Page 1

Follow

Like

Subscribe

134k

GLOBES COMPLETE COVERAGE

Industry Tools

CES 2013

Newsletters

Daily PDF

PALM SPRINGS FEST

Register

TCA WINTER PRESS TOUR 2013

Filmmaker Albert Hughes Reveals Why He's Exploring the Video Game World of 'Crysis 3' (Q&A) 11:00 AM  PST  12/5/2012  by  John  Gaudiosi

SHARE

18

Like

28

0

Comments (#comments)

(/pri nt/3

When "Motor City" stalled, the director turned to Electronic Arts and game developer Crytek to helm an original web series.

9810 1)

Albert Hughes  was  all  set  to  f ilm  his  dream  movie,  Motor  City,  when  the  plug  was  pulled.  So  the director  decided  to  explore  the  video  game  world  f or  the  f irst  time.  Hughes  has  been  working  with Electronic  Arts  and  developer  Crytek,  helming  a  new  short  video  series,  The  7  Wonders  o f  Crysis  3.

OUR EDITOR RECOMMENDS

The director  has  utilized  CryEngine  3  technology  to  essentially create  seven  cinematic  shorts  that  explore  the  upcoming  shooter’s seven  interactive  worlds.  The  February  2013  release  f or  P C,  Xbox 360  and  P layStation  3  is  set  in  a  f uture  New  York  City,  which  has  a giant  nanodome  covering  it.  Gone  are  the  streets  o f  Gotham  and  in

(http://www.hollywoodreporter.com/news/producer-­ its place  is  a  veritable  urban  rain  f orest  complete  with  swamps, glen-­mazzara-­explains-­walking-­dead-­video-­games-­ fields  and  canyons.  Hughes  talks  about  how  he  approached  this 397102)

Producer Glen  Mazzara  Explains Why  ‘The  Walking  Dead’  Has Spawned  So  Many  Video  Games (Q&A)

project and  o ffers  his  thoughts  o n  how  f ar  gaming  technology  has come  in  this  exclusive  interview.

(http://www.hollywoodreporter.com/news/producer-­PHOTOS: Fall  Movie  Preview  2012 glen-­mazzara-­explains-­walking-­dead-­video-­games-­(http://www.hollywoodreporter.com/gallery/fall-­movie-­preview-­master-­hobbit-­ 397102)

skyfall-­366890)

The Hollywood  Reporter:  Can  you  talk  about  The  7 Wonders  of  Crysis  3  and  what  gamers  will  be experiencing  with  this  web  series? (http://www.hollywoodreporter.com/news/berkelee-­ study-­music-­industry-­careers-­394607) Albert  Hughes:  I  hate  to  use  this  analogy,  but  it’s  like  when  you

Music Careers  in  2012:  Video  Game Audio,  Scoring,  Conducting  Pays;; see  good  3D.  When  it’s  really  done  well,  you’re  immersed  in  the Teaching?  Not  So  Much  (Study)

world. That’s  what  I  took  f rom  Crysis  3  when  I  saw  what  they  were

(http://www.hollywoodreporter.com/news/berkelee-­ study-­music-­industry-­careers-­394607)

doing o ver  there.  You  just  f eel  like  you’re  in  there  and  it’s  a  real world  and  you’ll  able  to  move  everywhere.  There  are  no limitations  to  your  point-­of-­view,  and  that’s  mostly  what  amazed me  because  I’ve  seen  f irst-­person  shooter  games  all  my  life,  just

like everybody  else.  I’ve  seen  amazing  graphics  f rom  the  past,  but (http://www.hollywoodreporter.com/news/directors-­ albert-­hughes-­roger-­donaldson-­260145)

nothing o n  this  level.  Also,  these  environments  are  so  rich  and  lush

Directors Albert  Hughes,  Roger Donaldson  and  Joel  Schumacher Amongst  Jurors  for  Plus

Log in

with this  o vergrown  rain  f orest  inside  o f  a  f uture  New  York.  The


Amongst Jurors  for  Plus Camerimage  Festival

challenge was  to  do  this  series  o f  shorts  and  let  the  audience  know

(http://www.hollywoodreporter.com/news/directors-­ albert-­hughes-­roger-­donaldson-­260145)

what the  f irst-­person  view  looks  like  in  reality.  We’re  not doctoring  anything  up.  It’s  like  what  you  see  in  the  f irst-­person  can actually  happen  in  the  game.  The  third-­person  is  more  cinematic, so  that  was  the  real  challenge  o f  melding  those  two  styles  together. But  when  I  saw  the  world,  I  realized  there  was  an  abundance  o f

(http://www.hollywoodreporter.com/news/analysts-­ riches here  to  use. predict-­reversal-­us-­video-­393732)

Analysts Predict  Reversal  of  U.S. Video  Games  Sales  Slump

THR: What  are  your  thoughts  as  a  filmmaker  on  the

(http://www.hollywoodreporter.com/news/analysts-­ potential for  a  Crysis  Hollywood  movie? predict-­reversal-­us-­video-­393732)

