Volume #4 Issue #16
The language of gaming
Wizards of the Coast not to renew Star Wars® License There have been several questions lately regarding the future of the Star Wars Miniatures and Roleplaying Game and until now I haven’t had definitive answers to give you. After a lengthy evaluation, Wizards of the Coast has decided not to renew the Star Wars license with Lucasfilm. We’ve had a long and fantastic run, but with the economic downturn, we have made the tough decision to discontinue our Star Wars lines. The license officially ends in May this year, with WotC product available through August. In the meantime, we have awesome new products still coming your way. This week, we released The Dark Times minis and Galaxy of Intrigue RPG. We’ll have more coming with Masters of the Force minis in April, which will have some of your most favorite characters along with rare creatures from the Dejarik Holochess game that have never appeared in our game. We’ll also release The Unknown Regions RPG in April, which includes entirely new planets and mini-adventures for each world. We are finishing the line with a bang so look for special programs at your local game store to stock up on favorite sets before they go into the vault. We will continue to support our Star Wars forums on the Wizards Community site so you can reach out and chat with us and other fans. While I know the news is disappointing, we wanted to make this announcement as soon as possible and thank you for being such great fans. It’s been a fantastic ride with the Star Wars community and working with Lucasfilm. We hope you enjoy the next several months of great products. You never know when we may circle back again! Greg Yahn Director of Marketing, Wizards of the Coast WotC not to renew Star Wars license_____________________________________________ 1 Cubicle 7 and Sophisticated Games to develop LorR RPG_____________________________2 DTRPG customers donate $178K to MSF_ ________________________________________ 3 UDE ends dispute with Konami_ _______________________________________________4 Newest Pulp Figure releases available_ ___________________________________________4 GHQ new web site specials____________________________________________________ 5 WotC continues with Stainless Games_ __________________________________________6 News from I.C.E._ __________________________________________________________ 7 N.B.M. in Spring____________________________________________________________8 Crime Network released in PDF________________________________________________9 Tabletop Adventures — Valentine Sale_ __________________________________________9 Gorilla Games to release Bot Wars for Battlestations_________________________________9 Signs & Porterns free download_ ______________________________________________ 10 News from Flying Buffalo____________________________________________________ 11 Printing and design tips_ ____________________________________________________ 12 Newest featured reviews from DriveThruComics.com_______________________________ 13 New Traveller releases_______________________________________________________ 16 News from SPAN__________________________________________________________ 17 Tips from About.com_______________________________________________________ 18 More featured reviews from OneBookShelp______________________________________ 19 Hârn News_______________________________________________________________ 23
Catalyst Game Labs press release_ _____________________________________________ 24 Librairie Drawn & Quarterly April news_________________________________________ 25 Call for GMs______________________________________________________________ 26 Deus Vult________________________________________________________________ 26 Forgeworld_______________________________________________________________ 27 Hex Games releases The Pytheas Club_ _________________________________________ 28 Old Country______________________________________________________________ 29 Avalanche Press_ __________________________________________________________ 29 Gamers Guide to Feudal Japan________________________________________________ 30 My Magic contest results_____________________________________________________ 31 Onsidian Portal_ __________________________________________________________ 32 Traveller Open Day May 1____________________________________________________ 33 0one Games______________________________________________________________ 34 Traveller, Earthdawn and Paranoia_ ____________________________________________ 35 Combat Mission: Afghanistan_________________________________________________ 36 Oregon Convention Center adopts new technology_________________________________ 37 Alien Monster Bowling League________________________________________________ 38 ZDnet_ _________________________________________________________________ 39 GameIndustry.com_________________________________________________________40 Legal Notice______________________________________________________________ 41
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P o l y g l o t Cubicle 7 Entertainment and Sophisticated Games announce that they are developing The One Ring: The Lord of the Rings® Role Playing Game. Cubicle 7 Entertainment and Sophisticated Games are proud to announce that they are jointly developing The One Ring: The Lord of the Rings® Role-playing Game. “We’re tremendously excited about The One Ring,” said Dominic McDowall-Thomas, Cubicle 7 Director. “Our aim is to give our audience an authentic Middle-earth gaming experience, one that really captures the feel of Tolkien’s world.” The designer and lead writer of this project, Francesco Nepitello, is a games industry veteran, best known for the hugely successful and critically acclaimed War of the Ring strategy board game, which he designed with The One Ring co-designer Marco Maggi and Roberto di Meglio. A recipient of the International Gamers Award, *War of the Ring* is recognised by many ‘Lord of the Rings’ enthusiasts and hobby gamers alike as one of the most engaging recreations of the world-renowned fantasy saga by J.R.R. Tolkien. Francesco and Marco are the designers of other immersive board game titles like Marvel Super Heroes and Age of Conan, but started their game-designing careers creating Lex Arcana, the most successful and popular fantasy role-playing game published in Italy. Francesco has designed the new LOTR RPG game system to make sure that players are completely immersed in Middle-earth from the moment they begin creating their characters. As an experienced designer of games based on JRR Tolkien, as well as being a lifelong devotee of the Tolkien works, Francesco brings a dimension -and a depth- to this RPG which has probably never been seen before in a LOTR game. Robert Hyde, head of Cambridge (UK) based Sophisticated Games said, “When we first acquired the rights from Tolkien Enterprises to publish this RPG - as part of our wider LOTR book based board game license- we had no hesitation in approaching Francesco to conceive a completely fresh LOTR and The Hobbit RPG, and for him to be the writer. We knew that he possessed both these skills and that the game would be in very safe hands. His presentation of Middle-earth, along with stunning artwork from John Howe and others, brings this incredibly evocative and exciting world to life.” “We also approached Cubicle 7 to be our publishing partners on the new The One Ring RPG because we loved the quality of their previous publications and felt that Dominic and Angus (Abranson) had both the experience, and with the creation of Cubicle 7, the role playing game resources, to bring LOTR and The Hobbit to a very wide audience.” For more information on The One Ring: The Lord of the Rings® Role-playing Game please contact Cubicle 7 on info@cubicle7. co.uk The One Ring: The Lord of the Rings® Role-playing Game will be published in the second half of 2010.
About Cubicle 7 Entertainment Limited* Cubicle 7 Entertainment is a British-based publisher and events company, specialising in the games industry. Founded in 2006, by Angus Abranson and Dominic McDowall-Thomas, the company has published role-playing games from a list of licensed and homegrown properties including Victoriana, Starblazer Adventure (based on DC Thomson’s 80’s Starblazer comic series), SLA Industries, Qin: The Warring States and the recent Doctor Who: Adventures in Time and Space (licensed from the BBC). In June 2009 Cubicle 7 announced it had joined the Rebellion Group. Cubicle 7 Entertainment: http://www.cubicle7.co.uk About Sophisticated Games* Sophisticated Games is an international board game publisher, specialising in book based Lord of the Rings and The Hobbit games. It is also the publisher of Reiner Knizia’s Ingenious and Callisto, and has recently done Ken Follett’s Pillars of the Earth, Shakespeare and a Horrible Histories game. Sophisticated Games is based in Cambridge UK. Sophisticated Games: http://www.sophisticated-games.com The One Ring, Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of the Saul Zaentz Company d/b/a Middleearth Enterprises f/k/a Tolkien Enterprises and are used under license by Sophisticated Games Ltd and their licensees.
P o l y g l o t DriveThruRPG's Customers Donate $178,900.00 to Doctors Without Borders for Haiti Relief (Atlanta, GA) — DriveThruRPG, an online marketplace for traditional dice-and-paper roleplaying games, recently conducted a fund-raising program in the wake of the devastating earthquake that affected Haiti. The effort resulted in an amount of $178,900.00 being wired to the international relief organization, Doctors Without Borders. “Nothing like this has ever happened in our community,” said Sean Patrick Fannon, Marketing Manager for DriveThruRPG. “The response of the publishers and the gaming community has been nothing short of miraculous. I am extremely proud of what we've all done here. It can't take away the misery and tragedy faced by the people of Haiti, but we are hopeful that our efforts can bring some relief and recovery to them.” DriveThruRPG chose Doctors Without Borders because of their flawless reputation for bringing medical and humanitarian aid to those in need without any partisan or philosophical agenda attached. Already on the ground when the earthquake struck, Doctors Without Borders is perfectly positioned to make immediate and efficient use of the funds collected. "We are extremely grateful to DriveThruRPG and the roleplaying game community for choosing to contribute to Doctors Without Borders. Their generosity will help provide lifesaving and urgently needed humanitarian assistance to the victims of the recent earthquake in Haiti," said Jennifer Tierney, Director of Development for Doctors Without Borders-USA. "As Doctors Without Borders provides surgery for victims of the earthquake, as well as post-operative care, mental health support, and other medical care, this contribution will make a real difference in Haiti." Reports from Doctors Without Borders indicate that over 11,000 have been treated by them, with over 1,300 surgeries performed (most of them major). The money donated by DriveThruRPG will go directly to helping rebuild their supplies and expanding their operations during the recovery of the Haitian nation. “This is just the beginning,” said Steve Wieck, CEOof DriveThruRPG. “We've tapped into a real power for positive social change and charitable good here, and we're looking ahead to future opportunities to use our technology to help game publishers and game fans network to provide assistance to those in need.”
About DriveThruRPG DriveThruRPG.com is the world's largest source of roleplaying game products available for download. It is an industry leader in modern business and technology developments for the tabletop gaming fan. For more information, contact Sean Patrick Fannon (sean@ onebookshelf.com, 614-946-9371). About Doctors Without Borders/Médecins Sans Frontières Doctors Without Borders/Médecins Sans Frontières (MSF) is an international medical humanitarian organization working in nearly 70 countries to assist people whose survival is threatened by violence, neglect, or catastrophe. For more information, contact Emily Linendoll, Press Officer (firstname.lastname@example.org, 212-763-5764).
P o l y g l o t Upper Deck Ends Dispute with Konami Favorable outcome for the trading card giant Carlsbad, CA — Upper Deck is pleased to announce that it has come to a successful resolution with Konami over their year-long dispute regarding Yu-Gi-Oh!® trading cards. On the eve of trial, the court issued several rulings in Upper Deck’s favor which eliminated and gravely threatened many of Konami’s monetary claims requests. These rulings sent Konami and its attorneys into retreat as Konami’s case was disintegrating. These events, and these events alone, provided the framework for the case to be resolved after opening statements were presented to the jury. "Upper Deck is extremely pleased with the cooperative resolution with Konami. Sometimes it simply takes a courtroom, the presence of a jury, and the start of a trial for a party like Konami to finally recognize that it will be unable to live up to its pre-trial rhetoric," said Richard K. Howell, a partner at Rutan & Tucker in Costa Mesa, California. Upper Deck had a long history with Yu-Gi-Oh! and is proud to have been such a vital part of the brands success in North America and Europe over the past six years. By creating a top notch organized play program and spending tens of millions of dollars on marketing and television broadcast, Upper Deck built a solid foundation on which Yu-Gi-Oh! will benefit for years to come. “Though we are delighted that Konami was finally forced to see the light regarding its claims, there is, of course, a bittersweet side to the ending of this dispute,” added Richard McWilliam, Upper Deck CEO. “During the six years we spent building the Yu-Gi-Oh! brand we formed strong ties to the playing community, and, in the end, they are the ones that suffered most because of this lawsuit. Instead of focusing on the merits of the case, Konami focused its efforts on pursuing exaggerated claims and damages which it could not establish in the courtroom.”
About Upper Deck Upper Deck is the leading sports and entertainment trading card and collectibles company. For more information on Upper Deck and its products please visit www.upperdeck.com. MEDIA CONTACT: Terry Melia, Public Relations Mgr., Upper Deck 760-929-3055 email@example.com
Newest Pulp Figure Releases Available Please drop in for a look at the newest sets; • PHP-18 Rugged Sons of the Empire • PSS-7 Merchant Seamen Gun Crews • PSS-8 Light Deck Weapons (2ea) Bob Murch, www.pulpfigures.com
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While you are on our web site, you may want to check out what everyone has to say on our online forum, or take a look at our newsletter archive. Thank you for your support, GHQ
Wizards of the Coast Continues With Stainless Games RENTON, Wash.— Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NYSE: HAS), today announced a new business deal signed with UK developer Stainless Games, Ltd. following the success of Magic: The Gathering – Duels of the Planeswalkers on Xbox LIVE Arcade. “We are thrilled with the work that Stainless Games has done on Duels of the Planeswalkers and look forward to our future endeavors,” said Simon Blackwell, VP of Digital Games at Wizards of the Coast. "Stainless is delighted to be continuing and extending our relationship with Wizards of the Coast,” said Patrick Buckland, CEO of Stainless Games. “There can be few properties anywhere in the world that can compete with those within the Wizards stable. Being able to be a big part of the push to bring these fantastic brands into the digital domain is a dream come true for us." Duels of the Planeswalkers continues to be one of the most downloaded games on Xbox LIVE Arcade, and has been a consistent Top 10 title since its launch in June 2009. Duels of the Planeswalkers lets players simulate the Magic: The Gathering Trading Card Game through an interactive digital experience. Players take on the role of a Planeswalker, a powerful wizard who battles others for glory, knowledge and conquest. Each Planeswalker has an arsenal of spells and creatures showcased by virtual cards. Players can either choose to battle against the computer or compete online against real life opponents using Microsoft’s Xbox LIVE service offerings. About Magic: The Gathering
Magic: The Gathering is the first and most widely played trading card game. Players take on the role of Planeswalkers – powerful mages who battle others for glory, knowledge and conquest. Their weapons include spells, creatures, and artifacts gathered from a vast multiverse of unique fantasy worlds. With over 10,000 different cards available, Magic offers an unrivaled depth of game play with many levels of choice and customization for its players. The cards feature unique illustrations by top fantasy artists inspired by familiar elements of myth and legend. These elements weave together to provide a strategically rich and satisfying game play experience. About Wizards Wizards of the Coast is the leader in entertaining the lifestyle gamer. The company holds an exclusive patent on trading card games (TCGs) and their method of play and produces the premier trading card game, MAGIC: THE GATHERING®, among many other trading card games and family card and board games. Wizards is also a leading publisher of roleplaying games, such as DUNGEONS & DRAGONS®, and publisher of fantasy series fiction with numerous New York Times best-sellers. For more information, visit the Wizards of the Coast website at www.wizards.com. About Stainless Games Stainless Games is a privately owned company based on the South Coast of the UK. Although best known for the creation of the multi-million selling Carmageddon franchise, the company has most recently become recognized as one of the world’s leading companies in the burgeoning Console Download market. For more information visit the Stainless Games website at www.stainlessgames.com. Magic: The Gathering, Magic, Duels of the Planeswalkers and Dungeons & Dragons are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. © 2010 Wizards
P o l y g l o t News from I.C.E. Each backdrop gives a full description of one location of the Great City, with NPCs, detailed maps, and illustrations. This product is a perfect tool for a GM wanting to use an urban location as an adventure place.
