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Foreword Maths Games Book 1 is a book of games designed to reinforce and consolidate a variety of mathematical concepts with an emphasis on language. Children need to develop their mathematical vocabulary so that they can talk about, improve and relate their mathematical ideas. If children do not have this vocabulary to talk about and understand mathematical operations, they may not progress. According to Pollock and Waller (1994), ‘.... extra lessons which consist of more of the same, can aggravate students’ feelings of failure and convince them that they will never be able to do maths’. Hence, playing games is an ideal way to reinforce concepts and gain consolidation.

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Maths Games Book 1 will motivate children to explore and learn mathematics in the safe and familiar environment of game playing.

Play allows children to move from their actual stage of development to a higher zone called the zone of potential development. Lev Vygotsky

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Early childhood play fades to become games with rules which help children to take part in society. Piaget, Bruner, Vygotsky Other titles in this series are: Maths Games Book 2 Maths Games Book 3

Contents

Foreword/Contents .......................................................................................... i

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Teachers Notes ........................................................................................ ii – iii Curriculum Links ...................................................................................... iv – v

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Blank Game Proformas ........................................................................... vi – x Let’s Go to the Zoo/Ark ............................................................................. 1 – 3 Fraction Trail .............................................................................................. 4 – 6

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Rounders .................................................................................................... 7 – 8 Fruity Maths ............................................................................................. 9 – 15 Number Climb ........................................................................................ 16 – 22 Step Up the Number Trail .................................................................... 23 – 29

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Step Down the Number Trail ............................................................... 30 – 36 Animal Maths ........................................................................................ 37 – 41 Time for … ............................................................................................. 42 – 45 Time to … ............................................................................................... 46 – 49 The Number Trail................................................................................... 50 – 53 Car and Bike Rally ................................................................................. 54 – 62 Supermarket Dash ................................................................................ 63 – 72 Track Your Time ..................................................................................... 73 – 75 Skittle Score .......................................................................................... 76 – 77 Trail the Tail ............................................................................................ 78 – 80 Place Your Cat/Ted ................................................................................ 81 – 83 Answers ................................................................................................. 84 – 86 Prim-Ed Publishing – www.prim-ed.com

Maths Games

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Teachers Notes Maths Games Book 1 has been written for children to reinforce and consolidate mathematical concepts. It is predicted that most children will use concrete materials (such as blocks or a number line) to help calculate the answers to the sums at first. After playing the games a number of times, children may not require the concrete materials but will answer the questions through automatic recall and by using mental strategies. Assistance from more able children, the teacher and other adult helpers should also decline over time. The rules of each game are explained clearly on a teachers page. Children who are able readers will be capable of playing the games without adult assistance and helping other groups playing the same game.

Objectives to match each game are included so that results can be transferred to assessment records.

Car and Bike Rally Objective Improves fluency and accuracy when counting money.

Number of players This is a game for two players.

What you need to play the game • selected game board • different coloured counter for each player • die

The materials required to play the game are listed.

The recommended number of players for each game is shown.

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How to play

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Each game board is accompanied by a teachers page.

1. Each player places his/her counter on the car or bike at the start of the game. 2. The first player rolls the die and moves the corresponding number of spaces. Players should add the money in the space. If the addition is correct they can roll the die the next time. If it isn’t, they miss a turn. Note: if an adult/helper is not available to assist, answers could be checked on a calculator but players must be aware of the advantage they are giving to their opponent. 3. Players landing on a patterned cloud follow the instruction key on the game board. 4. The first to reach the trophy is the winner.

Blank game proforma

A blank game proforma has been provided on page viii for teachers to customise according to the needs and abilities of the children in their class.

Explicit instructions are included.

An example of the game board is shown.

Objective: Improves accuracy when counting money within 20 cents.

Prim-Ed Publishing – www.prim-ed.com Maths Games

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Maths Games 54

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An objective to match the game is given so that activities can be included as a record of pupil achievement in assessment portfolios.

An icon to show the recommended number of players helps children to choose games easily.

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Maths Games 55

Instructions are included where appropriate.

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Objective: Improves accuracy when counting money within 20 cents.

Blank Game Proformas Blank game boards have been included on pages vi to x for teachers to customise. The game boards will suit children or groups who require further consolidation (or overlearning) but with different sums. Teachers will also be able to extend children using the blank game proformas by writing more challenging sums in the appropriate places. Answers Answers for games that require them have been included on pages 84 – 86. Prim-Ed Publishing – www.prim-ed.com

Maths Games

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Teachers Notes Educational games have considerable value in classrooms. Play coordinates learning by: • bringing together different types of learning, • helping children understand ideas, feelings and relationships, • helping children to make connections.

Games: aid understanding of rules, help children face challenges in a ‘safe’ environment, give children a sense of belonging, make children feel secure.

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• • • •

The use of games and puzzles in the classroom can provide the opportunities for many skills to be developed and consolidated. Children will tackle unfamiliar problems and processes, learning skills such as decision making and mathematical reasoning. Maths games can also build and improve communication skills as many of the games require paired or grouped participation. • • • • • • •

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Games and activities also:

help stimulate the use of mathematical language, are highly motivational because the child is actively participating and is in control, involve immediate feedback and an element of competition, have well-defined limits and directions, are meaningful experiences, somewhere between concrete reality and abstract work, can be used to consolidate class work or to encourage and enable a child to extend his or her skills, can be fun for adults too!

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Suggestion for classroom and home use Objective: Practises the five times tables and reinforces mathematical language.

• Photocopy the games (at A4 or enlarge to A3) onto coloured card and laminate them. Game boards can be coloured in by children before laminating to encourage ‘ownership’.

1st try

4th try

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5 groups of 5 6 times 5

finish

7 lots of 5 4 groups of 5 3 times 5

9 groups of 5

1 group of 5

8 times 5

2 lots of 5

Time for Firefighters

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3rd try

10 lots of 5

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• Consider different systems for storing or displaying games; for example, in polythene holders with instructions glued to the front. Games can be stored according to the concept, such as all multiplication games and activities kept together and correctly sequenced.

2nd try

start

How long will it take to put out the fire? finish

5x7 1st try

2nd try

3rd try

5x5

4th try

6x5

10 x 5

0x5

9x5 1x5 2x5

start 4x5

8x5

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• Games stored with all materials required (such as dice and counters) in a polythene bag.

• Games could be marked with coloured stickers indicating the level of activity to accommodate the needs of the children.

• Encourage children (once they know how to play the game) to take their game home and play it with adults and friends as ‘homework’.

• Games could be organised and labelled to reflect the strand of the mathematics curriculum they reinforce.

• Remember that parents want to help their children but not all know how to help. Games are an ideal format to empower parents in a ‘safe’ environment. The mathematical concepts that have been taught in the classroom can be reinforced and consolidated at home.

• Classroom assistants are ideal partners to aid children who require ‘overlearning’. • Consider using children to ‘buddy’ less able children, not only to teach them how to play but to aid them during the game.

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Maths Games

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0614 Maths Games Book One - Irish Curriculum Links Strand/Strand Unit

Objective

Let’s Go to the Zoo/ Ark (Pages 1–3)

1st

Algebra Extending and using patterns

• recognise pattern, including odd and even numbers

Fraction Trail (Pages 4–6)

2nd

Number Fractions

• establish and identify halves and quarters

Rounders (Pages 7–8)

3rd

Number Place value

• round whole numbers to the nearest ten

Fruity Maths (Pages 9–15)

1st

Number Addition Number Subtraction

• develop mental strategies for addition facts within 20 • develop mental strategies for subtraction 0–20

Number Climb (Pages 16–22)

1st

Number Addition Number Subtraction

• develop mental strategies for addition facts within 20 • develop mental strategies for subtraction 0–20

Step Up the Number Trail (Pages 23–29)

1st

Number Addition

• develop mental strategies for addition facts within 20

Step Down the Number Trail (Pages 30–36)

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Animal Maths (Pages 37–41)

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Number Subtraction

• develop mental strategies for subtraction 0–20

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Number • develop and/or recall multiplication Operations - Multiplication facts within 100

3rd

Number • develop and/or recall multiplication Operations - Multiplication facts within 100

