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CONTENTS CV INTERIOR DESIGN Tropical House Student Accomodation - four Nature Botanica Cafe Bugatti Trust Extension Wedel Chocolate Bar


ARCHITECTURAL DESIGN Sailing Marina- Bachelor Project Multi-residential housing Office Building

SELECTED WORKS MINI ”Design Your MINI” Hidden Expo Trophy - ZUMC Graduate Awards Other works

PATRYCJA MIĘKINA Interior designer

Contact. + 44 774647 3223 Address. Feltham, Middlesex Willing to relocate

ABOUT ME. A postgraduate student currently undertaking an MA in Interior Design, achieved an undergraduate degree in Architecture. I have experience in Architecture and Interior Design. I have passion and a deep interest in design, in pa particular the psychological impact of design on people. Dedicated and extremely hard working I am open-minded have good team working skills.   I have experience in face to face promotion and team management and also have sound team working skills. Flexible and easily adaptive, I am used to working under pressure and in a variety of environments. Enthusiastic and driven I am motived to continue my personal and professional development.

MY ACHIEVEMENTS. 2017 Postgraduate Excellence Scholarship Awarded with scholarship by Coventry University for exceptional academic achievements 2017-2018 Co-operation with worldwide-known brands (MINI, Bugatti) Participation in projects such as visit experience design for MINI Plant in Oxford and Bugatti Trust extension design

MY EDUCATION. Anticipated graduation - August 2018 Coventry University Coventry, United Kingdom MA Interior Design October 2015- July 2017 Cracow School of Art Cracow, Poland School of Interior and Spaces October 2013- January 2017 Wroclaw University of Science and Technology Wroclaw, Poland BSc Architecture

MY ENDORSEMENTS. Patrycja shows enormous engagement in solving important architectural problems and performed her tasks meticulously and attentively. Stanisław Deńko, Wizja Architects Patrycja is an incredibly hard-working, passionate and posesses remarkable analytical skills. Przemysław Wojsznis, Bachelor Thesis Tutor



January 2018 OIL PROJECT with ZUMC Participation in group Online International Learning project with Zhejiang University of Media and Communications, creation of award for design graduates at ZUMC February-March 2017 Wizja Architects Creating 2D and 3D CAD documents, model-making and 3D rendering July 2014 JSK Architects 3D modeling, surveying, 2D drawing in CAD software, model-making

Organisational skills Project co-ordination, time management, leaderhip Teamwork Team player, adaptivity, communication, conflict management Social Social skills, eloquence, honesty, generosity Language Polish (native), English (fluent), Spanish (B2)








3D Studio Max

Concept design 3D Rendering


CAD Drawing

Adobe Photoshop

Graphic design

SketchUp Adobe Lightroom Light Lumion











Tropical House The Tropical house is an academic project, created as an adaptation of standard catalogue detached house as a modern place of tranquility connected with nature. The aim was to maximise efficiency in use of space and to create an attractive, homogenous design proposal.

The house is meant to be an escape from urban noise and quick life into owners’ private tropical forest, both indoors as outdoors. The colours used have a relaxing effect, but also, in connection with oxygen created by the plants included, invigorate. Envi Environment created in the house serves as an oasis in a fast-moving world as well as provides energy and motivation to live the life at its finest. It is a true modern home perfect for people living in big, polluted cities.

The theme of the project is inspired by trends presented during Design Week in Milan in 2016 -‘Perch light’ by Moooi and by wallpaper collection ‘Oxygen’ by Khroma. Both collections show a modern approach to joining natural motifs with technology. Numerous plants are introduced in the interior and large windows provide a connection with a garden. There is also a big terrace enabling to enjoy the morning coffee in natural environment.

The house was created to fit the needs of a family of four. On the ground floor, there is a living room connected with the kitchen, a home office that can be used as a guest room, a small bathroom, storage room and a garage. On the first floor, there is a master bedroom, two children rooms and two separate bedrooms. Several amendments were made to an original plan of the building – the kitchen was enlarged and connected to the living room, the spaces of bathrooms were maximised as well. The entrance hall was redesigned for maximum efficiency in a limited space. Due to limitations connected with windows’ space in the kitchen placing of refridgerator became problematic. Finally, it was used as a functional and decorative object through creating a column covered with blackboard paint. It also increased efficiency of use of space in the kitchen.

