30 TVBEurope
www.tvbeurope.com January 2015
Workflow
Designing for the virtual world The blending of real and virtual objects is on the increase. Philip Stevens looks at the design considerations when it comes to Virtual and Augmented Reality
ixing live elements such as fixtures,
the talent. Augmented Reality elements can
furniture and props within a virtual
provide programme makers with the ability to get
environment has become commonplace
information on screen instantly and allow talent
M
in many broadcast situations. And as producers
to analyse data or footage and interact with it in
seek ways to cut costs, the use of Augmented
a visually exciting way.”
Reality (AR) – including the integration of elements
So explains Mike Afford, an award-winning
like live video feeds playing in a virtual truss or in
motion graphic designer, formerly with the BBC
display-like props situated throughout the studio –
at Television Centre in London. Now based in
seems bound to increase.
Ireland and running his own company, Afford is
Alongside AR is Virtual Reality (VR), and although somewhat different in application, there is commonality in the technology. First, let’s identify terminology. “I would define VR as any non-real elements
Fox Sports Australia is using Vizrt for live augmented 3D graphics to provide audiences with something they had never seen before
well placed to provide in depth insight about the virtual world. So what are the design considerations
‘The challenge is blending the real and virtual elements so they look transparent and natural for the home viewer’
when it comes to making the virtual into a believable reality? After all, the challenge
or graphics that are incorporated into the studio
is blending the real and virtual elements
environment so they give the impression of being
so they look transparent and natural for
“The biggest challenge is to decide from the
picked up by the real cameras, and seen by
the home viewer.
outset whether we’re trying to create a space that could conceivably exist in the reality. Is this supposed to look like an actual TV studio, or some other ‘real’ environment – or are we trying to create something that couldn’t possibly exist in the real world?” Afford goes on to say that he approaches the process as though he was designing a physical set. “Where are the cameras? What shots do we need? What kind of look and feel are we aiming for? Further down the line it becomes a question of fine detail and ‘polish’, and much more mundane matters, such as render settings and polygon count – where applicable.” With that in mind, does the choice of rendering platform play a role here? “The main consideration is whether the set is being rendered in real time from true 3D geometry,
Technology from Vizrt and Stype created the VR set for the Scottish Referendum results programme from the BBC
or if it is panning, tilting and zooming around pre-rendered images. But, in both cases, it’s advisable to only put fine detail where it will actually be seen.”
Business, insight and intelligence for the broadcast media industry
Published on Jan 5, 2015
Business, insight and intelligence for the broadcast media industry