Fan Sites! It has come to ICE's attention that there are some ICE fans out there whose ISP doesn't give them the freedom to setup their website in the manner that they want. ICE has come up with a solution - Fan Sites. For a small monthly fee, we provide you with unlimited space and unlimited bandwidth for you to use as you see fit, so long as you follow the guidelines. To get more information, click here.
The Dungeon Under the Mountain: Level 10 – Virtual Boxed Set The Dungeon Under the Mountain: Level 10 – Virtual Boxed Set© is a deluxe edition of the The Dungeon Under the Mountain: Level 10, containing extra material you will not find in the original product. Contains Level 10 of Dungeon under the mountain, 123 new room templates, 8 new dungeon sublevels, and 3 new dungeon flavor tables! And all but Level 10 is exclusive to this product!!
Updated Online IP Rules We have recently gone through and updated our rules regarding the usage of ICE's material on websites by fans. We have actually gone ahead and specifically defined what ICE considers to be Fair Use. Please review the new guidelines – here – and please make sure that if you have a website, that it adheres to these new policies.
The Dungeon Under the Mountain: Level 10 The level 10 is also known as the “staircase level” as it features many large rooms with stone spiral staircases. These staircase are rumoured to lead in smaller (but not les dangerous) sublevels. The Dungeon Under The Mountain is a massive dungeon you can locate anywhere in your campaign world. Each level contains hundreds of rooms ready to be filled with the critters of your choice and with the devious traps you prefer.
Rolemaster: Rome, Rolemaster Classic goes Classical Rolemaster: Rome brings you everything you need to run your Rolemaster Classic game in the greatest Empire the world has ever seen: The Roman Empire. This brand new book provides a wealth of setting detail as well as new rules to give you a whole new world of adventure for Rolemaster. Play as a noble Patrician, a sturdy Centurion, a ferocious Gladiator or a feared CurseSeller. Battle Gauls, Pirates and even terrifying creatures from Mythology as you make your names in the most powerful city in the world: Rome.
Woodland Glades Four gorgeous maps for you to enhance your wilderness encounters. Set your deadly traps in the orcs’ encampment, place your spectral undead in the ruined manor, challenge your players with the enigmatic lake hermit or let them face the cultists in the monolith glade. Contains the Hermit’s Hut, the Ruined Manor, the Orc Camp, and the Monolith. Great City Player’s Guide The sourcebook contains new races, residences in the Great City, taxation, religion, azindralean tongs, organizations, new core classes, new prestige classes, professions, feats, spells, Great City specific equipment, gaslight technology, weather and climate, calendar and days of the week, constellations and Auspicious signs and more. The Great City is rife with excitement, intrigue and adventure; dare your characters make it their home?
The Great City: Backdrops This compilation contains the five original Great City Blueprints Backdrops pieces, with shiny new Pathfinder stat-blocks, and a streamlined, simplified format. The backdrops were revised by Tim Hitchcock to match the rules presented in The Great City Player’s Guide.
P o l y g l o t N.B.M. in Spring Currently being solicited for arrival in comics shops in April, 2010: A HOME FOR MR. EASTER — Brooke A. Allen
You will love this crazy energetic book by a refreshing new talent! Tesana has never really fit into anything before but her daydreams. But when making an attempt to connect to her peers by joining in a pep rally planning committee she suddenly discovers a little white rabbit that lays brightly colored eggs. Realizing that she may have found the real life Easter bunny, Tesana embarks on an epic quest in an effort to get him back to his natural habitat and into safe hands. However as she progresses on her fanciful journey she gains more and more undesired attention until the quest becomes an increasingly madcap race to stay ahead of greedy pursuers and find a safe place for her new friend…wherever that place may be. It’s Tesana against the world! • 6×9, 208pp, B&W, trade pb, $13.99, ISBN 978-1-56163-580-1 • For previews of this amazing book: http://www.nbmpub.com/comicslit/easter/easter/ pre1.html And from NBM/EUROTICA in April: GREAT MOVES — Robert Edison Sandiford, With art by Geof Isherwood 3 engrossing and salacious stories. In the title story, a traveler in a bar is accosted by a very horny young woman who bewitches him with unseen circumstances! Then, a photographer is asked by her best friends to tape them having sex—only to have the camera turned on her. Finally, as he lies dying, an old woman reflects on the passionate life she has led with her husband. From a variety of female viewpoints, Great Moves by Robert Edison Sandiford (Attractive Forces, Steamy Mirrors) and Geof Isherwood (Conan, Suicide Squad, Dr. Strange, Lani the Leopard Queen) tells the stories of Caribbean people in love and lust. 8 1/2 x 11, 48pp., B&W trade pb.: $9.99, ISBN 978-1-56163-584-9 + We’re also bringing back Sandiford’s first 2 books which have been out of print: Attractive Forces and Stray Moonbeams. SEE MORE in Eurotica (you need to be over 18), click on the April Coming Up banner. For further information, please contact our publicist, Marc firstname.lastname@example.org. Please send us clippings and links to your articles.
P o l y g l o t Crime Network released in PDF Bedrock Games releases Crime Network: Cosa Nostra in PDF Crime Network PDF
Bedrock Games brings mobsters and mayhem to your gaming table in Crime Network: Cosa Nostra. Work your way through the ranks of the family by bringing in the dough, taking out the competition, and not getting whacked in the process. Experience the thrill of an anti-heroic adventure; it's a crazy and deadly way of life. Get ready for an intense gaming experience in the spirit of the best mob movies. Part of the Network Game line: simple, gritty and intense.
™ • Detailed city and map • Eight crime families to choose from • Sample adventure • Complete rules system • New skills • Mafia movie tropes and adventure seeds
Tabletop Adventures — Valentine Sale Shards of the Heart is on sale, just in time for Valentine's Day! Tabletop Adventures announces a sale of 20% off on this useful NPC product. Written with the possibility of romantic relationships in mind, this product contains 20+ answers to the problem of lonely PCs. These fully-detailed characters are suitable for romantic diversions or liaisons. However, they could also be anything from bit players to major personages in your campaign. This product includes
complete 3.5 Ed. character sheets, plus introductory narratives, plot hooks and modifications for one or two additional levels, to give real flexibility in using these NPCs. Shards of the Heart is on sale through February 15th at RPGNow and DriveThruRPG. Buy it Today, Play it Tonight!
Gorilla Games to release "Bot Wars" for "Battlestations" Gorilla Games is proud to announce the publication of Jeff Siadek's "Bot Wars" campaign supplement for Battlestations in May of 2010. "Bot Wars" is an 8.5"x11" 48 page book with a color cover and black and white interior containing a complete campaign about the fight against the evil bots as well as rules for player character bots and lots of cool new stuff like gas grenades, new needler ammo and bot ship configurations. Everybody thought the crystal planet upgrades would make life easier but some times the machines get the wrong idea.
You must have the Battlestations basic game for use with this product. This product is similar in size, scope and scale to the "Planet of Dr. Moreau" campaign supplement. Product code ooc1001 MSRP $14.95 U.S. View the cover art here: http://battlestations.info/art/ botwarscover.jpg For further information, contact: Jeff Siadek, 310 994-5189, email@example.com
P o l y g l o t Signs & Portents 77 – Free Download We have some exciting articles for you in the latest issue of our house magazine, Signs & Portents. You can download all Signs & Portents issues for free at http://www.mongoosepublishing.com/home/series.php?qsSeries=13 Conan
The Bloodling – a new and exotic monster from the East. Lone Wolf The second part of our look at the city of Holmgard. Traveller The Conditioned Soldier and Information Warfare Specialist – two focussed careers for Traveller. Strontium Dog Review to a Kill – Lawerence Whitaker's new scenario which sees the players hunting down the worst scum in the galaxy. Art critics. RuneQuest II Pete nash looks at how to get the best out of Combat Styles in the new game. Judge Dredd A Perfect Woman – a complete investigation for your judges centred on a robotics genius. Matthew Sprange Mongoose Publishing Tel: +44 (0)1793 434488 Fax:+44 (0)1793 497999 Mob: +44 (0)7891 624298 http://www.mongoosepublishing.com
P o l y g l o t News from Flying Buffalo I told you last month that 2010 is Flying Buffalo's 40th Anniversary. In celebration, we have created a special limited edition anniversary tshirt. You can see it at http://www.flyingbuffalo.com/tshirt.htm It is a tan shirt with black printing. It is $14.95 plus the usual shipping charge. And if you wear one of these shirts and visit our booth/table at any game convention, I will give you a free 6-sider die. Speaking of dice, a friend of mine had a really cool idea for a die. You roll it to determine who goes first in the game you are about to play. Pop over to http://www.flyingbuffalo.com/ dice.htm to see pictures of the prototype. We are releasing it at Origins this coming June, but you can preorder it now. Two new Hobby Japan books will be available the end of February. They are Queen's Gate: Kasumi from Dead or Alive and Cham Cham from Samurai Shodown. You can see pictures of them at http://www.flyingbuffalo.com/ queensgate.htm and you can preorder them now. The next convention I will be attending is Dundracon in San Ramon, California in February this coming weekend. Come by my table and tell me you read this email, and get a free gift. (And yes, you can buy the anniversary tshirt mentioned above, at Dundracon, then go put it on, and come back and get a second free gift!) Also, it looks like I will be in Texas the end of May (the week before Kubla Con). Watch this space for details about Texicon. Ken St Andre will be at Dundracon this year, running T&T games. During 2010 I am also offering a bargain special on two of my play by mail/email games. See http://www.flyingbuffalo.com/pbmnews.htm for details on how you can play Starweb for less than 1/4 the usual price. RPG Now has some more new Flying Buffalo products available as pdf documents. Click on this link http://rpg.drivethrustuff.com/index.php?affiliate_id=193885 to buy them. Or you can go to our home page and click on the link on the bottom of the page. They now have the Complete Dungeon of the Bear (a gamemaster adventure for T&T); and three more solitaire adventures: Caravan to Tiern and Labyrinth for T&T, and Jade Jaguar, a solo for MSPE. The third annual T&T convention and the 38th annual Flying Buffalo PBM convention is going to be July 22-25, 2010. Probably at the Holiday Inn in Scottsdale. Note that this will be Flying Buffalo's 40th Anniversary, so we are going to try to make it special. If you have ever attended one of our conventions before, please consider attending this year. If you've come before, I'll give you a special award of some kind! More details at http://www.flyingbuffalo. com/tntconv.htm Privacy notice: This is our (approximately) monthly email sent only to our customers who we believe have asked us to put them on the list. If you are no longer interested, please reply with "No longer interested". I keep the mailing lists by hand, and personally take care of all remove requests. We do NOT buy lists from other people, and do not share our lists with anyone else. Email is a GREAT way to keep in touch with all of our customers, but the scrofulous spammers have screwed it up for all of us!
