Jacob asks: What are your thoughts on franchises in video games? I tend to think that they become worn out after a sequel or trilogy, and that after that they’re just rehashing the same formula the majority of the time. With a slew of sequels and more on the horizon, I’m becoming less impressed with game developers and companies. You bring up some good points, Jacob, and just in time for an issue dedicated to a historic franchise’s latest title. And while you have a valid point, a lot of people love that aspect of franchises. Many of them, while repeating the same basic formula, add to it. And while I’d love to see some variance in the copy-paste storylines, there’s only so much you can do. My suggestion is to look into other games from smaller publishers. I find that a lot of them are more creative, thought that isn’t always a good thing.
depends on the staff member who answers. ~Johann Seymour Ivan asks: Another random question here. Another random question here. Another random question here. Another random question here. Another random question here. Well, that’s a great question, and I’d love to answer it here but if you flip over to page fifteen, you’ll find that we have a two page article on the topic. ~Michael Richter
And then here is the counter. The staff member agrees with the points the ranter makes, while expanding and improving on the solution that was presented.
~Michael Richter Markus asks: In the last issue, you guys made a case arguing against monthly fee online games. Why do most gamers feel so entitled when it comes to online? As a PC gamer, we’re used to paying monthly fees, as that’s how we get our dedicated servers. Glad you can answer your own question Mark. :) ~ Julian Verne
Ranter says: Some really long diatribe about why something is wrong with something and how he thinks it should be improved. He makes valid points and is articulate, although goes on an on about it and often repeats the same point too many times in a drive to push it into everyone else’s head. However, one of the staff decides to counterpoint it just for the sake of doing so.
George asks: Another random question here. Something serious or stupid but a question nonetheless. Then the answer goes here. Something witty or something in depth and serious as a reply, it depends on the staff member who answers. More text more text, and more text.
~Mishka Valenshka Reader asks: Why do you guys hate FFXIII so much? Because it sucks that badly? ~Julian Verne
~Wilma DeCantois Lloyd asks: Not a question this time, but a complaint from some annoyed reader about an article in a previous issue. A counter statement, basically telling the reader that the article was an opinion piece. Micah asks: Another random question here. Another random question here. Another random question here. Another random question here. Another random question here. Then the answer goes here. Something witty or something in depth and serious as a reply, it
Reader asks: Another random question here. Another random question here. Another random question here. Then the answer goes here. More text more text, and more text. This is a shorter reply, obviously. And that’s the last one. Yay! ~Carey Irving
This is a random column written by the founder of the magazine. He rambles on about various topics, usually centred around upcoming releases. He talks about what heâ€™s looking forward to, what heâ€™s playing, and what he suggests others buy depending on their budget. He uses a scale of whether to get it based on if you like the game, and how many games you buy a year. Picto te eati quam idit ad es res sim exernationse maione de elessum sunti berferion con eseni ut laboruntem cusam eaquos est iur? Quis volupta tecearum re laccum facitae. Bisque laborestorem vellorporem.
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the technological advancements, we hope the gameplay can be more accessible to people.” We welcome the addition, though we also hope that the gameplay doesn’t become too stale or gimmicky. From what we’ve seen, you’ll have to slash enemies in a certain direction; if they’re guarding against a horizontal attack, you’ll need to use a vertical swipe, and vice versa.
Besides the changes to the swordplay mechanics, the items from previous titles will be making a return to this Zelda title. Bombs, bow, and the slingshot will return, among others. The bow and slingshot can be aimed with MotionPlus, providing precise accuracy. With bombs, you now have the option of throwing them or rolling them at an enemy depending on the motion you make with the Wiimote. Instead of slashing at a deku-bobba to finish it off, you can bait him into lowering his mouth to the ground and finished him off by bowling a bomb in. A new addition to Link’s arsenal this time around is the flying bettle. While we were teased early on in Twilight Princess with the eagle early on, this time Link gains the use of an item he can control precisely. You’ll use it to pick up items, annoy enemies, explore and scout areas and routes, and most likely more.
n this latest installment to the Zelda franchise, Nintendo takes a sharp turn from the art style of Twilight Princess. Along with going back to a more toony look, it seems that the team at Nintendo is also shaking up the gameplay itself. While we’re sure to be saving a princess from the clutches of a dark lord in the lands of Hyrule, how we go about it seems to be changing. It seems that Nintendo is going to be changing the field-dungeon-field exploration. “We’re making efforts regarding the total flow of the Zelda game,” said Aonuma, “So far, the basic flow of the Zelda games is you’re exploring a field, you go to a dungeon, you conquer it and return to the field. We’re looking at altering that traditional flow. That’s all I can share, and I To be honest, I’m an avid Legend of Zelda fanboy, and can’t say more until E3 next year.” am eagerly awaiting this title, and the true 1:1 swordplay we’ve all been waiting for. With that in mind, Nintendo is also finally implementing the long awaited 1:1 swordplay that every diehard Zelda Score: 9.5/10 fan has been waiting for since the Wii first came out. “We’re taking advantage of MotionPlus. It’s become very natural – the movement of your arms is precisely reflected in the gameplay,” Aonuma said. “Thanks to
— Chris T.