Time to... (Pages 46–49)

3rd

Number Operations - Division

The Number Trail (Pages 50–53)

3rd

Number • develop and/or recall multiplication Operations - Multiplication and division facts within 100 Operations - Division

Car and Bike Rally (Pages 54–62)

2nd

Measures Money

• recognise and use coins up to the value of €2

Supermarket Dash (Pages 63–72)

3rd

Measures Money

• solve and complete problems and tasks involving the addition and subtraction of money

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Time for... (Pages 42–45)

• develop and/or recall division facts within 100

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Maths Games

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Game

Class

Track Your Time (Pages 73–75)

1st 2nd

Strand/Strand Unit

Objective

Measures Time Measures Time

• read time in hours and half-hours on 12-hour analogue clock • read time in hours and half-hours on digital clock

Shape and space 2–D shapes

• name 2–D shapes, square, rectangle, triangle, circle, semi-circle

1st

Trail the Tail (Pages 78–80)

1st/2nd

Shape and space Spatial awareness

• explore, discuss, develop and use the vocabulary of spatial relations

Place Your Cat/Ted (Pages 81–83)

1st/2nd

Shape and space Spatial awareness

• explore, discuss, develop and use the vocabulary of spatial relations

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Skittle Score (Pages 76–77)

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Maths Games

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Blank Game Proforma – Fruity Maths

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Maths Games

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Blank Game Proforma – Animal Maths

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Maths Games vii

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Maths Games viii

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Blank Game Proforma – Time to Dive for Sunken Treasure

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Maths Games

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Blank Game Proforma – Supermarket Dash

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Let’s Go to the Zoo/Ark Objective Reinforces the concept of odd and even numbers.

Number of players The game is for two players.

What you need to play the game

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• selected game board • coloured counters (one per player) • a die

How to play

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1. Players place their counters at the ‘In’ box. The first player rolls the die and moves the corresponding number of spaces. If the player lands on a space with a number in it, he/she must check if the number rolled and the number in the space are odd or even numbers. 2. If ... • the number on the die and the number in the space are both odd or both even, the player moves forward one square. • the number on the die and the number in the space are one odd and one even, then the player must go back one space. 3. The next player follows the same procedure. 4. If a player lands on an animal, he/she must follow the instructions on the board. He/she moves forward two spaces if landing on a friendly animal and goes back two spaces if landing on a fierce animal. 5. First player to the ‘OUT’ box is the winner.

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Objective: Reinforces the concept of odd and even numbers.

9

6

8

14

1 4

20

Out

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Let’s Go to the Zoo! 11 Land on a fierce animal, go back 2! Land on a friendly animal, go forward 2!

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3 17

5 10

Maths Games

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13

15 7

2

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Maths Games

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Maths Games

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1 In

Out

7

8

12

13

17

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Land on a fierce animal, go back 2! Land on a friendly animal, go forward 2!

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Objective: Reinforces the concept of odd and even numbers.

15

2

20

0

14

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Maths Games

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Out

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Land on a fierce animal, go back 2! Land on a friendly animal, go forward 2!

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Letâ€™s Go on the Ark!

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Objective: Reinforces the concept of odd and even numbers.

19

13

11

18

20

Fraction Trail Objective Reinforces the concept of fraction and shape.

Number of players This is an activity for one player.

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What you need to play the game • selected game board • coloured pencils • adult/helper

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How to play

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1. The player reads the instructions on the game board (or has them read to him/her) and identifies what fraction is targeted. 2. The player begins at the ‘Start’ box and colours only the shapes with the targeted fraction shaded (one half on page 5 and one fourth on page 6). 3. Players can only move up, right or left. 4. The player asks the teacher or helper to check that the correct trail of fractions has been followed.

Objective: Reinforces the concept of fraction and shape.

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Fraction Trail 1/2

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Take the apple to the teacher along the ‘half’ trail.

Maths Games

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Maths Games

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Maths Games

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Take the apple to the teacher along the ‘half’ trail.

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Fraction Trail 1/2

Objective: Reinforces the concept of fraction and shape.

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Maths Games

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Start

Take the spider to the fly along the ‘quarter’ trail.

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Objective: Reinforces the concept of fraction and shape.

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Rounders Objective Reinforces and consolidates the concept of rounding to the nearest 10.

Number of players

What you need to play the game

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• game board • counters (one per player) • two dice

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The game is for two players.

How to play

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1. The first player rolls the two dice and adds the numbers shown. 2. The player moves the corresponding number of places. 3. When a player lands on a number, he/she decides whether it is a number that you round up or round down. • If the unit number is 5 or more, the player must round up to the nearest 10. The player moves his or her counter to that number. • If the unit number is less than 5, he/she must round down to the nearest 10. The player moves his or her counter to that number. 4. If a player shakes the dice and lands on a black space, he/she cannot round up or down and so remains there until his/her next turn. 5. Each player takes a turn moving appropriately. 6. The first player to reach the target is the winner.

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Objective: Reinforces the concept of rounding to 10.

Prim-Ed Publishing – www.prim-ed.com Maths Games

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Maths Games

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Maths Games

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Objective: Reinforces the concept of rounding to 10.

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Fruity Maths Objective Practises and consolidates addition and subtraction facts to 10.

Number of players The game is for two players.

What you need to play the game

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How to play

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• selected pair of game boards (two sheets; e.g. Fruity Maths 1, game boards A and B). • coloured counters

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1. Each player takes a game board (either A or B). 2. The first player chooses a coloured counter and puts it on a fruit on his or her game board. 3. The player asks the opponent to put a corresponding colour of counter on a fruit that has the same answer to the sum being asked on his or her game board. (Remember, the sums on each game board will be written differently but the answers will be the same.) 4. The second player places a different coloured counter on a fruit and gives similar instructions to his/her opponent. 5. The game ends when all the fruits have been covered. 6. An adult/helper may be required to check that the answers are correct.

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Blank game proforma

A blank game proforma has been provided on page vi for teachers to customise according to the needs and abilities of the children in their class.

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Objective: Practises and consolidates addition and subtraction facts to six.

Fruity Maths 1 two subtract two

Prim-Ed Publishing – www.prim-ed.com Maths Games 10

5 add 0

6 subtract 1

one add one

1 add 5

3+3

five subtract three

4 subtract 3

six subtract two

three subtract two

1 add 3

A

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Maths Games

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Maths Games 10

5 add 0

two subtract two

1 add 5

3+3

six subtract two

one add one

three subtract two

4 subtract 3

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Objective: Practises and consolidates addition and subtraction facts to six.

6 subtract 1

1 add 3

five subtract three

A

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Maths Games 11

zero add one

six subtract five

2 add 2

0 add 0

zero add six

three subtract one

four add one

four subtract two

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Objective: Practises and consolidates addition and subtraction facts to six.

2 add 3

five add 1

3 add 1

B

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Maths Games 12

3 subtract 3

nine subtract one

7 subtract 1

1 add 7

eight subtract one

zero add one

two add two

six add one

two add three

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Objective: Practises and consolidates addition and subtraction facts to eight.

four subtract one

6 add 2

A

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Maths Games 13

2 add 6

8 add 0

6 subtract 3

8 subtract 7

four add two

four add three

7 subtract 3

four add four

8 subtract 3

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Objective: Practises and consolidates addition and subtraction facts to eight.

6 subtract 6

two add five

B

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Maths Games 14

three subtract one

ten subtract two

three add four

two add two

5 add 4

9 subtract 9

ten subtract five

3 add 0

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Objective: Practises and consolidates addition and subtraction facts to ten.

five add three

A

5 add 1

five add five

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Maths Games 15

4 add 3

one add one

four add four

six subtract two

zero add three

10 subtract 4

1 add 4

6 add 4

ViFruity Maths 3 ew in g Sa m pl e

Objective: Practises and consolidates addition and subtraction facts to ten.

six and three

B

ten subtract 10

nine subtract one

Number Climb Objective Reinforces and consolidates basic number facts and the language of addition and subtraction.

Number of players The game is for up to three players.

