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Foreword Maths Games Book 2 is a book of games and activities designed to reinforce and consolidate a variety of mathematical concepts with an emphasis on language. Children need to develop their mathematical vocabulary so that they can talk about, improve and relate their mathematical ideas. If children do not have this vocabulary to talk about and understand mathematical operations, they may not progress. According to Pollock and Waller (1994), ‘... extra lessons which consist of more of the same, can aggravate students’ feelings of failure and convince them that they will never be able to do maths’. Hence, playing games is an ideal way to reinforce concepts and gain consolidation.

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Maths Games Book 2 will motivate children to explore and learn mathematics in the safe and familiar environment of game playing.

Play allows children to move from their actual stage of development to a higher zone called the zone of potential development. Lev Vygotsky

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Early childhood play fades to become games with rules which help children to take part in society. Piaget, Bruner, Vygotsky Other titles in this series are: Maths Games Book 1 Maths Games Book 3

Contents

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Foreword/Contents .......................................................................................... i Teachers Notes ........................................................................................ ii – iii

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Curriculum Links ...................................................................................... iv – v Blank Game Proformas .......................................................................... vi – xi Fraction Trail .............................................................................................. 1 – 3

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Track Your Fractions! ............................................................................... 4 – 5 Step Up the Number Trail ...................................................................... 6 – 16 Step Down the Number Trail ............................................................... 17 – 27 Rounders ................................................................................................ 28 – 29

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Fruity Maths ........................................................................................... 30 – 36 Number Climb ........................................................................................ 37 – 47 Animal Maths ........................................................................................ 48 – 52 Time for … ............................................................................................. 53 – 55 Time to … ............................................................................................... 56 – 58 Number Trail .......................................................................................... 59 – 61 Car and Bike Rally ................................................................................. 62 – 65 Track Your Time ..................................................................................... 66 – 68 Find Your Way! ...................................................................................... 69 – 77 Find the Treasure! and Write the Map! ............................................. 78 – 86 Skittle Score .......................................................................................... 87 – 89 Answers ................................................................................................. 90 – 94 Prim-Ed Publishing – www.prim-ed.com

Maths Games

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Teachers Notes Maths Games Book 2 has been written for children to reinforce and consolidate mathematical concepts. It is predicted that most children will use concrete materials (such as blocks or a number line) to help calculate the answers to the sums at first. After playing the games a number of times, children may not require the concrete materials but will answer the questions through automatic recall and by using mental strategies. Assistance from more able children, the teacher and other adult helpers should also decline over time. The rules of each game are explained clearly on a teachers page. Children who are able readers will be capable of playing the games without adult assistance and helping other groups playing the same game.

Objectives to match each activity are included and the results can be transferred to assessment records.

Find the Treasure! Objective Practises and consolidates following and giving instructions using the points of the compass.

Number of players The game is for one player.

What you need to play the game • selected game board • coloured pencil

The materials required to play the game are listed.

The recommended number of players for each game is shown.

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How to play

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Each game board is accompanied by a teachers page.

Following instructions 1. The player establishes the starting point. 2. The player follows the instructions around the map. 3. When the player arrives at the final destination, he/she must answer two questions on the activity sheet.

Giving instructions 1. The player establishes the starting point. 2. The player writes instructions, using the compass directions, to reach each given landmark in turn. 3. An adult/helper can check results. * These sheets could be laminated and used with a marker pen for subsequent children to use.

Blank game proforma

Explicit instructions are included.

A blank game proforma has been provided on page xi, for teachers to customise, according to the needs and abilities of the children in their class.

Objective: Practises following instructions using the points of a compass.

Find the Treasure! – 1

An example of the game board is shown.

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Follow the instructions to find the hidden treasure. Mark it with a cross.

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Where is the hidden treasure?

What landmark did you not visit?

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Maths Games 79

An objective to match the activity is given so that activities can be included as a record of pupil achievement in assessment portfolios.

1. Move 2 squares E. 2. Move 2 squares S. 3. Move 4 squares E. 4. Move 3 squares N. 5. Move 3 squares W. 6. Move 1 square N.

Maths Games 78

An icon to show the recommended number of players helps children to choose games easily.

Objective: Practises following instructions using the points of a compass.

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Find the Treasure! – 1

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Follow the instructions to find the hidden treasure. Mark it with a cross. 1. 2. 3. 4. 5. 6.

Move Move Move Move Move Move

2 2 4 3 3 1

squares E. squares S. squares E. squares N. squares W. square N.

Where is the hidden treasure?

What landmark did you not visit?

Instructions are included where appropriate.

Blank Game Proformas Blank game boards have been included on pages vi to xi for teachers to customise. The game boards will suit children or groups who require further consolidation (or overlearning) but with different sums. Teachers will also be able to extend children using the blank game proformas by writing more challenging sums in the appropriate places. Answers Answers for games that require them have been included on pages 90 – 94. Prim-Ed Publishing – www.prim-ed.com

Maths Games

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Teachers Notes Educational games have considerable value in classrooms. Play coordinates learning by: • bringing together different types of learning, • helping children understand ideas, feelings and relationships, • helping children to make connections.

Games: aid understanding of rules, help children face challenges in a ‘safe’ environment, give children a sense of belonging, make children feel secure.

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• • • •

The use of games and puzzles in the classroom can provide the opportunities for many skills to be developed and consolidated. Children will tackle unfamiliar problems and processes, learning skills such as decision making and mathematical reasoning. Maths games can also build and improve communication skills as many of the games and activities require paired or grouped participation. • • • • • • •

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Games and activities also:

help stimulate the use of mathematical language, are highly motivational because the child is actively participating and is in control, involve immediate feedback and an element of competition, have well-defined limits and directions, are meaningful experiences, somewhere between concrete reality and abstract work, can be used to consolidate class work or to encourage and enable a child to extend his or her skills, can be fun for adults too!

Suggestion for classroom and home use

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Objective: Reinforces the concepts of fraction and shape.

Fraction Trail 1/2

• Photocopy the games (at A4 or enlarge to A3) onto coloured card and laminate them. Game boards can be coloured in by children before laminating to encourage ‘ownership’.

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Take the apple to the teacher along the ‘half’ trail.

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• Games could be organised and labelled to reflect the strand of the mathematics curriculum they reinforce. • Classroom assistants are ideal partners to aid children who require ‘overlearning’.

Start

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• Games could be marked with coloured stickers indicating the level of activity to accommodate the needs of the children.

Maths Games

• Games stored with all materials required (such as dice and counters) in a polythene bag.

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• Consider different systems for storing or displaying games; for example, in polythene holders with instructions glued to the front. Games can be stored according to the concept, such as all multiplication games and activities kept together and correctly sequenced.

• Encourage children (once they know how to play the game) to take their game home and play it with adults and friends as ‘homework’. • Remember that parents want to help their children but not all know how to help. Games are an ideal format to empower parents in a ‘safe’ environment. The mathematical concepts that have been taught in the classroom can be reinforced and consolidated at home.

• Consider using children to ‘buddy’ less able children, not only to teach them how to play but to aid them during the game. Prim-Ed Publishing – www.prim-ed.com

Maths Games

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Class

Strand/Strand Unit

Objective

Fraction Trail (Pages 1–3)

3rd

Number Fractions

• solve and complete practical tasks and problems involving fractions

3rd

Number Fractions

• calculate a unit fraction of a number

• know and recall addition facts

Step Down the Number Trail (Pages 17–27)

3rd/4th Number Operations - Subtraction

• know and recall subtraction facts

3rd

Number Place value

• round whole numbers to the nearest ten

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Rounders (Pages 28–29)

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Step Up the Number Trail (Pages 6–16)

3rd/4th Number Operations - Addition and Subtraction

• know and recall addition and subtraction facts

Number Climb (Pages 37–47)

3rd/4th Number Operations - Addition and Subtraction

• know and recall addition and subtraction facts

Animal Maths (Pages 48–52)

3rd/4th Number • develop and recall multiplication facts Operations - Multiplication within 100

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3rd/4th Number • develop and recall multiplication facts Operations - Multiplication within 100

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Time for... (Pages 53–55)

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Fruity Maths (Pages 30–36)

3rd/4th Number Operations - Division

The Number Trail (Pages 59–61)

3rd/4th Number • develop and recall multiplication and Operations - Multiplication division facts within 100 Operations - Division

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Time to... (Pages 56–58)

• develop and recall division facts within 100

Car and Bike Rally (Pages 62–65)

3rd

Measures Money

• solve and complete one-step problems and tasks involving the addition of money

2nd

Measures Time

• read time in hours, half-hours and quarter-hours on 12-hour analogue clock and digital clock

2nd

Shape and space Spatial awareness

• explore, discuss, develop and use the vocabulary of spatial relations • give and follow simple directions Prim-Ed Publishing – www.prim-ed.com

Maths Games

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Curriculum Links Game Find the Treasure! and Write the Map! (Pages 78–86)

Strand/Strand Unit

Objective

2nd

Shape and space Spatial awareness

• explore, discuss, develop and use the vocabulary of spatial relations • give and follow simple directions

3rd/4th Shape and space 2–D shapes

• identify 2–D shapes, square, rectangle, triangle, circle, semicircle, oval, parallelogram, rhombus, pentagon, hexagon, octagon

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Skittle Score (Pages 87–89)

Class

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Maths Games

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Blank Game Proforma – Fruity Maths

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Maths Games vii

Start

Start

Start

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Blank Game Proforma – Number Climb

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11

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17

18

19

20

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Blank Game Proforma – Animal Maths

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Maths Games

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1st try

2nd try

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How long did it take to get your ball on the green?

