2 0 1 1 S H OW
School of Art, Design and Performance, University of Central Lancashire
GRADUATE SHOWCASE >
MA CHILDREN’S BOOK ILLUSTRATION MA GAMES DESIGN MA SURFACE PATTERN
MA GRAPHIC DESIGN MA TOY DESIGN
MA CERAMICS MA FOOD STYLING
MA INTERIOR DESIGN
MA TRANSDISCIPLINARY DESIGN
MA A N IM AT I O N > N I C O L A BA RO N
My aim during my studies has been to create a successful narrative piece which appeals to a childrenâ€™s audience by exploring the softer, subtler side of stop motion. I am also passionate about model making and so have used this as the basis for my design ideas. There has been much discussion in the media that CGI is the future of animation but my work has led me to explore how stop motion and computer generated imagery can brought together to form a complimentary partnership and I hope this comes across in my work.
MA A N IM AT I O N > H AY L E Y DWA N
S E YM O R E
Using modern technology, I wanted to revisit a time when animation relied solely upon movement combined with music which set the ambience of the film. I looked back at the 1920s-30s, referring to Walt Disney‘s “Steamboat Willy,” also drawing inspiration from silent movies on the cinema at that time, such as Laurel and Hardy and Charlie Chaplin. I wanted to create a juxtaposition between the old black and white appearance of animation with
contemporary content. This is the style I approached “Seymore” with. The animated film is about the antics of a blind man, aptly named “Seymore.” One of the main features of my animations is the sinister undertones that I use, I enjoy creating “cute” characters but involving them in something the viewer would not expect. The main aim of my animations is to entertain the viewers by injecting elements of humour into everyday situations.
MA A N IM AT I O N > AN N I E L AWS O N
WO O L LY VALLE Y F I LM S
I’ve been making rugs, some of which are inspired
I’m developing is an efficient way of storytelling through
by the environment where I live in Yorkshire. These
animation. The sets are created by way of a ‘sublime to
form the landscape of the Woolly Valley films. They’re
the ridiculous’ mismatch of technologies. An element of
joined together with computer-generated drawing and
home-made-ness adds to the atmosphere. The cottage
photographed images of found objects, which are the
industry nature of this way of making films, where I use
characters in this woolly-fied world. The stories are for
rugmaking equipment, a digital camera and an Apple Mac,
children, but would also appeal to adults. The process
is playfully in tune with the mood of Austerity Britain.
MA A N I M AT I O N > R E M A RA MA MU RT H Y RE D DY
FA N TA S I E S &
The movie Fantasies and Miseries is a very apt description of a real life story. Depiction of a very humble and
innocent girl fallen in love and the guy whom she believes is the world, dumps her so wickedly that she will be completely shattered. But the girl gathers courage to face the outside world, she beat his ass up and proved she can get over him and still live without him. Wherein the mean while she grew to be a successful women and yet married a man who was perfect for her.
MA C E RA M I C S > R U T H L I V E S E Y
H Y P ER - R E AL I S M
We age, we crack, we shrink, we sag! In this body of work I have
to play games with the ceramic pieces. The work can be viewed
been looking at the effects of ageing and how we may cope with the
on many different levels, although I am aware of the inspiration
experience. Clay has been the medium of choice. Hyper-realism
behind my construction, I want people to interact and to enjoy
has been the concept that I have used, the idea behind the large
the work making their own interpretation. Travelling in Europe
tablets. The tablets being the symbol of all that we consume. As I
and observing the public playing board games on street corners
feel that in any art work the viewer is the important component,
inspired me to create a game for the outdoors. Ultimately I want
in this work I wanted the public to engage with the pieces and
the work outside the gallery.
MA C HILD R ENâ€™ S B O O K I L L U S TR AT I O N > CA RLY GL E D H I L L
This year I have made a collection of experimental childrenâ€™s books and characters, all created to encourage interaction with the reader. Inspired by traditional techniques such as pop up and tunnel books, I have explored ways of creating new interactive elements within the confines of a book, using paper and pencil, or fabric and embroidery. Inspired by urban scenes, toys and pattern, my books just need the addition of a good imagination to add a personal narrative.