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What you need to play the game • selected game board • three counters or buttons of the same colour for each player • a die

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How to play

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1. Each player places one counter at the bottom of each set of sums (known as a climb) so that there are three counters per player on the game board. 2. The first player throws the die and matches the number on the die to the numbers on the dice by the pictures at the side of the climb. He/She looks at the animal picture, which will tell that player which climb to move his/her counter on (for example, either the cat climb, elephant climb or dog climb.) 3. The player moves his/her counter onto the first sum and works it out. If the answer is correct, he/she stays on that sum but if incorrect, he/she moves back down one place. 4. Players move one step on the climb at each move. 5. The next player repeats the process. This continues until one player has all of his/her counters at the top of each of the three climbs.

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Objective: Reinforces basic number facts and the language of addition and subtraction.

Number Climb

within

5

1

Prim-Ed Publishing – www.prim-ed.com Maths Games 17

2+2

1–1

2 less than 3

1+1

5–2

2 add 3

0+2

2–0

3 more than 2

3+2

3–2

3 subtract 2

5+0

5–1

3 add 2

4+1

4–2

1 less than 4

Start

Start

Start

2

3

4

5

or

or

or

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Maths Games 16

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Maths Games 17

4–2 Start

4+1

Start

5–1

5+0

2–0

0+2 3–2

5–2

1+1

3+2

1–1

2+2

Start

or

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3 add 2

3 subtract 2

3 more than 2

2 add 3

2 less than 3

5

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Objective: Reinforces basic number facts and the language of addition and subtraction.

1

or

2

or

3

4

5

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Maths Games 18

6–6 6–3 Start

2+0

3+3

Start

6–0

2+4 6–2

6–4

5+1

1+5

6–1

2+3

Start

or

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4 add 2

3 subtract 1

4 more than 2

1 add 5

2 less than 3

6

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Objective: Reinforces basic number facts and the language of addition and subtraction.

1

2

or

3

or

4

5

6

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Maths Games 19

7–3 Start

2+3

Start

7–6

3+0

7–0

3+3 7–2

7–4

5+2

6+1

7–1

4+3

Start

1

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5 add 2

7 subtract 1

3 more than 4

6 add 1

2 less than 7

7

within

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Objective: Reinforces basic number facts and the language of addition and subtraction.

2

3

or

4

5

or

6

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Maths Games 20

8–3 Start

1+7

Start

8–6

8+0

8–0

5+3 8–2

8–4

3+2

6+2

8–1

4+3

Start

1

2

or

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8 add 0

8 subtract 1

4 more than 4

4 add 1

0 less than 7

8

within

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Objective: Reinforces basic number facts and the language of addition and subtraction.

3

4

5

6

or

or

7

8

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Maths Games 21

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Number Climb

Objective: Reinforces basic number facts and the language of addition and subtraction.

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Maths Games 22

10 – 3 Start

1+7

Start

10 – 6

4+6

10 – 9

2+6 10 – 8

10 – 4

4+5

7+3

10 – 7

5+5

1

Start

2

3

4

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1 add 1

10 subtract 2

4 more than 6

6 add 3

3 less than 10

10

within

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Objective: Reinforces basic number facts and the language of addition and subtraction.

5

6

7

or

or

8

9

10

Step Up the Number Trail Objective Reinforces basic addition facts. Reinforces and consolidates the language of addition.

Number of players

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The game is for one player.

• selected game board • coloured pencil • adult helper

How to play

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What you need to play the game

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1. The player reads (or has read to him/her) the instructions at the top and bottom of the sheet. 2. He/She works out the sum in the first box. If the answer corresponds to the target number, the player colours in the box. 3. The player searches for the next box which results in the target answer and colours it. He/She cannot move backwards or diagonally. 4. This continues until the player reaches the end of the trail. 5. A teacher or helper checks that the trail is correct.

Objective: Reinforces basic addition facts and the language of addition.

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Step Up the Number Trail Take the hen to her nest.

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3 plus 1

2 plus 4

2 add 7

4 and 1

4 and 4

6 add 3

add 6 and 3

2 more than 2

2 more than 3

6 plus 3 equals

4 and 4

4 more than 1

3 added to 2

1 plus 4

4 plus 7

6 and 2

3 plus 2

9 and 1

2 and 2

3 more than 2

0 add 5

4 and 1

4 and 2

4 and 5

2 more than 7

3 more than 2

2 plus 6

7 plus 2

1 more than 8

0 and 7

Find the story of 5 (addition)

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Maths Games 23

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Maths Games 24

4 and 1

2 plus 6

0 add 5

3 more than 2

4 more than 1

4 and 4

3 plus 2

add 6 and 3

6 add 3

6 and 2

2 plus 4

3 plus 1

7 plus 2

4 and 2

9 and 1

3 added to 2

2 more than 2

2 add 7

0 and 7

2 more than 7

3 more than 2

4 plus 7

6 plus 3 equals

4 and 4

Find the story of 5 (addition)

1 more than 8

4 and 5

2 and 2

1 plus 4

2 more than 3

Take the hen to her nest.

4 and 1

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Objective: Reinforces basic addition facts and the language of addition.

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Maths Games 25

6 and 0 equals

0 plus 6

6 more than 2

3 more than 2

4 plus 2

4 and 4

1 add 5 equals

add 6 and 3

6 add 3

6 and 2

1 plus 4

3 plus 1

4 plus 2

5 and 2

9 and 1

3 added to 3

5 more than 1

5 and 2

Put the doll in the pram.

0 and 7

2 more than 7

3 plus 2

4 added to 7

5 plus 1

4 and 2

Find the story of 6 (addition)

1 more than 8

4 and 5

2 and 2

5 plus 3

2 more than 4

6 add 2

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Objective: Reinforces basic addition facts and the language of addition.

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Maths Games 26

5 add 5

1 plus 6

9 and 1

4 plus 3

3 plus 7

2 more than 7

4 add 6

add 5 and 4

6 add 3

6 added to 3

1 add 4

3 plus 1

3 more than 4

5 and 2

6 more than 1

4 add 6

8 more than 1

5 and 2

4 and 7

6 and 0

3 add 2

7 added to 0

2 plus 5

1 and 6

Find the story of 7 (addition)

1 more than 8

4 add 5

2 and 5

4 plus 3 equals

9 more than 1

Use the net to catch the fish.

6 add 2

V Stepi Up the Number Trail ew in g Sa m pl e

Objective: Reinforces basic addition facts and the language of addition.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 27

8 and 0

2 plus 6

2 more than 6

3 more than 2

7 plus 1

4 and 4

0 add 5

6 and 3

6 add 3

3 add 5

2 add 4

3 plus 1

7 plus 2

4 and 2

9 and 1

3 add 5

2 more than 2

5 and 2

0 and 7

2 more than 7

3 add 2

4 added to 7

6 plus 3

Find the story of 8 (addition)

1 more than 8

4 add 5

2 add 2

0 plus 8

1 more than 7

6 add 2

Feed the peanuts to the elephant.

4 and 4

V Stepi Up the Number Trail ew in g Sa m pl e

Objective: Reinforces basic addition facts and the language of addition.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 28

Put the dog in the kennel.

Find the story of 9 (addition)

V Stepi Up the Number Trail ew in g Sa m pl e

Objective: Reinforces basic addition facts and the language of addition.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 29

5 plus 5

0 plus 6

9 and 1

3 more than 7

7 plus 3

4 and 5

6 add 4

5 and 4

6 add 3

6 and 3

1 add 4

3 plus 1

4 plus 2

7 and 2

6 more than 2

4 add 6

8 more than 1

5 add 2

0 and 7

6 and 0

3 by 2

4 added to 7

0 plus 10

Find the story of 10 (addition)

1 more than 8

4 add 5

2 more than 7

3 plus 7

9 more than 1

6 add 2

Put the carrot on the face of the snowman.

8 and 2

V Stepi Up the Number Trail ew in g Sa m pl e

Objective: Reinforces basic addition facts and the language of addition.

Step Down the Number Trail Objective Reinforces and consolidates the language of subtraction. Reinforces basic subtraction facts.