Student Accomodation - Four Nature Student house was the final project during Interior Design studies in Cracow School of Arts. The topic was inspired by student housing in the United Kingdom, especially by Study Inn in Coventry. Student accommodation is a major issue in Poland due to its low standards. There is often one bathroom for as many as 5 people and a kitchen for a whole floor of rooms. Study Inn’s standard room features its own bathroom and some privacy for each student. Taking this into consideration, a topic of elegant student house was proposed with rooms as place for relax and calm study, while the common room serves for lively activities. The theme of the projects are four aspects of nature: lake, sea, mountains and forest - common getaway destinations, each with its individual character and features. The common room was inspired by the city centre as a joining factor for all the other rooms.

The plan used was created by Archon and adapted to suit the needs of its inhabitants. The windows are directed to the East and to the West to ensure enough light for each student. There are two levels of privacy in the house - public spaces such as the common room and private spaces in private rooms. Each room has its own bathroom as well as a sofa and space to chat with visitors.

The common room - the city. The kitchen was adapted to be used up to 6 people (in case of guests). The common room was equipped TV and Xbox to ensure activities that lead to social interactions. Both rooms are connected by colours graďŹ tti and materials lively colours, such as concrete, creating impression of being in the very city centre of a big city such as New York

The mountain room is filled with stone accents. The seats are inspired by mountaineers’ culture, with a lot of furry objects made of animal skin. The same culture is widely using wood in its crafts. The blue doors were introduced to include a ‘twist’.

The lake room was designed in pastel colours that are often seen while yachting on lakes. The use of wood evokes impression of a deck or a quay. The bed can be hidden by a glass partition in case of unexpected guests. The desk is well-lit and a big wardrobe is provided.

The sea room was inspired by ‘the big blue’. The length is optically reduced through material divisions on the wall. Highly glossy floor and open furniture create increase the space of the room. Natural wood is used that looks like preserved in salt. The lamps are inspired by collection Medusae (Hydra lamp) by Roxy Russel Design. A sailor knot theme was used as well as 3D panels on the wall.

In the forest room, a big accent is a ‘shaggy-rug-like’ material on the ceiling. The wall is decorated wall with pine-cone like panels ‘Respirer’ by SWBK. Numerous wooden accents are used, creating general warmth and calmness.

Botanica Caffe This is my ďŹ rst interior design project I created during Interior Design classes on my Architecture studies. The assignment was to adapt an assigned building for a fully functional cafe with toilets for guests. Number of tables is maximised, with different levels and kinds of seats (couches, bean bags, armchairs). A big emphasis was put on efďŹ ciency and functionality of the object.

The cafe was designed as a place with clear communication. The main goal was to create enough privacy through vertical partitions as well as to evoke atmosphere of comfort and relax.

The cafe was adapted to suit needs of disabled clients as well – the spaces between tables have dimensions adjusted for people using wheelchairs. There is also a toilet dedicated for the disabled. The plan of the building was shaped like a zig-zag for clear communication and visual atractiveness. It also allows the clients to have visibility on the street view.

The main theme was chosen after careful consideration of people’s needs. Natural motifs were used to recreate atmosphere of an indoor park or a botanic garden in the very city centre, Various shades of green were used due to its soothing , tranquilising properties. The wood used in the design creates a warm feeling that goes well with greenery. Not only it provides a direct contact with nature, but also produces oxygen that improves brain functioning.

The external walls of the space are made of glass to let in the light and retain contact with external environment. Nowadays, people spend a lot of time in different kinds of boxes - their house, their car, then their (usually) small box office. In space dedicated for relax, an opening for the outside world should be ccreated. This way customers can ‘breathe’ a little bit and observe interesting street life. In case of overheating, roller blinds may be used.

Bugatti Trust Extension The project was a co-operation of Coventry University with Bugatti Trust in Gotherington. The client requested an extension to Bugatti Trust’s existing building featuring a cafe, a souvenir shop and an educational space. The aim was to propose a flexible space evoking spirit of Bugatti’s designs and its characteristic features – elegance, luxury and comfort. A careful research was conducted and a complex proposal was presented. To make appropriate design possible groups of visitors were indentified: families, sponsors people attending events such as races and school trips. Each type of potential sponsors, visitors has different needs and each person should be satisfied of their visit in Bugatti Trust. The design focuses on honesty of materials, including materials that evoke the elegant vibe, such as wood, metal, glass and glossy plastic. Our aim was to create elegant interior, that still feels cosy. That’s why we used ‚warm’ materials such as wood and classy, comfortable furniture. We wanted to re-create warmth of atmosphere in Bugatti Trust is and join it with the character of Ettore Bugatti’s designs.

