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ANIMATION FUNDAMENTALS An outline of a four week program that introduces the fundamentals of motion for VFX professionals.

OUR PROGRAM JHI Animation Fundamentals is a blend of VFX photo real animation and character performance driven animation that places emphasis on applying mechanical and physical principles. This forms the foundation on which all expressive character performance is built. PREREQUISITES Animation Fundamentals is an intensive four week introduction to animation for Feature Films intended for candidates who already have some basic Maya knowledge and substantial experience within the area of digital media arts.

OUR ANIMATION FACULTY. Our faculty have been training professionals within feature animation studios for many years and have cutting edge tools and intensive training techniques that prepare animators to succeed at the highest levels within our field. Cj and Ruth have personally trained employees of Rhythm and Hues studios who have worked on Ang Lee's academy award winning 'Life of Pi' and their Rhythm and Hues University Animation Alumni are currently placed all over the world in studios such as Dreamwork's, MPC, and Double Negative.

RUTH DALY As a veteran of both traditional and CG animation Ruth has a wealth of experience and knowledge to share with students and professionals. In 1996 her career started as a traditional animator at Warner Bros Feature Animation most notably working on Brad Bird's critically acclaimed “The Iron Giant' in 1998. She transitioned to CG in 2001 at Rhythm and Hues studios where she worked her way up to a supervisory role over a period spanning twelve years. Her credits include “The Lion the Witch and the Wardrobe”, “Night at the Museum” and “The Golden Compass” which received an Academy Award for VFX in 2008. More recently She played a central role in growing the animation teams in Rhythm and Hues India and Malaysia facilities. Rhythm and Hues has been an industry pioneer in producing feature quality animation in Asia and Ruth has played a pivotal role in this effort. In 2013 she worked with Marza in Tokyo mentoring their animation team.

CJ SARACHENE

CJ Sarachene brings with her over 20 years of film, tv and game production experience as an animator and has used that experience to help train many animation artists. She began her career as a traditional animator working for various studios including Disney, MTV, Lifetime, and Nickelodeon. In 2001 she moved into digital animation and in 2003 joined the team at Rhythm & Hues Studios, working on projects including The Chronicles of Narnia, Night at the Museum, Evan Almighty and Alvin & the Chipmunks. In addition to being a lead animator, CJ Sarachene has served as an animation supervisor on Land of the Lost and Hop. Across her animation career CJ has had the great fortune of working with many high profile Award winning Directors and artists including Ralph Bakshi, Emily Hubley, Bill Kroyer and Bill Westenhofer.

“ Working in Feature Film and as an animator over the past 15 years has been an amazing,collaborative and innovative experience within a rapidly changing and revolutionary field. I could not imagine a more rewarding path to follow as an artist. ”

"Learning from and working alongside the cream of the crop in the animation industry has been a priceless and fulfilling experience. I feel compelled to continue the tradition by being a part of the education community and teaching what I've learned to the next generation."

www.ruthedaly.com IMDB

website: http://saratekstudio.com IMDB

John Hughes Institute, 3534, Purdue Avenue, Los Angeles, CA 90066. Email: info@jhughesinstitute.org


Week 1

SCHEDULE

ANIMATION FUNDAMENTALS

Maya for Animators.

Soccer Ball Bounce.

Balls of Different weights.

Day Two

Day One Assignment: Overview of Maya workflow for animators. Projects in Maya. Setting up a scene with a ball rig. Wired shaded and textured visibility. Layers and the Outliner. Cameras. The Graph Editor. Layouts. Playblast and Rendering for animators. Plug Ins for Animation.

Assignment: Ball bounce. Using a side view camera bounce a photo real soccer ball for 120 frames. It should enter screen and roll to a stop. Goals Explore timing spacing and momentum while learning how to convey energy loss in a convincing way.

Classroom Topics Timing size and weight. Arcs and Spacing. Ease in and ease out. Keys and Breakdowns.

Day Four

Day Three

Assignment: Bouncing balls of different weights in perspective.