Number of players

• selected game board • coloured pencil • adult helper

How to play

Sa m

What you need to play the game

pl e

The game is for one player.

in

g

1. The player reads the instructions at the top and bottom of the sheet. 2. He/She works out the sum in the first box. If the answer corresponds to the target number, the player colours in the box. 3. The player searches for the next box which results in the target answer and colours it. He/She cannot move backwards or diagonally. 4. This continues until the player reaches the end of the trail. 5. A teacher or helper checks that the trail is correct.

ew

Objective: Reinforces basic subtraction facts and the language of subtraction.

Step Down the Number Trail

Vi

Put the wicked queen back in her castle!

Prim-Ed Publishing – www.prim-ed.com Maths Games 31

Find the story of 5 (subtraction)

Prim-Ed Publishing – www.prim-ed.com

Maths Games 30

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 31

Vi

g

in

Find the story of 5 (subtraction)

pl e

Sa m

Put the wicked queen back in her castle!

ew

Step Down the Number Trail

Objective: Reinforces basic subtraction facts and the language of subtraction.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 32

Vi

g

in

Find the story of 6 (subtraction)

pl e

Sa m

Put the genie back in his lamp!

ew

Step Down the Number Trail

Objective: Reinforces basic subtraction facts and the language of subtraction.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 33

Vi

pl e

Sa m

Find the story of 7 (subtraction)

g

in

Put the creature down in the dungeon!

ew

Step Down the Number Trail

Objective: Reinforces basic subtraction facts and the language of subtraction.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 34

Vi

12 take away 4

6 take away 1

9 subtract 3

13 take away 9

g 7 take away 6

11 subtract 3

11 take away 4

pl e

9 take away 1

10 subtract 2

2 subtract 2

7 subtract 1

Sa m

9 take away 3

5 subtract 2

12 subtract 6

9 take away 3

Find the story of 8 (subtraction)

15 subtract 7

10 take away 2

4 take away 4

6 subtract 2

14 subtract 6

6 take away 3

in

13 take away 5

11 subtract 4

5 subtract 0

Put the clown in the circus!

ew

10 subtract 3

9 subtract 2

3 take away 2

10 subtract 9

6 subtract 3

9 take away 4

Step Down the Number Trail

Objective: Reinforces basic subtraction facts and the language of subtraction.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 35

Vi

14 take away 5

12 take away 3

10 subtract 1

9 subtract 3

9 take away 3

18 subtract 9

4 take away 4

6 subtract 2

14 subtract 6

6 take away 3

12 take away 3

11 subtract 3

11 take away 4

pl e

10 subtract 3

9 take away 2

3 subtract 2

10 subtract 9

6 take away 3

9 take away 4

Find the story of 9 (subtraction)

14 subtract 4

10 subtract 2

2 take away 2

7 take away 1

12 subtract 6

9 subtract 3

Sa m

11 take away 2

13 take away 4

g

in

13 take away 5

11 subtract 4

10 subtract 1

Put the plant in the greenhouse!

ew

Step Down the Number Trail

Objective: Reinforces basic subtraction facts and the language of subtraction.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 36

Vi

11 subtract 6

9 subtract 9

12 take away 2

11 take away 1

16 subtract 6

8 subtract 6

19 take away 9

12 take away 2

9 take away 4

20 subtract 10

decrease 8 by 1

13 take away 3

14 take away 3

10 take away 9

7 take away 1

pl e

2 take away 1

6 take away 0

3 subtract 2

10 take away 4

12 subtract 4

11 subtract 11

Story of 10 (subtraction)

8 take away 1

10 subtract 10

8 subtract 6

11 subtract 6

13 take away 3

15 subtract 5

Sa m

9 subtract 9

14 subtract 4

g

take 4 from 12

Take the bee to its hive!

in

ew

Step Down the Number Trail

Objective: Reinforces basic subtraction facts and the language of subtraction.

Animal Maths Objective Practises and consolidates tables.

Number of players The game is for two players.

What you need to play the game

pl e

• selected pair of game boards (two sheets; e.g. Animal Maths 1, game boards A and B). • coloured counters

How to play

in

g

Sa m

1. Each player takes a game board (either A or B). 2. The first player chooses a coloured counter and puts it on an animal on his/her game board. 3. The player asks their opponent to put a corresponding colour of counter on an animal that has the same answer to the sum being asked on his/ her game board. (Remember the sums on each game board will be written differently but the answers will be the same). 4. The second player places a different coloured counter on an animal and gives similar instructions to his/her opponent. 5. The game ends when all the animals have been covered with counters. 6. An adult/helper may be required to check that the answers are correct.

Blank game proforma

ew

A blank game proforma has been provided on page vii for teachers to customise according to the needs and abilities of the children in their class.

Vi

Objective: Practises the ten and two times tables.

4 groups of 10

Prim-Ed Publishing – www.prim-ed.com

5 x 10

Maths Games 38

3 lots of 2

2 x 10

4 lots of 2

Animal Maths – 1

1 group of 2

3 x 10

1 group of 10

5x2

2x2

A

Prim-Ed Publishing – www.prim-ed.com

Maths Games 37

Prim-Ed Publishing – www.prim-ed.com

Maths Games 38

Vi

3 lots of 2

5 x 10

4 groups of 10

1 group of 2

3 x 10

4 lots of 2

g Animal S Mathsa– 1 m pl e

in

2 x 10

ew

Objective: Practises the ten and two times tables.

2x2

5x2

1 group of 10

A

Prim-Ed Publishing – www.prim-ed.com

Maths Games 39

Vi

2 lots of 2

4x2

5 groups of 2

in

1x2

3 groups of 10

5 lots of 10

1 x 10

g Animal S Mathsa– 1 m pl e

ew

Objective: Practises the ten and two times tables.

2 groups of 10

4 x 10

3x2

B

Prim-Ed Publishing – www.prim-ed.com

Maths Games 40

Vi

1 group of 4

1 lot of 5

4x4

2x5

0x4

pl e

3x5

g Animal S Mathsam –2

in

2 groups of 4

ew

Objective: Practises the four and five times tables.

5 lots of 5

3x4

5 groups of 4

A

Prim-Ed Publishing – www.prim-ed.com

Maths Games 41

Vi

3 groups of 5

4 lots of 4

1x4

5x5

0 lots of 4

pl e

5x4

g Animal S Mathsa–m2

in

3 lots of 4

ew

Objective: Practises the four and five times tables.

2 groups of 5

2x4

1x5

B

Time for … Objective Practises and consolidates multiplication. Reinforces mathematical language.

Number of players The game is for one player.

What you need to play the game

pl e

• selected game board • timer • adult helper

How to play

ew

in

g

Sa m

1. Player or teacher/helper chooses which track is to be targeted: • top track – reinforces numeracy and the language of multiplication • bottom track – reinforces numerical multiplication only. 2. Adult times the player moving around the track. Player says the answers aloud.* 3. Adult gives help if necessary. When finished, the adult records the time taken. 4. The time taken is written in the 1st try box. Subsequent attempts can be recorded. Players should attempt to beat only their own score. * As an alternative to children verbally telling the answer, the player can write the answer underneath each sum. These sheets can be laminated and used with a marker pen for subsequent children to use.

Objective: Practises the five times tables and reinforces mathematical language. 1st try

2nd try

3rd try

4th try

Vi

start

5 groups of 5 6 times 5

finish

10 lots of 5 7 lots of 5 4 groups of 5 3 times 5

9 groups of 5

1 group of 5

8 times 5

2 lots of 5

Time for Firefighters Prim-Ed Publishing – www.prim-ed.com

How long will it take to put out the fire? finish

5x7 1st try

2nd try

3rd try

5x5

4th try

6x5

10 x 5

0x5

9x5

Maths Games 44

1x5 2x5

start 4x5

8x5

Prim-Ed Publishing – www.prim-ed.com

Maths Games 42

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 43

Vi

10 x 2

Start

8 groups of 2

2 lots of 2 1st try

2nd try

3rd try

g

4th try

6 times 2

in

ew 1 lot of 2

9 groups of 2

1x2

2x2

9x2

4x2

1st try

0x2

2nd try

How long did it take to catch the fish?

3rd try

6x2

4th try

10 lots of 2

pl e

Sa m

0 lots of 2

Time for Fishing!

5 groups of 2

Objective: Practises the two times tables and reinforces mathematical language.