The furniture used in design were carefully selected to match interior’s atmosphere. Chosen furniture: BoConcept’s Fusion chair Alter London’s Teca table and Solo dining chair by Neri & Hu. Walnut was chosen for floor cover and oak for wooden panels on the walls. Lamp – Tooby F32 by Fabbian Interior of café space was designed mostly for people who are not particularly interested in motor industry. Its aim is to make the visit interesting for them as well. The café is a space highly influenced by Ettore Bugatti’s design. Royal blue, characteristic for Bugatti brand, is used as a dominating colour. The chandelier was inspired by a shape of the racetrack on the hills, soft and flowing. The coffee tables refer to wooden decoration on the wall as well as wooden panels on the exterior. The shape of ‘roofing’ over the counter was inspired by a horseshoe. It can be also use to project races on it, due to decreased visibility of the racetrack.

The shop is designed as an exhibition itself - decorative shelves present Bugatti Trust products attractively and with class. Joining spaces of the cafĂŠ and shop allows to create impression of a spacious environment as well as encourages the visitors to get more interested in items exhibited in the shop.

Glass wall enables view on educational room. This way, people can easily see interactive wall and become interested. The planels are sliding, what makes it possible to use educational room more exibly. The dominating colour on toilet wall is Royal blue, characteristic for Bugatti brand.

All in all, a design was created where all spaces are flexible and may be used for different purposes. They also suit different visitors’ needs. The aim was to create atmosphere of comfort merged with character of Ettore Bugatti’s designs.

In order to connect old and new building a tour route was planned. This way, an attractive experience can be provided to visitors. First two rooms of the original building provide space for exhibition. Then the visitors are introduced to Bugatti Trust café and shop. It allows them to relax and experience Bugatti atmosphere in full. The shop is designed as an exhibition itself - decorative shelves present Bugatti Trust products attractively and with class. Joining spaces of the café and shop allows to create impression of a spacious environment as well as encourages the visitors to get more interested in items exhibited in the shop. The space of the café is also connected with educational room. The two areas are divided by a sliding glass wall what allows a lot of flexibility their future use. It also enables the visitors to see what happens in the educational room - exhibitions, lectures, workshops and makes people able to use interactive facilities all the time. This way the weight of the design is shifted from the old building to the café which becomes a centre for all activities, where all activities possible are visible. A toilet for visitors and another one dedicated to disabled people were introduced to the design to allow everyone to use Bugatti Trust building comfortably.

Reference to Ettore Bugatti’s love of horses is made by shaping exterior like a modern barn. It was also designed to evoke dynamism of Bugatti cars through composition from wooden panels. The same motif is used in the interior to make a connection with the exterior. A cafe terrace was designed from hexagon panels in reference to famous Bugatti grille. The terrace purpose is to connect interior and exterior as well to increase the space for tables during events such as races . The designer of the concept decided on creating a one-level building due to the scale and possible budget of the project. It also made it possible for disabled and physically impaired people to move freely along the whole museum with no limits.

Wedel’s Chocolate Bar During my Interior Design classes I desided to design Wedel’s chocolate House. The main goal was to combine Wedel’s spirit of tradition with a hint of fresh design. My first inspiration was a wafle with chocolate. I was inspired by its shape and decided to create a parametric structure on the ceiling, a modern accent to traditional interior. I was my first contact with Grasshoper and Rhinoceros software that provided me with countless posibilities of parametric design.

Wedel is a brand well-known for its high quality chocolate products. My prime inspiration was chocolate – to be precise melted chocolate on a waffle. It became a perfect opportunity to design a parametric structure hanging from the ceiling. It is a main theme for the interior design, yet my aim was not to let it dominate the room and balance it with appropriate furniture and strong colours. It is characteristic for Wedel to use luxurious interiors, thus I tried to evoke the feeling of o a classic Wedel interior with a modern hint. I also used Wedel’s logo colour in order to underline the brand’s identity.

