PARASITE 2.0 Selected works 2018 Parasite 2.0 was founded in 2010 by Stefano Colombo, Eugenio Cosentino and Luca Marullo . They investigate the status of human habitat acting within a hybrid of architecture, art, and design. They are the 2016 winners of YAP MAXXI. Their works have been exhibited at the XX Chilean Architecture Biennale (2017), the Shenzhen Architecture Biennale (2015) and at the Venice Architecture Biennale (2014 and 2012). They have published the book Primitive Future Office. They are Professor at the NABA Nuova Accademia Belle Arti Milano and at the MADE Program-Accademia di Belle Arti R. Gagliardi in Siracusa. Parasite2.0 is represented by Operativa Arte Contemporanea Gallery, Galleria Corraini Arte Contemporanea and is based between Brussels and Milan. parasiteparasite.com
COMRADE ANIMAL Comrade Animal is a project curated by Parasite 2.0 for the 59th edition of the International Art Award Bugatti-Segantini with the support of Bice Bugatti Foundation. The exhibit mixes three artists/ designers with three professionals from the world of social sciences, pushing for an interdisciplinary reflection on the implications of anthropocentrism and our relationship with other living beings in the way we shape the space we inhabit.
www.comradeanimal.com https://www.instagram.com/comradeanimal/ Partecipants: Leonardo Caffo Leonardo Dellanoce Hunter Doyle Sofia Belenky Angelo Renna web design by Gluqbar Studio limited edition catalogue by Gluqbar Editions automatically printed from HTML script www.gluqbar.xyz Animation design by Palazzi club. www.palazzi.club
MOONSCAPE Moonscape is a pavilion for the Terniâ€™s 2018 Theater and performing arts festival. Connected to the curatorial frame of the festival, the pavilion works on the difference between interior and exterior, open and close space. A simple circular shape made of wooden panels and held up by a steel structure hides inside a complex spatiality. The floor inside is covered with a PVC hologram film and cushions and benches made of pale pink sponge let the visitors seat and live the space.
General Direction: Linda di Pietro Curators: Linda di Pietro and Chiara Organtini General organization and production: Marco Betti and Martina Merico Technical direction: Fabio Tommaselli and Filippo Marrocchi for STAS
TERRAFORMA PLAYGROUND Terraforma Playground is a structure made by Agreement to Zinedine and Parasite 2.0 with the support of Operativa Arte Contemporanea within the space of Villa Arconati during the Terraforma Festival 2017. Terraforma Playground is a place for interaction largely based on the activities that it can support. Sitting on Terraforma Playground, for instance, means to be disturbed by the soft, vulnerable shapes capable of brooding about the actions done and accomplished. Terraforma Playground is the sum of all the colors that an early summer park may donate; a vision that can be actually moulded as a substantial shape. Terraforma Playground can be an architecture or â€“ even more â€“ a place where kids get together every day asking it: are you an enemy or an animal? Terraforma Playground is conceived as a non-regulated free game. The project is based on the tradition of the post-war adventure playgrounds; a pedagogical interaction tool in which all-age children users can experience new ways of collective thinking and synergy between different subjects and habitats.
Photo by Delfino Sisto Legani, Parasite 2.0 and Agreement to Zinedine.
THE GRAVE DESK The grave desk is a system to display different kind of materials realized for Letters of Last Resorts, an exhibition curated by PĂ draic E. Moore at Damien & The Love Guru. The series of four desks realized in high-density polystyrene were designed mixing funereal and military aesthetics and were used to display books and sculptures. Publication designed by Zero Desk.
Participants: Henry Andersen, Anna Back, Eric Baudelaire, Tatiana Bohm, Simon Bedwell, Laurie Charles, Anthony Colclough, Liam Hillock, Jenny Holzer, Lukas MĂźller, OJAI (Chris Dreier & Gary Farrelly), Linder Sterling, Suzanne Treister, Frank Wasser and Zero Desk.