5x2

3 groups of 2

8x2

3x2

4 lots of 2

Start

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 44

Vi

9x5

9 groups of 5

g

5 groups of 5

in

7 lots of 5

ew

2nd try

Sa m

4 groups of 5

6 times 5

1st try

2nd try

4x5

1st try

4th try

8x5

3rd try

1x5

10 x 5

How long will it take to put out the fire?

4th try

pl e 6x5

5x7

8 times 5

3rd try

Time for Firefighters

2x5

3 times 5

10 lots of 5

finish

start

Objective: Practises the five times tables and reinforces mathematical language.

5x5

2 lots of 5

0x5

start

1 group of 5

finish

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 45

2nd try

Vi

4th try

5 times 10

2nd try

3rd try

4 x 10

2 lots of 10

3 groups of 10

6 times 10

4 groups of 10

1 lot of 10 0 times 10

4th try

7 x 10

6 x 10

3 x 10

1 x 10

8 x 10

5 x 10

How long did it take to save a lot of money?

0 x 10

Start

10 lots of 10

iTime ng for Money! Sa m pl e

9 lots of 10

ew

1st try

2 x 10

8 groups of 10

3rd try

9 x 10

Start

1st try

Objective: Practises the 10 times tables and reinforces mathematical language.

Time to … Objective Practises and consolidates division. Reinforces mathematical language.

Number of players The game is for one player.

What you need to play the game

pl e

• appropriate activity sheet • timer • adult helper

How to play

in

g

Sa m

1. Player or teacher/helper chooses which track is to be targeted: • top track – reinforces numeracy and the language of division. • bottom track – reinforces numerical division only. 2. Adult times the player moving around the track. Player says the answers aloud.* 3. Adult gives help if necessary. When finished, the adult records the time taken. 4. The time taken is written in the 1st try box. Subsequent attempts can be recorded. Players should attempt to beat only their own score. * As an alternative to children verbally telling the answer, the player can write the answer underneath each sum. These sheets can be laminated and used with a marker pen for subsequent children to use.

ew

Blank game proforma

A blank game proforma has been provided on page viii for teachers to customise according to the needs and abilities of the children in their class.

Vi

Objective: Practises dividing by two and reinforces mathematical language. 1st try

2nd try

3rd try

4th try

14 in groups of 2

2 in groups of 2

share 10 between 2

20 in groups of 2

share 18 between 2 share 8 between 2

share 6 between 2

Start

share 4 between 2

Time to dive for sunken treasure!

16 in groups of 2 12 in groups of 2

How long will it take to get it? Prim-Ed Publishing – www.prim-ed.com

8√2 1st try

2nd try

3rd try

4th try

0√2

10 √ 2 16 √ 2

6√2

Maths Games 47

Start

12 √ 2

20 √ 2 2√2

18 √ 2 4√2

Prim-Ed Publishing – www.prim-ed.com

Maths Games 46

Prim-Ed Publishing – www.prim-ed.com

Maths Games 47

1st try

Vi

Start

2 in groups of 2

g

in

ew share 10 between 2

share 18 between 2

Sa m

20 in groups of 2

4÷2

3rd try

18 ÷ 2

4th try

6÷2

10 ÷ 2

8÷2

16 ÷ 2

How long will it take to get it?

12 ÷ 2

pl e

2÷2

share 4 between 2

share 8 between 2

Time to dive for sunken treasure!

14 in groups of 2

4th try

2nd try

share 6 between 2

3rd try

1st try

2nd try

Objective: Practises dividing by two and reinforces mathematical language.

20 ÷ 2

12 in groups of 2

0÷2

16 in groups of 2

Start

Prim-Ed Publishing – www.prim-ed.com

Maths Games 48

Vi

start

25 ÷ 5

30 ÷ 5

share 20 among 5

3rd try

15 in groups of 5

group 10 in 5s

share 30 among 5

share 0 among 5

Sa m

50 in groups of 5

g

share 5 among 5

in

4th try

45 ÷ 5

20 ÷ 5

5÷5

1st try

40 ÷ 5

How long will it take?

2nd try

3rd try

4th try

15 ÷ 5

group 25 in 5s

35 ÷ 5

pl e 0÷5

Time to cross the desert for a long drink!

40 in groups of 5

10 ÷ 5

2nd try

ew

1st try

Objective: Practises dividing by five and reinforces mathematical language.

45 in groups of 5

start

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 49

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Objective: Practises dividing by 10 and reinforces mathematical language.

pl e

Sa m

The Number Trail Objective Reinforces and consolidates the language of multiplication and division.

Number of players The game is for one or two players.

pl e

What you need to play the game • selected game board • pencil • adult helper

Sa m

How to play

ew

in

g

1. The player(s) reads the instructions at the top of the sheet. 2. He/She chooses either the multiplication or division trail to begin with and works out the sum in the first box. 3. The player writes the answer in the box and then searches for the next box which shows the ‘trail number’. The player(s) cannot move backwards or diagonally. 4. Once the first trail is completed, the player(s) begins the other trail.* Note: Player(s) could use two different coloured pencils to avoid confusion. This continues until both trails have been completed. 5. An adult/helper checks that the trails are correct. * If two children are playing, they can take a trail each and race each other to the finish or have a copy of the game board each and race to complete both trails (correctly). Objective: Reinforces the language of multiplication and division.

Number Trail

Vi

Start

x

Start

√

Find the ‘multiply by 2’ trail. Find the ‘divide by 2’ trail. Write in the answers.

Prim-Ed Publishing – www.prim-ed.com

0 lots of 2

5 lots of 2

3 lots of 6

15 lots of 1

share 10 between 2

4 lots of 6

6 lots of 2

3 lots of 2

5 lots of 10

share 12 between 2

5 lots of 5

6 lots of 9

8 lots of 2

7 multiplied by 5

share 4 between 2

10 lots of 4

share 18 between 2

share 8 between 2

share 16 between 2

share 6 between 2

4 lots of 9

share 12 between 2

9 lots of 2

4 lots of 2

15 lots of 3

share 14 between 2

share 2 between 2

3 lots of 4

7 lots of 2

8 lots of 9

6 lots of 5

share 45 among 5

5 lots of 2

share 81 among 9

share 20 by 2

Maths Games 51

Finish

1 lot of 2

Finish

Prim-Ed Publishing – www.prim-ed.com

Maths Games 50

Prim-Ed Publishing – www.prim-ed.com

Maths Games 51

Vi Number Trail ew in g Sa m pl e

share 2 between 2

6 lots of 5

share 14 between 2

share 20 by 2

Finish

share 12 between 2

1 lot of 2

share 18 between 2

10 lots of 4

4 lots of 9

8 lots of 2

6 lots of 9

5 lots of 5

5 lots of 2

share 45 among 5

Finish

7 lots of 2

4 lots of 2

share 16 between 2

7 multiplied by 5

5 lots of 10

15 lots of 1

3 lots of 4

9 lots of 2

share 8 between 2

3 lots of 2

6 lots of 2

4 lots of 6

3 lots of 6

5 lots of 2

÷

Start

share 81 among 9

8 lots of 9

15 lots of 3

share 6 between 2

share 4 between 2

share 12 between 2

share 10 between 2

Find the ‘multiply by 2’ trail. Find the ‘divide by 2’ trail. Write in the answers.

0 lots of 2

x

Start

Objective: Reinforces the language of multiplication and division.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 52

Vi Number Trail ew in g Sa m pl e

share 35 among 5

share 15 among 5

Finish

share 5 among 5

4 lots of 5

share 15 among 3

share 27 among 3

5 lots of 5

3 lots of 6

2 lots of 6

9 lots of 5

3 lots of 5

2 lots of 9

9 lots of 2

share 81 among 9

share 40 among 5

share 0 among 5

share 25 among 5

6 lots of 10

share 40 among 10

share 15 among 3

10 lots of 5

share 20 among 5

share 45 among 5

1 lot of 5

share 50 among 5

share 25 among 5

2 lots of 3

share 49 among 7

Ăˇ

Start

Finish

2 lots of 5

6 lots of 5

8 lots of 5

6 lots of 5

2 lots of 10

share 6 between 2

share 10 among 5

Find the 'multiply by 5' trail. Find the 'divide by 5' trail. Write in the answers.