Rick Flying Buffalo Inc www.flyingbuffalo.com PO Box 8467, Scottsdale, AZ 85252
P o l y g l o t Written by Steve Waxman*
which to type my name. Within seconds of doing so, I saw my name in the photos. It was the combination of the immediacy, the naturalness of the image and type (no feeling of something pasted on), and the "Wow" factor that grabbed my attention. The process is now automatically programmed. There's no further need to struggle with Photoshop. Direct imaging or image personalization is very new. A few vendors are providing this service to marketing clients, and software like Direct Smile and Adobe Graphics Server are also available to blend text with Illustrator and Photoshop files in a "batch-processing" approach. Images or portions of images can be turned into fonts (coffee beans distributed in patterns to spell out names, for instance). What's interesting is not that this can be done--it has been possible in Photoshop for a long time with filters and transformations--but that it's so immediate and accessible at the touch of a key. This XML-driven operation marries the database with the image, just as VDP has--up until now--married the database with words. It's also exciting because it looks "real." Perspective (the ability to curve the name around a spherical surface), lighting effects (shadows within the letters of the names, making your name look like it was actually chiseled into stone, with all the natural lighting effects that would be present if this were actually so), even opacity (depending on the intended design, you can even see through your name to the objects below)--all of these are now available. Just as "Mail Merge" used to take your address database and merge it into your text-based marketing letter, this new technology automatically merges your database of names into the Photoshop file prior to output on a digital press. And, of course, for crossmedia marketing initiatives this can be done for Internet-based products as well--such as PURL's, e-mails, etc. You'll find that the formats are the ones you're already used to: Input types for text include Excel, Access, XML, and CSV. Input types for images include JPG, EPS, PDF, and TIF. You can use TrueType, OpenType, or PostScript fonts, and you can build your designs in InDesign. In advertising, it's the "Wow" factor that grabs your attention, engages you emotionally, holds onto your interest, and drives the sale. This new technology really works. Stay tuned.
IMAGE PERSONALIZATION The very first goal of advertising is to grab the attention of your audience. Increasingly, everywhere you look, images compete with each other. There's sound, color, movement. An ad has to stand out, whether it's on a billboard or a direct marketing piece that arrives in your US mail. It has only a few seconds, or less, to do its job. Personalization has been the most recent approach to gaining attention in a visual sea of noise. From Amazon's suggestions as to what you might like to buy based on your recent purchase history to the direct mail piece with your name inserted multiple times throughout the ad copy, this advertising tactic is growing exponentially. Even digitally printed--and Internet provided-newsletters can be tailored by the advertiser to reflect your unique interests and values. While effective, such personalization has nevertheless become ubiquitous. So the problem remains: How can you stand out to your audience? One of the newest flavors of "variable-data-printing" (VDP) is image personalization. And it's amazingly powerful in a deeply visceral way. Software now exists that will allow the advertiser to insert your name into a photo in a realistic manner. For example, your name can be typed into a database field below a photo of a bartender serving up a frosty beer, and upon your pressing "enter," your name appears wrapped around the mug of beer as though it had been traced there by hand on the frosty condensation. This is powerful and emotionally engaging--the prime ingredients of a successful ad. I recently received a calendar from a financial advisor, and every one of the twelve photos had my name placed strategically somewhere in the image on each calendar page. One image had me appearing in Las Vegas singing with Ringo Star. Another showed my name created out of patterns of balloons floating in the sky. In all cases, my name seemed to be part of the overall image--in an organic way, not just typed onto the page like an afterthought. I did some research, and found that this process is called image personalization. Others call it dynamic imaging. Having worked extensively with Photoshop, I could envision the time needed to blend images and words. I could even imagine the patience needed to skew the type and warp it, such that it takes on the perspective of the background image. What I didn't expect was the website I soon found offering a myriad of background images with a field below the photo in
Steven Waxman is a printing consultant. He teaches corporations how to save money buying printing, brokers printing services, and teaches prepress techniques. Steven has been in the printing industry for thirty-three years working as a writer, editor, print buyer, photographer, graphic designer, art director, and production manager.
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P o l y g l o t Newest Featured Reviews From DriveThruComics.com With “Dragon Age: The Stolen Throne,” writer David Gaider adds another level of depth to the world that he helped create for the “Dragon Age: Origins” video game. “The Stolen Throne” is set approximately thirty years before the events of the “Dragon Age: Origins” game. The nation of Ferelden has been invaded and taken over by the Orlesian Empire, whose only major resistance is a group of rebels led by the former Queen Moira Theirin. When the Rebel Queen is killed, her son Maric escapes and ends up meeting a group of outlaws. With the Orlesians on his trail, Maric and an outlaw named Loghain Mac Tir escape into the wilds and eventually meet up with the remaining rebels. Maric then reluctantly takes up his mother's cause and embarks on a mission with Loghain and his betrothed Rowan to try and gather an army to overthrow the Orlesians. Love triangles, spies, Darkspawn and epic battles area all part of Maric's journey to the throne of Ferelden. By setting this tale well before the events of the game, Gaider is able to focus on the history of Ferelden and some of it's most storied characters and events. While Maric is the lead character, this is Loghain's story as well, and he is a much different character here than the one players will encounter in the game. Reading this book could definitely impact how players approach Loghain in “Dragon Age: Origins.” This story also adds a lot of depth to the world of “Dragon Age,” particularly Ferelden. Locations from across Ferelden are explored in detail, and Gaider continuously imparts bits of each place's history to the reader, making Ferelden feel like much more than just the backdrop to video game. If you're not planning on picking up the game and are just looking for a good fantasy tale, “The Stolen Throne” can certainly stand on its own. While it's clearly inspired by most of the other pillars of the fantasy genre, the characters are interesting enough to make the story feel unique. Overall, “Dragon Age: The Stolen Throne” is a good fantasy tale that is highly recommended for anyone interested in the world of “Dragon Age.” Dragon Age: The Stolen Throne by Tor Books http://comics.drivethrustuff.com/ product_info.php?products_ id=76934&it=1&SRC=polyglot Price: $13.49 Rating: 4 out of 5 stars (from Brian LeTendre) Review from www. secretidentitypodcast.com
Writer Jason Becker and artist Jon Rea are back with the second twisted issue of their series Killing Pickman. Slower paced and more convoluted than issue 1, this issue dives deeper into the origins of Dick Pickman’s monstrous deeds. As Detective Zhu makes his way to Herbert West Memorial Hospital to finish the job he started in issue one, the act of killing Pickman, Mr. Pickman waxes insane to a hospital psychologist about his transformation into a malicious child killer. When Zhu arrives outside the door to Pickman’s room, gun in hand, he’s confronted by Detective Raimi. Flash forward two months and we find out that this case hasn’t been very kind to those involved with investigating and cleaning out the Pickman house. Detective Zhu is the only one who understands the literally monstrous nature of the case and he has a plan, but can he pull it off while also looking out for the best interests of his wife and their child? Becker’s story hit the ground running in issue one. I’m talking Olympic-level-sprinting. It gained momentum immediately which it sustained throughout by decidedly avoiding exposition. Because there was such a lack of back story in issue one it comes as no surprise that issue two is almost entirely comprised of exposition. Having now had the opportunity to explore both approaches, it’s clear that this series would be best served striking a balance Killing Pickman #2 by Archaia Studio Press http://comics.drivethrustuff.com/ product_info.php?products_ id=54753&it=1&SRC=polyglot Price: $0.99 Rating: 4 out of 5 stars (from Jason Thorson)
P o l y g l o t between the two. Becker’s writing is just as interesting, but plotting comes to a screeching halt this issue. Killing Pickman is chock full of references to the great horror flicks of the late ‘70s and early ‘80s. Becker’s reverence for those stories comes through in his writing. Like those films do so well, Becker establishes an ominous tone in which dread is thick enough to hack up with a machete and a collision course with that which is evil, twisted, and horrible is inevitable. This inevitability pushes us through his world with our nerves scraped raw so that the resulting tension is palpable, even when there isn’t much happening. Rea’s artwork is multifaceted and unique. Once again, he composes pages that visually represent the noire tone of the story as well as the derangement of the story’s subject matter. He tends to blur the lines, both figuratively and literally, that separate the panels from the pages, the illustrations from the text, and in some cases the pages from reality. There are panels that are drawn to appear as if they are taped onto the page and there are pages that are drawn as if the panels are mounted on the game of Sudoku being played by the character represented in the panels. The most interesting element of the artwork is the diagrams, notes, and quotes found throughout that provide a literal subtext to the already complex and multilayered story. Some of these are funny, some of these are deranged, and all of them are enlightening. By blurring the lines between written elements and graphic elements, story and reality, writer and reader, and artwork and media Rea provides readers a creatively meta-fictional and fully immersive experience. Killing Pickman issue 2 is another successful example of the quality indie storytellers and artists can attain. This issue has a little less going for it with regard to plot and pace than its predecessor does, but it’s well-written, well-drawn and well-executed nonetheless. I see no signs of a third issue which is unfortunate because Jason Becker, Jon Rea, and the rest of their crew at Archaia Studio Press have a potential blockbuster on their hands.
This track gradually moves from a airy beginning to slow drums with mysterious (and repetitive) electronic tones, and then erupts into the driving, percussive core of the track. For some reason, I feel that I should like this track more than I do. The "static" effects in the track are what put me off, I think; it almost sounds like a flatulent electrical socket is one of the primary instruments in the heart of the song. I suppose if your three-headed monster breathes lightning, you might appreciate those sound effects. The track is skillfully executed, but I find it to be mismatched with the tone I personally want to set at the gaming table. Then again, I usually play fantasy, not mecha/kaiju games, and that could account for the genre mismatch. Kaiju Rising by Bailey Records http://comics.drivethrustuff.com/ product_info.php?products_ id=77935&it=1&SRC=polyglot Price: $0.99 Rating: 3 out of 5 stars (from Christopher Heard)
In an era when comic books have the same relationship with zombies as ESPN has with football, it’s difficult to find something fresh about the living dead, no pun intended. However, Grim Crew’s Dead Future Issue 1 is an anthology comprised of three zombie apocalypse stories all of which offer an element of originality in this otherwise predictable comic book niche. The first story, Real Monsters, written by Martin Brandt II and Illustrated by Paul Petyo is a tale of day-to-day urban survival in a world overrun by zombies. This segment has all the trappings of the archetypal zombie paradigm as well as a few unique wrinkles. One of these is that the living can go about their business among the living dead provided they don’t upset the zombies’ routines and that these excursions take place during the day time. The most interesting and original aspect of Real Monsters is Paul Petyo’s approach to the illustrations. The panels are essentially photographs in which actors play the characters on various sets. These photographs have been digitally manipulated both to achieve a consistent aesthetic and to realize the details of the world in which Real Monsters takes place. The result is a creepy and realistic post apocalyptic cityscape come to life. The second story, Major Tom, written by Martin Brandt II and illustrated by Martinho Abreu is a conventionally composed comic book narrative the strength of which is its concept. Major Tom and his crew are aboard a space station awaiting word from mission control regarding the launch of a resupply ship. With only 10 days of supplies remaining on the station, time is ticking when the launch mission gets canceled with no reasonable explanation. As the days count down, the dire situation reveals itself to Major Tom. Grim Crew Presents: Dead Future #1 by Grim Crew http://comics.drivethrustuff.com/ product_info.php?products_ id=64482&it=1&SRC=polyglot Price: $0.99 Rating: 4 out of 5 stars (from Jason Thorson)
P o l y g l o t A zombie plague has spread quickly across the globe and mankind is doomed to extinction. Tom and his crew are the only hope for the human race as they orbit the world awaiting the arrival of one last unmanned supply ship. This story drips out exposition and fills in the blanks at a nice pace, with a couple twists to boot. Abreu’s artwork is solid and utilitarian. The pages feature conventionally shaped panels of uniform size containing relatively basic grayscale pencil drawings that clearly convey Brandt’s story. The last story, Non Mortuus, written and illustrated by Roberto Macedo Alves takes place in old world Europe during the 16th century. In an original take on the zombie plague mythos, Alves introduces us to Pope Innocent VIII who becomes power mad and a good deal crazy in general. When years of debauchery take its toll on the pope’s health he turns to witchcraft to stave off his impending death. His quest for immortality goes horribly wrong killing everyone involved with the spell, save for the witch. When the pope and his spell’s two sacrificial victims all return from the grave a zombie apocalypse burns across Europe. After the story’s peripheral narrator waxes optimistic regarding his own future it becomes clear that Pope Innocent’s inadvertent apocalypse will have huge implications on the way the history of the world unfolds, history books be damned! Dead Future Issue 1 offers everything a comic book of the highest quality should offer. It features superior writing, impressive and various artwork, and most importantly it offers unique and compelling zombie stories proving there’s still some fight left in that old carcass. Aside from a few careless typos there are no glaring negatives to be found. How long the Dead Future series can deliver this level of storytelling is anybody’s guess, but issue 1 is a monster….no pun intended.
P o l y g l o t New Traveller Releases â€“ Marches Map Pack and 1,001 Characters Within the next few days two new releases for Traveller will be hitting the shelves of your local games stores - the long-awaited Spinward Marches Map Pack and the giant 1,001 Characters.