1st try

2nd try

3rd try

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3rd try

Blank Game Proforma – Time for Golf!

4th try

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Maths Games

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Maths Games

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X marks the treasure!

Draw each landmark on the map. Write instructions beside each landmark to lead to the treasure.

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Find the Treasure!

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Blank Game Proforma â&#x20AC;&#x201C; Find the Treasure!

Fraction Trail Objective Reinforces the concepts of fraction and shape.

Number of players The game is for one player.

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What you need to play the game • selected game board • coloured pencils

How to play

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1. Read the instructions on the activity. 2. Identify what fraction is being targeted. 3. The player begins at the start box and colours in the required shape only— moving up, right or left. 4. The player asks the teacher or helper to check that the correct trail of fractions has been followed.

Objective: Reinforces the concepts of fraction and shape.

Fraction Trail 1/2

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Take the apple to the teacher along the ‘half’ trail.

Maths Games

Start

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Maths Games

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Maths Games

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Take the apple to the teacher along the ‘half’ trail.

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Objective: Reinforces the concepts of fraction and shape.

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Start

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Take the rocket to the moon along the 'third' trail.

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Fraction Trail 1/3

Objective: Reinforces the concepts of fraction and shape.

start

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Track Your Fractions! Objective Reinforces and consolidates the ability to calculate parts of whole numbers.

Number of players The game is for one player.

game board timer or clock with second hand adult or helper calculator (depending on ability of child)

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• • • •

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What you need to play the game

How to play

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1. Child or teacher/helper chooses which track is to be targeted. 2. Adult times the player moving around the track. Player reads aloud the answers with the adult giving help if necessary. 3. When the player has finished, the adult records the time taken in the first try box. Subsequent attempts can be recorded. Players should attempt to beat only their own scores.

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Objective: Reinforces the ability to calculate parts of whole numbers.

1/ 2 of 2

1/

2 of 16

1/ 2 of 12

1/

2 of 14

1/

1/ 2 of 10

1/

2 of 4

2 of 6

1/ 2 of 0

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half of ten

(Within 20)

Work out the fractions. How long did it take you?

half of two

1/ 2 of 18 1/2 of 20

Track 1

1/ 2 of 8

Track 2

Track 2

half of four

Maths Games

half of two

half of sixteen

half of eight

half of twenty

half of twelve

half of eighteen

half of fourteen

Track 1

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half of six

5

Start

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Maths Games

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Maths Games

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half of four

half of six

half of two

half of ten

half of two

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2 of 12

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2 of 16

1/

1/ 2 of 4

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1/ 2 of 14

1/ 2 of 6

half of sixteen

Track 2

Track 1

half of eight

Work out the fractions. How long did it take you?

half of twenty

half of twelve

half of eighteen

half of fourteen

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(Within 20)

2 of 2

1/

Objective: Reinforces the ability to calculate parts of whole numbers.

Track 1

2 of 10

1/

Start

Track 2

1/ 2 of 8

1/2 of 20

1/ 2 of 18

1/ 2 of 0

Step Up the Number Trail Objective Reinforces addition facts to 20. Reinforces and consolidates the language of addition.

Number of players

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The game is for one player.

What you need to play the game

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• selected game board • coloured pencil • adult helper

How to play

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1. The player reads the instructions at the top and bottom of the sheet. 2. He/She works out the sum in the first box. If the answer corresponds to the target number, the player colours in the box. 3. The player searches for the next box which results in the target answer and colours it. He/She cannot move backwards or diagonally. 4. This continues until the player reaches the end of the trail. 5. A teacher or helper checks that the trail is correct.

Step Up the Number Trail 1 Take the plant to water. increase 1 by 10

the total of 9 and 2

4 and 7

8 more than 11

12 more than 6

12 plus 8 equals

4 and 13 together

4 plus 7

13 plus 7 equals

the total of 5 and 13

5 more than 12

12 more than 8

increase 6 by 12

6 and 5 together

the sum of 3 and 8

16 and 2

the total of 5 and 5

19 and 0 equals

4 more than 7

15 plus 3

14 plus 3

10 more than 8

the sum of 0 and 10

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2 plus 11

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Find the story of 11.

7

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Maths Games

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Maths Games

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the sum of 3 and 8

15 plus 3

6 and 5 together

4 more than 7

4 plus 7

4 and 13 together

the total of 5 and 13

increase 1 by 10

2 plus 11

Find the story of 11.

14 plus 3

16 and 2

5 more than 12

12 more than 6

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10 more than 8

the total of 5 and 5

12 more than 8

13 plus 7 equals

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8 more than 11

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the total of 9 and 2

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Take the plant to water.

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the sum of 0 and 10

19 and 0 equals

increase 6 by 12

12 plus 8 equals

Step Up the Number Trail 1

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Maths Games

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6 plus 6

11 more than 1

4 plus 8

12 more than 0

5 more than 7

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11 more than 8

the total of 4 and 6

3 plus 9

5 plus 7 equals

9 more than 3

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18 more than 1

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the total of 5 and 13

Find the story of 12.

the sum of 15 and 3

15 and 1 together

13 plus 7

14 and 2 together

the total of 17 and 3

increase 1 by 14

3 plus 11

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Put the glasses on the face.

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the sum of 14 and 2

16 and 0 equals

increase 3 by 12

12 plus 8 equals

10 and 2

Step Up the Number Trail 2

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Maths Games

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Take the cook to his food.

10 plus 6

3 plus 10

14 plus 2

9 and 8

10 more than 2

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11 more than 8

the total of 9 and 9

13 more than 5

13 plus 7 equals

19 more than 1

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2 more than 11

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the total of 12 and 1

Find the story of 13.

the sum of 5 and 15

1 and 12 together

13 plus 0

4 and 9 together

the total of 6 and 7

increase 11 by 4

13 plus 1

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the sum of 10 and 7

16 and 0 equals

increase 15 by 2

12 plus 5 equals

5 and 8

Step Up the Number Trail 3

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Maths Games 10

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the sum of 9 and 5

7 plus 7

9 and 4 together

10 plus 4

1 plus 13

4 and 9 together

the total of 6 and 7

increase 11 by 6

18 plus 1

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3 more than 16

10 plus 4 equals

1 more than 18

the total of 13 and 5

Find the story of 14.

18 plus 2

10 and 10

10 more than 2

9 more than 8

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2 more than 11

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the total of 12 and 1

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Take the camper to the tent.

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the sum of 11 and 7

9 and 8 equals

increase 9 by 6

12 plus 2 equals

Step Up the Number Trail 4

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Maths Games 11

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the sum of 9 and 5

2 plus 13

9 and 4 together

10 and 5

7 plus 10

9 and 5 together

the total of 5 and 7

increase 11 by 6

13 plus 1

Find the story of 15.

14 plus 1

9 and 6

0 more than 15

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11 more than 8

the total of 7 and 6

8 more than 7

11 plus 4 equals

9 more than 6

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6 more than 9

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the total of 12 and 5

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Take the astronaut to his shuttle.

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the sum of 12 and 7

16 and 0 equals

increase 7 by 7

12 plus 3 equals

Step Up the Number Trail 5

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Maths Games 12

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the sum of 9 and 5

7 plus 8

12 and 4 together

6 and 10

3 plus 13

8 and 8 together

the total of 5 and 11

increase 11 by 5

13 plus 6

Find the story of 16.

14 plus 1

9 and 7

0 more than 15

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11 more than 8

the total of 7 and 6

8 more than 7

16 plus 0 equals

9 more than 6

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5 more than 8

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the total of 11 and 2

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Take the driver to his lorry.