0 lots of 5

x

Start

Objective: Reinforces the language of multiplication and division.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 53

Vi Number Trail ew in g Sa m pl e

share 40 among 10

share 0 among 10

Finish

share 10 among 10

share 15 among 3

share 90 among 10

8 lots of 7

share 70 among 10

1 lot of 10

4 lots of 10

5 lots of 5

2 lots of 7

5 lots of 10

2 lots of 10

8 lots of 2

6 lots of 2

5 lots of 4

6 lots of 10

share 50 among 10

8 lots of 5

10 lots of 10

share 49 among 7

share 81 among 9

9 lots of 10

7 lots of 10

share 80 among 10

share 6 among 10

share 30 among 10

share 20 among 10

Ăˇ

Start

Finish

7 lots of 10

8 lots of 10

share 15 among 3

7 lots of 2

2 lots of 6

share 16 between 2

share 100 among 10

Find multiply by 10 trail. Find divide by 10 trail. Write in the answers.

0 lots of 10

x

Start

Objective: Reinforces the language of multiplication and division.

Car and Bike Rally Objective Improves fluency and accuracy when counting money.

Number of players This is a game for two players. • selected game board • different coloured counter for each player • die

How to play

pl e

What you need to play the game

in

g

Sa m

1. Each player places his/her counter on the car or bike at the start of the game. 2. The first player rolls the die and moves the corresponding number of spaces. Players should add the money in the space. If the addition is correct they can roll the die the next time. If it isn’t, they miss a turn. Note: if an adult/helper is not available to assist, answers could be checked on a calculator but players must be aware of the advantage they are giving to their opponent. 3. Players landing on a patterned cloud follow the instruction key on the game board. 4. The first to reach the trophy is the winner.

Blank game proforma

ew

A blank game proforma has been provided on page ix for teachers to customise according to the needs and abilities of the children in their class.

Vi

Objective: Improves accuracy when counting money within 20 cents.

Prim-Ed Publishing – www.prim-ed.com Maths Games 55

Prim-Ed Publishing – www.prim-ed.com

Maths Games 54

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 55

Vi

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Objective: Improves accuracy when counting money within 20 cents.

pl e

Sa m

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 56

Vi

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ew

Objective: Improves accuracy when counting money within fifty cents.

pl e

Sa m

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 57

Vi

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ew

Objective: Improves accuracy when counting money within one euro.

pl e

Sa m

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 58

Vi

g

in

ew

Objective: Improves accuracy when counting money within two euro.

pl e

Sa m

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 59

Vi

g

in

ew

Objective: Improves accuracy when counting money within 50 cents.

pl e

Sa m

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 60

Vi

g

in

ew

Objective: Improves accuracy when counting money within one euro.

pl e

Sa m

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 61

Vi

g

in

ew

Objective: Improves accuracy when counting money within two euro.

pl e

Sa m

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 62

Vi

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Objective: Improves accuracy when counting money within five euro.

pl e

Sa m

Supermarket Dash Objective Improves fluency and accuracy when counting money.

Number of players This game is for two players. • selected game board • different coloured counter for each player • die

Sa m

How to play

pl e

What you need to play the game

in

g

1. Each player places a counter on the hand at the start of the game. 2. First player rolls the die and moves the corresponding spaces. Players should add the money in the space and work out the change from the stipulated amount. If the change is wrong, they miss a turn. If the change is correct, players are allowed to roll a die at their next turn. Note: if an adult/helper is not available to assist, answers could be checked on a calculator but players must be aware of the advantage they are giving to their opponent. 3. Players landing on the pictures follow the instruction key on the game board. 4. The first to reach the register is the winner.

ew

Blank game proforma

A blank game proforma has been provided on page x for teachers to customise according to the needs and abilities of the children in their class.

Vi

Objective: Improves accuracy when counting money and finding change within 50 cents.

Prim-Ed Publishing – www.prim-ed.com Maths Games 64

Prim-Ed Publishing – www.prim-ed.com

Maths Games 63

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 64

Vi

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Sa m

Objective: Improves accuracy when counting money and finding change within 50 cents.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 65

Vi

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Sa m

Objective: Improves accuracy when counting money and finding change within 50 cents.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 66

Vi

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in

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Sa m

Objective: Improves accuracy when counting money and finding change within one euro.

Prim-Ed Publishing – www.prim-ed.com

Maths Games 67

Vi

20c 20c

20c

ew

20c

10c 1c 2c

20c

1c 20c

2c

5c 50c

2c 10c

20c

1c 20c

10c 10c

€1.00

10c

10c

50c

Special Offer

Register free! Throw a die

Special offer! Go forward 2

Bag full! Miss a turn

10c 20c

pl e 10c

Special Offer

20c

50c

5c 2c 1c 20c

i n Supermarket g Dash – 4S am

Special Offer

Find the change from one euro.

10c

50c

20c

5c 2c 50c

Objective: Improves accuracy when counting money and finding change within one euro.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 68

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Objective: Improves accuracy when counting money and finding change within one euro.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 69

Vi

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Sa m

Objective: Improves accuracy when counting money and finding change within two euro.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 70

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Objective: Improves accuracy when counting money and finding change within two euro.

Prim-Ed Publishing â€“ www.prim-ed.com

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Objective: Improves accuracy when counting money and finding change within five euro.

Prim-Ed Publishing â€“ www.prim-ed.com

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Objective: Improves accuracy when counting money and finding change within five euro.

Track Your Time Objective Reinforces and consolidates the ability to recognise and state analogue and digital time.

Number of players What you need to play the game

Sa m

• selected board • timer or clock with second hand • adult helper

pl e

The game is for one player.

How to play

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1. Player or teacher/helper chooses which track is to be targeted—analogue or digital. 2. Adult times the player moving around the track. Player reads aloud the times with the adult giving help if necessary. 3. When the player has finished, the adult records the time taken in the first try box. Subsequent attempts can be recorded. Players should attempt to beat only their own scores.

Prim-Ed Publishing – www.prim-ed.com

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Objective: Reinforces the ability to state and recognise analogue and digital time.

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Prim-Ed Publishing â€“ www.prim-ed.com

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Objective: Reinforces the ability to state and recognise analogue and digital time.

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Maths Games 75

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Objective: Reinforces the ability to state and recognise analogue and digital time.

Skittle Score Objective Improves recognition and naming of shapes.

Number of players The game is for one player.

pl e

What you need to play the game • game board • adult helper

Sa m

How to play

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1. The player or adult/helper chooses the target from the game board: • top – naming the shapes on the skittles. • bottom – reading the names of the shapes. 2. An adult listens to the player as he or she names the shapes or reads the shape names, moving from left to right. 3. If the player does not know the answer, he/she can be told but this will not be added to the score. 4. The score is written in the first try box. Subsequent attempts can be recorded. The player should attempt to beat only his or her own score.

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Objective: Improves recognition and naming of shapes.

Name the shape on the skittle and knock it down. How fast can you do it?

Prim-Ed Publishing – www.prim-ed.com

Skittle Score Read and say the words on the bowling balls! How fast can you do it?

Maths Games 77

Prim-Ed Publishing – www.prim-ed.com

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Maths Games 77

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Read and say the words on the bowling balls! How fast can you do it?

pl e

Name the shape on the skittle and knock it down. How fast can you do it?

S Skittle Score am

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Objective: Improves recognition and naming of shapes.

Trail the Tail Objective Reinforces and consolidates the language of position.

Number of players

What you need to play the game

Sa m

• selected game board • coloured pencils • adult helper

pl e

The game is for one player.

How to play

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1. The player starts by reading the instruction (in bold) or having it read to them. This instruction tells the player where to start on the board. 2. The activity continues with the child reading (or being read) instruction number one and colouring in the appropriate box.* 3. The player keeps following the instructions and colouring the boxes until the top of the card is reached. The player cannot move diagonally or backwards. 4. An adult or helper checks that the correct trail has been followed. * Alternatively, the game board can be laminated and children cross the box with a marker pen to allow subsequent use of the board.

Objective: Reinforces and consolidates the language of position.

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Trail the Tail!

