PAULINE Â° 23th of march 1995
My name is Pauline and I am a product development student at the university of Antwerp. I am currently studying for my masters degree, majoring in interaction design. My minor is strategic design. In this portfolio you can find a selection of the projects that I have worked on in the past years.
HERBAN For this assignment we had to create a brand of ergonomic gardening tools and make a four-piece collection.
I designed a pruner that works for both left- and right-handed users and doesn’t have any sharp edges. The handle is long enough to fit a user in the 99th percentile and the perpendicular direction of the push force on the handle is ideal. The materials are warm and soft and the form follows that of a hand, making this a user-friendly, ergonomic tool. ‘Herban’ targets a young ‘hipster’ audience that can use these tools in a communal- or small city garden The look-andfeel is organic and minimalistic. We used aluminium, cork and green plastic to create a signature style.
3 POSSIBLE DISTANCES
ERGONOMIC FORCE TEST
TESTING EXISTING PRODUCT
TESS DEFLO FALK THYS PAULINE VERBEKE
JEF VAN DYCK
PLUG HELP The challenge was to find a household problem and create a mechanical solution. I created an aid for elderly people who need help getting the plug out of the socket. The cam (white) pushes against the socket when moving the lever forward. This causes the plug to pull away from the socket without having to use much force. The product consists of two very simple parts that can slide over existing plugs (for CEBEC and European standard plugs).
POLYPROJECTION Polypropylene formed the basis for this assignment. I had to create a lamp, using only this material. I designed a whimsical night light by simply â€˜zippingâ€™ two sheets of polypropylene together. I cut a light-bulb out of the inner tube with a laser-cutter to create a projection on the outer tube when the light is on. This makes for a nice surprise when you turn on the lamp.
AIR FRESHENER The assignment was to create a more ecological electronic air freshener in the style of the existing brand Rituals. The product had to have the same functionalities as an existing ‘Air wick Freshmatic’. I reduced the amount of components to minimise ecological impact and to match the minimalistic style of the brand. The design consists of two halves of an egg-form that can be screwed onto the middle ring, which is finished with wood. This way there are no visible seems and after it’s use as an airfreshener, the inner components can be removed to use the egg as storage for jewellery or paperclips for example. (This was designed without any official link to Rituals).
‘COMPRESSED’ ECO AEROSOL BATTERY PACK PRINT BOARD LED INDICATOR
PARTY TRAY The assignment was to design a party tray with the technique of vacuum forming. The user should be able to use the tray to carry a glass and a snack. We had to design the tray in the specific house style of a certain brand. I chose Martini Royal. I designed a simple elegant form that matches the no-nonsense attitude of the brand. (This was designed without any official link to Martini.)
STIGMA This duo challenge was about taking away the stigma that exists about women breastfeeding in public. We tried to create comical , provocative designs as well as practical ones. I created the images in Adobe Illustrator.
HOP-UP The goal of this one week challenge was to create a fun environment for children to rest and play before and after school hours. In a team of 5, we designed a package that consists of 6 practical modules. The triangular modules are filled with cushions, toys, storage space and floor mats. When emptied, the modules can be used as tables or as a walls to mount games onto. We also designed a room divider that seperates the play area from the rest area. The triangular holes in this room divider can be filled with different boards and games.
BALL GAMES & CAMPS
VESPA In a group of three people we made an elaborate analysis of the brand â€˜Vespaâ€™ by looking at their history as well their explicit and implicit characteristics and values. We also questioned people to get an idea of the perception of the brand. After determining the typical features we individually designed an electric toothbrush that would fit into the Vespa catalogue. My design has a retro feel and plays with the iconic shape of the front plate of a Vespa scooter. After exploring through sketching and clay modelling, I drew and rendered the product in Solidworks. (This was designed without any official link to Vespa.)
Playful High quality
SOLAR WAX MELTER ‘The Beefactory’, a small startup company, buys waste from bee keepers in Ethiopia. This waste can be melted down to honey and beeswax, both profitable products. The challenge for this bachelor thesis was to redesign the wax melter so that it is more user friendly, more aesthetically pleasing and still fitting in the low-tech Ethiopian environment. The functionality also had to be improved by better temperature regulation. My system, using a ‘black box’, that serves as an oven, makes sure that the temperature rises homogenically. The user can control the temperature better by adjusting the reflectors to make sure the honey doesn’t get too hot.
ORIGINAL WAX MELTERS
VISIT TO LOCAL BEEKEEPER TESTING WITH CURRENT MELTER
USER TEST WITH MY MDF PROTOTYPE
POLYCARBONATE PANEL BLACK BOX
ADJUSTABLE FRONT LEGS
WAX & HONEY CONTAINER
1242 mm 807 mm
PLAYGROUND ‘PlayGround’ is a concept that was developed for kindergartens and middle-schools in the city. Children who live in cities often don’t realise were their food comes from anymore. In collaboration with Tess Deflo and Karolien Verbraeken, I tried to come up with a concept that could be part of the solution for this issue. This modular playground doubles as a vegetable and fruit garden that the children can take care of. The fruits and vegetables are monitored by a sensor that can measure temperature, humidity and nutrition value. These sensors are connected to felt avatars in the shape of the crop using WiFi. The avatars show the ‘emotion’ of the plant in an understandable way. By using PlayGround, the lessons about nature, food and sustainability can literally be brought to life.
EACH SCHOOL CHOOSES WHICH MODULES IT USES TO ASSEMBLE THE PLAYGROUND
THE AVATARâ€™S POPS UP IN THE CLASSROOM IF SOMETHING IS WRONG WITH THE CORRESPONDING PLANT
NEAR THE PLANT THE AVATAR SHOWS THE EXACT PROBLEM (E.G. A SNAIL INFESTATION), THROUGH AN EMOTION ON THE EYE SCREENS
THE PROBLEM CAN BE DISCUSSED IN THE CLASSROOM USING A SMARTBOARD
AFTER SOLVING THE PROBLEM TOGETHER, THE PLANT WILL BE HEALTHY AND THE AVATAR WILL BE HAPPY AGAIN.
CONTACT PAULINEVERBEKE@HOTMAIL.COM +32 471 46 66 20 https://issuu.com/paulineverbeke/docs/portfolio_pauline_verbeke/1?e=25226895/30000297