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the sum of 5 and 14

9 and 6 equals

increase 10 by 10

12 plus 4 equals

Step Up the Number Trail 6

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Maths Games 13

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the sum of 9 and 0

8 plus 9

12 and 4 together

10 and 7

3 plus 13

8 and 6 together

the total of 7 and 11

increase 9 by 8

13 plus 3

Find the story of 17.

12 and 5

2 and 15

0 more than 17

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9 more than 8

the total of 7 and 5

4 more than 13

11 plus 6 equals

3 more than 14

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7 more than 8

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the total of 11 and 2

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Take the cow to the barn.

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the sum of 10 and 7

15 and 3 equals

increase 9 by 2

12 plus 4 equals

Step Up the Number Trail 7

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Maths Games 14

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the sum of 9 and 6

10 and 8 together

12 plus 6

9 plus 9

13 and 5 together

the total of 7 and 11

increase 1 by 8

13 plus 5

Find the story of 18.

15 and 1

10 plus 4

2 more than 17

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11 more than 8

the total of 6 and 7

10 plus 9 equals

3 more than 14

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3 more than 15

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the total of 1 and 17

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Take the boy to his toothbrush.

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the sum of 0 and 17

13 and 5 equals

increase 8 by 11

12 plus 7 equals

Step Up the Number Trail 8

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Maths Games 15

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the sum of 9 and 0

12 and 2 together

10 and 6

8 plus 10

8 and 5 together

the total of 4 and 11

increase 1 by 8

13 plus 5

Find the story of 19.

15 and 4

16 plus 3

2 more than 17

3 more than 16

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6 more than 8

the total of 7 and 5

10 plus 9 equals

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5 more than 6

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the total of 11 and 1

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Take the mouse to the computer.

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the sum of 9 and 7

12 and 3 equals

increase 15 by 2

18 plus 1 equals

Step Up the Number Trail 9

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Maths Games 16

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3 plus 15

the sum of 10 and 10

18 plus 2

8 and 10 together

the total of 6 and 11

12 and 6 together

10 and 7

14 and 5

9 and 11

1 more than 17

3 more than 14

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5 more than 8

the total of 17 and 3

12 more than 8

14 plus 6 equals

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3 more than 8

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the total of 11 and 6

Find the story of 20.

increase 9 by 8

13 plus 3

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Take the butterfly to the flower.

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the sum of 4 and 7

9 and 7 equals

increase 12 by 4

12 plus 8 equals

7 and 13

Step Up the Number Trail 10

Step Down the Number Trail Objective Reinforces subtraction facts to 20. Reinforces and consolidates the language of subtraction.

Number of players

• selected game board • coloured pencil • adult helper

How to play

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What you need to play the game

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The game is for one player.

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1. The player reads the instructions at the top and bottom of the sheet. 2. He/She works out the sum in the first box. If the answer corresponds to the target number, the player colours in the box. 3. The player searches for the next box which results in the target answer and colours it. He/She cannot move backwards or diagonally. 4. This continues until the player reaches the end of the trail. 5. A teacher or helper checks that the trail is correct.

Objective: Reinforces subtraction facts to 20. Reinforces the language of subtraction.

Step Down the Number Trail 1 Go into the water to see the diver! decrease 8 by 1

take 8 from 19

take 5 from 16

20 subtract 9

9 take away 4

decrease 12 by 2

3 less than 14

subtract 3 from 16

12 less 4 equals

8 minus 6

3 less than 13

11 subtract 0

12 minus 1 equals

4 subtracted from 15

6 less than 16

11 minus 1

11 less than 17

6 less than 8

decrease 15 by 4

12 take away 2

subtract 6 from 11

9 less than 20

subtract 3 from 14

17 less 6 equals

20 minus 10

9 less 9

21 less 10

1 less than 8

decrease 2 by 1

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13 minus 3

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Find the story of 11.

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Maths Games 17

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Maths Games 18

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11 minus 1

subtract 6 from 11

9 less 9

12 take away 2

20 minus 10

3 less than 13

8 minus 6

6 less than 16

decrease 12 by 2

9 take away 4

subtract 3 from 16

take 5 from 16

Find the story of 11.

21 less 10

9 less than 20

11 less than 17

11 subtract 0

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1 less than 8

subtract 3 from 14

6 less than 8

12 minus 1 equals

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3 less than 14

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decrease 8 by 1

13 minus 3

take 8 from 19

Go into the water to see the diver!

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decrease 2 by 1

17 less 6 equals

decrease 15 by 4

4 subtracted from 15

12 less 4 equals

20 subtract 9

Step Down the Number Trail 1

Objective: Reinforces subtraction facts to 20. Reinforces the language of subtraction.

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Maths Games 19

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11 minus 1

subtract 6 from 11

9 less 9

12 take away 0

19 minus 7

3 less than 13

13 minus 1

6 less than 18

decrease 12 by 2

18 take away 6

Find the story of 12.

14 less 3

9 less than 20

1 less than 17

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1 less than 8

subtract 3 from 14

6 less than 8

12 minus 1 equals

subtract 3 from 13

take 5 from 16

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18 subtract 0

3 less than 14

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decrease 13 by 1

15 minus 3

take 8 from 20

Take the sled down the mountain!

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decrease 2 by 1

17 less 6 equals

decrease 15 by 4

4 subtracted from 15

12 less 4 equals

22 subtract 11

Step Down the Number Trail 2

Objective: Reinforces subtraction facts to 20. Reinforces the language of subtraction.

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Maths Games 20

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20 minus 7

subtract 6 from 19

24 less 11

9 subtract 3

3 less than 9

3 less than 16

4 less 4 equals

6 less than 8

subtract 6 from 14

6 minus 3

Find the story of 13.

12 minus 3

11 subtract 3

decrease 11 by 4

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2 less than 10

subtract 2 from 10

subtract 2 from 2

7 minus 1 equals

subtract 3 from 16

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13 take away 0

15 less 2

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18 minus 9 equals

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decrease 13 by 5

11 subtract 4

decrease 9 by 3

Take the submarine down to see the treasure!

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10 subtract 3

2 less than 9

decrease 3 by 2

10 subtract 9

decrease 14 by 1

17 less 4

Step Down the Number Trail 3

Objective: Reinforces subtraction facts to 20. Reinforces the language of subtraction.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 21

Vi

20 minus 6

subtract 6 from 19

19 less 6

12 take away 0

24 minus 12

3 less than 17

13 minus 1

6 less than 18

20 less 6 equals

18 take away 6

Find the story of 14.

decrease 18 by 4

7 less than 21

16 subtract 2

pl e

1 less than 15

subtract 3 from 14

6 less than 8

19 minus 2 equals

subtract 3 from 13

take 5 from 16

Sa m

1 less than 17

3 less than 14

g

in

18 less 4 equals

15 minus 1

take 8 from 20

Dive down to see the octopus!

ew

decrease 2 by 1

22 subtract 11

decrease 15 by 4

4 subtracted from 17

decrease 14 by 1

decrease 12 by 2

Step Down the Number Trail 4

Objective: Reinforces subtraction facts to 20. Reinforces the language of subtraction.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 22

Vi

20 minus 5

subtract 6 from 19

9 less 6

12 take away 0

24 minus 12

2 less than 17

19 minus 4

6 less than 18

20 less 2 equals

17 take away 2

Find the story of 15.

decrease 25 by 10

3 less than 18

16 subtract 1

pl e

6 less than 21

subtract 3 from 14

6 less than 8

19 minus 2 equals

subtract 3 from 13

take 5 from 16

Sa m

1 less than 17

3 less than 14

g

in

18 less 3 equals

16 minus 1

take 5 from 20

Land the helicopter on the building!

ew

decrease 2 by 1

22 subtract 11

decrease 15 by 4

4 subtracted from 17

decrease 14 by 1

decrease 12 by 2

Step Down the Number Trail 5

Objective: Reinforces subtraction facts to 20. Reinforces the language of subtraction.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 23

Vi

20 minus 6

subtract 6 from 19

19 less 6

12 take away 0

24 minus 12

3 less than 17

13 minus 1

6 less than 18

20 less 2 equals

18 take away 6

subtract 3 from 19

take 8 from 24

Find the story of 16.

decrease 20 by 4

7 less than 23

25 subtract 9

1 less than 17

pl e

1 less than 14

subtract 3 from 14

5 less than 22

19 minus 2 equals

Sa m

5 less than 21

g

in

18 less 4 equals

15 minus 1

take 3 from 20

Take the tram down the mountain!

ew

decrease 8 by 2

20 subtract 4

decrease 19 by 3

4 subtracted from 17

decrease 14 by 1

decrease 16 by 0

Step Down the Number Trail 6

Objective: Reinforces subtraction facts to 20. Reinforces the language of subtraction.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 24

Vi

27 less 10 equals

1 less than 18

21 subtract 4

19 less 6

3 less than 20

3 less than 16

20 minus 7

subtract 6 from 19

subtract 6 from 14

decrease 11 by 4

Find the story of 17.

