • Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

How to play Toss two dice. Find the sum of the two numbers. Multiply the sum by 5. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

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Two-dice-x-5 four-grid tic tac toe

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 5. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

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• Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

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40

25

60

45

50

40

Vi

ew

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Sa m

10

25

35

40

30

45

20

50

45

30

50

40

55

55

20

15

35

25

15

Prim-Ed Publishing® www.prim-ed.com

Dice activities 93

Two-dice-x-6 tic tac toe • Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

How to play Toss two dice. Find the sum of the two numbers. Multiply the sum by 6. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

42

18

Vi

36

ew

in g

Sa m

54

pl e

• • • • • • •

60 94

Dice activities

30

66

24

48

Prim-Ed Publishing® www.prim-ed.com

Two-dice-x-6 four-grid tic tac toe

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 6. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

pl e

• Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

60

24

18

66

30

66

42

18

42

36

24

48

30

72

54

60

48

Vi

ew

in g

Sa m

12

30

42

48

36

54

30

60

54

36

60

48

66

36

42

54

42

24

18

Prim-Ed Publishing® www.prim-ed.com

Dice activities 95

Two-dice-x-7 tic tac toe • Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

How to play Toss two dice. Find the sum of the two numbers. Multiply the sum by 7. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

42

21

Vi

28

ew

in g

Sa m

56

pl e

• • • • • • •

70 96

Dice activities

35

77

49

63 Prim-Ed Publishing® www.prim-ed.com

Two-dice-x-7 four-grid tic tac toe

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 7. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

pl e

• Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

70

28

21

77

35

77

42

21

42

49

28

49

35

84

56

63

70

Vi

ew

in g

Sa m

14

70

42

49

35

56

70

63

56

35

77

63

21

21

28

14

42

49

28

Prim-Ed Publishing® www.prim-ed.com

Dice activities 97

Two-dice-x-8 tic tac toe • Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

How to play Toss two dice. Find the sum of the two numbers. Multiply the sum by 8. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

48

64

Vi

32

ew

in g

Sa m

56

pl e

• • • • • • •

80 98

Dice activities

40

88

24

72 Prim-Ed Publishing® www.prim-ed.com

Two-dice-x-8 four-grid tic tac toe

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 8. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

pl e

• Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

80

72

88

56

40

88

48

56

72

32

64

32

40

64

56

80

48

Vi

ew

in g

Sa m

16

72

32

48

56

64

96

80

64

42

40

48

80

24

40

56

32

24

72

Prim-Ed Publishing® www.prim-ed.com

Dice activities 99

Two-dice-x-9 tic tac toe • Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

How to play Toss two dice. Find the sum of the two numbers. Multiply the sum by 9. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

45

63

Vi

36

ew

in g

Sa m

54

pl e

• • • • • • •

90 100

Dice activities

81

99

27

72 Prim-Ed Publishing® www.prim-ed.com

Two-dice-x-9 four-grid tic tac toe

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 9. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

pl e

• Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

90

81

99

63

45

99

54

63

81

36

72

36

45

72

108

90

54

Vi

ew

in g

Sa m

18

81

36

54

36

72

99

90

72

63

45

63

90

27

45

99

81

27

54

Prim-Ed Publishing® www.prim-ed.com

Dice activities 101

Two-dice-x-10 tic tac toe • Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

How to play Toss two dice. Find the sum of the two numbers. Multiply the sum by 10. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

60

90

Vi

80

ew

in g

Sa m

50

pl e

• • • • • • •

100 102

Dice activities

70

110

30

40 Prim-Ed Publishing® www.prim-ed.com

Two-dice-x-10 four-grid tic tac toe

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 10. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

pl e

• Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

100

40

30

90

50

110

70

60

70

60

40

80

50

120

90

100

80

Vi

ew

in g

Sa m

20

50

70

80

60

90

40

100

90

60

100

80

70

110

40

70

70

50

30

Prim-Ed Publishing® www.prim-ed.com

Dice activities 103

Two-dice-x-11 tic tac toe • Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

How to play Toss two dice. Find the sum of the two numbers. Multiply the sum by 11. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

99

88

Vi

66

ew

in g

Sa m

33

pl e

• • • • • • •

44

104

Dice activities

77

121

55

110

Prim-Ed Publishing® www.prim-ed.com

Two-dice-x-11 four-grid tic tac toe

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 11. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

pl e

• Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

110

44

33

121

55

99

77

66

77

66

44

88

55

132

99

110

88

Vi

ew

in g

Sa m

22

55

77

88

66

99

44

110

99

66

110

88

77

121

44

77

77

55

33

Prim-Ed Publishing® www.prim-ed.com

Dice activities 105

Two-dice-12 tic tac toe • Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

How to play Toss two dice. Find the sum of the two numbers. Multiply the sum by 12. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

108

96

Vi

84

ew

in g

Sa m

132

pl e

• • • • • • •

48 106

Dice activities

72

36

60

120 Prim-Ed Publishing® www.prim-ed.com

Two-dice-x-12 four-grid tic tac toe

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 12. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

pl e

• Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

120

48

36

132

60

108

84

72

84

72

48

96

60

144

108

120

96

Vi

ew

in g

Sa m

24

60

84

96

72

108

48

120

108

72

120

96

84

132

48

84

84

60

36

Prim-Ed Publishing® www.prim-ed.com

Dice activities 107

Create your own two-dice-multiplication tic tac toe • Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

What to do • Select your multiplication number. • Write all of the products for your multiplication number in random order on the grid. You are now ready to play.

How to play

Vi

ew

in g

Sa m

pl e

• Toss two dice. Find the sum of the two numbers. Multiply the sum by your chosen number. • Find the product on the grid and place a token on it. • If the number has a token on it, your team loses a turn. • First team to get three in a row wins. • Play three games.The team winning two out of three games wins.

108

Dice activities

Prim-Ed Publishing® www.prim-ed.com

Create your own two-dice-multiplication four-grid tic tac toe • Each team chooses a set of coloured tokens. • Toss a die. Larger number goes first.

What to do • Select your multiplication number. • Write all of the products for your multiplication number in random order on the four grids. You are now ready to play.

How to play

Vi

ew

in g

Sa m

pl e

• Toss two dice. Find the sum of the two numbers. Multiply the sum by your chosen number. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • Play three games.The team with the most ‘threes in a row’ wins.

Prim-Ed Publishing® www.prim-ed.com

Dice activities 109

6010 Dice Activities - Building multiplication facts and developing fluency

Published on Oct 22, 2013

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