Tesla bar „Coil” The final design is mostly inspired by Elon Musk’s design philosophy. The idea of a bar was carefully re-thought and a new form, appropriate for the young people, was proposed. Interiors were also created to fit deconstructivist design process and thus reflect Tesla Inc. values. Nowadays, the young people are strongly connected to the virtual reality. Each person has a smartphone and is usually inseparable from it. The life that goes on in social media is as important as the real life. That is why the design proposes a constructive use of smartphones and touchscreens as a part of bar experience. Inte Interactive tables allow to choose from numerous combinations of drinks or even mix your own. The created drinks could be then posted online, shared through the social media or even ranked. Each person could taste a drink mixed by a celebrity or share new, interesting combinations with friends. The whole experience could be introduced in a form similar to (2018) where you can choose from drinks that are categorised by their ingredients, style and popularity. It could also be a smartphone game, such as The Bartender, where the players mix their drinks which are instantly ‘rated’ through reactions of the virtual bartender. The drinks would be ordered via the touchscreen thus reducing the number of employees needed.

The designed space of over 183,2 m2 was divided into two floors and can host about 90 people. The entrance and the bar counter are located on the ground floor. It is the main space, very airy with high ceiling and highlighted wooden structure in the centre. It includes mostly double and single seats. They were designed in order ease acquaintance-making process, through introducing tall bar chairs by the bar (almost disappearing according to deconstruction philosophy) and in separate tables. Single people can easily make acquaintances by sitting by the counter, while double tables are meant for couples as well as for people w a n ting to meet others. The tall chairs and tables are also a visual partition and allow an impression of privacy for people seating on the elevated platform.

The toilets are located on the ground floor. They include two toilets for males and females and a s pacious toilets for the disabled. A vast space behind the bar counter was used as a storage space, meal-preparation site and rooms for staff.

An important factor in the design was sustainability. Trabeated construction was proposed for easy demolition or reuse of the space. The walls were painted black and decorated with transparent foil. Light plays a major part in the design, especially in walls decoration. LED panels with colour-changing light were installed along the walls, near the floor and the ceiling so that the transparent foil is well-lit. This way the light colour spreads on the whole height of the wall. Not only it allows quick and easy refurbishment, but also flexibility in space’s look through changing colour.

A decision was made to create a deconstructivist structure over the bar counter - a central point of the room - as a reflection of thinking process (deconstruct - analyse - redesign). Not only it highlights the bar’s name, but also, combined with glass, is a big shelf for exhibiting different beverages’ types.

Furniture: The furnishings and fittings used in the project are supposed to reflect deconstructivist principles through their lightness. Some of them are supposed to disappear in the surrounding environment, full of light. They provide comfort for the guests, inviting them to extend their stay.

Two kinds of lamps refer to two different aspects of the project. Long, horizontal ceiling lamps compliment wooden structure on the ceiling and the structure of the bar. Wall lamps, floor lamps and Edison bulbs over the counter refer to the age contemporary to Nicola Tesla. They symbolise merging the old and the new, creating a new qualit quality.

The materials used in the project, wood, metal, glass, are natural and mostly recyclable, showing the honesty of the material. The plastic curtains suspended on the walls are recyclable as well and allow more flexibility in visual representation of the space.


Sailing Marina – Bachelor Architecture Diploma As a sailor and a designer I have noticed many times that in Mazuria there is no place that fulfills sailors’ needs. The marinas are either ancient or inefficient, without answering real problems that tourists face. After a careful research and numerous discussions with other sailors I created a design proposal of a high quality sailing marina that can be used not only in summer, but also during other seasons.

Another problem experienced by sailors is weather - during cold and rainy days there is no possibility to socialise outside the yacht. To address this issue, a spacious social room was proposed. Not only it contains a fireplace allowing the visitors to feel the spirit of camping, but also includes spaces for cooking, eating and for crews to spend time together. There are 3 different levels of p privacy presented - private spaces for up to 2-3 people (grass be tween paths, open fireplaces outside), semi-private spaces for up to one or two crews (open fireplaces outside, cooking spaces) and public spaces (social room). Nowadays it is extremely difficult to provide space indoors for more than one crew. The social room can host up to 100 people. The whole marina is designed to host up to 18 yachts.

During my Interior Design classes I desided to design Wedel’s chocolate House. The main goal was to combine Wedel’s spirit of tradition with a hint of fresh design. My first inspiration was a wafle with chocolat. I was inspired by its shape and decided to create a parametric structure on the ceiling, a modern accent to traditional interior. I was my first contact with Grasshoper and Rhinoceros software that provided me with countless posibilities of parametric design.

In Mazuria, sailing marinas are usually invisible due to their location and similarity to other buildings around them. Quite often the number of showers is inadequate for the number of visitors, so metimes even with as many as 40 people per shower. Food preparation is also an issue - there are no spaces in marinas for cooking or even tables for cutting. The only available food is usually the expensive food served in taverns.