MA C HILD R ENâ€™ S B O O K I L L U S TR AT I O N > GE MMA H I C K S
My work is for an early yearâ€™s picture book and my aim was to produce decorative and colourful illustration work for a child aged 2 or 3 upwards. I have focused my work on creating animal characters so I have illustrated a story about a young girl, accompanied by her dog, together they explore a forest where there are lots of interesting things to see and discover.
MA C HILD R ENâ€™ S B O O K I L L U S TR AT I O N > RE BE C CA RO BI NS ON
I have always been passionate about wildlife, nature and art and have combined my background in scientific and natural history illustration with contemporary design. I have developed observational drawings into detailed and realistic illustrations painted in watercolour to give children an insight into the natural world. Throughout my work I have focussed on the relationship between text and image and the importance of space in childrenâ€™s book design.
MA C HILD R ENâ€™ S B O O K I L L U S TR AT I O N > NATA S H A PRI O R
Drawing is my main passion, with whatever tool comes to hand! Pastels, inks, pencils - are all fair game. I love to experiment in order to find the best way to express my ideas, which are a combination of my childhood memories and stories, music, and everyday encounters. My work is narrative based and I often re-tell stories in my own way, mixing in personal thoughts and experiences, with snippets of overheard conversations and collected items. Humour is also one of the most important tools I use and I try to approach each piece of work with a sense of play. Most of us start learning about the world through picture books and these can shape our adult lives. I aspire to create illustrations like many of those childhood books; memorable, hilarious and heart warming.
MA D E S IGN > JAM E S B ATT E RS BY
MA D E S IGN > J O B U R G E S S
following revelation can be a sad time as the anticipation is now in the past. The excitement has vanished. I investigated whether life would be as stimulating without anticipation. If time could be controlled so that a sought-after event could commence sooner, would that event be as intriguing as first perceived? Would we just be wishing our lives away? “You can’t know true happiness until you have felt pain”. I considered appropriate ways to portray anticipation through my own designs. My final piece is an animation about anticipation. It portrays a life that is missing its vital components in various aspects. I have created a world where everything is still anticipating what it could be; it has not yet reached its transitional stage in to revelation. Important features are omitted. The man featured in my animation has no eyes, drives a car with no wheels, and owns a chair with a missing leg. To give this animation a purpose I have developed it in to an advertisement. The product I have chosen to advertise is a Parker Pen. The animation will be first shown with all the vital features absent, then the Parker Pen will go back over all the scenes and draw in the missing components. This campaign implies that the only thing missing from his life was a Parker Pen. Advocating that one cannot live life without one. The slogan for my final piece will read “Parker makes the world write” A NT I C I PAT I O N
I have adopted the concept of ‘anticipation’ throughout my MA path. Encompassing how anticipation can be portrayed through design. Subsequently producing a parallel comparison with everyday life. Semester two saw the transitional stage between the initial suspense and the final outcome; I observed which devices are considered to be the bridge in life. This project evolved to the revelation stage for semester three. Exposure is the juncture that everyone is waiting for. The point of revelation can also bring an anti climax if the outcome does not turn out to be as expected. The phase
An alternative way to portray this animation was to draw more items in to the animation as opposed to replacing the omitted articles. These missing aspects appear to be disadvantages. However I have incorporated a positive twist on these events. The cup without its bottom now waters a plant below. The car with no wheels can be used as a sledge. Life does not need to be repaired just adapted. This animation portrays anticipation as a benefit and something to be held on to.