Supplement 7: 1,001 Characters
A referee's treasure trove, 1,001 Characters provides a quick and easy reference to over a thousand nonplayer characters, ready for play! Divided into easy-to-use sections, a referee will quickly be able to find the appropriate alien bounty hunter, starport administrator or backwater hunter easily. Each character comes with name, equipment, skills and background, giving them life and personality right from the page. Spinward Marches Map Pack The Spinward Marches awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation. For more information on both releases, visit http:// w w w. m o n g o o s e p u b l i s h i n g . c o m / h o m e / s e r i e s . php?qsSeries=51 Matthew Sprange Mongoose Publishing Tel: +44 (0)1793 434488 Fax:+44 (0)1793 497999 Mob: +44 (0)7891 624298 http://www.mongoosepublishing.com
P o l y g l o t New from SPAN’s Executive Director Small Publishers Association of North America The Amazon Price War Continues When the history of publishing in the 21st Century is written, the story of how the free market set e-book prices will be one of the pivotal chapters. I use "free market" loosely, since e-book prices are being set, not by the interplay of millions of consumers interacting with the thousands of publishing companies, but by fewer than 10 giant corporations jockeying for control and profits of a huge industry. Last weekend ( January 30), news broke that Macmillan Publishing Company told Amazon they wanted to change the pricing model for their e-books. Put simply, Macmillan told Amazon they wanted to set their own price and Amazon would get a cut. Amazon responded by removing Macmillan's "Buy" buttons from the Amazon Bookstore. Macmillan held firm and by the end of the weekend, Amazon had reversed their decision to remove the buttons and was in discussions with Macmillan. We will only know the details of the corporate and personal motivations in future "tell all" celebrity histories or in business text books, but many reporters speculate Macmillan's move was predicated by their pricing agreements with Apple to provide content for the new iPad. I have put together several links with more details on this breaking and potentially huge issue for publishers and authors. Scott Flora, SPAN Executive Director
Earlier this week, the American Booksellers Association keynoters at their Winter Institute (WI5) attacked Amazon and lauded Macmillan for standing up to the giant e-tailer. Read "Talking Digital at WI5" at Publishers Weekly.
More on Amazon E-Book Pricing in the SPANnet Forum There is an interesting discussion of the Amazon Price War going on in the SPANnet Forum. Go to the discussion. Book Industry Environmental Council Design Competition Submission Deadline – March 1, 2010 Cash Prize – $500.00 The book industry environmental Council needs a new logo system to reward three progressive levels of environmental achievement in publishing. The winning line art design will grace many levels of communication, inspiring others in the industry to adopt sustainable practices throughout their operations. For more information visit www.bookcouncil.org Announcements SPANnet Online Community — Join Now for Free! Now's the time to join "The Worlds Best Online Community for Authors and Publishers" and communicate, collaborate, and get educated. Join today! Join SPANpro and get access to our premium content.
Publisher Wins Fight With Amazon Over E-Books — By Motoko Rick and Brad Stone, New York Times, January 31, 2010 The New York Times reports, "After a weekend of brinksmanship, Amazon.com on Sunday surrendered to a publisher and agreed to raise prices on some electronic books." Read on at the NYT. Amazon's Kindle vs. Apple's iPpad ZDNet has one of the best overviews of the e-book battle between Amazon's Kindle and Apple's iPad. Last week, Steve Jobs introduced the iPad with typical Apple media flair and the book publishing world took another giant step into the 21st Century. Larry Dignan, Editor in Chief at ZDNet gives good insight.
Improve your marketing success with Webinar recordings, SPAN Conference audios, SPAN's Marketing Plan Workbook, and much more. We guarantee your membership will make you a more successful author or publisher. New low rates: Regular new membership $89 (Regularly $115) Partner Org. Membership $60 (Regularly $80) (both new and renewal) Join SPANpro at: www.spanpro.org/why-join.
ABA Winter Institute (WI5) Blasts Amazon
P o l y g l o t Tips from About.com Business
Mompreneurs Shake Up the Mitzvah Planning Marke These days, there are more and more "mom.com" businesses popping up. An exceptional one is MitzvahMarket.com. Cofounder Sheri Lapidus is former a public relations executive who has worked at NBC-TV,... Read more
Wireframes are a great planning tool Web wireframes can be very complicated and complex, but when you’re planning a new website, a paper wireframe is all you need to get started.
5 Steps to Better Advertising ROI If you think that, because your business is small, you can advertise without having a defined marketing strategy, Ed Yeaker disagrees with you. "In the acting business, there are no small... Read more Share Your Story: Strategies for Small Business Financing Have you raised capital for your business? Whether you've done the bootstrapping route, friends and family, credit cards, angel funding or venture capital, About.com wants to hear from you. Why... Read more Famous Entrepreneurs From Benjamin Franklin to Ben & Jerry, William Penn to Bill Gates, Eli Whitney to Oprah Winfrey, famous entrepreneurs, both historical and contemporary, offer insight and inspiration through their stories. 10 Best Practices of Business Networking Business networking forms the basis of business relationships. Small businesses rely heavily upon effective networking practices to win important investors, customers and partners. Your ability to network well is one of the factors that may not only differentiate your business but also ensure its survival. It is easier than ever to network, especially if you keep the following best practices in mind. Does Your Business Card Pass the Trash Test? Your business card is often the first impression a potential client has with your company. The business card design and message will ultimately determine whether it gets thrown in the trash or filed for contact later. Reach in your wallet and pull out your business card. Your Small Business Information guide has put together the business card test. Learn if your business card will pass or be trashed. Peer Business Advisor Groups A peer advisory group is a group of small business owners from diverse industries who get together on a monthly basis to solve problems, share best practices and offer each other peer support.
Has the favicon changed? Modern browsers now have a way to display identity information on sites that are sent through secure (https) connections. The way that some browsers display it makes some people think that the change is to the favicon, but it really isn’t. This tutorial shows how the different browsers display site identity information and points you to some resources so that your site can have that information displayed as well. Don’t want to pay for an SSL certificate? You can use a self-signed certificate on your Web server to create https pages that are secure. But it’s not a good idea. Find out when I think a self-signed SSL certificate is okay in my FAQ Can I Use a Free SSL Certificate for my HTTPs Pages? And find out what other About.com readers think of self-signed SSL certificates and share your own thoughts. Plus, I’ve got a new list of several Certificate Authorities where you can get signed certificates. Legal Pages Can Protect Your Business Legal pages on web sites are things like privacy policies, copyright notices and T&C documents. In most countries they are not required, but it is a good idea to include a couple of them, especially if your site accepts user submitted content like blog comments, forums, or chats. Desktop Publishing Graphics for Everyone on the Mac While Photoshop may be a top contender for the pros, if you’re a more casual user who can’t swing its hefty pricetag, what are you using for graphics editing? If it’s one of the finalists in the Mac Consumer Image Editor category, give it your vote. If not, you may find a new favorite among. these choices. Hands and Legs Are a Photo-editing Minefield Oops. Someone didn’t proof that picture very well did they? Funny for us to look at now but not so funny for the client. How do YOU prevent such blunders?
P o l y g l o t Newest Featured Reviews from DriveThruRPG.com Even if you already own some other miniatures-scale tavern map, as I do, you still might find Tendril's Oak Inn to be a good purchase if, like me, you don't want every inn or tavern your PCs visit to look the same! . As the product description and the cover illustration show, Tendril's Oak Inn sits along a road running alongside a wood—a classic fantasy trope useful in almost any fantasy RPG campaign. The artwork depicting the inn is very nice and seems to have been created using Campaign Cartographer (or a similar tool). The product includes several different types of maps—battlemaps (in black and white, color, or color with a white background), overview maps, and "scratch maps" suitable for adding DM or player notes—though I'm not quite sure why Encompass found it necessary to distribute so many different PDFs; I can't see any good reason, for example, why the scratch maps come in four onepage PDFs instead of one four-page PDF. (Personally, I also don't like having animals depicted statically on the maps. I can just hear it now: "We'll hide our loot under the third pig on the left. He never moves.") If all you want is a good map of a woodland inn, this product will serve you well. But the author goes beyond that, and supplies a key to the inn's layout as well as notes on NPCs, plot hooks, and so on, all of which the DM can use or ignore as desired. Tendril's Oak Inn was my first experience with the Encompass line, and I certainly like it well enough to check out other offerings in the series. Tendril's Oak Inn by Encompass http://rpg.drivethrustuff.com/ product_info.php?products_ id=59857&it=1&SRC=polyglot Price: $6.95 Rating: 4 out of 5 stars (from Christopher Heard)
As a DM running a campaign based on a sailing ship, I was very excited to receive a review copy of these printable miniatures-scale sailing ship maps.! I already have a miniatures-scale map for the PCs' ship, and I use ship tiles from other manufacturers (SkeletonKey Games and Wizards of the Coast), but this product adds depth and variety to my collection of ship maps and gives me quite a few more options than I had before. The artwork on these maps is quite attractive. To be sure, the various stock element objects get reused quite a bit, but it doesn't really hamper the battlemap if all the coiled ropes are just iterations of a single rope object. I appreciated the attention given to lighting on these maps; the gradual darkening as stairs descend, for example, is a very nice touch. The maps do, however, have a very noticeable case of "the jaggies," especially evident on long curving lines like the ships' outer hulls. Other DMs might consider that a relatively minor thing, but I found the "jaggies" quite noticeable. More importantly, I do wish that publishers of ship tiles, including but by no means limited to Ki Ryn, would stop illustrating small launches right on the main decks or even suspended beside the main decks of ships, and would instead draw that space empty and provide a small boat map elsewhere that could be cut out and used separately. (I 0 HR: Sailing Ships by Ki Ryn Studios http://rpg.drivethrustuff.com/ product_info.php?products_ id=76432&it=1&SRC=polyglot Price: $3.95 Rating: 4 out of 5 stars (from Christopher Heard)
P o l y g l o t further wish that Ki Ryn had spelled "dingh! y" correctly in this product.) It gets a bit annoying during a game to have to remind players, "No, that dinghy isn't really there; you pitched it overboard in round 2 of the fighting." I'd much rather be able to remove a dedicated tile stacked on top of the main tiles. A little launch map separate from the main map would also be useful when PCs themselves use such a vessel. One great strength of this product, and its advantage over similar offerings from other publishers (as far as I know), is its versatility. SkeletonKey Games's High Seas Dragon Ship and High Seas Warship look great on the gaming table, for example, but it's hard to "shrink" those ships without compromising the layout. With the Zero Hour Sailing Ships, you can choose between a 100-foot ship, a 50-foot ship, and a 30-foot sailboat, with varying numbers of decks. I personally won't use the cannon variants in this product (at least, not in my current D&D campaign), but GMs running games where such weapons are appropriate will appreciate having that option. This variety sets Sailing Ships apart from any other product that I know about at this time. I also benefited from the writeups about each ship layout as well as the side view diagrams. Finally, I should add that in addition to being system-neutral (as most maps are), this particular set is largely genre-neutral as well. There's nothing in the maps that requires a fantasy setting.
Mech Tech 'n' bot: Fighters and Small Ships by Jon Brazer Enterprises http://rpg.drivethrustuff.com/ product_info.php?products_ id=65879&it=1&SRC=polyglot Price: $6.99 Rating: 4 out of 5 stars (from Shannon Appelcline)
Fighters and Small ! Craft is a very good book of small craft for Traveller despite its stylistic issues. It's biggest obstacle will probably be that Mongoose has already produced a lot of small craft designs in its own Supplement 2--though these new designs could surely complement the ones already in print. This summary is drawn from a more complete review available at RPGnet: http://www.rpg.net/ reviews/archive/14/14676.phtml
The oldest conundrum in fantasy role-playing games is what to do about a player-character that’s just bit the dust. Is resurrection quick and easy, making death more of a speed bump than a major event? Or is death final and irrevocable, leading to a player who then has to spend the rest of the session sitting out (often while rolling up a new character)? There’s no good answer to these questions, and for decades different DMs, groups, and games have gone back and forth between the two extremes. Rite Publishing, however, says that you can have your cake and eat it too with their Restless Soul supplement for the Pathfinder RPG – a supplement that lets you keep playing your character after they die. Notwithstanding the covers, Restless Souls is a book that’s entirely in black and white, with many shades of grey in between; very apropos for a book of this nature. The product page notes it as being seventeen pages, which is the length of the PDF file, but also lists thirteen – this is the pages that deal with actual content, and so doesn’t count the covers, the credits page, or the OGL. The pages are all surrounded with an opulent border on every side, giving the product a rather opulent look. Two full-page interior illustrations show what a typical restless soul looks like, and there are several smaller illustrations that show some very disturbing-looking monsters. There’s no printer-friendly version, but given not only the relative brevity of the product, and the caliber of these pictures, you probably won’t need one anyway. In regards to the product itself, it opens with a first-person description of a restless soul; told by a restless soul herself, in fact. I was of two minds about this introduction. The character’s voice comes through very clearly, and does a great job of evoking a feel for her. Likewise, the actual descriptions are very nicely constructed, such as not giving too specific a reason for why some dead people come back as restless souls (was it a need to fulfill a quest? Would no afterlife have them? Or something else altogether?). The part I didn’t like was the continued references to the city of Questhaven. For those who don’t know, Questhaven is the setting in which pretty much all of Rite Publishing’s Pathfinder material is set. The problem (at least for me) is that this means that all of their products refer to Questhaven in the flavor text. The narrator for the first part of Restless Souls talks about the history of her kind in Questhaven, how people there react to them, where they congregate, etc. While some people may appreciate the added background, particularly if you want to tie it in with other Rite Publishing products, I found it to be a bit of a burden, since it’s continually referring to things I don’t know about (and can’t know about, since there’s no campaign book as of yet). So personally, I could have done without that. Beyond that is the actual mechanics of how you can play a dead person. For this, Rite Publishing wisely takes a “simple is best” Restless Souls (PFRPG) by Rite Publishing http://rpg.drivethrustuff.com/ product_info.php?products_ id=78479&it=1&SRC=polyglot Price: $! 3.75 Rating: 4 out of 5 stars (from Shane O'Connor)
P o l y g l o t attitude. “Restless soul” is a template that can be applied to pretty much any living creature, letting you come back as your own incarnate soul. There’s surprisingly little to it. You’re an outsider, not an undead creature, though (despite not listing the extraplanar subtype as one you gain) you’re now native to the plane that’s the afterlife for you. I cringed a bit at this, since it means that smart villains will know to use a banishment or similar spell to send you back – that’s a pretty cheap but effective way of making a PC irrelevant for the rest of the session; I’d have made them native outsiders myself. And that’s about it. There are a few other, minor adjustments, but by and large you’re pretty much playing the same character you were before you died. Of course, coming back to life isn’t quite a clean break, as you suffer the same penalties as if you’d been subject to a raise dead spell (that is, prepare for two permanent negative levels). While I heard some people grumble over this, I think it was the right decision, since coming back from the dead without any penalty is the province of very high-level magic, and coming back as your own returned soul should be somewhat traumatic. Of course, being dead doesn’t have to mean that you’re still (almost) exactly the same as you were when you were alive. There are a number of new feats here, almost all of which can only be taken by a restless soul (the sole exception being one that guarantees that you will become a restless soul when you die). I liked most of these, but wondered if some were perhaps too powerful – you only need to be 3rd level to use a once-per-day ethereal jaunt, for example. Likewise, most require that you spend components on a special ritual to take the feat, but what this ritual is and why you need to take it isn’t expounded upon. Ten new spells, levels 0-9, round out the book. While these aren’t directly tied to restless souls (and, in fact, I seemed to recognize them from other sourcebooks), they all had some thematic connection (even if that was thin sometimes). Overall, this book is a terrific answer for what to do in the event of a character dying, and you want to keep playing them when resurrection isn’t available. The flavor and mechanics for playing a dead character are simple and innovative, while still colorful and evocative at the same time. I didn’t care for the Questhaven material, and the spells seemed like a bit of a stretch, but the former didn’t bother me too much, while the latter was a nice addition. Even so, together those make the product feel a bit less than fully focused, and that’s why I gave it four out of five stars. Beyond that, the next time your PC dies, have their soul be restless and keep them in the game.