12 minus 3

11 subtract 3

19 minus 2

pl e

2 less than 10

subtract 2 from 10

subtract 2 from 2

7 minus 1 equals

subtract 3 from 16

Sa m

decrease 19 by 2

24 subtract 7

g

22 minus 5 equals

in

13 take away 0

17 less 4

decrease 23 by 6

Land the parachutist safely on the ground!

ew

10 subtract 3

2 less than 9

decrease 3 by 2

10 subtract 9

decrease 14 by 1

17 less 4 equals

Step Down the Number Trail 7

Objective: Reinforces subtraction facts to 20. Reinforces the language of subtraction.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 25

Vi

20 minus 7

subtract 6 from 19

19 less 6

21 subtract 4

3 less than 20

3 less than 16

27 less 10 equals

1 less than 18

subtract 6 from 24

19 minus 2

Find the story of 18.

12 minus 3

11 subtract 3

decrease 11 by 4

pl e

2 less than 10

subtract 2 from 10

subtract 2 from 2

7 minus 1 equals

subtract 5 from 23

Sa m

13 take away 0

22 less 4

g

22 minus 5 equals

in

decrease 19 by 1

24 subtract 7

decrease 23 by 6

Land the shuttle safely on planet Earth!

ew

20 subtract 2

4 less than 22

decrease 21 by 3

19 subtract 1

decrease 28 by 10

17 less 4 equals

Step Down the Number Trail 8

Objective: Reinforces subtraction facts to 20. Reinforces the language of subtraction.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 26

Vi

20 minus 1

subtract 6 from 25

19 less 0

21 subtract 4

3 less than 20

3 less than 22

29 less 10 equals

1 less than 18

subtract 6 from 24

20 minus 1

Find the story of 19.

25 minus 6

11 subtract 3

decrease 11 by 4

pl e

2 less than 21

subtract 2 from 10

subtract 2 from 2

7 minus 1 equals

subtract 5 from 23

Sa m

13 take away 0

24 less 4

g

22 minus 5 equals

in

decrease 21 by 2

24 subtract 5

decrease 23 by 6

Put the alien in the spaceship and send him home!

ew

20 subtract 2

4 less than 22

decrease 21 by 3

19 subtract 1

decrease 28 by 10

17 less 4 equals

Step Down the Number Trail 9

Objective: Reinforces subtraction facts to 20. Reinforces the language of subtraction.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 27

Vi

20 minus 1

subtract 6 from 25

19 less 0

21 subtract 4

3 less than 20

5 less than 25

29 less 10 equals

1 less than 18

subtract 6 from 26

20 minus 1

Find the story of 20.

25 minus 6

11 subtract 3

decrease 30 by 10

pl e

1 less than 21

subtract 2 from 10

subtract 2 from 22

7 minus 1 equals

subtract 5 from 23

Sa m

23 take away 3

24 less 6

g

22 minus 2 equals

in

decrease 24 by 4

24 subtract 5

decrease 23 by 6

Bring the skier down the mountain!

ew

20 subtract 0

4 less than 24

decrease 21 by 1

19 subtract 1

decrease 28 by 10

17 less 4 equals

Step Down the Number Trail 10

Objective: Reinforces subtraction facts to 20. Reinforces the language of subtraction.

Rounders Objective Reinforces and consolidates the concept of rounding to the nearest 10.

Number of players The game is for two players.

pl e

What you need to play the game • game board • counters (one per player) • two dice

Sa m

How to play

ew

in

g

1. The first player rolls the two dice and adds the numbers shown. 2. The player moves the corresponding number of places. 3. When a player lands on a number, he/she decides whether it is a number that you round up or round down. • If the unit number is 5 or more, the player must round up to the nearest 10. The player moves his or her counter to that number. • If the unit number is less than 5, he/she must round down to the nearest 10. The player moves his or her counter to that number. 4. If a player shakes the dice and lands on a black space, he/she cannot round up or down and so remains there until his/her next turn. 5. Each player takes a turn moving appropriately. 6. The first player to reach the target is the winner.

Objective: Reinforces and consolidates the concept of rounding to the nearest 10.

Vi

Snake Rounders! 85 84

87 86

89 88

91 90

93 92

95 94

97 96

98 98

99

83 82

80

78

76

74

72

70

68

66

64

81

79

77

75

73

71

69

67

65

63

43

45

47

49

51

53

55

57

59

61

62 42

44

46

48

50

52

54

56

58

60

Prim-Ed Publishing – www.prim-ed.com

41 40

38 39

36 37

34 35

32 33

30 31

28 29

26 27

24 25

22 23

21 20

Maths Games 29

1 0

3 2

5 4

7 6

9 8

11 10

13 12

15 14

17 16

19 18

Prim-Ed Publishing – www.prim-ed.com

Maths Games 28

Vi

40

0

41

42

82

83

84

1

39

2

38

3

37

45

43

44

79

80

86

87

81

85

4

36

46

78

88

5

35

47

77

89

6

34

48

76

90

7

33

49

75

91

73

93

8

32

50

9

31

51

g

74

92

in

ew

Snake Rounders!

10

30

52

72

94

71

95

11

29

53

12

28

54

70

96

27

55

69

97

13

14

26

56

68

98

25

57

67

98

15

pl e

Sa m

Objective: Reinforces and consolidates the concept of rounding to the nearest 10.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 29

16

24

58

66

99

17

23

59

65

18

22

60

64

19

20

21

61

62

63

Fruity Maths Objective Practises and consolidates addition and subtraction facts within 20.

Number of players The game is for two players.

What you need to play the game

Sa m

How to play

pl e

• selected pair of game boards (two sheets; e.g. Fruity Maths 1, game boards A and B). • coloured counters

ew

in

g

1. Each player takes a game board (either A or B). 2. The first player chooses a coloured counter and puts it on a fruit on his or her game board. 3. The player asks the opponent to put a corresponding colour of counter on a fruit that has the same answer to the sum being asked on his or her game board. (Remember, the sums on each game board will be written differently but the answers will be the same.) 4. The second player places a different coloured counter on a fruit and gives similar instructions to his/her opponent. 5. The game ends when all the fruits have been covered. 6. An adult/helper may be required to check that the answers are correct.

Blank game proforma A blank game proforma has been provided on page vi, for teachers to customise, according to the needs and abilities of the children their class.

Objective: Practises recalling addition and subtraction facts to 16.

Vi

Fruity Maths 1 seven minus zero

twelve minus two

sixteen minus five Prim-Ed Publishing – www.prim-ed.com

ten plus two

eight and seven

five + four

5+7

16 – 8

fifteen less two

7+7

Maths Games 31

A

Prim-Ed Publishing – www.prim-ed.com

Maths Games 30

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 31

ten plus two

twelve minus two

sixteen minus five

five + four

seven minus zero

fifteen less two

eight and seven

16 â&#x20AC;&#x201C; 8

ViFruity Maths 1 ew in g Sa m pl e

Objective: Practises recalling addition and subtraction facts to 16.

7+7

5+7

A

Prim-Ed Publishing – www.prim-ed.com

Maths Games 32

fifteen minus eight

eleven and three

eleven take away three

14 – 3

3+6

sixteen less one

six plus six

ViFruity Maths 1 ew in g Sa m pl e

Objective: Practises recalling addition and subtraction facts to 16.

fifteen minus three

16 – 3

B

Prim-Ed Publishing – www.prim-ed.com

Maths Games 33

17 subtract 2

18 – 8

seven plus seven

18 – 9

eighteen take away two

three and eight

eighteen minus one

ViFruity Maths 2 ew in g Sa m pl e

Objective: Practises recalling addition and subtraction facts to 18.

A

6+6

Prim-Ed Publishing – www.prim-ed.com

Maths Games 34

15 subtract 6

five plus five

sixteen less eight

18 – 0

eighteen take away 7

3 plus 10

8+7

18 – 6

ViFruity Maths 2 ew in g Sa m pl e

Objective: Practises recalling addition and subtraction facts to 18.

B

eighteen less four

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 35

twenty subtract four

10 + 3

sixteen minus four

10 + 10

sixteen less two

14 + 5

sixteen plus two

ViFruity Maths 3 ew in g Sa m pl e

Objective: Practises recalling addition and subtraction facts to 20.

three plus eight

fourteen take away thirteen

A

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 36

fifteen take away two

four plus ten

10 + 8

eighteen minus seventeen

twenty minus one

eighteen minus two

ViFruity Maths 3 ew in g Sa m pl e

Objective: Practises recalling addition and subtraction facts to 20.