The sailing marina in Trygort answers all these issues, there are spaces for food preparation and a number of showers adjusted for number of sailors. The building itself was designed to ďŹ t in the landscape, with an opening on the bay. A clearly marked swimming pool was introduced to allow visitors a safe entertainment. The paths connecting vital parts of the parcel create a pattern that is clearly visible from afar, thus attracting potential visitors. The object was created to ďŹ t the needs of disabled people with certain paths at 5% slope. A disabled toilet with a shower was included in the project.

In order to maximise efďŹ ciency of the marina, two learning rooms were introduced. Such spaces are dedicated to organised cruises of people willing to learn to sail. Currently, there are no rooms like this at all, what makes teachers conduct lectures in very difďŹ cult conditions. Through introducing projectors to both rooms, they can also be used as cinema rooms. In order to prevent lack of use during winter, both educ educational rooms and a big social space can be used as yacht storage.

Multi-residential Housing Multi-family building is located in Wrocław, on a parcel currently used as a parking space. It is surrounded with buildings in various styles - from secession to postmodernism. The main aim of the project was to produce a living space for different kinds of families and a design an object matching buildings around. It was also important to try to create a society through architecture.

The elevation of the building is a double facade - a glass wall with vertical blinds made of corten. Their purpose is to rotate in order to reduce or increase the amount of light provided for inhabitants, depending on weather, season and hour. The material used refers to cultural and historical heritage of the district.

The designed object includes a gallery corridor in order to maximise possibilities for neighbours to engage in relationships. It includes the glass wall on the outside to prevent heat loss during the winter. The building consists of two wings with a green atrium between them. This way, the amount of light is increased and a semi-private space is provided for the inhabitants. Not only it is a space for relax and safe environment for children to play, but also it provides oxygen which is scarce in the city centre. It also creates more opportunities to engage in interaction between the neighbours.

The aim was to create a diversified neighbour society. Flats for 2, 3 and 4 inhabitants were designed. The building is disabled-friendly with elevator and spaces adjusted for use by people on wheelchairs. It also encourages physical activity by featuring a bicycle storage on the ground floor. The object is environmentally friendly as well, with green roof and use of underground parking as an efficient space. There is space for shops and services in the ground floor such as cafe, shop or local hairdresser’s.

Office Building The office building was designed as a brief project and an introduction to office design work. The object is located in Wrocław, in place of the old post office, in front of the botanical garden. The area around the parcel is quite diverse, the buildings have different heights and styles - from secession to postmodernism. It was challenging to create an object that would fit in and represent inte interesting concept. In order to fulfill the initial establishments, a simple white facade was proposed, animated with irregular, graphic windows. A decision was made to split the office in two buildings, each of different height referring to adjacent buildings. Both parts were joint by a glass corridor with wooden structure, inspired by Neri & Hu and Kengo Kuma designs.

The designed building features various types of spaces. The object features open plan ofďŹ ces, each with kitchenette and a space for eating. Not only the space was provided for work, but there is also a dedicated room for relax and interdisciplinary socialising A big kitchen was designed in order to socialising. enable employees to cook their own food in their workplace. There are 4 conference rooms of different sizes, adjusted for different users’ needs.

On the ground floor a space was provided for lobby with reception desk and with connection to the back patio. There is also space for a small grocery store and a cafe - both proposed to fulfill the needs of busy employees. As a part of the project, a concept proposal of interior design was proposed. This way, a busy space became more cosy and wor work-environment friendly. The project was also an inspiration to conduct a more thorough research on office spaces.


Design your MINI The aim of the project is to create a compelling visitor experience in a form of installation or design intervention for people visiting Mini Plant in Oxford. The experience should take up to 2 minutes over the time of the tour (2 hours). The budget is £30.000-50.000. The design can cover any of three areas of the MINI Plant Tour: Body-In-White, Assembly Hall, the Museum or a tour bus. The brief for interior design students focuses on incorporating spatial solutions that could create visitor experience. The sections and plan of the design are required to show the vision. Among other requirements are a 2-minute long advertising video, 2 posters in A1 format as well as a physical model and A3 sketchbook. A 10-minutes long group presentation is to be shown both at Coventry University as in MINI Plant in Oxford. The final idea consists of two merged concepts: 3 step paintshop experience and 3D mapping show. It is divided into two parts: experience, created through 3D mapping and environment, atmosphere created through interior design. The design is compliant with groups main catchphrase “Make invisible visible” and its theme is “Paintshop experience - design your own MINI” Such an approach allows to extend the experience further after the tour as well as before it. It presents visitors with a gift, a symbol revoking their memories from the Plant. The design uses modern 3D mapping technologies, referencing to high-tech character of the factory and pop-art motifs in interior design evoking the quirkiness and creativity of the MINI brand. Through photos taken by a dedicated camera visitors are able to post their designs as well as their experience in social media, what creates a free advertisement and goes with the spirit of times. Such an approach could also interest the young people, who are missing from the Plant’s key customers. Although the idea is costly the profit from toy car sales could easily exceed the price of the experience.