Initial impressions are a delightful ramble through a fellow gamer's head... starting with a muse from Robert Hemminger about the start of his gaming obsession (somewhere about the same time I began role-playing), and moving on to talking about the history of the micro-game concept beginning with things like Ogre and Melee (oddly enough I picked said games up in the past week, the originals having long vanished!). Next is what's promised to be the first 'Map of the Month' - a fine tower just waiting for a wizard to move in. Unfortunately, while it looks good the 'map' is just a cut-away sketch, if you need an actual floorplan of the place you will have to make it for yourself. This is followed by a comic strip called 'Junkyard Wars' - not quite sure what that's all about. Things look up a bit then with the opening of a story which it is intended will be serialised in future issues of this magazine. The Coral Thrown is a fantasy novel, and while it is a bit reminiscent of work done in a creative writing Game Geek Issue #1 by Avalon Game Company http://rpg.drivethrustuff.com/ product_info.php?products_ id=76439&it=1&SRC=polyglot Price: $1.00 Rating: 3 out of 5 stars (from Megan Robertson)
P o l y g l o t class, it has sufficient appeal that I'd like to know what happens next. No author is credited, alas. Next, continuing the theme of a collection of material about games of all sorts, comes a battle report from an S&G miniatures skirmish. A well-detailed one, following the action play-by-play, lacking in analysis but describing what transpired clearly. Sometimes it's a bit unclear what is article and what is advertisement - the next page explains how PaperMakeiT's onscreen map generation program works, but I think it's a ad from them rather than an article about them. You see, next comes some equally detailed explanations of a new character card for Battle Axe, the Avalon Game Company's table top skirmish game, but the main clue that this is an article rather than an advertisement is by checking who publishes this journal! Next comes a piece about another Avalon Game Company product, the Arcana Fantasy RPG World... which would be easier to follow if not written in white on a very pale background. Even my usual trick with a spot of inverse video doesn't get further than eye-strain, an improvement on illegible but not by much. Pity, it seems to be a nice cavern system to explore... This is followed (in black type on a darker background of course) by a good review of a miniatures skirmish game from Wyrd Miniatures, best known for making miniatures but making a successful foray into game design, and an article about podcasts in true pulp style from the Canadian group Decoder Ring Theatre - quality productions with good voice talent and scripts. Next is a rundown on new and forthcoming product from Avalon Game Company, chiefly the Arcana Fantasy World and a new minigame - monster steam-powered 'land ships' to send out to do battle... sounds fun! There's also some clip art, Orcs for Battle Axe and a couple of rather good-sounding books about fantasy sailing ships. Just in case you are still bored, there's also a solo game Armageddon Hour where you play a mutant-hunter prowling a complex looking for a mutant about to set off a mutation-inducing bomb, with one hour and minimal equipement to get the job done... and more, a board game where aspiring mages set their own victory conditions and attempt to achieve them to win the game. Ahhh... and now comes what was mysteriously labelled 'Free Section' on the contents page. Bigger and better copies of maps shown earlier - including better pictures of that wizard's tower (although still no floor plan!), the map for the cavern-exploring Arcana adventure, and a Goblin Fetish Maker for Battle Axe complete with several cards for the items he can supply to your troops. The whole thing ends with a comprehensive round-up of Avalon Game Company product lines, which should help you decide which are of interest depending on your gaming tastes. A (mostly) well-presented and visually appealing mix of personal reflection and company brochure, with enough to hold the interest, several goodies if you already play their games and sufficient to let you decide if you want to play the ones you haven't tried yet. Promising start, keep it up...
P o l y g l o t Hârn News Flat Rate Shipping Sale — $5 Flat Rate worldwide. Valid through Monday February 15th. New HârnQuest releases (each sold separately) Hunted
Prior Harn releases (2009) Shostim Castle (classic) Shostim castle has been the primary seat of the kings of Rethem since the foundation of the kingdom nearly a century ago. Shostim is one of the largest settlements in the kingdom, second only... Click to read more.
Hyen Keep (classic) Hyen is an imposing keep on Rethem's border with Kanday, Hyen is held by the Order of the Copper Hook, an Agrikan fighting order. Hyen... Click to read more. lthiko Castle (classic) Ithiko castle in Rethem's Hohnamshire is the seat of Earl Herrin Barzak. The earl is a loyal supporter of the king and a staunch enemy of the Earl of Tormau to his north. Ithiko was originally... Click to read more. Tormau Castle (classic) Tormau castle in northwestern Rethem is the principal seat of Earl Denyl Lynnaeus, the most powerful of the kingdom's three tenants-in-chief and the most... Click to read more. Order of Mamaka, Master of Steel The Order of Mamaka, Master of Steel, is the most politically powerful clerical order in the Hârnic church of Agrik. The Order reveres weaponcrafting and alchemy... Click to read more. Warriors of Mameka The Warriors of Mameka are a wealthy and disciplined fighting order in the church of Agrik. From their base at Bedenes Keep in the Kingdom of Rethem, the Warriors plunder the riches of the Peran wilderness... Click to read more.
The Druken Hake
Tawedog The "Old Ones of the Forest" are one of the most elusive and mysterious of the sentient species of the Misty Isle of Hârn. They once ranged throughout... Click to read more. Peran (wilderness region) Peran is an extensive wilderness in northwestern Hârn. Primeval forests cloak this land of mysteries so densely that the ill-prepared may be... Click to read more. Tribes of the Kubora The Kubora are the tribal people who inhabit the Peran
P o l y g l o t wilderness of northwestern Hârn. This article adds to the Kubora article in HarnMaster Barbarians with details about the fractured tribal nation and its varied people. Click to read more.
Search for harn or Columbia Games. Character Generator 3.01 A new edition of this popular software has been released
Afarezir Islands (wilderness region) The Afarezir Islands are desolate, windswept, rainy islands off the northwest coast of Hârn. The rocky shores of the wide eastern bays of these rugged islands are... Click to read more.
A 3.01 update has just been issued (free update). Upgrade price and bundle pricing available.
PDF Hârn Modules You can now buy PDF versions of many Hârn products. Visit: • DriveThru • RPG Now • And also now available at Paizo.com (http://paizo.com/store/ byCompany/c/columbiaGames)
Build a Bundle for Hârn — expanded with more items by popular demand. Select three different items for your bundle. Choose from many different items and save approximately 25% on them all. Then click add to cart. Click here for details.
Catalyst Game Labs Press Release Catalyst Game Labs recently completed a detailed financial review of the company. We learned that over the past several years the company has achieved dramatic growth in terms of demand, increased total revenues and strong sales with an increasing market share in the gaming industry, despite a lackluster economy. We are thrilled by that news and are eager to move forward with our upcoming original game Leviathans, along with our other new casual games. We also remain committed to plans for our beloved licensed games: Shadowrun, BattleTech, Eclipse Phase, and CthuluTech. While we wish the review had only uncovered positive news, we also discovered our accounting procedures had not been updated as the company continued to grow. The result was that business funds had been co-mingled with the personal funds of one of the owners. We believe the missing funds were the result of bad habits that began alongside the creation of the company, which was initially a small hobby group. Upon further investigation, in which the owner has willingly participated, the owner in question now owes the company a significant balance and is working to help rectify the situation. The current group of owners was presented with this information on Monday. Administrative organization for the company is under review, and accounting procedures have been restructured, to correct the situation and provide more stringent oversight. We feel the management team at Catalyst did the responsible thing by seeking this financial review and we will
continue to restructure as needed. We are in discussions with our partners and freelancers to remedy any back payments that may also be due as a result of this review. We are embarrassed that this situation did occur but we hope our eagerness to make these changes, along with our reputation for making great games, will encourage you to stand by us. We understand that for a few employees the news was too stressful and we wish them all the best in their new endeavors. However, the majority of the team remains and will continue to bring great entertainment to you all. We appreciate the support our friends, freelancers, and fans have provided us in the past and look forward to a successful future.
P o l y g l o t Librairie Drawn & Quarterly – April News Events in April All take place at the Drawn & Quarterly Bookstore 211 Bernard West, Montreal, QC. 514-279-2224. For more store news, visit our regularly-updated blog! http://www.drawnandquarterly.com/211bernard/
sur les différentes émotions que l’on peut rattacher à des lieux. Le livre est empli de questionnements quand à ce que l’on rencontre sur notre chemin — des courtes histoires sur le désir d’être là où l’on est déjà. Paul Tyler’s A Short History of Forgetting is a collection of poems that announce themselves as a kind of abstract cataloguing of emotion affiliated with place. These poems are guesses at things encountered along the way, short histories of a desire to be where one already is. The poems in Johanna Skibsrud’s new collection, I Do Not Think that I Could Love a Human Being, employ the tentative and uncertain characteristics of language to their advantage. The author sees the collection as one long love poem, her most accurate and honestly-felt love poem written so far. Michael Harris’ Circus recreates the mystique of the centre ring with enough peek-behind-the-curtain moments to ground this secret society in the nitty-gritty of marriage, parenthood and old age. Susan Briscoe’s The Crow’s Vow is a moving book-length sequence that follows the story of a marriage come undone. Organized into four seasons, the details of the faltering relationship are distilled through the physical processes of nature, the buzzing life of wildflowers and birds that the speaker, a wife and mother, studies daily for clues on happiness. A small flat sits unoccupied above Henry’s café. When a woman comes to rent the room, Henry’s world begins to shift. As their friendship intensifies the city itself begins to dismantle, Henry is left wondering if he is a victim of his own senility or if the transformations slowly closing in on him have something to do with the new tenant. L is the story of a nameless town where two lives intertwinea story of annihilation. Orti’s prose are subtle, evoking the best magic realism. His style is reminiscent of Anosh Irani. He is the author of The Olive and the Dawn (Snare Books). He is a columnist for Matrix Magazine and his work has appeared Filling Station, The Toronto Quarterly and VICE Magazine. He has six fingers.
Friday April 23rd at 7pm — Book Launch for Grow Great Grub and Special Event with Gayla Trail!
Gayla Trail (author and blogger of You Grow Girl ) graces us with her green thumb presence in order to launch her new book Grow Great Grub. Gayla will be helping us plant a little garden out front of the Librairie as well as giving a talk on growing in small places. Taking off from her new book and over a decade of experience growing edibles on her city rooftop, Gayla shows inspiring and practical ways to grow organic food in small and difficult spaces. Rachel Zolf ’s Neighbour Procedure is a virtuoso polyvocal correspondence with the daily news, ancient scripture and contemporary theory that puts the ongoing conflict in Israel/Palestine firmly in its crosshairs. American philosopher and academic Judith Butler says, ‘This is an extraordinary collection of poems ... a courageous and moving work that feels like the struggle of a lifetime condensed into potent lines.’ And the Poetry Project Newsletter calls the book ‘a bold challenge both to those who would claim poetry cannot be socially or politically invaluable and to a world that ... does not believe responsibility can be taken for civil rights beyond national borders.’ Zolf will read from Neighbour Procedure with Simone de Beauvoir Institute faculty member Trish Salah, and the two will discuss Zolf ’s newest collection following the readings.