MA D E S IGN > CAR M E L FARQUA R
A STUDY I N TO H E ADWE A R & MA S K I NG
MA D E S IGN > C L AI R E G I L C H RI S T
S H E LV E D
With ebooks growing in popularity, physical books are beginning to be left on the shelf. Using my previous studies into modular forms from the Bauhaus and De Stijl, experiments in negative space, and the aesthetic properties of typography, I designed two different pieces of furniture. One is a system where a chosen group of 3D letters can be stacked or hung from the wall to create a
custom word that acts as functional shelving. The other is an apostrophe negative designed to hold both small books in its lower half and hardbacks at the top, while the left over apostrophe can be used either as a stool or a laptop rest. Both were inspired by a quote from William Morris: â€œHave nothing in your house that you do not know to be useful, or believe to be beautiful.â€?
MA GA M E S DES I G N > J O H N A PPL E BY
MA G A M E S D E S I GN > P E T E BOT TO ML E Y
MA G A M E S D E S I GN > S C OTT TAYL O R
MA G RA P HI C D E S I GN > H E L E N A S H C RO FT
P R I VAT E
The home is surrounded by invisible boundaries that protect our personal space and privacy. Our privacy is one of the most valued elements in our home. â€˜Privateâ€™ uses methods of obsurity in order to shield the home from intrusive eyes. Ironically these aids of obscurity are printed on a blind rather than permananently impacting on the transparent surface making privacy temporary and also instant. The concept originated from a technique animals use to protect their homes - camouflage - to conceal the entrance of their home so that predators do not enter.
MA GRA P HI C D E S I G N > JAM E S C O RA ZZO
THE MOST TYPICAL NOVEL IN THE WORLD
A peripatetic study of the novel The Life and Opinions of Tristram Shandy, Gentlemen by Laurence Sterne, first published in 1759. Adopting the novel’s methodology of ‘progressive digressions’ it attempts to uncover a series of associations and parallels in the fields of literature, publishing, the internet, certainty and the status of the book in the digital age. In short, it is an attempt to make sense of the chaos of modernity but like any such effort, will always fail.
MA GRA P HI C D E S I G N > ALE X D I C K I NS O N
WE LCOM E TO B L ACKPOOL
Growing up in Blackpool I’ve always been amused by the weird and wonderful people that are drawn to the town each year. Blackpool has a very unique ethos that doesn’t shy away from criticism. The town truly exposes everything that’s traditionally quirky about us Brit’s. It could be said that there is no history without change, and this is undoubtedly true in the case of Blackpool. I hope my book captures some of the town’s beauty before a planned regeneration project threatens the extinction of Blackpool’s visual identity.
MA GRA P HI C D E S I G N > E V D O K I A GE O RGI O U
L I MI TE D E D I T I O N
An investigation into the unique typography of door numbers, exploring the various styles and techniques that have been created. This series of five categories has captured many original letterforms that include letterboxes, rubbish type, painting by numbers, business letters and the letters that I love.
MA GRA P HI C D E S I G N > AN T I GO NI K A RA KO U L L I
0 1st 12
% 2nd 12
Lucky Numbers is an interactive book on the theme of gambling that explores how visual communication can be used in mental health care for stimulating senses LUCKY NUMBERS
and encouraging interaction and conversation.
MA GRA P HI C D E S I G N > N ATA S S A PA S C H A L I
A TOUCH OF SUMMER
In my practise I have discovered how important it is to feel something rather than just look at it. Our sense of touch is the first sensation that we develop as human beings. By using our sense of touch it can help us recall pleasant memories that may have been forgotten. My project is based on creating a book using different textures in order to help people with dementia, as they sometimes lose their sense of speech and memory thus making communication difficult. My book contains several processes and techniques that communicate through tactile graphics. The theme is summertime and the pleasures that go with it. Iâ€™ve chosen summer because it is a season which reminds me of happiness and carefree days, this would encourage the reader to recall happy forgotten memories.