Assignment: Ball bounce continued Classroom Topics Tangents types in Maya. Squash and Stretch. Forces and Momentum ( Newton's Laws of Motion).

Pick two balls of different sizes and weights and create a 100 frame animation in perspective. Goals Convey the contrast in timing and weight and plan an appealing performance and composition.

Classroom Topics

Planning. Animation workflows ( Pose to pose layered and straight ahead).

Day Five AM Guest speaker presentation. PM Excursion.

Week 2 SCHEDULE

ANIMATION FUNDAMENTALS

Biped Posing.

Day One Assignment: Posing and performance with a biped rig. Create five separate poses that each convey a different emotion. Goals Posing a biped character to create simple clear performances that are engaging and appealing.

Classroom Topics The components of strong posing.

Day Three

Overlapping Action.

Day Two

Assignment: Posing and performance with a biped rig continued. Create five separate poses that each convey a different emotion.

Classroom Topics Working with a tracked camera and bg plate within a Live Action Environment. Stages of an animated scene. Using the sketch tool in maya.

Assignment: Overlapping Action, C to S shape.

Day Four

From side view using the ball and tail rig create a simple tail wave action in 40 to 120 frames. Goals Mastering a simple wave action to create a smooth fluid transition from a c to an s shape.

Assignment: C to S shape Continued From side view using the ball and tail rig create a simple tail wave action in 40 to 120 frames

Classroom Topics Classroom Topics

Graph Editor Workflow Tips.

Wave Actions in animation. Follow through and overlapping action. Anticipation!

Day Five AM Guest speaker presentation. PM Excursion.

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John Hughes Institute, 3534, Purdue Avenue, Los Angeles, CA 90066. Email: info@jhughesinstitute.org


Week 3 SCHEDULE

ANIMATION FUNDAMENTALS

Fist Pound.

Day One

Head Turn.

Biped Walk.

Day Two

Assignment: Fist Pound Using a biped rig add overlap to an arm to as a fist pounds on the table in 48 frames. Goals Understanding spacing to create impact and introducing the principle of successive breaking of joints

Assignment: Head Turn

Classroom Topics

A biped character is concentrating and something happens that makes it to turn to look in a different direction. Goals Learn how timing spacing and arcs together convey an emotion clearly. Create a polished settle into your last pose that shows an understanding of a moving hold using either an over shoot or ease in.

Tips on Posing Hands. Timing texture.

Classroom Topics Introduction to performance in Animation.

Day Three Assignment: Head Turn continued A biped character is concentrating and something happens that makes it to turn to look in a different direction.

Classroom Topics Stepped tangents to splined tangents. Moving Holds.

Day Four !Assignment: Biped Walk Create a simple realistic walk. Goals Understanding and implementing basic walk mechanics.

Classroom Topics

Day Five

Walk mechanics overview. Ik and Fk Arms.

AM Guest speaker presentation. PM Excursion.

Week 4 SCHEDULE

ANIMATION FUNDAMENTALS

Quadruped Walk

Quadruped Posing

Day One

Day Two

Assignment: Biped Walk continued

Assignment: Quadruped Posing

Create a simple realistic walk.

Create 6 poses showing different Animal emotions in a photo realistic style. Goals Posing realistic animals to create realistic natural performances that are engaging and dramatic.

Classroom Topics Animating feet! Common student issues and concerns.

Classroom Topics

Day Three Assignment: Quadruped Walk Create a simple realistic quadruped walk cycle. Goals Understanding and implementing Quadruped mechanics.

Tips for posing quadrupeds. Canine anatomy and behavior. Analyzing live action reference for photo real animation.

Day Four Assignment: Quadruped Walk

Classroom Topics Understanding Animal anatomy and locomotion.

Create a simple realistic quadruped walk cycle. Goals Understanding and implementing Quadruped mechanics.

Day Five

Classroom Topics

AM Guest speaker presentation. PM Excursion.

Photo real tails and ears!

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John Hughes Institute, 3534, Purdue Avenue, Los Angeles, CA 90066. Email: info@jhughesinstitute.org


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