MONOLITHIC RITUALS Monolithic Rituals comes from the synergetic collaboration with Dedem S.p.A., Italian leader in the production of photo-booth. The project aims to give the machine a new identity that could be able to show in a surreal manner its original shapes. We designed a sinuous-methacrylate-smoky grey chrysalis able to rethink the shapes and the presence of the machine, thus projecting it in a very contemporary image. At the same time, the new semitransparent suit maintains in itself the essence of what was its iconic aspect. The new cover transforms the machine into a totemic cult object, coming from an unprecise era, simultaneously from futuristic environments and from ancient times.
Monolithic Rituals is a project realized for Dedem S.p.A. with the support of Operativa Arte Contemporanea and Daforma Gallery.
AUDIENCE INFRASTRUCTURE “Audience infrastructure” is a project for “That’s it - sull’ultima generazione di artisti in Italia e a un metro e ottanta dal confine”, a collective exhibition curated by Lorenzo Balbi at MAMBO, the Museum of Modern Art in Bologna. It wants to be a tool for observation and contemplation of a complex series of various contents. It is an artwork between installation and exhibition design, that aims to reflect on one hand on the modalities through which we receive what is exhibited within the museum, and on the other hand on the different levels of interaction that is possible to build among the contents themselves. The project is composed of two elements: a pair of mobile bleachers and fourteen wall exhibitors - seven for each short wall. Thanks to the mobile elements, it is possible to change continuously the configuration of the space in which the visitors consult the biographies and the bibliographies placed on the wall exhibitors. The dark tones of the material used for bleachers and exhibitors are in contrast with the pale tones of the floor and walls of the space, thus improving their visual impact inside the museum. The lighting system - three neon led integrated into the upper part of the exhibitors on each short wall is designed in order to define better the area of the biographies and bibliographies.
Exhibition curated by Lorenzo Balbi.
PANTONE LAB PANTONE LAB is a pavilion realized for Nicola Ciancioâ€™s communication agency, for Brand Licencing Exhibition 2017. The project for Pantone, curated in Europe by CrazyBell Licencing Company, has references in the laboratories where the company analyzes the colours. The laboratory, as an aseptic space for excellence, becomes the scenery in which different activities can be done. The communicative role of architecture is lost. In a homogeneous monochromatic space characterized by blink material such as steel, plastic and glass, the colour becomes the subject of the perfomrnaces that take place during the fair. A conveyor belt moves small bottles filled with colors, replaced three times per day. A screen printer, on his table full of ampoules, print small personalized books. Two scientists apply colour tattoos on visitorsâ€™ skin. The users are called to enter a micro-world of which they become part.
TELEMARKET A set for a live streaming and the atypical experience of the art market of Telemarket channel (Television program active in Italy from 1984 to 2014), are the starting point of the performace/exhibition/ auction at Gluqbar. The exhibited operas are display itself and play a role of a network between different disciplines. The exhibition presents the works of a graphic designer, a performer, a designer, an architect and a videomaker all related to a starting image: “an imaginary architecture build on the possibility of proliferation of photographic technical reproducibility”. The exhibition is not limited to exhibit photos or images, meant as documentation. The photographic studio becomes an active catalyser of events that through different supports reflects on the economy in art and on production and distribution of images nowadays.ays.
Design/Architecture Parasite 2.0 Graphic designer Pietro Mazza (set) design Valentina Cameranesi Sgroi video Giorgia Caboni, performance Filippo Luini, concept Luca Massaro Exhibition part of Milano PhotoWeek 2018
“Ugly-ism” by Parasite 2.0 is a project realized with the support of Corraini Edizioni and Galleria Corraini Arte Contemporanea
TEMPLE AND STORIES The display designed for the exhibition â€œUn giorno tutto questo...5 domande sul futuro che ci aspettaâ€? in occasion of the Salone Internazionale del libro di Torino occupies the spaces of the Duomo at OGR (Officine Grandi Riparazioni), and it grows in length for the entire room. Starting from the plan of the room, the projects divide it into 3 corridors, three autonomous areas that remind typical shapes and directions in architecture. All the elements are made of CNC cut EPS (Expanded Polystyrene) blocks, easy to build, move and reuse. Each area exhibits a different kind of material and some pre-spaced information on the walls of the Duomo guided the visitors. The neutral color of the EPS helped to collect the different and colorful materials. Some led neon lights marked the EPS block, thus highlighting them in the darkness of the room.
