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FEATURES 2000 AD

because I’d like to see Judge Dredd, Rogue Trooper, Nikolai Dante and Strontium Dog... I want to see more games. “It’s really frustrating talking to the fans and repeating myself. It’s ridiculous, we’re still not going to have anything - we’ve got Rogue Trooper: Redux so that’s something - but there’s a ton of things, and I wondered if other people will be interested in playing with the toys we’ve got.” FUTURE SHOCK Kingsley has an open mind on the kind of pitches they will receive, from tiny mobile games, right up to fully-fledged triple-A monsters. “We’re open to approaches from an individual that wants to make a micro game based on a tiny piece of intellectual property, up to somebody who want to take Judge Dredd and make an open world city roaming game.” And approaches are already coming in: “We’re in very early stages of it, but we’ve already had a surprising number of approaches from big and small,” he tells us. “I was quite frankly very surprised by the vast number of people who thought they couldn’t play in the 2000 AD sandbox and have now said, ‘Oh brilliant, can we have a go?’” And they’re not looking for a huge amount of time and effort to put into the initial pitch: “It doesn’t need to be too much, we don’t want you to put a demo together, spend tons of money on it, just give us a one-pager,” he enthuses. “We’re developers, we get it if you say you want to a game a bit like Grand Theft Auto but using Strontium Dog, we kind of get that, we don’t need more than that.” He continues: “We don’t mind the scale of the game, it can be a small free-to-play game, or it can be a massive, traditional triple-A if anyone wants to look at that.” He gives some examples: “One of the ideas I thought about when I talked at the 40th anniversary was Helltrekkers. It’s a subsection, a group of citizens who decide they’ve had enough of life in the big meg and they purchase these big winnebagos that are all armoured up and they decide to go on a Helltrek [out into Cursed April 7th 2017

23 24 25 MCV914 2000 AD_V7.indd 2

2000 AD may have changed over its 40 year existence, but actionpacked sci-fi stories (with a satirical twist) remain at its core

Earth]. It’s a tiny piece, it doesn’t involve Judge Dredd but it’s Dredd’s world. “That would be a fun game, there are so many bits - mutants in Mega City One, bounty hunters, Zombo the Gentleman Zombie, Absalon hunting The Accord between heaven and hell. There are so many games within these worlds,” he enthuses. Every one of those ideas also comes complete with a huge library of concept art that your developers can slavishly follow or riff off in their own way. CUTTING A DEAL Kingsley sounds flexible when it comes to the kind of deals he hopes to sign, both with developers and publishers: “Let’s do a deal, what works for you?” sums up his approach. “The deal we structure will be variable depending on what they want and what they see

We’re excited to see what developers will be doing with the comic’s properties. Matt Smith, 2000 AD

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investing. We’re not saying here’s the deal, take it or leave it,” he stresses. “If you’re a tiny indie then maybe you haven’t got anything upfront to pay, then we’ll work with you and we’ll just take a little bit more at the back end. If you’re going to put a huge game together then we’ll just take a smaller piece of the action.” He’s looking to the future, too, considering sequels from the outset: “If you can construct a deal for both sides that works then hopefully there will be repeat business and you can do more and more together.” Of course, Kingsley has to ensure that the license isn’t being mistreated. “From my perspective, I’ve got to make sure that the people are respectful of the license and do stuff that will appeal to the fans as well as the wider gaming public. “But also the business has to be such that they can make a profit www.mcvuk.com

04/04/2017 17:24

Profile for Future PLC

MCV914 April 7th  

MCV914 April 7th  

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