Hughes: It’s  like  any  kind  o f  translation  -­-­  sometimes  the  movie inspires  a  video  game  and  most  likely  it’s  vice  versa.  To  me,  it doesn’t  matter  what  the  source  is  as  long  as  the  scripts  are  good  and  it’s  a  great  story,  it’s  going  to  work. If  it’s  not  handled  well,  whether  it’s  Super  Mario  Bros.  o r  Crysis  3,  it’s  not  going  to  work  well.  They  have a  very  complex  storyline  in  this  game.  The  script  was  the  f irst  thing  they  sent  me.  I  had  to  read  it  three  o r four  times,  and  some  o f  this  I  didn’t  pick  up  o n  because  you  have  to  know  the  jargon  o f  the  game  and  the world.  The  developers  are  so  close  to  the  game  that  they  know  it  inside  and  o ut.  I  think  even  f ans,  when they  come  into  it,  there’s  a  learning  curve  that  takes  place.  It  takes  a  while  to  get  what’s  going  o n  with technology  and  the  terminology  and  things  like  that  because  it’s  so  dense.  In  the  end  if  I  were  to  make  a Crysis  3  movie,  I  think  it’s  great  material  to  start  f rom.  Basically,  it’s  all  about  the  writer,  but  that’s  the next  page. Q&A:  Producer  Glen  Mazzara  Explains  Why  ‘The  Walking  Dead’  Has  Spawned  So  Many Video  Games    (http://www.hollywoodreporter.com/news/producer-­glen-­mazzara-­explains-­walking-­dead-­video-­games-­ 397102)

THR: Electronic  Arts  has  been  busy  with  video  game  movies  like  Need  for  Speed  and Dead  Space.  Why  do  you  think  so  many  past  video  game  movies  haven’t  translated  well? Hughes:  You’ve  also  seen  comic  book  movies  not  translate  well,  like  Green  Lantern.  And  you’ve  seen Battleship,  which  was  a  board  game,  not  translate  so  well.  If  it’s  done  really  well,  it  doesn’t  matter  the source.  Of  course,  Hollywood  is  going  to  clamor  to  the  video  games  because  games  now  are  grossing more  than  movies.  They  think,  "Hey,  we  have  a  built-­in  audience  here,  and  everybody  already  knows  the title.  It’s  a  brand,  let’s  exploit  it."  There’s  nothing  wrong  with  that.  What  gets  to  be  wrong  with  it  is  that they  rush  it,  thinking  that  if  they  spend  $ 150  o r  $ 200  million  o n  something,  they’re  going  to  make  $ 500 million  o r  a  billion  back  worldwide.  And  that’s  not  really  the  way  to  go.  I  don’t  know  how  I  f eel  about  it because  everything  is  changing  so  much  in  Hollywood.  It’s  like  everything  is  a  tentpole,  so  it’s  a  very weird  time  right  now,  and  they’re  clamoring  f or  anything  f amiliar.  They’re  not  about  what  they  used  to be  about,  which  was  trying  to  get  o riginal  material.  That  bodes  well  f or  the  people  o ut  there  that  do want  to  make  movies  o ut  o f  video  games. THR:  We’re  starting  to  see  more  video  game  web  series,  with  Mortal  Kombat  and  Halo 4:  Forward  Unto  Dawn.  What  are  your  thoughts  about  web  series  as  a  new  form  of creative  entertainment? Hughes:  Any  kind  o f  entertainment  is  a  good  thing,  if  it’s  done  well.  It  doesn’t  matter  the  medium  to me.  I’m  at  a  f ilm  f estival  right  now,  and  this  woman  was  having  this  big  debate  with  me  about  kids watching  movies  o n  iPhones  and  iPads  instead  o f  in  a  theater.  I  said,  "We  have  no  control  o ver  that. That’s  that  generation."  It’s  just  like  the  generation  that’s  watching  web  episodes  o n  the  computers.  You have  to  now  design  f or  the  audience.  If  it’s  a  good  story,  it’s  always  going  to  show  through.  I’m  at  a cinematography  f estival,  and  cinematographers  don’t  want  to  hear  that.  I’m  sure  that  the  people  who  do all  the  great  work  o ver  at  Crytek  that  put  all  that  effort  into  the  detail  o f  a  game  like  Crysis  3  want  it  seen in  a  proper  f ormat  o n  a  big  HD  screen  at  home.  These  web  series  are  great,  and  these  computers  are amazing  nowadays.  You  can  get  HD  quality  o n  your  computer  screen,  but  it’s  not  like  a  f ull-­blown cinema  screen.  In  the  end  it  doesn’t  matter  the  f ormat,  whether  it’s  short-­form  o r  long-­form  o r  web-­ based  o r  iPhone  o r  iPad.  If  it’s  a  good  story,  that’s  all  that  matters.

Filmmaker Albert Hughes Reveals Why He's Exploring the Video Game World of 'Crysis 3' (Q&A)  

Albert Hughes was all set to film his dream movie, Motor City, when the plug was pulled. So the director decided to explore the video game w...

Read more
Read more
Similar to
Popular now
Just for you