MCV935 May 2018

Page 3

MAY

05 The editor

Women are the future

06 Critical path

The key dates this month

16 The big interview Indigo Pearl’s Caroline Miller

22 Gender pay gap

There’s still plenty of work to be done

26 QA & localisation Think global, act local

30 Ins and outs

And all our recruitment advice

40 Industry voices

Our platform for the industry

42 Victory royale

Epic’s Tim Sweeney talks Fortnite

42

16

46 Culture club

Keza MacDonald on games as culture

50 Success with ID@Xbox Making developers’ lives easier

54 Arte’s odyssey

Making the leap to publishing

46

58 V&A

Bringing game design to the masses

62 DayZ resurrected

Bringing the game back to life

71 New or improved

RICO, A Way Out, Disco Elysium

74 Fresh meat

We chat to VR studio Maze Theory

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YouTuber CodeNamePizza

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50 03 MCV935 Contents_V4.indd 1

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Paladone’s Assassin’s Creed range

54

80 Mechanically sound Making parkour feel right in Brink

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Ukie’s CEO Jo Twist

May 2018 MCV 935 | 03

25/04/2018 18:30


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