Tuesday April 27th at 7pm — Book Launch for Avi Friedman’s A Place in Mind
A Place in Mind The Search for Authenticity is the result of Avi Friedman’s worldwide quest for successful environments where people congregate and feel comfortable. Whether he writes of the conviviality of a teahouse in Istanbul; the public art of Nunavut’s capital, Iqaluit; the serenity of Assisi; or the architectural harmony of neighbourhoods in London and Amsterdam, Avi Friedman conveys his excitement at discovering people-friendly places—antidotes to social isolation. In each instance, the question is asked: why do these places work? Dr. Avi Friedman is the co-founder of the Affordable Homes Program at the McGill School of Architecture, where he is a Professor. The recipient of several research and design awards, Avi Friedman has published extensively in both academic and trade publications. Wallpaper Magazine included Avi Friedman in its list of ten people “most likely to change the way we live.”
Thursday April 29th at 7pm — Book Launch for four new titles published by Gaspereau and Véhicule Press
A Short History of Forgetting par Paul Tyler est un recueil de poèmes
An event not to be missed in May! Thursday, May 20th at 7pm — Book Launch for Miguel Syjuco’s Ilustrado
We are beyond excited to launch Ilustrado, Miguel Syjuco’s much anticipated and award-winning debut novel! The book opens with Crispin Salvador, lion of Philippine letters, dead in the Hudson River. His young student, Miguel, sets out to investigate the author’s fatal departure from his encroaching obscurity and the suspicious disappearance of an unfinished manuscript - a work that had been planned to not just return the oncegreat author to fame, but to expose the corruption behind rich families who have ruled the Philippines for generations. In this astonishingly inventive and bold novel, Syjuco explores fatherhood, regret, revolution, and the mysteries of lives lived and abandoned.
P o l y g l o t Call for GMs for the May 8th Game-a-thon, and Game Voting The next Game-a-thon is coming up on Saturday, May 8th. We are looking for people to GM. We would also like to know what games would entice you to attend. We had a gentleman show up at the April Thon; it was his very first SWA event. He's planning on coming back, and he sent us a whole bunch of games he'd like to try: • Twilight Imperium • Last Night On Earth • Mystery of The Abbey • Descent • Arkham Horror • Small World. Can anyone help make a brand new SWA member welcome? We also had an old timer send in a request for: • Race for the Galaxy.
On the other side of the coin, Paul McCarthy would like to run one of the following: 1. Here I Stand 2. History of the World 3. Twilight Struggle He's looking for feedback on which would be most popular for May 8th. If you'd like to play any of these (probably in the 11am slot), please "reply" to this message with your choice and help Paul decide which to bring. You can sign up to run a game using this form: http://www.swa-gaming.org/gameathoneventregistration Or, you can request a game to be run here: http://www.swa-gaming.org/gameathonsuggestion Please sign up by April 25 or earlier. That way we can get the word out in plenty of time for the Thon.
Deus Vult – New Novel Available You can now pick up the first novel set in the world of Deus Vult, Sister Devout, from DrivethruRPG.com. Simply click on; http://rpg.drivethrustuff.com/product_ info.php?products_id=80622
the true nature of her duties become apparent. Headed by the Archbishop of Rouen, once a knight in the Crusades, a coven is seeking to claim power throughout Europe by raising an army of pure evil, an act in contravention of all laws of God. Provided in both PDF and ePub formats, Sister Devout features some of the characters detailed in the Deus Vult RPG.
Sister Devout A young and devout girl, Kaelyn Bright is inducted into a secret order of the Catholic Church in the 13th Century. Charged with defending the ordinary man against the supernatural, she will be aided by two other members of the Order - Tranter and Ember. Her personal feelings towards both of them become increasingly confused as they join forces to battle corruption within the Church of Rouen, and
Matthew Sprange Mongoose Publishing Tel: +44 (0)1793 434488 Fax:+44 (0)1793 497999 Mob: +44 (0)7891 624298 http://www.mongoosepublishing.com
P o l y g l o t News from Forgeworld Ork Kustom Stompa StompaThere are some Mek Bosses who are well-supplied enough to be able to kustom-build a Stompa as a bespoke project for a particularly wealthy Warboss, extra spikes, additional weapons and ornate bosspoles are common additions. The weapon arms usually seen on these war machines are replaced with energy weapons capable of tossing huge tanks across the battlefield with devastating results, or giant rippa klaws to rend enemy war machines apart at close quarters - all the better to claim the choicest scrap for future projekts. The Meks also delight in diverting the power of the Stompas roaring engines into enormous and unpredictable force beam generators, built into the head of this gigantic idol to Gork (or possibly Mork). Such devastating power can tear even the mighty Titans of the Adeptus Mechanicus asunder in a storm of energy, and regardless of design are commonly known as the Gaze of Mork (or possibly Gork). Some firepower-obsessed Meks even replace the internal transport capacity of a Stompa with a hugebore Kannon, usually called a Belly Gun in typical Orky fashion. The unstable gait of the war machine makes such a weapon even more inaccurate, but this is seen as a suitable trade for the overwhelming noise of the gun and the size of the explosions made by its gargantuan shells. These monstrous resin upgrade kits for the plastic Stompa, designed by Stuart Williamson, allow you to add a wide variety of weapon options to the plastic Stompa kit. The resin conversion kits are available to order here for dispatch during the week commencing April 26th, and can also be purchased as a complete resin and plastic kit: The Complete Ork Stompa contains the Head, Klaw and Lifta-Droppa arms, and a plastic Stompa kit. The forthcoming Imperial Armour 8: Raid on Kastorel-Novem will feature technical information, background and full rules for a Kustom Stompa. Tau XV-9-01 with Fusion Cascades XV9-1 Fusion CascadeThe first of our XV-9 variants, this advanced Battlesuit, designed by Daren Parrwood, mounts cutting-edge fusion gun variants that can be used with the high-tech systems of the XV-9, and the Fusion Cascade engulfs its
target in powerful melta energy. It fires in bursts, meaning that despite each charge being less powerful than an Imperial equivalent, it can overwhelm its target through weight of fire. Tau XV-9-04 with Phased Ion Guns
XV-9-4 PHased Ion CannonsThe XV-9-04 wields Phased Ion Guns - these experimental weapons seek to develop the rapid-firing technology of the Cyclic Ion blaster and vehicle mounted Ion Cannon into a stable battlesuit system. The long accelerators of the Phased Ion Gun allow the pilot to engage the enemy at range with a storm of projectiles that react explosively on an atomic level, decimating heavily armoured infantry and vehicles. Tau Shas'o R'alai and Drones Shaso RalaiThe Shas'vre assigned to pilot the XV-9 Battlesuit armour are combat veterans, each a survivor of the deadliest battles against the Greater Good's most savage foes. The Fire Caste of Ke'lshan has mastered the use of the XV-9, and within this cadre of solemn and determined warriors Shas'o R'alai is a paragon amongst veterans; his skills have been rewarded with the most advanced weapons and equipment produced by the Earth Caste. Full rules and background for the XV-9, XV-9-01 and XV-904 can be found in Imperial Armour Apocalypse II. Full rules and background for Shas'o R'alai will be available to download from the Forge World website in the coming months. All three of these resin kits, designed by Daren Parrwood, are available to order here for dispatch during the week commencing April 26th. Space Wolves Transfer Sheet Space Wolves TransfersThis A4 colour transfer sheet contains a huge range of decals that can be used to add variety to your Space Wolves infantry and vehicles - roughly 400 individual transfers are supplied on the sheet. Each of the twelve Great Companies of the Chapter are represented, many for the first time, and the sheet
P o l y g l o t also allows you to identify all types of Space Marine vehicles as belonging to Grey Hunter, Blood Claw or Long Fang packs. You can order this fantastic transfer sheet here, and you can also see examples of how you can use these decals on your Space Wolves infantry and vehicles. Forge World Events News - Salute 2010 and Forthcoming Shows Forge World will be attending Salute on April 24th at the Excel Centre in London - more details for this show can be found here. We are now taking reservations for Salute - just send an e-mail to ForgeworldReservations@games-workshop.co.uk including your name and a list of everything you'd like to reserve, and title your e-mail "Salute Reservation". We must receive Salute reservations by April 19th. You can also place a reservation order by telephone - just call 0115 916 8177 if you live within the UK; 00 44 115 916 8177 from much of Europe or 011 44 916 8177 from the US and Canada. Forge World will also be attending Games Day Spain on July 4th, and Games Day Baltimore on August 21st - as always we will be taking reservation orders over the coming months, so keep an eye out for future newsletters for more information about these exciting shows.
New Catalogue Our new 2010 catalogue is available now. If you would like a free copy of the Forge World 2010 catalogue, please send an e-mail with your name and full postal address to forgeworldcatreq@ games-workshop.co.uk Alternatively, you can request a catalogue by telephone. Just call 0115 916 8177 from the UK; 011 44 115 916 8177 from the United States or Canada; or 00 44 115 916 8177 from much of Europe, and our Customer Service team will be happy to take your details. Forge World Games Workshop Ltd Willow Road, Lenton Nottingham, NG7 2WS Registered in England & Wales Company Registration Number 01467092 Phone: 0115 916 8177 Fax: 0115 916 8044 Web site: http://www.forgeworld.co.uk/
Copyright © Games Workshop Limited 2000-2010. Games Workshop, the Games Workshop logo, GW, Forge World, the Forge World logo, Warhammer, the Warhammer logo, Warhammer 40,000, the Warhammer 40,000 logo, the Aquila logo, 40K, Citadel, the Citadel Device, and all associated marks, logos, names, places, characters, creatures, races and race insignia, illustrations and images are either ®, TM and/or © Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. All Rights Reserved.
Hex Games Releases The Pytheas Club Hex Games has just released The Pytheas Club, a game of thrilling Victorian adventure. The year is 1877, and you are one of the Pytheans, an elite group of British gentleman adventurers doing their part to advance the cause of Crown and Empire. No matter what the challenge, no matter what the opposition, you must and will keep a stiff upper lip and see the mission through. The Empire is counting on you. The Pytheas Club is designed for use with the QAGS Second Edition rules. It includes the history of the Pytheas Club; a description of the club building, officers, and staff; rules for character creation; sample PCs; guidelines for creating adventures; a sample adventure, “The Pytheas Club vs. the Big Bird”; and appendices containing indispensable information
on gentlemen’s clubs, Whist, and other vital aspects of the Victorian era. The Pytheas Club–as well as the QAGS rulebook, Mars and Venus at War, Waxman’s Warriors, and more-can be purchased in PDF form at www.hexgames.com and at the finer PDF sales sites for just $5.99. For those who would like to sample QAGS before they buy it, the QAGS Qik Start Rules, which include everything you need to play The Pytheas Club, are available for download at www.hexgames.com, absolutely free. The Pytheas Club is written by noted Anglophile Mr. Ian Engle, with a stunning cover by the illustrious Mr. Jeffrey Johnson. Save the Empire. Play the Game. Have more fun!
P o l y g l o t Old Country, A Crime Network Module, Released in PDF Old Country, an exciting new adventure for Crime Network (The Mafia RPG) is available in PDF: Old Country Dominic Russo is a rat. A deal gone wrong landed his pals in jail-and Russo in the witness protection program. While his buddies got old and angry in the pen, Russo spent five years relaxing on the beach. But now, his number's come up. Russo's beach is located in Conaca, a small city on the western coast of Sicily. The family he turned his back on knows this - and they've got people they can count on to make
sure Russo gets what he deserves. In Old Country, a module for the Crime Network role-playing system, players travel far from home to take care of a traitor, and find themselves embroiled in a city-wide manhunt. Russo's connections in his Italy are stronger than ever, and the network that protects him is as old as the island itself. Far from their America, in a mob paradise where they have no foothold, players will be forced to rely on their wits to accomplish this mission, and every last drop of their mettle to determine how far they'll go for mob justice.
News from Avalanche Press You asked for them, and they're finally back! Plastic trays designed to fit in your game boxes and hold those pesky little pieces in place. Just $4.99 each!
Games Are Shipping We've finally got new stuff pouring out the door: Infantry Attacks: August 1914 and Second World War at Sea: Spice Islands. Order now and we'll ship them right out to you! Buy Two, Get a Third FREE and Gold Club discounts apply! Infantry Attacks: August 1914 The first in our series of tactical combat in the First World War, based on Panzer Grenadier (maps are inter-changeable!), is getting ready for shipping. German and Russian armies clash in East Prussia in 40 scenarios drawn from the battles of Gumbinnen, Tannenberg and the Masurian Lakes. Just $49.99 for 40 scenarios, six maps and 483 pieces. Second World War at Sea: Spice Islands The Royal Netherlands Navy fought courageously to defend the Dutch East Indies in 1942, but were astronomically outgunned by the Japanese. Yet the Netherlands could have provided far greater resources to defend her colonies. This 10-scenario supplement looks at how the fleet the Dutch admirals desired might have performed in the opening months of the Great Pacific War. Pieces are die-cut and mounted just like those in our boxed games: 70 "long" ship counters, 140 standard-sized pieces. Counter Trays
Tiger, Tiger Burning Bright Tiger of Malaya is a great game, but it's nearing the end of its shelf life and so we're closing it out for good. From now until April 30, this $60 game sells for just $29.99. On that date, we drag any remaining copies behind the warehouse and dispose of them in an eco-friendly manner (or set them on fire if Ducky isn't watching). Spare this fine, fine game from such a fate -- Gold Club discounts and Buy Two Get a Third FREE apply. Visit us soon at www.avalanchepress.com.
