CAMERA ANIMATION Animating a Complex Camera Move In DAZ Studio With keyMate and graphMate I’m in the process of creating a short video to test the limits of animation in DAZ Studio. I designed one of the shots to test complex key framed camera movement. This tutorial is based on that shot. (You can see it here - http://EricSusch.com/dsc18) In the shot the camera pulls back from a door window, tracks left as the door opens, a character runs through, and the camera pans with her. I’ve simplified this tutorial so you don’t have to worry about the character animation or the door. All you need is a simple scene with a standing character and a room or environment with a bit of space to move the camera around. We’ll be using the keyMate and graphMate plug-ins to build the camera move.
now be highlighted in keyMate. Now look at the graphMate window. All six camera parameters should be listed on the top left. <Image 2>
Setting up the First Camera Position In keyMate make sure the playhead is at frame zero, and then create a camera in DAZ Studio. Select the camera in the DAZ viewport and move it so that it’s framed on your character. Make sure “Show Aspect Frame” is checked in the viewport menu so you can see the actual frame line. Go to the keyMate window. At the bottom type at least 300 in the “Max” field. This is the length of your timeline. Default is only 30 frames which is only one second. 300 frames will give you 10 seconds to play with. Now find the camera you created in the list down the left. Twirl down the “transform” control underneath. These are the XYZ translate and rotate controls from the camera parameters tab. They represent camera pan, tilt, and tracking. You’ll notice that there is a keyframe – a rectangle you can drag back and forth - set at frame zero on all the parameters. They were automatically created when you created the camera. <Image1>
The parameter graph lines should also be visible in the main window. If you can’t see the lines you may have to zoom around and find them. Click and drag on the zoom and pan buttons on the top right of the window. Some lines may be far away from all the others. The colours match the colours in the parameters tab. You’ll also see the initial keyframe squares at frame zero on each line. Setting the End of Camera Position One Next, move the playhead to a later point in the timeline where the camera will start to move. You can drag the playhead line or type a frame number in the field at the top. Set it at 70 frames.
Select all six camera transform rows individually by clicking them and holding down the control key. If you can’t select them move over to graphMate and make sure “Listen for Parameters from keyMate” is checked in the graphMate options menu. All six rows should 72 • December 2015 • DS CREATIVE
Click the “key” button at the top. This will set keyframes across all the parameters at the playhead. This is the end of position one. From here the camera will start to move to position two.