Interior design The area used in interior design is the entrance zone to Body-In-White building. The decision was made to place the 3D mapping installation there, as it makes a perfect transition between Body-In-White and Assembly Hall, just where the painting process takes place. The room was divided into two spaces - entrance to Body-In-White and exit, where 3D mapping show is located. This choice enables to maintain order of the tour, provides darkness required for the show and prevents groups from disturbing each other what was a major problem during the tour. Final idea for interior design was based on merging atmosphere of the MINI Plant with character of MINI cars. It resulted in connection of high tech motifs with merry pop art accents. In order to prevent visitor from feeling cramped in a room there are black mirrors installed on the walls. Neons on the walls play the major part in the design as they create feeling of technological advancement and add live to both spaces. The neon lights in the entrance were designed as a dynamic, moving installation making visitors compelled and intrigued, inviting them inside, promising thrilling experiences. Reflections in the mirrors multiply this feeling, creating impression of a long corridor, of a way to unknown unknown. The floor is made of wood painted orange as a reference to KUKA robots in Body-In-White. The wall on the left from the entrance is covered in metal perforated panels, a reference to “cages” in which the robots are located. The whole space is dark in order to create contrast and make somewhat dark Body-In-White appear lighter. All the doors in that zone are created as “invisible doors” indicated only by neon frames.

After finishing visit in Body-In-White, visitors enter a zone with 3D mapping show. Again, mirrored walls create illusion of infinite space and enables to see the show from different angles. Neons in the room dynamise the whole show and provide light in the room.

Hidden Expo The assignment topic was to choose a brand and produce an exhibition stand that reects its character. Hidden expo/honeycomb exhibition stand was created as play with design. It is supposed to be fun for all kinds of visitors and provide them with unique experiences. The brand chosen is ASILO - a company producing hidden doors. Brand’s products were an inspiration for a different approach to exhibition stand. Why should it only be a place where you can see the products? Is there a more memorable way to present them?

Meanwhile, somewhere along the design process, a very specific image of honeycomb came up. It was shaped with curvy ‘partitions’, an interesting visually object. Then an idea of creating a modern labirynth occured after joining visual inspiration and brand’s specialization. The proposed labirynth consists of walls of different heights, with passages through corridors between them, but also through hidden doors. This way the fun of the experience is maximised and the product is presented in an attractive way. The walls’ were proposed as white structures, though different materials could be introduce to show how the doors work with different materials such as wood, marble or 3D panels. In the centre of the labirynth, tables and seats could be placed for brand representatives to describe the products to potential clients.

ZUMC Graduate Awards The design was created as a part of Online International Learning project of Coventry University in co-operation with Zhejiang University of Media and Communications in Zhejiang, China. The topic of 5-day design was to create a trophy for design graduates of ZUMC that would evoke values of the school as well as refer to region’s history and culture. Zhejiang province is known for its beautiful landscapes, dominated by water and mountain. Its name is literally translated as „winding river”. The nature was a biggest inspiration in creation of this design was nature as a reference to both values ang regional beauty.

The trophy is made from stone, representing the mountains and blue glass sheet representing the river. Not only these are characteristic features of regional landscapes, refers to traditional Chinese paintings, but also symbols of values of ZUMC. The river stands for persistence, patience and strength. With time, it shapes the land – the soil, the sand, even the stone. The young designers’ measurement of success is shaping the world and the only way to do so is by being patient and persistent like the river. The final design is meant to empower future graduates and ensure them that the world’s fate is in their hands. It also stands for beauty of the region, making the students proud of their heritage. This way a graduation award is not only a trophy, but a symbol for success.

Other Works I would also like to present some of my commissioned and self-study work. A few samples included show my rendering skills. Recently I began to learn on textures, materials and of importance of lights in visualisations. Not only it is vital for visual representations, but for designs themselves. I am also working on improving my skills of post-production in Adobe Photoshop and Lightroom with use of V-Ray Elements.