CINEMA PEPE Cinemapepe was a workshop developed on occasion of the 16th Architecture Venice Biennale for the French Pavilionâ€™s intervention inside Caserma Pepe at Lido di Venezia.
Project in collaboration with ATZ (Agreements To Zinedine) With Biennale Urbana, Lieux Infinis (16th Biennale di Architettura, French Pavillion) and Encore Heureux.
THE MAKER FAIR HOME The Maker Faire Home is a pavilion commissioned by Casa Jasmina and Arduino. The starting reference was the Arduino board: a fixed hardware and an re-configurable software with its infinite uses and plug-in elements. Thus the pavilion becomes a framework, made of struts for drywalls (hardware), which every element can be added. Emoji which represent different emotional reactions and moods appear on the structure like between the lines of an online chat. The internal space is divided in 3 areas, that, exactly like for the house, are populated with a selection of domestic objects such as futuristic mirrors or kitchens chosen by Casa Jasmina. The pavilion works on the strong juxtaposition between exterior and interior: on one side a bare structure made of struts and rough drywalls, on the other side an open and eternal â€œbuilding siteâ€? ready to becharacterized.
Photo by Davide Galli
MAXXI TEMPORARY SCHOOL MAXXI Temporary School: The museum is a school. A school is a battleground is the winning project of YAP MAXXI 2016, a competition in collaboration with MoMA / MoMAPS1 of NY, the Constructo association of Santiago de Chile , Istanbul Modern and MMCA Seoul. “The museum is a school” questions the modalities with which today the man and the architect should modify their approach in relation with the acknowledgment of the Anthropocene and with “unique opportunity to revaluate the terms of theory and practice which have been inherited from modernity.” Being aware of living into the era of the ultimate human impact on the earth, brings us to consider the issue of sustainability in a more radical and broader way, thus re-considering the modalities of intervention.
App by Alessio D’Ellena, Danilo Di Cuia and Silvio Lorusso Video by Bolleria Industrial Collaborators: Matteo Bassi Photo by Francesco Stelitano and Cecilia Forenza
8_Green Screen App for a Critical Selfie
8_Green Screen App for a Critical Selfie
1_Open the App
1_Open the App
3_Use the effect...Share it!!
3_Use the effect...Share it!!
2_Take a Picture
2_Take a Picture
Through an app for smartphone developed ad hoc and downloadable from the MAXXI Wi-Fi, it will be possibile to play with the installation in the virtual world. The app allows to overlay the greenscreen wth a series of pictures curated by the museum in order to question and think about the research Through app smartphone ad hoc and themes. Theanaim is toformake the debatedeveloped viral through the use downloadable from the MAXXI Wi-Fi, it will be possibile of wild uncontaminated landscapes and sharing them on theto play with the installation in the virtual world. The app allows social networks. to overlay the greenscreen wth a series of pictures curated by the museum in order to question and think about the research themes. The aim is to make the debate viral through the use of wild uncontaminated landscapes and sharing them on the social networks.
MISSONI MIRRORING Set up for showroom Parasite 2.0 + Angelo Jelmini. Missoni showroom, via Solferino, Milan
CINEMODERNO The Set up realized at the Fabbrica del Vapore was dedicated to the project Cinemoderno curated by Martina Angelotti for Careof. The project prepares the space for a one-month-series of events, five different performances, which required different space configurations. The project is a bleacher inspired by the ones of the cinemas, but that can be easily divided in various pieces of different height and dimension for many possibilities of configuration. Every artist gave birth to his own disposition moving and placing the elements into the space. The installation was entirely built with modular drilled metal profiles that permit future possibilities of dis-assembly and re-assembly in new forms.