3 + 12

five + six

B

Number Climb Objective Reinforces and consolidates basic number facts and the language of addition and subtraction.

Number of players The game is for up to three players.

pl e

What you need to play the game • selected game board • three counters or buttons of the same colour for each player • a die

Sa m

How to play

ew

in

g

1. Each player places one counter at the bottom of each set of sums (known as a climb) so that there are three counters per player on the game board. 2. The first player throws the die and matches the number on the die to the numbers on the dice by the pictures at the side of the climb. He/She looks at the picture, which will tell that player which climb to move his/her counter on (for example, either the hippopotamus climb, elephant climb or lion climb.) 3. The player moves his/her counter onto the first sum and works it out. If the answer is correct, he/she stays on that sum but if incorrect, he/she moves back down one place. 4. Players move one step on the climb at each move. 5. The next player repeats the process. This continues until one player has all of his/her counters at the top of each of the three climbs.

Blank game proforma Objective: Reinforces basic number facts and the language of addition and subtraction.

Number Climb

Vi

A blank game proforma has been provided on page vii, for teachers to customise, according to the needs and abilities of the children in their class.

within

11

11 10

5+5

11 – 7

3 less than 10

4+5

11 – 4

2+6

11 – 9

3 more than 10

9 8 7

R.I.C. Publications www.ricgroup.com.au Maths Games 38

7+3

11 – 8

10 subtract 2

4+6

11 – 6

1 plus 1

1+7

11 – 3

10 less 1

Start

Start

Start

6 5 4 3 2 1

Prim-Ed Publishing – www.prim-ed.com

Maths Games 37

Prim-Ed Publishing – www.prim-ed.com

Maths Games 38

11 – 6 11 – 3 Start

4+6

1+7

Start

11 – 9

2+6 11 – 8

11 – 4

4+5

7+3

11 – 7

5+5

Start

10 less 1

1 plus 1

pl e 10 subtract 2

1 more than 10

3 less than 10

11

within

Vi Climb Number ew in g Sa m

Objective: Reinforces basic number facts and the language of addition and subtraction.

1

2

3

4

5

6

7

8

9

10

11

Prim-Ed Publishing – www.prim-ed.com

Maths Games 39

Vi

12 – 1 9–4 Start

5+4

2+7

Start

7–4

9+3 10 – 3

12 – 7

7+5

3+4

11 – 8

4+8

g

in

ew 12

within

Sa m

pl e Start

8 less 2

6 plus 6

11 subtract 3

4 more than 8

2 less than 10

Number Climb

Objective: Reinforces basic number facts and the language of addition and subtraction.

1

2

3

4

5

6

7

8

9

10

11

12

Prim-Ed Publishing – www.prim-ed.com

Maths Games 40

13 – 10 13 – 5 Start

7+6

1+9

Start

13 – 7

3+9 13 – 9

13 – 4

6+5

10 + 3

13 – 6

5+8

within

pl e Start

13 less 11

10 plus 1

12 subtract 2

7 more than 6

3 less than 13

13

V Number Climb ie w in g Sa m

Objective: Reinforces basic number facts and the language of addition and subtraction.

1

2

3

4

5

6

7

8

9

10

11

12

13

Prim-Ed Publishing – www.prim-ed.com

Maths Games 41

14 – 5 14 – 11 Start

10 + 4

3+8

Start

14 – 4

6+8 14 – 9

14 – 7

8+4

7+7

14 – 8

6+7

within

pl e Start

14 less 10

12 plus 2

13 subtract 4

6 more than 5

3 less than 14

14

Vi Climb Number ew in g Sa m

Objective: Reinforces basic number facts and the language of addition and subtraction.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

Prim-Ed Publishing – www.prim-ed.com

Maths Games 42

Vi

15 – 1 15 – 4 Start

10 + 4

8+7

Start

15 – 5

12 + 3 15 – 3

15 – 7

6+9

6+8

15 – 8

4+9

g

in

ew 15

within

pl e Start

15 less 2

6 plus 9

15 subtract 3

4 more than 11

Sa m

3 less than 15

Number Climb

Objective: Reinforces basic number facts and the language of addition and subtraction.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

Prim-Ed Publishing – www.prim-ed.com

Maths Games 43

16 – 6 16 – 5 Start

11 + 4

9+7

Start

16 – 8

10 + 6 16 – 2

16 – 3

7+9

9+3

16 – 7

8+5

within

pl e Start

16 less 1

7 plus 8

16 subtract 2

5 more than 11

2 less than 12

16

Vi Climb Number ew in g Sa m

Objective: Reinforces basic number facts and the language of addition and subtraction.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

Prim-Ed Publishing – www.prim-ed.com

Maths Games 44

17 – 10 17 – 4 Start

8+7

5+9

Start

17 – 7

7+8 17 – 12

17 – 9

10 + 5

8+9

17 – 6

5 + 12

within

pl e Start

17 less 8

3 plus 14

17 subtract 5

3 more than 11

4 less than 16

17

Vi Climb Number ew in g Sa m

Objective: Reinforces basic number facts and the language of addition and subtraction.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

Prim-Ed Publishing – www.prim-ed.com

Maths Games 45

18 – 1 18 – 4 Start

8+7

6+9

Start

18 – 7

9+9 18 – 2

18 – 6

11 + 7

8+9

18 – 9

4 + 14

within

pl e Start

18 less 8

3 plus 14

18 subtract 6

2 more than 16

2 less than 9

18

Vi Climb Number ew in g Sa m

Objective: Reinforces basic number facts and the language of addition and subtraction.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

Prim-Ed Publishing – www.prim-ed.com

Maths Games 46

19 – 18 19 – 19 Start

14 + 4

2 + 17

Start

19 – 9

4 + 13 19 – 12

19 – 10

13 + 2

9+8

19 – 6

13 + 5

within

pl e Start

14 less 2

18 plus 1

16 subtract 2

3 more than 16

6 less than 11

19

Vi Climb Number ew in g Sa m

Objective: Reinforces basic number facts and the language of addition and subtraction.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

Prim-Ed Publishing – www.prim-ed.com

Maths Games 47

20 – 16 20 – 13 Start

4+9

8+7

Start

20 – 9

1 + 13 20 – 8

20 – 10

9+5

7+8

20 – 6

15 + 5

within

pl e Start

10 less 1

1 plus 1

10 subtract 2

4 more than 6

3 less than 20

20

Vi Climb Number ew in g Sa m

Objective: Reinforces basic number facts and the language of addition and subtraction.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

Animal Maths Objective Practises and consolidates tables.

Number of players The game is for two players.

What you need to play the game

pl e

â&#x20AC;˘ selected pair of game boards (two sheets; e.g. Animal Maths 1, game boards A and B). â&#x20AC;˘ coloured counters

How to play

in

g

Sa m

1. Each player takes a game board (either A or B). 2. The first player chooses a coloured counter and puts it on an animal on his/her game board. 3. The player asks the opponent to put a corresponding colour of counter on an animal that has the same answer to the sum being asked on his/her game board. (Remember the sums on each game board will be written differently but the answers will be the same). 4. The second player places a different coloured counter on an animal and gives similar instructions to his/her opponent. 5. The game ends when all the animals have been covered with counters. 6. An adult/helper may be required to check that the answers are correct.

Blank game proforma

ew

A blank game proforma has been provided on page viii, for teachers to customise, according to the needs and abilities of the children in their class.

Vi

Objective: Practises and consolidates three and five times tables.

9x3

3 times 5

3x3

product of 2 and 3

Animal Maths R.I.C. Publications www.ricgroup.com.au

4 times 5

Maths Games

4x3

product of 6 and 5

mulitply 8 by 5

3 lots of 5

8x3

A

49

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 48

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 49

Vi

4x3

4 times 5

9x3

g

in

3x3

multiply 8 by 5

3 lots of 5

pl e

am

AnimalSMaths

3 times 5

ew

Objective: Practises and consolidates three and five times tables.

8x3

product of 6 and 5

product of 2 and 3

A

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 50

Vi

4 times 3

5x3

multiply 8 by 3

g

in

8x5

3 lots of 3

3x5

pl e

am

AnimalSMaths

product of 9 and 3

ew

Objective: Practises and consolidates three and five times tables.

4x5

2 groups of 3

6x5

B

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 51

Vi

6 x 10

9 multiplied by 6

product of 4 and 6

in

8x6

3x6

3 multiplied by 10

g AnimalSMaths am pl e

7 x 10

ew

Objective: Practises and consolidates six and ten times tables.

10 x 10

multiply 2 by 6

7 x6

A

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 52

Vi

3 times 6

7 multiplied by 10

2x6

in

10 multiplied by 10

9x6

product of 7 and 6

g AnimalSMaths am pl e

product of 6 and 10

ew

Objective: Practises and consolidates six and ten times tables.