MA GRA P HI C D E S I G N > S ARA H PI C K E RI NG
[ IN ] VALID
Graphic designers often use their work to express personal views and opinions, with my practical work this was the case. I explored tickets to express my own graphic commentary on a variety of political issues from
MA GRA P HI C D E S I G N > M A NJU L A YA DAV
ON CE UP ON A TIME & N OW
A celebration of Hindu Mythology in society today
Hindu Mythology is celebrated through culture, art, crafts and festivals.These illustrations form part of a story celebrating Hindu mythology and uses this in context with todayâ€™s society. People in India are God fearing and they put a lot of faith and belief in the Gods they Worship. They turn to God for all small or big needs they might have. I am inspired by the themes and narratives found in Hindu Mythology and have used these to explore the global problem of terrorism, the fight between Good and Evil.
MA GRA P HI C D E S I G N > JAC K RAWL I NGS
HOLY SMOKE HELLS
Football allows the verbal passion of abusive language by supporters at matches and therefore unnecessarily exposes thousands of children to this anti social behaviour.This project highlights the issue through a series of yellow warning cards with alternative expletives, while the swear box demands a suitable penalty for this foul play.
Bells H S O G
MA GRA P HI C D E S I G N > S I MO N H AWK E S WO RT H
This work is presented in four volumes. It considers the diversity and design of both
CITY OF LETTERS
architectural and printed lettering in Lancaster and its value as an indicator of the cultural and historical development of the City. This work seeks to intrigue and to encourage us to look again at its many architectural and cultural gems.These letterforms, so closely associated with the development of the city, are a social and cultural guide to Lancasterâ€™s many facets.
MA G RA P HI C D E S I GN > J OA NNE McC L U NG
SE E I N G M U S I C
‘A Sight for Sore Ears / A Sound for Sore Eyes’ is a work of two parts exploring the visual communication of sound through analysis, interpretation and reinterpretation of Claude Debussy’s famous classical piano piece ‘Clair de Lune’. Through sound based data visualisations and ‘sonification’ - or use of non-speech audio to convey information and perceptualise data - the viewer is invited to witness a juxtaposition of the conventional roles of seeing and hearing in the experience of music.
MA G RA P HI C D E S I GN > P HI L McMI L L A N
Dead Manâ€™s Shoes by Shane Meadows
Elephant by Gus Van Sant
TWENTY FOUR FRAMES PER SECOND
My interest in filmmaking developed into a screen and print based project aimed at teaching the basics of making short films. It introduces camera techniques, scriptwriting, editing, production planning and post-production processes. My main outcome was to produce a user friendly website that captures classroom sessions with supporting information in printed booklets.
MA GRA P HI C D E S I G N > TO M S TA BL E S
Whatâ€™s the best five minutes youâ€™ve ever had? What would you do if you had just five minutes to live? Acquiring submission anonymously online through a website and social media, postcard drops and a travelling journal. This project aims to understand the human value of time by asking these very questions. In doing so, we explore the inspiring and uplifting elements of human nature while exposing the dark underworld of the human psyche. Through thousands of visits, hundreds of submissions and shared content, common
threads emerged. Sinister responses counterbalanced the poignant while vindictive juxtaposed the righteous. Responses have been collated and distilled into ten distinct responses, typified by their authors: sentimental, vindictive, promiscuous, righteous, carefree, momentous, blissful, sweet, arcane and spontaneous. While the website (the vehicle for submission) is still live and active, the Five Minutes book presents visual interpretations of the fantastical responses acquired over the span of the project.
MA I N TE RI O R D E S I G N > E R I C S U N JI A NYO NG
TO I L E T
I have chosen to design a toilet of the future for city dwellers. Toilets that are readily available to the public have been in decline for the last 30 years. Those public toilets that are available today are cold, dirty and unsafe and attract members of our communities we could rather not meet in an enclosed space. As a result older people do not choose to use them and this single factor alone has led to a similar decline in retired and older members of our communities using city centres. To add insult to injury the only toilets that are available to the public are often located in bars and clubs and for many of us these are not places we would choose to frequent.