P o l y g l o t Different Worlds Presents Gamers Guide to Feudal Japan Daimyo of 1867 Samurai Warlords of Shogun Japan ™ By Tadashi Ehara Travel through a country more alien and more exotic than you have ever experienced before, yet one that actually existed. Daimyo of 1867 provides a comprehensive catalog of samurai warlords in feudal Japan. Included are detailed information on every one of the 277 daimyo clans in the year 1867, towards the end of the samurai era. Every daimyo is listed with the image of the mon “family crest,” han “fief ” name, revenue size, rank at the Shogun’s castle in Edo, prior ancestry, and other clan information. Many clan domain descriptions are embellished with photos of their castles, history of notable ancestors, and information about any branch families. Maps of castles and their surroundings are provided wherever possible. The information is organized as an handbook for creating more realistic backgrounds for role-playing games, boardgames, miniatures games, and computer games. It is also useful for those writing historical novels, screenplays, graphic novels, comic books, animé, and other creative works. Background information includes geography, history, major roads, social structure, religion, monetary system, and government structure. A gamers guide is provided with suggestions for scenarios, descriptions of martial arts training, ronin, vengeance, the use of ninja, and the naming of a daimyo’s son at a coming-of-age ceremony. There is also a special section with lists of samurai-themed games. Among the daimyo you will find: Asano Naganori, the daimyo whose seppuku led to the revenge of the 47 ronin • Kudo Suketsuné, who sparked the famous vendetta of the Soga Brothers, which took 18 years to complete • Ooka Tadasuké, a minor judge with legendary wisdom, who eventually became daimyo • Yagyu Munenori, the Shogun’s sensei for swordsmanship, a hatamoto who became daimyo • Oda Nobunaga, a minor daimyo who began the final unification of Japan after a century of civil war, and who is the inspiration for the video game series Nobunaga’s Ambition • Tokugawa Ieyasu, a minor daimyo who became Shogun, and established a dynasty that would rule the Land of the Rising Sun for two-and-a-half centuries, until the end of the samurai era. • Profusely illuminated with hundreds of photos and images of maps, woodcut prints, and paintings. • Suggested for mature readers. Published April 2010 346 pages DWP-4001 ISBN 978-0-9753999-3-4 $59.99 Tadashi Ehara Publisher Different Worlds Publications www.diffworlds.com
P o l y g l o t Wizards of the Coast Highlights Magic: The Gathering Community Members for Stories of Passion and Perseverance ‘My Magic’ contest illustrates how their most cherished game has impacted their lives and those around them ™ Renton, Wash. — Wizards of the Coast today announced that Dan Alpers of Cedar Rapids, Iowa and Travis Hall of Northport, Alabama are the first and second prize winners of the recently concluded ‘My Magic’ contest. Over the past month, Wizards of the Coast has been collecting stories from the Magic: The Gathering community as part of the contest. With nearly 100 entries, the two finalists were selected based on their creativity, relevancy and uniqueness of their entries. Both winners have won a trip to one of the most anticipated Magic events of the year: Pro Tour San Juan, Puerto Rico at the end of May. The ‘My Magic’ contest challenged players to think beyond a typical contest with Wizards asking “Do you have the greatest Magic story?” What was discovered through all of the entries was that at the heart of the Magic: The Gathering game is a community of players who are passionately impacting the way the game they love is played. Dan Alpers, the first prize winner from Cedar Rapids, Iowa says that Magic helped shape him into the man he is today - a caring father, pillar of his community and founder and president of Central Corridor Gamers in Cedar Rapids, Iowa. Dan began playing Magic: The Gathering at a pivotal point in his life, and in the years that followed he forged some lifelong friendships and partnerships with Magic players he met. Dan has also founded Games for Troops, a nationally recognized initiative that collects donations of video games, card and tabletop games and sends them to American troops overseas to help them stay entertained and
connected with their communities back home. Travis Hall, the runner-up from Northport, Alabama, shared a touching story about how Magic has played a pivotal role throughout his life. The game and surrounding community have helped him create strong, lifelong relationships that have helped him through both the good times and bad. When his infant son was diagnosed with a terminal illness, Travis made sure he shared the game he loved with him before his passing and even dedicated his favorite card to his son’s memory. These two Magic fans demonstrate a core respect and belief in the community that surrounds Magic as well as giving back not only to your community of fellow players, but the greater communities surrounding us all. About Wizards of the Coast Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NYSE:HAS), is the leader in entertaining the lifestyle gamer. The company holds an exclusive patent on trading card games (TCGs) and their method of play and produces the premier trading card game, Magic: The Gathering®, among many other trading card games and family card and board games. Wizards is also a leading publisher of role-playing games, such as Dungeons & Dragons®, and publisher of fantasy series fiction with numerous New York Times best-sellers. For more information, visit the Wizards of the Coast Web site at www.wizards.com.
P o l y g l o t Latest News from Obsidian Portal — Campaign backups, embeddable videos, and more Offline Campaign Backups Some of you have expressed some worry that if Obsidian Portal were to disappear in smoke and fire, all your carefully constructed campaigns would perish in the flames. Well, we're sympathetic to that, so now we're offering offline campaign backups. You can get an archive copy of your campaign to keep safe in the extremely unlikely event that the site implodes or you want to take your data somewhere else. Want to know more? Read the blog post to get a little more background as well as instructions on how to download a backup. Plus, we're offering a reward to someone in the community who is willing to step up and help us make the backups even better. Embeddable Videos Some of our featured campaigns have gone above and beyond the call, creating intro videos or cool trailers to represent their campaigns. Wouldn't it be awesome to be able to put those videos right in your campaign? Well, now you can! You can embed videos from YouTube, Vimeo, or several other sources directly in your Obsidian Portal wiki pages and Adventure Log posts. It couldn't be easier. Just click the button, put in the URL to the video's page, and you're all set.
Obsidian Portal is Sponsoring the Dungeon Master Guys Podcast!
The Dungeon Master Guys podcast is a half-hour long focused monthly podcast made by DMs, for DMs, to help you improve your roleplaying game sessions and campaigns. Hosted by popular RPG bloggers Chatty DM, Newbie DM, and Dave the Game, the Dungeon Master Guys are here to hone your game mastering skills. Come and see why on day one, it was the #1 podcast in its category on iTunes! Listen, learn, and love with us, won’t you? Tune in at http://thedmguys.net 15 Day Free Ascendant Member Trial! All new Ascendant Memberships are eligible for a 15 day free trial! Simply choose the length of subscription you'd like and checkout with Amazon. If you don't like your Ascendant Membership, cancel any time before the trial runs out and you won't be charged a cent! Sign up today! Steaming Ahead
This feature came directly from user requests. We love your ideas and we're listening. Google Analytics Do you toss and turn in bed late at night wondering if anyone is reading your campaign or following your Obsidian Portal links? Wonder no more! We've added support for Google Analytics (GA) tracking of campaigns for Ascendant Members. This will allow Ascendant Members to see how many people visit their campaign, which pages are the most popular, where people are coming from, and all kinds of other statistics. Are you a stats junkie? Then checkout our Google Analytics getting started tutorial.
As you can see, we never sit still and we're always moving forward. We've got more stuff planned for the future, and we'll see you next month with more to report! See you at the gaming table,
The Obsidian Portal Team http://www.obsidianportal.com
P o l y g l o t Traveller Open Day â€” May 1st On Saturday May 1st, Mongoose is throwing open its doors for fans of Traveller. Taking place at our offices in Swindon, it is completely free to attend, and everyone is welcome, whether you have played Traveller before or not! Doors open at 9:00, and games begin at 9:30am, finishing at 6pm - and we have some special games lined up for you!
have guess existed, but for the crew of the Angels Share it's simply about getting their latest passengers safely to port. With a virtually desolate planet, a few extreme sports nutters and a mysterious group of aliens, it should be a relatively simple ride...
system's three gas giants. You are being sent to
Judge Dredd: Simpson
sect with a unique transcendent apocalyptic
Another day on the streets. A bus load of Tex-Cit tourists has gotten lost (presumed hijacked), a shootout at the Meg One Bank and the Juves Without a Block were causing trouble again. Then the call came in, 99 Red, Judge Simpson in trouble. A senior street judge, a thirty year man, Simpson was a tough judge but one willing to share time with younger street jocks. Just the other day he was regaling you with a tale of criminal ineptitude where he had gotten a call where some would be ARV artists had phoned ahead to a bank and told them to have their cash ready for their withdrawal ten minutes later. And now he is in trouble and you are the closest unit to his last known location.
At the southern edge of the Spinward Marches you're not in the Imperium and you're not in the Sword Worlds but you are in the no-man's land in between. The Redemption is old, so old that her papers don't go back to her launch and it's only will-power, speed tape and the handiwork of various engineers of various abilities over the years that holds her together, well that and a crew with nothing to lose. That's where you come in. The crew of the Redemption, like the passengers, only board her because they have no other option. Bad debts, death sentences, paternity suits, deep-felt shame - all of these are reasons to run from your life.
Hammer Slammers: The Rangoon Incident
Fires of Rebellion Coming out of cold storage after light years of travel on board the Costaguana, the Colonial Marines arrive at a colony world under rebellion, and will have to defend Earth's interests from the rebels. However, after their first victory, matters rapidly become more complicated as it becomes clear that this colony is threatened by more than just unhappy colonists. Storm Warning Quiet times require quiet missions and this one looked easy. Jumping into an interdicted system owned by your employers with two passengers and some cargo can only be easy, right? There's a storm coming and only the crew of the Angels Share can stop it... The House on the Hill On the planet Tivid lies a secret few could
It was supposed to be a simple job. A small force sent to rattle sabres in some distant territory of some backwater government on a backwater world. No combat expected, a perfect low fee job, allowing the newest recruits to be slowly brought up to speed with the unit's SOPs. Your small section was sent to guard a tiny mining facility, unfortunately your employers had misjudged their opposition and you found yourselves cut off from the rest of the unit when the tanks rolled over the border and headed towards the region's capital. Now you have to get back to your own unit unless you want to find yourselves prisoners and out of a job on your first time out. The Three Faces of God System Defence in the remote Penelope system (Spinward Marches/Five Sisters 0533) have received a garbled distress message from Penelope D, a large moon orbiting one of the
investigate and carry out a rescue if necessary. But this is no ordinary moon. Its atmospheric properties are unique and formidable. In
addition, somewhere under that atmosphere, in a subterranean complex, is an esoteric religious doctrine. Who sent the message and why? Can you find out in time and what should you do? Strontium Dog: Southern Fried Dog A Termination Warrant has been issued for
the retirement of one Colonel James TimesonRichmond, a mass serial killer and sociopath responsible for the death of over 450 people
across 3 star systems. Enter you, the Strontium Dogs, the ugliest, tallest most downright Muppet looking bunch this side of the Mississippi. Word is Timeson has holed up somewhere in the river delta of the old Missie and hooked up with some
old gang members and he ain't entertaining guests! Time to go huntin'.
As always, the Mongoose store will be
open all day, giving you the chance to pick up
the latest goodies for Traveller and our other games (and for Cubicle 7 games too!).