8 multiplied by 6

3 x 10

4x6

B

Time for … Objective Practises and consolidates multiplication. Reinforces mathematical language.

Number of players The game is for one player.

What you need to play the game

pl e

• selected game board • timer • adult helper

How to play

in

g

Sa m

1. Player or teacher/helper chooses which track is to be targeted: • top track – reinforces numeracy and the language of multiplication • bottom track – reinforces numerical multiplication only. 2. Adult times the player moving around the track. Player says the answers aloud.* 3. Adult gives help if necessary. When finished, the adult records the time taken. 4. The time taken is written in the 1st try box. Subsequent attempts can be recorded. Players should attempt to beat only their own score. * As an alternative to children verbally telling the answer, the player can write the answer underneath each sum. These sheets can be laminated and used with a marker pen for subsequent children to use.

ew

Blank game proforma

A blank game proforma has been provided on page ix, for teachers to customise, according to the needs and abilities of the children in their class.

Vi

Objective:

Prim-Ed Publishing – www.prim-ed.com

Maths Games 53

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 54

Vi

s3

7x3

3 time y3

9x3

1st try

of 3

2nd try

1x3

10 lots

3rd try

4th try

o

3rd try

3x3

2x3

3

5x3

8x3

3 ps of 3

2 grou 0 lots

How long will it take you to win the race across the hurdles?

ly 7 by

multip

4th try

10 x 3

0x3

for g Time Hurdles Sa m pl e

3 f 9 and

ly 8 by

multip

nd 3 t of 5 a produc

product

in

ew

2nd try

iplied b 6 mult

1st try

Objective: Practises recalling the three times tables and reinforces mathematical language.

of 3

4x3

s3 4 time

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 55

1st try

2nd try

Vi

4 times 3

product of 4 and nine

in

ew

4 lots of 10

4th try

4 groups of 5

multiply 7 by 4

3x4

4x2

4 x 10

4x8

1x4

5x4

4x0

How long did it take to get your ball on the green?

1st try

4x9

4 multiplied by 6

2nd try

3rd try

4th try

4x6

4 lots of 2

product of 4 and 1

pl e 7x4

4 times 4

multiply 8 by 4

g Time for Golf Sa m

3rd try

Objective: Practises recalling the four times tables and reinforces mathematical language.

Time to … Objective Practises and consolidates division. Reinforces mathematical language.

Number of players The game is for one player.

pl e

What you need to play the game • selected game board • timer • adult helper

Sa m

How to play

ew

in

g

1. Player or teacher/helper chooses which track is to be targeted: • top track – reinforces numeracy and the language of division. • bottom track – reinforces numerical division only. 2. Adult times the player moving around the track. Player says the answers aloud.* 3. Adult gives help if necessary. When finished, the adult records the time taken. 4. The time taken is written in the 1st try box. Subsequent attempts can be recorded. Players should attempt to beat only their own score. * As an alternative to children verbally telling the answer, the player can write the answer underneath each sum. These sheets can be laminated and used with a marker pen for subsequent children to use.

Objective: Practises dividing by three and reinforces mathematical language. 2nd try

Vi

1st try

3rd try

4th try

share 6 between 3

9 divided by 3

group 24 in 3s divide 18 by 3

30 in groups of 3 divide 21 equally in 3s

27 in groups of 3

group 3 in 3s

share 12 among 3

15 divided by 3

Time to find the treasure! How long will it take to get the treasure? Prim-Ed Publishing – www.prim-ed.com

0√3

12 √ 3

27 √ 3 15 √ 3

6√3

30 √ 3 18 √ 3

Maths Games 57

1st try

2nd try

3rd try

4th try

21 √ 3

9√3 3√3

Prim-Ed Publishing – www.prim-ed.com

Maths Games 56

Prim-Ed Publishing – www.prim-ed.com

Maths Games 57

1st try

15 ÷ 3

2nd try

Vi

30 in groups of 3

share 6 between 3 divide 18 by 3

share 12 among 3

Sa m

9 divided by 3

g

in

ew

divide 21 equally in 3s

4th try

group 3 in 3s

group 24 in 3s

12 ÷ 3

6÷3

9÷3 3÷3

21 ÷ 3

30 ÷ 3

How long will it take to get the treasure?

1st try

27 ÷ 3

pl e 0÷3

Time to find the treasure!

15 divided by 3

3rd try

Objective: Practises dividing by three and reinforces mathematical language.

2nd try

18 ÷ 3 3rd try

27 in groups of 3

4th try

Prim-Ed Publishing – www.prim-ed.com

Maths Games 58

Vi

start

16

÷4

divide 36 equally in 4s

40 divided by 4

2nd try

3rd try

share 32 between 4

g

Sa m

8 divided by 4

divide 24 by 4

share 12 among 4

12

÷4 24

÷4

40

32

÷4

÷4 36

÷4

4

4

1st try

÷ 28

pl e 0÷

4

How long will it take to get there?

2nd try

3rd try

4

4 in groups of 4

group 16 in 4s

group 20 in 4s

Time to go to another planet!

28 in groups of 4

4th try

in

ew

1st try

Objective: Practises dividing by four and reinforces mathematical language.

4th try

start

Number Trail Objective Reinforces and consolidates the language of multiplication and division.

Number of players The game is for one or two players.

pl e

What you need to play the game

Sa m

• selected game board • pencil • adult helper

How to play

ew

in

g

1. The player(s) reads the instructions at the top of the sheet. 2. He/She chooses either the multiplication or division trail to begin with and works out the sum in the first box. 3. The player writes the answer in the box and then searches for the next box which shows the ‘trail number’. The player(s) cannot move backwards or diagonally. 4. Once the first trail is completed, the player(s) begins the other trail.* Note: Player(s) could use two different coloured pencils to avoid confusion. This continues until both trails have been completed. 5. An adult/helper checks that the trails are correct. * If two children are playing, they can take a trail each and race each other to the finish or have a copy of the game board each and race to complete both trails (correctly).

Vi

Objective: Reinforces the language of multiplication and division.

Start

x

3 lots of 0

1 or 2

Number Trail

Start

Find the 'multiply by 3' trail. Find the 'divide by 3' trail. Write in the answers. multiply 3 group 21 7 into 49 1 half of 16 by 3 into threes

make 4 six times bigger

3 groups of 9

product of 3 and 5

2 lots of 10

threes in 0

product of 5 and 5

4 lots of 6

multiply 3 by 7

39 in groups of 3

share 27 among 3

10 times 4

1 third of 30

3 times 1 15 divided by 3

divide 18 by 3

7 multiplied by 2

Prim-Ed Publishing – www.prim-ed.com

multiply 2 by 9

put 36 in groups of 3

3 multiplied by 4

product of 3 and 5

put 15 in groups of 3

3 divided into 15

3 into 3

make 5 four times bigger

multiply 9 by 3

3 lots of 7

divide 24 by 3

6 divided into 48

45 in groups of 5

share 81 among 9

3 sixes

Maths Games 60

√ Finish

pla y ers

x Finish

Prim-Ed Publishing – www.prim-ed.com

Maths Games 59

Prim-Ed Publishing – www.prim-ed.com

Maths Games 60

Vi Number Trail ew in g Sa m pl e

6 divided into 48

divide 24 by 3

Finish

÷

3 into 3

3 divided into 15

1 third of 30

10 times 4

put 36 in groups of 3

4 lots of 6

product of 5 and 5

multiply 2 by 9

3 groups of 9

45 in groups of 5

make 5 four times bigger

3 multiplied by 4

share 81 among 9

multiply 9 by 3

product of 3 and 5

divide 18 by 3

3 times 1

15 divided by 3

39 in groups of 3

2 lots of 10

multiply 3 by 7

product of 3 and 5

x Finish

3 sixes

3 lots of 7

put 15 in groups of 3

7 multiplied by 2

share 27 among 3

threes in 0

÷

Start

Find the 'multiply by 3' trail. Find the 'divide by 3' trail. Write in the answers. multiply 3 group 21 7 into 49 1 half of 16 by 3 into threes

make 4 six times bigger

3 lots of 0

x

Start

Objective: Reinforces the language of multiplication and division.

pla y ers

1 or 2

Prim-Ed Publishing – www.prim-ed.com

Maths Games 61

Vi Number Trail ew in g Sa m pl e

6 divided into 48

divide 16 by 4

Finish

÷

multiply 2 by 9

1 quarter of 32

10 times 7

4 divided into 28

5 lots of 4

product of 5 and 5

put 36 in groups of 4

6 groups of 4

make 5 six times bigger

4 into 4

multiply 4 by 4

45 in groups of 5

make 5 seven times bigger

6 multiplied by 4

share 81 between 9

multiply 3 by 4

product of 4 and 7

divide 8 by 4

4 times 1

20 divided by 4

40 in groups of 4

share 12 between 4

1 half of 16

multiply 4 by 2

product of 3 and 5

7 into 49

÷

Start

x Finish

4 nines

4 lots of 8

put 15 in groups of 3

7 multiplied by 2

2 lots of 10

fours in 0

group 36 into fours

Find the 'multiply by 4' trail. Find the 'divide by 4' trail. Write in the answers.

