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No, we’re not counting the 30 per cent royalty/fee Valve charges against all sales on its Steam platform – if we did the firm would undoubtedly be No.1, with billions in the bank. But by our calculations Valve is already in the billionaires club – just about – when you solely take into account revenues made by its software. Where does all that money come from? Mostly F2P titles, and a lot of it from China. STUDIO HOTLIST
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Most spectators will appreciate that over time the likes of Counter-Strike, Team Fortress and now eSports staple DOTA2 have taken on more importance to Valve than core titles Half-Life and Portal. But what you might not know is the scale of their potential, and their popularity in other regions. Valve, until the time of writing, has handed over the operational duties to a number
of its titles to local partners – such as Perfect World and Nexon, who handle mobile versions of DOTA2 in China and the Korean PC DOTA 2, respectively. Those operators have taken on sales and marketing for the games locally, although a recent dissolution of the Nexon partnership might speak to Valve looking to control the destiny of an increasingly lucrative clutch of games. WWW.DEVELOP100.COM
Our 10th anniversary edition once again ranks the world’s most successful studios, this time more comprehensively than ever before. Taking i...