Curated by Martina Angelotti Prologue: 25th October 2016 Live and set: From 2nd November to 23rd December, 2016 Artists Live and set: Eva & Franco Mattes, Anna Franceschini & Diego Marcon, Teresa Cos, Francesco Fonassi Prologue: Massimo Carozzi
COSMOLOGIE The project is conceived as a platform that on several levels and with various segments and languages, conveys and transmits new types of society. From the physical layer, the habitat created by the installation, with its messages Cosmologie: new models from the Extreme Present exchanged between the body, the actions and activities carried out by the workshops; up to the circulation of the issues, discussed throughout a programme of talks and public debate during the four weeks of the exhibition.
Photo by Antonio Ottomanelli
ARCHITECTURE AS FICTIONAL REALITY Set up for Festival Santarcangelo dei Teatri. Architecture has the power to define spaces and possible other worlds, dividing interiors and exteriors, and thus transforming itself into the place where claiming a unique and extremely personal vision of life. Through the use of simple struts and walls, architecture â€“ primary artifact in juxtaposition with the natural habitat â€“ can shape an exception within the conventional environment. Today, in an era in which the human element seems to have metabolized the reality, can the architectural fiction be conceived as a new nature, impressed on the city? Can it become the place to envision new collective solutions? Can we imagine a world made of a continuous series of interiors, a continuous series of microcosms, artificial constructions of a human scale planet? The topic was investigated during a workshop, whom other aim was the realization of the display of Piazza Ganganelli for the festival.
Photo by Francesco Stelitano
Ubiquitous Tribe uses the â€œSala delle Colonneâ€? as a temporary research laboratory and the artists in residency as unaware performers during the 3 month project curated by Progetto Citta Ideale. The new Homo Faber continuosly inhabits a Fab Lab of the scrap, between real and virtual, no more penned in a physical space, but ubiquitous. As in the Turbinenfabrik by Behrens, the space of the Sala delle Colonne will be transformed in a sacred space, a celebrative temple of the new paradigm. In Ubiquitous Tribe, starting from a series of basic and modular elements, decontextualised from the classic environment of use, the artist will be able to shape autonomously their work space. The individual possibility to realise their own habitat becomes the fundamental step to test this new world, comparing the digitalization with the materiality of the physical space. During the 3 months of residency the space will be used as a place of dialogue and debate, involving the artists to reasoning and re-thinking their relationship with the work space.
WALDEN: DESERT AND OASIS, WOOD AND CABIN, ILLEGAL BOOK AND CRYPTO-UTOPIA
Set up for Event “SPRINT” Independent Publishers and Artists’ Books Fair. The project focuses on the relationship between the mythical and the ascetic idea of desert, places for physical and mental isolation with the drafting of anonymous and subversive texts. Personal isolation, primeval state, original construction of the shelter in physical and mental deserts, “shamanic” outputs, ready to break into the collective life, to destabilize and awaken. In these acts lie the crash between two of the most extreme tendencies of the human, the inner isolation and the full openness at the community and the world. Working on a participation that will act on multiple levels - an hybrid narrative show, an installation on sprint threshold and a lecture - the project refers to these practices and to the physicality of places in relation with them. Desert islands in which you can imagine, experience and develop new forms of social and collective life. Photo by Francesco Stelitano
HAVE WE BECOME THE INTERNET?
“Have we become the internet?” is a cycle of events which will be developed by September. A research on the changes lived within the digital era and its forms of resistance will be started. 20 years ago Internet occupied the 0% of the human energy production. Today, only the digital economy consumes the 10% of the entire electricity of the world. The same amount of electricity used by the entire world in 1985. The movement of data uses the 50% more of energy of the global aviation.Today we are witnessing an uncontrolled technological development always more “nano”, an artificial intelligence always more similar to the capacities of the human brain, the bioengineering. We are witnessing the hegemony of the corporate of the Silicon Valley, the continuous growth of the “Internet of things” and the transformations that all these things are bringing to our lives. Nowadays, after the Cyber-Utopia and the Crypto Anarchism, the new technologies and the space of the World Wide Web are no more the desert island for a new world dream. While information and data will become the biggest source of wealth, some forms of resistance and escape from the dematerialization of the digital are born: from the hyper-connection to the “Offline = Loneliness”. Have we become the internet aims to critically look at all the transformation that concern us, going beyond a simple technological determinism.
Schon Magazine 29_shooting ”glitch cave”.
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