4 zeros

x

Start

Objective: Reinforces the language of multiplication and division.

pla y ers

1 or 2

Car and Bike Rally Objective Improves fluency and accuracy when counting money.

Number of players This is a game for two players.

• selected game board • different coloured counter for each player • die

Sa m

How to play

pl e

What you need to play the game

in

g

1. Each player places his/her counter on the car or bike at the start of the game. 2. The first player rolls the die and moves the corresponding number of spaces. Players should add the money in the space. If the addition is correct they can roll the die the next time. If it isn’t, they miss a turn. Note: if an adult/helper is not available to assist, answers could be checked on a calculator but players must be aware of the advantage they are giving to their opponent. 3. Players landing on a patterned cloud follow the instruction key on the game board. 4. The first to reach the trophy is the winner.

ew

Blank game proforma

A blank game proforma has been provided on page x for teachers to customise according to the needs and abilities of the children in their class.

Vi

Objective: Improves accuracy when counting money within two euro.

Prim-Ed Publishing – www.prim-ed.com Maths Games 63

Prim-Ed Publishing – www.prim-ed.com

Maths Games 62

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 63

Vi

g

in

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Objective: Improves accuracy when counting money within two euro.

pl e

Sa m

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 64

Vi

g

in

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Objective: Improves accuracy when counting money within five euro.

pl e

Sa m

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 65

Vi

g

in

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Objective: Improves accuracy when counting money within ten euro.

pl e

Sa m

Track Your Time Objective Reinforces and consolidates the ability to recognise and state analogue and digital time.

Number of players What you need to play the game

Sa m

• selected board • timer or clock with second hand • adult helper

pl e

The game is for one player.

How to play

in

g

1. Player or teacher/helper chooses which track is to be targeted—analogue or digital. 2. Adult times the player moving around the track. Player reads aloud the times with the adult giving help if necessary. 3. When the player has finished, the adult records the time taken in the first try box. Subsequent attempts can be recorded. Players should attempt to beat only their own scores.

Prim-Ed Publishing – www.prim-ed.com

Vi

ew

Objective: Reinforces the ability to state and recognise analogue and digital time.

Maths Games 67

Prim-Ed Publishing – www.prim-ed.com

Maths Games 66

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 67

Vi

g

in

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Sa m

Objective: Reinforces the ability to state and recognise analogue and digital time.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 68

Vi

g

in

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Sa m

Objective: Reinforces the ability to state and recognise analogue and digital time.

Find Your Way! Objective Practises and consolidates following and giving instructions.

Number of players The game is for one player.

pl e

What you need to play the game • selected activity sheet • coloured pencils

How to play

Sa m

Following instructions 1. The player establishes the starting point. 2. The player follows the instructions around the roads. 3. When the player arrives at the final destination, he/she must answer two questions on the activity sheet.

ew

in

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Giving instructions 1. The player establishes the starting point. 2. The player writes instructions, e.g. ‘turn left’, ‘go forward’, ‘turn right’, to reach the given destination. 3. An adult/helper can check results by following the player’s written instructions. * These sheets could be laminated and used with a marker pen for subsequent children to use. Objective: Practisesand consolidates following instructions.

Vi

Find Your Way! – 1 Find the way from your house by following the directions.

1. Turn left along King Street. 2. Turn right along Park Road.

King Street

3. Turn left along Main Street. 4. Turn right along Prince Road. 5. Turn left along Bank Street.

Main Street

R.I.C. Publications www.ricgroup.com.au

Where are you?

Did you pass the Hospital on your way?

Maths Games

Bank Street

70

Prim-Ed Publishing – www.prim-ed.com

Maths Games 69

Prim-Ed Publishing – www.prim-ed.com

Maths Games 70

Bank Street

Main Street

King Street

g

in

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Did you pass the Hospital on your way?

Where are you?

5. Turn left along Bank Street.

4. Turn right along Prince Road.

3. Turn left along Main Street.

2. Turn right along Park Road.

1. Turn left along King Street.

Find the way from your house by following the directions.

pl e

Sa m

Vi

Objective: Practises and consolidates following instructions.

Prim-Ed Publishing – www.prim-ed.com

Maths Games 71

Bank Street

Main Street

King Street

g

in

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Did you pass the Library on your way?

Where are you?

6. Turn right along Main Street.

5. Turn left along Prince Road.

4. Turn left along Bank Street.

3. Turn right along Park Road.

2. Turn left along Main Street.

1. Go straight along Queen Road.

Find the way from your house by following the directions.

pl e

Sa m

Vi

Objective: Practises and consolidates following instructions.

Prim-Ed Publishing – www.prim-ed.com

Maths Games 72

Bank Street

Main Street

King Street

g

in

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Did you pass the Supermarket on your way?

Where are you?

pl e

Sa m

6. Go along Bank Street until you get to the end.

5. Turn right along Bank Street.

4. Turn right along Duke Road.

3. Turn left along Main Street.

2. Turn right along Prince Road.

1. Go left along King Street.

Find the way from your house following the directions.

Vi

Objective: Practises and consolidates following instructions.

Prim-Ed Publishing – www.prim-ed.com

Maths Games 73

Bank Street

Main Street

King Street

g

in

ew Did you pass the Bank on your way?

Where are you?

5. Turn right along King Street.

4. Turn left along Prince Road.

3. Turn left along Main Street.

2. Turn right along Park Road.

1. Go left along King Street.

Find the way from your house following the directions.

pl e

Sa m

Vi

Objective: Practises and consolidates following instructions.

Prim-Ed Publishing – www.prim-ed.com

Maths Games 74

Bank Street

Main Street

King Street

g

in

ew

6.

5.

4.

3.

Did you pass the Flats on your way?

pl e

Sa m

2.

1.

Use the directions: turn left: turn right: go forward

Write the directions as you find your way.

Find the way from your house to the Post Office.

Vi

Objective: Practises and consolidates giving instructions.

Prim-Ed Publishing – www.prim-ed.com

Maths Games 75

Bank Street

Main Street

King Street

g

in

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6.

5.

4.

3.

Did you pass the Deli on your way?

pl e

Sa m

2.

1.

Use the directions: turn left: turn right: go forward

Write the directions as you find your way.

Find the way from your house to the Supermarket.

Vi

Objective: Practises and consolidates giving instructions.

Prim-Ed Publishing – www.prim-ed.com

Maths Games 76

Bank Street

Main Street

King Street

g

in

ew

6.

5.

4.

3.

Did you pass the Library on your way?

pl e

Sa m

2.

1.

Use the directions: turn left: turn right: go forward

Write the directions as you find your way.

Find the way from the Deli to the Bank.

Vi

Objective: Practises and consolidates giving instructions.

Prim-Ed Publishing – www.prim-ed.com

Maths Games 77

Bank Street

Main Street

King Street

g

in

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6.

5.

4.

3.

Did you pass the Park on your way?

pl e

Sa m

2.

1.

Use the directions: turn left: turn right: go forward

Write the directions as you find your way.

Find the way from the Bank to the Hospital, posting a letter at the Post Office as you go.

Vi

Objective: Practises and consolidates giving instructions.

Find the Treasure! Objective Practises and consolidates following and giving instructions using the points of the compass.

Number of players The game is for one player.

What you need to play the game

pl e

• selected game board • coloured pencil

How to play

Sa m

Following instructions 1. The player establishes the starting point. 2. The player follows the instructions around the map. 3. When the player arrives at the final destination, he/she must answer two questions on the activity sheet.

in

g

Giving instructions 1. The player establishes the starting point. 2. The player writes instructions, using the compass directions, to reach each given landmark in turn. 3. An adult/helper can check results. * These sheets could be laminated and used with a marker pen for subsequent children to use.

ew

Blank game proforma

A blank game proforma has been provided on page xi, for teachers to customise, according to the needs and abilities of the children in their class.

Vi

Objective: Practises following instructions using the points of a compass.

Find the Treasure! – 1

N

W

E

S

Follow the instructions to find the hidden treasure. Mark it with a cross. start here

Prim-Ed Publishing – www.prim-ed.com

1. 2. 3. 4. 5. 6.