Directions to Mongoose's offices can be
http://www.mongoosepublishing. com/pdf/officemap.pdf See you there! Matthew Sprange Mongoose Publishing Tel: +44 (0)1793 434488 Fax:+44 (0)1793 497999 Mob: +44 (0)7891 624298 h t t p : / / w w w . mongoosepublishing.com
P o l y g l o t From 0one Games The Great City: Urban Creatures & Lairs This product features descriptions and stat-blocks for twenty urban-based monsters using the rules presented in the Pathfinder Bestiary. In addition, each entry contains further information for how to use the creature in an encounter, encounter ideas, and for most of the entries, a fully detailed lair which you can simply drop into an adventure as a plug-and-play mini-adventure or encounter. While you might get a few less monsters than in a typical bestiary, our goal was to give you very usable monsters, and of course showcase 0oneâ€™s exquisite maps. This product is also available in print HERE [more]
The Great City: Urban Creatures & Lairs Preview: The Harvestman Download for FREE a fully usable monster from the Urban Creatures & Lairs! Download ---NEWS Celebrate Ten years of Zero One games with us! With this achievement 0one Games proves to be one of the most stable and solid PDF company on the market. 0one Games was the first company to sell a d20 products in PDF form (The Legend of the Steel General), introduced the unique Battlemaps, was the first company to make an intensive use of layered pdf (Dungeon Tile Designer, the whole Blueprints line, Customizable Battlemaps), are the creators of the Virtual Boxed Sets and publisher of the critically acclaimed Urban Adventures line. Starting this month we will run a big promotion lasting until December 2010. Discover More HERE
P o l y g l o t Traveller, Earthdawn and Paranoia hot from the presses, there are three new releases from Mongoose - for Traveller, Earthdawn and Paranoia
on the verge of civil warâ€Ś For more information, please visit; http://www.mongoosepublishing.com/home/detail.php?qsID=1792
Reign of Discordia Reign of Discordia is the core setting book in line of the same name by the celebrated game designer Darrin Drader and Reality Deviant Publications. RoD gives you what you need to know about the galactic civilization following the fall of the Stellar Imperium. Future sourcebooks and adventures will further add to the dynamic space opera setting presented in this core setting book. Within the pages of Reign of Discordia, you can fight against the R'Tillek and their crusade of extermination against the known species, fight to protect the independence of dozens of worlds, participate in the cold war between Earth and Lamog, haul cargo to the Frontier Systems, involve yourself in the various crime syndicates, work for one of the interplanetary conglomerates and engage in corporate sabotage, play a role in the advancement of one of the interplanetary organizations, salvage starships, and engage in a number of other activities that will bring danger and adventure. For more information, please visit; http://www.mongoosepublishing.com/home/detail.php?qsID=1793 Nations of Barsaive 1: Throal The kingdom of Throal is the heart of Barsaive, the center of culture, commerce and knowledge. The dwarfs united the people of Barsive and threw off the yoke of oppression; now traders and adventurers from the dwarf kingdom travel across the land, bringing prosperity and liberty to every town and village. But the end of those peaceful days is looming on the horizon, and the nations of Barsaive struggle to survive the great war that seems inevitable. The return of the Therans and the brutal assassination of Throal's greatest king have thrown the province off-balance. The only heir to the throne, King Neden, turned out to be a hot-headed youth who began his reign with a military assault against the hated Therans. He failed, and soon realized that the Denairastas of Iopos have played a deadly political game to put the dwarf kingdom and the Theran Empire at each other's throats and Throal's population
Mr Bubbles The classic (by which we mean, from the last edition) mission returns! Dan Curtis Johnson's epic tale of Troubleshooters, scrubbots and spam returns for the 25th Anniversary edition. From the initial briefing and its (heh) explosive revelation to the wonderful chance to participate in a hit HPD&MC show to all sorts of exciting commercial offers, Mr. Bubbles is mandatory fun for your players. For more information, please visit; http://www.mongoosepublishing.com/home/detail.php?qsID=1789 Matthew Sprange
Mongoose Publishing Tel: +44 (0)1793 434488 Fax:+44 (0)1793 497999 Mob: +44 (0)7891 624298 http://www.mongoosepublishing.com
Combat Mission: Afghanistan announced! Battlefront.com, a leading independent wargame publisher and developer on the net, and Snowball, a leading Russian software publisher and developer, are proudly introducing COMBAT MISSION AFGHANISTAN! Combat Mission Afghanistan is the first collaboration between Battlefront and a third party studio to create a completely new game in the Combat Mission series. CM Afghanistan is a standalone game and not an expansion, and does not require any of the other games to play! CM Afghanistan covers two periods of the Russian-Afghan wars - the initial phase 1980-1982, and the later years of highest activity 1985-1987 - in two campaigns and ten standalone missions. CM Afghanistan is not just a mission pack: based on the latest CM engine in development, the game includes not only all new artwork, terrain, new units, new weapons, and new nations, but also introduces some completely new game features, such as exit objective zones and more! Players are able to take command of Soviet or DRA (Democratic Republic of Afghanistan) Army units as well as mujahedeen guerilla forces. CM Afghanistan is currently in development and is expected to be ready for release in Q2 this year, 2010. It will be available in retail throughout Eastern Europe directly from Snowball, and in an english version worldwide only from www.battlefront.com/afghanistan! Click here to jump directly to the CM Afghanistan web page
Oregon Convention Center Adopts New Technology VANCOUVER, BC, CANADA â€” RoomVista, the latest in iMap Multimedia's suite of specialized online multimedia applications, has been chosen by the Oregon Convention Center in Portland, Oregon (OCC), to help them increase the speed and accuracy of locating and displaying ideal event space for their customer base. RoomVista, a database driven multimedia web application, empowers meeting planners and event organizers to quickly search, locate and view venue space that meets their pre-selected criteria, in a matter of seconds. "RoomVista is an excellent application that drives business by ways of simplifying the venue selection process and ensuring that our customers receive detailed and highly visual information on our meeting facilities", says Matt Pizzuti, Director of Sales and Marketing for the Oregon Convention Center. The implementation of iMap's brand new application was specifically designed to assist large convention centers such as the Oregon Convention Center, to make it easier to find venue space using highly intuitive online technology. Through a quick "search and find" approach, RoomVista presents the user with the space that best meets the customer's requirements and needs. An image or photo of the space will then be displayed for maximum impact. Says Robert Van Ginkel, President of iMap Multimedia,: "The application makes it very easy for busy planners and sales executives alike to speed up time spent for research and increase their success rate, shortening sales cycles and improve the client experience and service. We are very pleased that the Oregon Convention Center decided to make RoomVista an important part of their online marketing toolkit". To improve its user-friendliness and allow for mobility, RoomVista was developed to run on any hand-held or WiFi device. For more information on The Oregon Convention Center, visit their web site at http://www.oregoncc.org, or view their RoomVista implementation at http://www.oregoncc.org/spacefinder
About iMap Multimedia Inc. iMap Multimedia Inc., a privately held corporation, provides application development solutions with a focus on delivering state-of-the-art, interactive, 2D and 3D floor plans and mapping solutions that seamlessly integrate within clients branding strategies and technologies. iMap Multimedia combines technical expertise, professional service, and a vast amount of sales, marketing and branding strategy experience to deliver proven applications that help clients to succeed in a rapidly changing and highly competitive business environment. For more information on iMap Multimedia Inc. visit their web site at: http://www.imapmultimedia.com CONTACT Giulietta van der Meer Mohr Director Marketing and Communications Phone: 1-800-881-4662 Email: firstname.lastname@example.org
About RoomVista RoomVista, developed and powered by iMap Multimedia, is a database drive online application that quickly searches, finds and displays venue space according to the input of certain criteria. A central repository organizes and prepares a vast amount of marketing data that can be presented online when needed. For more information about RoomVista visit their website at: http:// www.roomvista.com
ORGANIZATION iMap Multimedia inc. Robert Van Ginkel President Email: email@example.com Phone: 1-800-881-4627
TGC brings the Alien Monster Bowling League to Europe The intergalactic bowling fun for the whole family on Wii™ with realistic physics and diversified game modes Berlin — You might be the best bowler in the world, but are you the best bowler in the Galaxy? Find out this spring! TGC – The Games Company is proud to release Alien Monster Bowling League – or in short AMBL, the interstellar bowling game for Wii™ in Q2 2010 across Europe. Compete against humans, aliens and monsters in a bowling competition unlike anything you’ve ever seen. It takes more than a good hook shot to compete in the AMBL: Power Moves, Special Balls and Whammies bring a whole new dimension to the lanes for a bowling experience that is out of this world! Challenge the mighty count Dracula, the fearless Marsian in his huge robot or wily Kendra with her sexy outfit and many other diversified enemies. Beat them all despite their individual skills and special moves to reach the winner of the interracial, international and interstellar Alien Monster Bowling League. Beside a thrilling single player mode you can tempt human friends to encounter the highly motivating multiplayer mode for a fast paced split screen duel. Face your buddies and enter diversified bowling lanes spread around the galaxy. The multilingual Alien Monster Bowling League will be released in a mid price segment in Q2 2010 exclusively on Wii™ in English, French, Italian, Spanish and German language. About TGC – The Games Company Worldwide GmbH TGC – The Games Company is an internationally focused publisher of computer and video games, situated in Berlin, Germany. TGC has its own in-house development studio, realizing any kind of interactive entertainment software from high-quality full-price games to commissioned productions for all next-generation game consoles, mobile phones and PC. Since its foundation in 2006, TGC – The Games Company has been publishing licensed products as well as commissioned and proprietary productions, mainly in the full-price segment. An ambitious team with long-time experience in the games industry, an innovative corporate concept, and a strong network of global partners are TGC’s great advantages. For more information, please see www.the-games-company.com Trademarks are property of their respective owners. Wii is a trademark of Nintendo
Ingo Horn International PR Manager tel.: +49 30 526853 300 fax: +49 30 526853 004 firstname.lastname@example.org TGC - The Games Company Worldwide GmbH Ehrenbergstraße 19 10245 Berlin Germany http://www.the-games-company.com/
Tech News from ZDnet IBM integrates Salesforce.com, UPS and Skype with LotusLive
READ FULL STORY
IBM will layer in new services from the likes of UPS, Skype and Salesforce.com into its LotusLive cloud services lineup. by Larry Dignan READ FULL STORY
Steal this social security number: why it’s easier than ever An expert in Social Security Numbers and the social impact of IT says it’s too easy to figure out a number that should be private. READ FULL STORY
Apple's iPad vs. Amazon's Kindle: It's not zero sum
Why is cyberbullying different?
Amazon provided its most detailed figures on sales of its Kindle put the units in the marketplace in the millions. The big questions: How long can Amazon can defend its turf vs. Apple's iPad? READ FULL STORY • ZDNet Special Report: Complete analysis of the iPad
Bullying, unfortunately, is nothing new. Neither, for that matter, is cyberbullying. It’s simply a term that parents and politicians bandy about as they talk about “the dangers of the Internet,” right? Or maybe not. READ FULL STORY Will Bill Gates’ $10 billion vaccine pledge make an impact?
An organic transistor that mimics a brain synapse For the first time, nanotechnology researchers in France have developed a hybrid nanoparticle-organic transistor that can mimic the main functionalities of a synapse. by Chris Jablonski READ FULL STORY
SmartPlanet: A World Health Organization immunization expert talks about the impact of the Gates Foundation contribution. READ FULL STORY Yikes! Is Google really tapping the NSA for network security help?
Google Chrome steals usage share from IE/Firefox, Win 7 breaks 10% New data shows that Google’s Chrome browser has managed to snatch usage share from Internet Explorer and Firefox. READ FULL STORY
Google is tapping the NSA for help in defending against future cyber attacks, but turning to the government creates a whole other set of concerns. by Sam Diaz READ FULL STORY
Steve Jobs calls Adobe ‘lazy’, says Google can’t ‘kill the iPhone’
How to shoot photos around bright lights indoors and during nighttime
Apple CEO Steve Jobs isn’t holding back with how he really feels about Google and Adobe - at least according to Wired and some anonymous sources. by Rachel King READ FULL STORY
Having a lot of light is typically good for photography, but sometimes you have to be wary of it. Too much light can wash out subjects in a photo. Here... READ THE REVIEW
Microsoft delivers beta of ‘Xdrive’ tool for moving Windows apps to the Azure cloud
RIM: BlackBerry sales on solid footing
Microsoft is making available to testers a beta of Windows Azure Drive formerly known as XDrive, which will allow them to create automatic backups of Windows applications that they may want to move to the Azure cloud. by Mary Jo Foley
While there is some concern about Research in Motion’s roadmap for its BlackBerry device, sales appear to be chugging along at a healthy clip, according to an analyst. by Larry Dignan READ FULL STORY
News from GameIndustry.com Nominate Your Favorite Games Today! The GiN Game of the Year awards has started, and the fate of your favorite games rests in your capable hands. Every year we let our readers choose what games deserve top honors, and if you're reading this, then congratulations, you're a member of the academy of voters. It all starts with the nominations. Show the companies that entertained you in 2009 some love! And may the best games win. http://www.gameindustry.com/goty/nominate.asp Reviews 9 (movie) The movie 9 sort of bridges the gap between a video game-like world and the movies, and looks amazing while doing it. But the plot is pretty much par for the course. Still, if you are looking for a way to really get some fun out of your Blu-ray player, 9 could be the answer. http://www.gameindustry.com/review/item.asp?id=1166 Dragon Ball: Revenge of King Piccolo The original Dragon Ball game heads over to the Wii console with the release of Dragon Ball: Revenge of King Piccolo, with enhanced Wii-fu fighting. And while it's a fun game, it's more suited for those just starting out in the series than for hardcore vets. http://www.gameindustry.com/review/item.asp?id=1165 Podcasts: Going On The DL Downloaded Content packs, or DLCs, are rapidly becoming the kings of gaming. From The Zombie Island of Dr. Ned in Borderlands to thousands of songs for Rock Band and Guitar Hero, there's something for everyone (and cheap) online. If only every DLC were as high quality as some of the great ones out there. http://www.gameindustry.com/podcast/item.asp?id=52 GiN Hardcore: The 2010 Hardcore Bowl For the past seven years, Hargosh has predicted the outcome of the Super Bowl using Madden Football and an Xbox 360. Will his streak hold? Find out if the Saints or Colts will go all the way this year. http://www.gameindustry.com/editorial/item.asp?id=458 Stock Market: No love here! The GiNdex jumps off the roof this week with an almost 400 point loss! Not happy times in GiNland I can tell you that! http://www.gameindustry.com/gindex/default.asp Copyright Game Industry News 2010. Game Industry News and GIN, plus the entire contents of this newsletter are copyright Noble Order Press Enterprises. No part of this newsletter may be reproduced without express written permission from the publisher, Nate Wooley. email@example.com www.gameindustry.com
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