Help the cat catch the mouse. Follow the instructions to find the trail. Colour in the trail. Prim-Ed Publishing – www.prim-ed.com

1. The cat is on the table. 2. The cat is beside the table. 3. The cat is behind the table. 4. The cat is in front of the table. 5. The cat is under the tabletop. 6. The cat is above the table.

Maths Games 79

7. The cat is beneath the whole table. 8. The cat is between the tables.

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Prim-Ed Publishing â€“ www.prim-ed.com

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8. The cat is between the tables.

7. The cat is beneath the whole table.

6. The cat is above the table.

5. The cat is under the tabletop.

4. The cat is in front of the table.

3. The cat is behind the table.

2. The cat is beside the table.

1. The cat is on the table.

Follow the instructions to find the trail. Colour in the trail.

Help the cat catch the mouse.

pl e

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Trail the Tail!

Objective: Reinforces and consolidates the language of position.

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 80

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8. The mouse is on the edge of the table.

7. The mouse is underneath the table.

6. The mouse is to the right of the table.

5. The mouse is to the left of the table.

4. The mouse is in the middle of the table.

3. The mouse is next to the table.

2. The mouse is below the table.

1. The mouse is on the table.

Follow the instructions to find the trail. Colour in the trail.

Help the mouse eat the cheese.

pl e

Sa m

Trail the Tail!

Objective: Reinforces and consolidates the language of position.

Place Your Cat/Ted Objective Reinforces and consolidates the language of position.

Number of players The game is for two players

What you need to play the game selected game board die counters (one per player) pencils

Sa m

How to play

pl e

• • • •

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1. Players place their counters on any space on the rectangle except for the black corners. 2. The first player rolls the die and moves, in a clockwise direction, the number of places shown. When a player lands on a rectangle, he/she reads the instruction (or has it read to him/her). The player points to the position either on the table or bed. If the position is correctly pointed to, the player is allowed to mark it off on the scorecard. If the player fails to do this correctly, an adult can show the correct position. 3. If a player lands on a black corner, he/she must follow the instructions on it and move the counter accordingly. 4. The game continues with the players taking their turn moving around the board in a clockwise direction. The first child to attain all positions and mark them off on his/her scorecard is the winner. * If possible, photocopy the game and cut out, colour and laminate the cat or teddy bear. Children can then place the cat or ted in the correct position on the game board rather than just pointing to it. Objective: Reinforces and consolidates the language of position.

Place Your Cat! move forward two spaces

above

on

behind

beside

between

Miss a turn!

between

right

on

beside

behind

on

underneath

edge of

Prim-Ed Publishing – www.prim-ed.com

right

underneath

Move back three spaces!

beside

behind

edge of

above

between

Scorecard

Move forward two spaces

Scorecard

Maths Games 82

above

beside

behind

between

above

beside

behind

between

underneath

right

edge of

on

underneath

right

edge of

on

Prim-Ed Publishing – www.prim-ed.com

Maths Games 81

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 82

underneath

above

right

beside

edge of

behind

Scorecard

Move back three spaces!

right

underneath

behind

on

between

move forward two spaces

on

between

beside

above

behind

on

edge of

behind

above

beside

underneath

above

between

between

right

edge of

behind

Scorecard

Move forward two spaces

underneath

edge of

on

beside

right

Miss a turn!

beside

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Objective: Reinforces and consolidates the language of position.

on

between

Prim-Ed Publishing â€“ www.prim-ed.com

Maths Games 83

left of

next to

under

over

in

below

Scorecard

Move back three spaces!

below

next to

left of

middle of

below

move forward two spaces

middle of

in front of

left of

next to

over

over

under

in

in

over

left of

next to

in front of

below

under

in below

Scorecard

Move forward two spaces

middle of

next to

in front of

in

under

Miss a turn!

over

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Objective: Reinforces and consolidates the language of position.

middle of

in front of

Answers Note: Answers have been given only where appropriate.

Fraction Trail .............................................. pages 5 – 6

Page 5

Page 25

Objective: Reinforces the concept of fraction and shape.

Objective: Reinforces basic addition facts and the language of addition.

Fraction Trail 1/2

Step Up the Number Trail

Take the apple to the teacher along the ‘half’ trail.

Put the doll in the pram. 1 plus 4

5 and 2

6 add 2

4 and 2

6 add 3

add 6 and 3

5 more than 1

2 more than 4

5 plus 1

4 and 4

4 plus 2

3 added to 3

5 plus 3

4 added to 7

6 and 2

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3 plus 1

1 add 5 equals

9 and 1

2 and 2

3 plus 2

6 more than 2

6 and 0 equals

5 and 2

4 and 5

2 more than 7

3 more than 2

0 plus 6

4 plus 2

1 more than 8

0 and 7

Start

Sa m

Find the story of 6 (addition)

Page 6

Page 26

Objective: Reinforces basic addition facts and the language of addition.

Objective: Reinforces the concept of fraction and shape.

Fraction Trail 1/4

Step Up the Number Trail

Take the spider to the fly along the ‘quarter’ trail.

in

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Use the net to catch the fish.

Start

3 plus 1

1 add 4

5 and 2

6 add 2

1 and 6

6 add 3

add 5 and 4

8 more than 1

9 more than 1

2 plus 5

2 more than 7

3 plus 7

4 add 6

4 plus 3 equals

7 added to 0

6 added to 3

4 add 6

6 more than 1

2 and 5

3 add 2

9 and 1

5 add 5

5 and 2

4 add 5

6 and 0

4 plus 3

1 plus 6

3 more than 4

1 more than 8

4 and 7

Find the story of 7 (addition)

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Step Up the Number Trail .................... pages 24 – 29

Page 24

Page 27 Objective: Reinforces basic addition facts and the language of addition.

Objective: Reinforces basic addition facts and the language of addition.

Step Up the Number Trail

Step Up the Number Trail Feed the peanuts to the elephant.

Vi

Take the hen to her nest.

3 plus 1

2 plus 4

2 add 7

4 and 1

4 and 4

3 plus 1

2 add 4

5 and 2

6 add 2

4 and 4

6 add 3

add 6 and 3

2 more than 2

2 more than 3

6 plus 3 equals

6 add 3

6 and 3

2 more than 2

1 more than 7

6 plus 3 equals

4 and 4

4 more than 1

3 added to 2

1 plus 4

4 plus 7

4 and 4

7 plus 1

3 add 5

0 plus 8

4 added to 7

6 and 2

3 plus 2

9 and 1

2 and 2

3 more than 2

3 add 5

0 add 5

9 and 1

2 add 2

3 add 2

0 add 5

4 and 1

4 and 2

4 and 5

2 more than 7

2 more than 6

8 and 0

4 and 2

4 add 5

2 more than 7

3 more than 2

2 plus 6

7 plus 2

1 more than 8

0 and 7

3 more than 2

2 plus 6

7 plus 2

1 more than 8

0 and 7

Find the story of 5 (addition)

Find the story of 8 (addition)

Prim-Ed Publishing – www.prim-ed.com

Maths Games 84

Answers Note: Answers have been given only where appropriate.

Page 28

Page 32

Objective: Reinforces basic addition facts and the language of addition.

Objective: Reinforces basic subtraction facts and the language of subtraction.

Step Up the Number Trail

Step Down the Number Trail – 2 Put the genie back in his lamp!

Put the dog in the kennel. 1 plus 4

5 and 2

6 add 2

7 and 2

3 subtract 1

6 take away 4

5 take away 0

12 take away 6

9 subtract 4

6 add 3

5 add 4

8 more than 1

3 more than 6

1 plus 8

6 take away 3

6 take away 3

5 subtract 2

12 subtract 6

6 subtract 3

4 and 5

9 plus 3

3 added to 3

5 plus 3

4 add 7

4 take away 4

10 take away 4

11 take away 5

7 take away 1

10 subtract 9

6 and 3

6 add 2

6 more than 2

2 add 2

3 add 2

6 subtract 4

7 subtract 1

8 take away 3

2 subtract 2

3 take away 2

2 more than 7

9 and 0

7 add 2

the total of 4 and 5

6 and 0

10 subtract 4

9 take away 3

4 subtract 2

5 subtract 4

11 take away 3

3 more than 2

0 plus 6

4 plus 2

1 more than 8

0 and 7

8 take away 2

6 take away 1

7 subtract 6

8 take away 1

7 subtract 5

pl e

3 plus 1

Find the story of 9 (addition)

Find the story of 6 (subtraction)

Sa m

Page 33

Page 29

Objective: Reinforces basic subtraction facts and the language of subtraction.