MA IN TE RIO R D E S I G N > G E MMA H A RRI S
My background is originally in fine art and through my previous studies I became concerned with how much time we spend in commercial spaces like city centres. We quite happily ignore each other and keep focused on consumerist activities.This concerns me as I believe we are becoming more and more distanced from reality and interacting less and less with each other. Speakers Quarter is a democratic space for all to enjoy in the city. It has been designed to encourage the interactive activity of public speaking and debating. It is hoped that through these types of activities new friendships will be formed and opinions shifted. It is anticipated that this would create a sense of community in the city, that would weaken the accustomed commercial and transient nature of it, going some way to connecting us back to each other and reality.
MA I N TE RI O R D E S I G N > K I RT I KO D RAWA L A
We spend a great deal of time at the Office. On average a person spends 8 hours a day in their workspace. But how many people actually want to work in an office, wake up in a morning and feel they want to go there? These are poorly designed offices we want to avoid. Reasons for poor office design are numerous and include a lack of design understanding on the part of employee, a lack of motivation on the part of employer, a lack of available funding to enable change and a lack of imagination on the part of all involved.
I feel we can’t change human nature. As a designer I feel my role in society is to provide solutions that reflect human nature and help answer some of the questions I continually raise. My questioning has led me to develop a new range of office furniture called “motipush”. The furniture range is made up of a kit of four component parts that empower the worker to push, adapt, reshape and reconfigure the workspace. I see a need to nurture a happy, motivated, inspired, healthy and creative workforce.
MA IN TE RIO R D E S I G N > AN T RI A K A RO U NI
Public spaces indicate civilization but at the moment they are becoming more misused, abandoned and underused.This made me realize that these spaces can be used in a more productive way that can benefit the health, happiness, urban economy and democracy of a society. This project is called Action Reaction and it aims to change city squares by turning them into places with a purpose, a getaway from daily routine. I have created series of interactive street furniture, sculptures and
installations which can be manipulated and moved around the square, thus making people a part of them. In the day time installations and structures blend in harmoniously with the surrounding environment through their shapes and colours, whereas at night illumination and projection provide a totally different feeling. A city square will have the ability to encourage interaction, socialization, sharing and become an area where people of all ages can see as a gathering point.
MA S URFAC E PAT T E R N > K AT I E BOWK E R
GAR MEN T SER IES Heat transfer designs on fabric
My practice is inspired by debates surrounding the decorative, in relation to the hierarchy of art, craft and design. Through an exploration into pattern and depth my work aims to challenge the boundaries within surface pattern design, leading to an outcome that inspires senses of nostalgia within a modern representation.
MA TOY D E S I G N > M AT T E O O L I VE RI O
A F R I E N D FRO M S PAC E
A soft playful object that is at the same time a base for the child to play and a big toy to interact with and imagine.
MA TRA N S DI S CI P L I NA RY DES I G N > S I MO N D O NNE L LY
Since completed a Degree in BSc Hons Product Design at the University of Central Lancashire in 2008, I have been in permanent employment in the UK as a Architectural Metalwork Designer / Product Designer. After working for a year I decided to further my design skills and undertook an MA in Transdisciplinary Design. My university course has been focused around projects based in Preston, involving both working independently and as part of a team. My main project focus has been producing a number of concepts designed to improve Prestonâ€™s Riversway docklands. The project references the docklands heritage but provides a contemporary feel through the use of materials and styling.
MA TRA N SD I S C I P LI N A RY D E SIGN > RYA N PA RRY
Preston is a city of much historical significance, with references in the Domesday Book dating as far back as 1086. However, as generations have passed, knowledge of the events that happened there has gradually faded and locations that once saw major turning points in Britainâ€™s history have come to seem banal and lifeless. I felt there was a need for something to reflect on these events of the past and draw them more into the public attention.Through a technology called augmented reality, the Viewfinder concept responds to this need.Video footage or still imagery from the past will be super-imposed onto a live camera stream shown on an LCD screen, along with key facts and points of interest.These screens will be located in areas of particular historic interest, such as Walton Bridge in Preston where one of the most influential battles in the history of Britain took place.
School of Art, Design and Performance, University of Central Lancashire