Move Move Move Move Move Move

2 2 4 3 3 1

squares E. squares S. squares E. squares N. squares W. square N.

Where is the hidden treasure?

Maths Games 79

What landmark did you not visit?

Prim-Ed Publishing – www.prim-ed.com

Maths Games 78

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 79

Vi

here

start

g

in

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S

N

E

1. 2. 3. 4. 5. 6.

2 2 4 3 3 1

squares E. squares S. squares E. squares N. squares W. square N.

What landmark did you not visit?

Where is the hidden treasure?

Move Move Move Move Move Move

Follow the instructions to find the hidden treasure. Mark it with a cross.

pl e

Sa m

Find the Treasure! â&#x20AC;&#x201C; 1

Objective: Practises following instructions using the points of a compass.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 80

Vi

here

start

g

in

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S

N

E

Move Move Move Move Move Move

two squares NE. 4 squares N. 2 squares SE. 1 square SW. 3 squares NW. 1 square SW.

What landmark did you not visit?

Where is the hidden treasure?

7. Move 1 square S.

1. 2. 3. 4. 5. 6.

Follow the instructions to find the hidden treasure. Mark it with a cross.

pl e

Sa m

Find the Treasure! â&#x20AC;&#x201C; 2

Objective: Practises following instructions using the points of a compass.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 81

Vi

here

g

in

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S

N

E

Move Move Move Move Move Move

two squares SW. 4 squares E. 1 square SW. 1 square SE. 1 square SW. 3 squares NW.

What landmark did you not visit?

Where is the hidden treasure?

7. Move 1 square W.

1. 2. 3. 4. 5. 6.

Follow the instructions to find the hidden treasure. Mark it with a cross.

pl e

Sa m

Find the Treasure! â&#x20AC;&#x201C; 3

Objective: Practises following instructions using the points of a compass.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 82

Vi

g

in

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start

here

W

S

N

E

Move Move Move Move Move Move

two squares NW. 4 squares N. 2 squares SW. 2 squares NW. 3 squares S. 3 squares E.

What landmark did you not visit?

Where is the hidden treasure?

7. Move 1 square S.

1. 2. 3. 4. 5. 6.

Follow the instructions to find the hidden treasure. Mark it with a cross.

pl e

Sa m

Find the Treasure! â&#x20AC;&#x201C; 4

Objective: Practises following instructions using the points of a compass.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 83

Vi

here

start

g

in

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S

N

E

X marks the treasure.

Follow the order of the pictures, giving instructions on how to reach the next landmark.

Write instructions beside each landmark to lead to the treasure.

pl e

Sa m

Write the Map! â&#x20AC;&#x201C; 1

Objective: Practises giving instructions using the points of a compass.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 84

Vi

here

start

g

in

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S

N

E

X marks the treasure.

Follow the order of the pictures, giving instructions on how to reach the next landmark.

Write instructions beside each landmark to lead to the treasure.

pl e

Sa m

Write the Map! â&#x20AC;&#x201C; 2

Objective: Practises giving instructions using the points of a compass.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 85

Vi

here

start

g

in

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S

N

E

X marks the treasure.

You must follow the order of the pictures giving instructions on how to reach the next.

Write the instructions beside each landmark to lead to the treasure.

pl e

Sa m

Write the Map! â&#x20AC;&#x201C; 3

Objective: Practises giving instructions using the points of a compass.

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 86

Vi

g

in

ew here

W

S

N

E

X marks the treasure.

Follow the order of the pictures, giving instructions on how to reach the next landmark.

Write instructions beside each landmark to lead to the treasure.

pl e

Sa m start

Write the Map! â&#x20AC;&#x201C; 4

Objective: Practises giving instructions using the points of a compass.

Skittle Score Objective Improves recognition and naming of shapes.

Number of players The game is for one player.

pl e

What you need to play the game • appropriate board • adult helper

Sa m

How to play

in

g

1. The player chooses the target (skittles or bowls). 2. An adult listens to the player as he or she reads or names the shape, moving from left to right. 3. If the player does not know the answer, he/she can be told but this will not be added to the score. 4. The score is written in the first try box. Subsequent attempts can be recorded. The player should attempt to beat only his or her own score.

Prim-Ed Publishing – www.prim-ed.com

Vi

ew

Objective: Improves recognition and naming of shapes.

Name the shape on the skittle and knock it down. How fast can you do it?

4th try

Skittle Score

3rd try

Read and say the words on the bowling balls! How fast can you do it?

2nd try 1st try

Maths Games 88

star

square

triangle

circle

rectangle

square

rectangle

star

triangle

circle

Prim-Ed Publishing – www.prim-ed.com

Maths Games 87

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 88

Vi

star

square

triangle

circle

rectangle

square

star

pl e rectangle

Read and say the words on the bowling balls! How fast can you do it?

Name the shape on the skittle and knock it down. How fast can you do it?

S Skittle Score am

g

in

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Objective: Improves recognition and naming of shapes.

triangle

1st try

2nd try

3rd try

4th try

circle

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 89

Vi

oval

pentagon

hexagon

parallelogram

semicircle

pentagon

octagon

pl e rhombus

Read and say the words on the bowling balls! How fast can you do it?

Name the shape on the skittle and knock it down. How fast can you do it?

S Skittle Score am

g

in

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Objective: Improves recognition and naming of shapes.

rhombus

1st try

2nd try

3rd try

4th try

oval

Fraction Trail .............................................. pages 1 – 3

Step Up the Number Trail ...................... pages 6 – 16

Page 2

Page 7

Page 8

Sa m

Page 3

pl e

Objective:

Objective:

Objective:

in

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Objective:

Track Your Fractions .......................................... page 5

ew

Page 5

Page 9 Objective:

Vi

Objective:

Prim-Ed Publishing – www.prim-ed.com

Maths Games 90

Page 10

Page 13

Page 14

Sa m

Page 11

pl e

Objective:

Objective:

Objective:

Page 12

Page 15 Objective:

Vi

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Objective:

in

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Objective:

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Maths Games 91

Page 16

Page 20

pl e

Objective:

Objective:

Sa m

Step Down the Number Trail ............... pages 17 – 27

Page 18

Page 21 Objective:

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Page 19

in

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Objective:

Objective:

Vi

Objective:

Page 22

Prim-Ed Publishing – www.prim-ed.com

Maths Games 92

Page 23

Page 26 Objective:

Objective: Reinforces subtraction facts to 20. Reinforces the language of subtraction. Indicator:

Step Down the Number Trail 6

R.I.C. Publications www.ricgroup.com.au

take 3 from 20

take 8 from 24

decrease 16 by 0

18 take away 6

20 less 2 equals

5 less than 21

subtract 3 from 19

decrease 14 by 1

13 minus 1

3 less than 17

1 less than 17

19 minus 2 equals

4 subtracted from 17

6 less than 18

20 minus 6

25 subtract 9

5 less than 22

decrease 19 by 3

12 take away 0

subtract 6 from 19

7 less than 23

subtract 3 from 14

20 subtract 4

24 minus 12

19 less 6

decrease 20 by 4

1 less than 14

decrease 8 by 2

Maths Games

18 less 4 equals

23

Find the story of 16.

Page 27

Sa m

Page 24

pl e

Take the tram down the mountain! 15 minus 1

Objective:

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Page 25

in

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Objective:

Page 60 Objective:

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Objective:

Number Trail .......................................... pages 60 â&#x20AC;&#x201C; 61

1 8

Prim-Ed Publishing â&#x20AC;&#x201C; www.prim-ed.com

Maths Games 93

Page 61

1 square SW 3 squares W

Objective:

Write the Map! – 2

pl e

2 squares N 1 square NW 3 squares E 2 squares SE 2 squares N 2 squares NW 1 square NE

Write the Map! – 3 Find Your Way! – 1 Supermart, No Find Your Way! – 2 Hospital, Yes Find Your Way! – 3 Bank, Yes

Write the Map! – 4

g

Teacher check

in

Deli, No Pages 74 – 77

1 square SW 4 squares E 1 square SW 2 squares SW 1 square S 3 squares E 1 square NE

Sa m

Find Your Way! ...................................... pages 70 – 77

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Find the Treasure!/Write the Map! .... pages 79 – 86

Find the Treasure! – 1 Waterfall, palm tree

2 squares NW 3 squares W 1 square S 2 squares E 2 squares SW 1 square SE 2 squares E

Find the Treasure! – 2

Vi

Bridge, sign post

Find the Treasure! – 3 Palm tree, sign post

Find the Treasure! – 4 Cave, volcano Write the Map! – 1

1 square SE 2 squares SE 1 square NE 2 squares E 3 squares N Prim-Ed Publishing – www.prim-ed.com

Maths Games 94