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University of Central Florida Florida Interactive Entertainment Academy (FIEA)


A.I. Programmer, The Long Arm of the Law Capstone Project 12/2017 – present o Led A.I. department and educated team members about Unreal Engine 4’s A.I. tools. o Designed and engineered behavior of 3 enemy types that respond dynamically to player actions using a combination of C++ and Blueprints. o Created a custom pathfinding enemy that tunneled just below the ground and behind walls toward the player. Gameplay & U.I. Programmer, Speed Limit Gamelab Project 01/2018 – 05/2018 o Researched and documented potential uses for Tobii eye tracking and how it could be used with Unity. o Collaborated with U.I. artist and engineered behavior of U.I. elements. o Implemented loss state and leaderboard. Engine Programmer Personal Project 01/2018 – 05/2018 o Built a game engine in C++ from the ground up as a solo project. o Engineered a dynamic binding system for storing names and values, used to store data written in JSON. o Created a multithreaded event-driven system that could handle custom events. o Employed a variety of useful software design patterns, including the Chain of Responsibility, Factory, Observer, and Action patterns. o Wrote, documented, and tested dozens of C++ classes.

• • • • • •

C++ C UE4 Blueprints Java C# Assembly – Motorola 68K

Software • • • • •

Visual Studio Unreal Engine 4 Unity Perforce Hansoft

Education •

University of Central Florida, Florida Interactive Entertainment Academy (FIEA), M.S. Interactive Entertainment – Programming, 08/2017 – 12/2018 University of Rochester, M.S. Computer Science, 09/2014 – 05/2016 University of Chicago, B.A. Economics, 10/2010 – 06/2014


This is my résumé.


This is my résumé.