Objective: Reinforces basic addition facts and the language of addition.

Step Up the Number Trail Put the carrot on the face of the snowman. increase 1 by 4

the total of 5 and 2

6 add 2

6 add 3

add 5 and 4

8 more than 1

4 and 5 together

7 plus 3

the total of 6 and 3

Put the creature down in the dungeon!

8 and 2

11 subtract 4

9 take away 2

5 subtract 0

9 take away 3

9 subtract 4

9 more than 1

0 plus 10 equals

6 take away 3

12 take away 5

5 take away 2

12 take away 6

6 take away 3

4 added to 6

3 plus 7 equals

4 added to 7

4 subtract 4

14 subtract 7

9 take away 3

7 subtract 1

10 subtract 9

6 add 4 equals

6 more than 2

2 more than 7

increase 3 by 2

6 subtract 4

13 take away 6

11 take away 4

2 subtract 2

3 take away 2

9 and 1 together

the sum of 5 and 5

7 and 2

3 more than 7

0 plus 6

4 plus 2

g

3 plus 1

Step Down the Number Trail – 3

6 and 0 equals

9 subtract 3

10 take away 4

8 subtract 1

10 subtract 3

14 take away 7

1 more than 8

the sum of 0 and 7

9 take away 3

6 take away 1

7 subtract 6

8 take away 5

15 take away 8

in

the total of 4 and 5

Find the story of 10 (addition)

Find the story of 7 (subtraction)

ew

Step Down the Number Trail ............... pages 31 – 36

Page 31

Objective: Reinforces basic subtraction facts and the language of subtraction.

Page 34 Objective: Reinforces basic subtraction facts and the language of subtraction.

Step Down the Number Trail – 1

Step Down the Number Trail – 4

Put the wicked queen back in her castle!

6 take away 4

Vi

3 subtract 1

Put the clown in the circus!

5 take away 0

6 take away 1

9 take away 4

11 subtract 4

13 take away 5

5 subtract 0

9 take away 3

9 take away 4

6 take away 3

6 subtract 3

8 subtract 3

3 subtract 2

6 take away 3

6 take away 3

14 subtract 6

5 subtract 2

12 subtract 6

6 subtract 3

4 less 4

10 take away 8

10 take away 5

4 subtract 4

10 subtract 9

4 take away 4

10 take away 2

9 take away 3

7 subtract 1

10 subtract 9

8 subtract 6

7 subtract 2

8 take away 3

2 take away 2

3 take away 2

6 subtract 2

15 subtract 7

11 take away 4

2 subtract 2

3 take away 2

7 subtract 3

9 subtract 4

4 subtract 2

5 subtract 4

11 subtract 3

9 subtract 3

12 take away 4

11 subtract 3

10 subtract 2

9 subtract 2

3 take away 1

6 take away 1

7 take away 6

8 take away 1

7 subtract 5

13 take away 9

6 take away 1

7 take away 6

9 take away 1

10 subtract 3

Find the story of 5 (subtraction)

Find the story of 8 (subtraction)

Prim-Ed Publishing – www.prim-ed.com

Maths Games 85

Answers Note: Answers have been given only where appropriate.

Page 35

Page 52 Objective: Reinforces the language of multiplication and division.

Objective: Reinforces basic subtraction facts and the language of subtraction.

Step Down the Number Trail – 5

Number Trail

Start

x

Put the plant in the greenhouse! 13 take away 5

6 take away 3

10 subtract 1

14 subtract 6

4 take away 4

18 subtract 9

6 subtract 2

10 subtract 9

2 take away 2

11 subtract 3

0 lots of 5

0

9 lots of 2

3 lots of 5

15

9 lots of 5

3 lots of 6

5 lots of 5

share 15 among 3

4 lots of 5

6 take away 3

7 take away 1

11 take away 4

12 take away 3

9 take away 4

12 subtract 6

11 take away 2

14 take away 5

9 subtract 3

9 subtract 3

13 take away 4

10 subtract 2

10 subtract 1

12 take away 3

14 subtract 4

45

2 lots of 3

25

share 45 among 5

9

20

1 lot of 5

5

share 25 among 5

2 lots of 9

2 lots of 6

9 take away 2

share 27 among 3

share 5 among 5

1

share 40 between 5

share 35 among 5

7

share 81 between 9

Finish

Find the story of 9 (subtraction)

5

5

share 10 among 5

share 50 among 5

10

share 6 between 2

share 20 among 5

4

2 lots of 10

10 lots of 5

50

6 lots of 5

3

8 lots of 5

40

8

share 40 among 10

6 lots of 5

30

6 lots of 10

2 lots of 5

10

Sa m

Number Trail

Start

x

Take the bee to its hive! take 4 from 12

15 subtract 5

11 subtract 11

9 take away 4

12 take away 2

14 subtract 4

13 take away 3

8 subtract 6

16 subtract 6

9 subtract 9

11 subtract 6

19 take away 9

7 take away 1

12 take away 2

11 subtract 6

10 take away 9

12 subtract 4

3 subtract 2

10 subtract 10

14 take away 3

6 take away 0

8 take away 1

share 49 between 7

share 20 among 10

2

share 100 among 10

8 lots of 2

2 lots of 10

20

8 lots of 5

share 30 among 10

3

share 16 between 2

5 lots of 5

4 lots of 10

40

5 lots of 10

50

share 6 among 10

6

2 lots of 6

8 lots of 7

share 90 among 10

9

1 lot of 10

10 5

8

7 lots of 2

shares 0 between 10

share 80 among 10

2 lots of 7

share 70 among 10

7

6 lots of 10

60

7 lots of 10

70

share 15 among 3

share 15 among 3

share 10 among 10

1

5 lots of 4

9 lots of 10

90

8 lots of 10

80

6 lots of 2

share 81 among 9

7 lots of 10

70

share 0 among 10

0

share 40 among 10

4

10

2 take away 1

in

9 subtract 9

100

10 take away 4

8 subtract 6

÷

10 lots of 10

0 lots of 10

g

20 subtract 10

11 take away 1

Finish

Start

Find multiply by 10 trail. Find divide by 10 trail. Write in the answers.

decrease 8 by 1

30

0

share 15 among 3

Objective: Reinforces the language of multiplication and division.

Step Down the Number Trail – 6 13 take away 3

2

amongamong 5

Page 53

Objective: Reinforces basic subtraction facts and the language of subtraction.

share 25 among 5

3 subtract 2

10 subtract 3

page 36

share 49 among 7

share 0 among 5

share 15 among 5 9 take away 3

÷

Find multiply by 5 trail. Find divide by 5 trail. Write in the answers.

pl e

11 subtract 4

Start

Story of 10 (subtraction)

Finish

Finish

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The Number Trail ................................... pages 51 – 53

Page 51

Objective: Reinforces the language of multiplication and division.

Number Trail

Start

x

Start

÷

Vi

Find the ‘multiply by 2’ trail. Find the ‘divide by 2’ trail. Write in the answers.

0 lots of 2

0

4 lots of 6

15 lots of 1

share 10 between 2

5

6

5 lots of 10

share 12 between 2

6

8 lots of 2

16

7 multiplied by 5

share 4 between 2

2

1 lot of 2

2

8

share 6 between 2

3

5 lots of 2

10

3 lots of 6

6 lots of 2

12

3 lots of 2

5 lots of 5

6 lots of 9

10 lots of 4

share 18 between 2

9

share 8 between 2

4

share 16 between 2

4 lots of 9

share 12 between 2

6

9 lots of 2

18

4 lots of 2

8

15 lots of 3

share 2 between 2

1

3 lots of 4

7 lots of 2

14

8 lots of 9

share 45 among 5

7 lots of 2

10

share 81 among 9

share 14 between 2 share 20 by 2

Finish

7 10

6 lots of 5

Finish

Prim-Ed Publishing – www.prim-ed.com

Maths Games 86

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