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7th International Mobile Gaming Awards

Annual Report

7 TH INTERNATIONAL MOBILE GAMING AWARDS

ANNUAL REPORT www.imgawards.com

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7th International Mobile Gaming Awards

Annual Report

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7 TH INTERNATIONAL MOBILE GAMING AWARDS

Dear friends, We are proud to present you our Annual Report. This year was a top year for the IMGA : we had extremely good entries, an amazingly skilful judging panel, wonderful sponsors and a very successful summit and awards ceremony. In the IMGA Satisfaction Poll we received a lot of detailed feedback from our audience, which we interpreted as an encouragement to continue in the same direction next year. The results of the Poll are included in this report. We would like to thank our sponsors, the participants, the judges, the speakers at our summit, and our hosts of the GSM Association and our collaborators to have helped us in making this into a great IMGA ! Please enjoy the report and we hope to see you all next year for the 8th IMGA. Maarten Noyons Jessica Rei


7th International Mobile Gaming Awards

Annual Report

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The business of mobile games in 2011

The 30 games nominated at the 7th IMGA showed an important increase in quality and production value. Developers are spending more time and resources on games than they were a few years back and that effort is showing. We are looking at production cycles of 5 to 8 months and budgets growing beyond 100,000 US$, to the 2 Million US$ range, the costs of Firemint’s Real Racer 2. Another trend that is becoming more generalized now is the use of tools to analyze performance, optimize games and generate revenues: Distimo, Flurry, Scoreloop Open Feint, Plus Plus, Tap Me, Tap Joy and Admob. In general, we think the business is becoming more mature, but as far as we can see it is still a very open market where there is still a place for individual developers, start ups and both small and larger studios. From a business perspective, the App store continued to dominate the sales of mobile games, with 1,7 Billion US$ in 2010, whereas RIM (165 million US$), Android Market (102 Million US$) and Ovi Store (115 Million US$) are not even reaching 10% of that number. The bottom line is that some developers are making a lot of money. Last year made me think of 2005, when many analysts thought mobile games were going to grow through the roof. Today, 5 years later, I am seeing the same interesting variations in forecasts:

According to IDC, Apps revenues will gross 35 US$ billion in 2014, Gartner forecasts over 50 US$ billion and Forester sticks with 25 US$ billion. Now let’s say, conservatively, that mobile games are generating 50% of all App revenues. Some people claim this figure is nearer 60%, but with 50% we will be looking at a market somewhere between 12.5 US$ billion and 25 US$ billion by 2015. What will be the main drivers of growth? Who is going to make that number go in the right direction? Obviously good games, good devices and good app stores. If consumers continue to get a large variety of superior products for the right price and with a good service, these numbers will grow with the growth of smartphone penetration. However, a lot of other trends could threaten the growth of mobile games revenues and the profitability of game development, I’ll mention a few here.

Free versus paid. Is free becoming the predominant business model for games? Everybody seems to think so. The Free business model is based on either ad revenues or a system based on virtual currency or in-app purchasi. Now this seems to work on the iPhone, but we still have to see this happening on other platforms, especially Google.


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Annual Report

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Android is set to become the dominant platform in the years ahead. But from a revenue perspective is still a lot to be done here. The industry expects Google to take a more dominant role in steering Android and to push the platform beyond IOS. Technically they may be successful, but commercially they are very far behind the App Store. There is definitely a role for other players here. The operators who are

sponsoring Android handsets are creating their own smartphone stores and they could potentially help the Android Apps market grow. They have an extremely powerful tool: operator billing.

Maybe the android handset manufacturers can play a role in increasing the growth of the Android market, but I personally think that that they should prioritize the fight against fragmentation of Android handsets, to make it easier to launch Android games on all handsets and create a great platform. At the Mobile World Congress and at GDC everybody was talking about Microsoft and Nokia. The bottom line is that Nokia smartphone sales will be disappointing in the next two quarters. Who will want to invest in anything other than the Microsoft handset they will bring out by the end of the year? I am expecting a lot of text from Nokia over the coming months explaining that Symbian is not dead, and neither is Meego, nor QT‌ The good news, however, is that Windows 7 is a great platform and their transmedia approach with Xbox Live will bring a lot of developers into the mobile games industry. Let’s see what happens. Looking ahead from where we are now, with 111 App stores and more than 12 operating systems, I wonder where we will be 11 months from now when we celebrate the 8th IMGA. Will Nokia show their first Android handset, next to the Windows phone? Will we have a stronger Android Market and a massive move from Apple to Android? What about the other platforms? One thing is sure. We will be there for the 8th year as an independent, platform agnostic award. This year, for the first time, we organized an IMGA Mobile Games Summit the morning before the Awards Ceremony. Given the reactions of both our audience and our sponsors we have already decided to do it again. In the late summer of this year we will launch the 8th IMGA. We are already looking forward to it!

Maarten NOYONS


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Annual Report

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MARKETING & PROMOTION

The IMGA has set up an e-mail campaign, a telemarketing campaign and presented the Awards at the world’s most important Trade Shows such as: • Nokia World, Londres • Mobile Monday Summit, Helsinki • Med IT Casablanca • Game Connection, Lyon, France • GDC China, Shanghai • Mobile Games Forum, London • Mobile World Congress, Barcelona • GDC San Francisco In 2010, Maarten Noyons has spoken at various international events such as: • ELBES and Nordic Games Summit, Malmö, Sweden • GCDC, Leipzig, Germany • European Commission, Brussels • Global Mobile Awards, Seoul • Mobile Games Forum, London • Marseille 2.0., Marseille, France • Game developers Conference China, Shanghai

IMGA PRESENCE WORLDWIDE

IMGA has closed partnership agreements with 78 companies (http://www.imgawards.com/EN/ sponsors- partners-ms.php) These companies have published different IMGA web banners and run them during specific periods during the campaign: • Announcement of the 2009 winners, February 2010 • Launch of the competition, 23 September, 2010 • Announcement of the 30 nominees, January 17 2011 • Announcement of the winners, February 17 2010


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Annual Report

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PLATFORM : GROWTH OF OS X Flash 4%

Java 15%

RIM Blackberry 1% Linux 1%

J2ME 6%

Android 5% Maemo 1%

Symbian 10%

Android 8% Bada 1% Flash 0%

iOS (iPhone) 84%

Nokia S30 0%

Windows Mobile 1%

Mac OS 63%

6th IMGA

7th IMGA

PROVENANCE OF ENTRIES

ROW 7%

Europe 60%

Asia 16%

North America 17%

PROVENANCE OF ENTRIES

Country

%

1

USA

19%

2

United Kingdom

15%

3

Germany

14%

4

France

13%

5

Canada

10%

6

China

7%

7

Spain

7%

8

Sweden

7%

9

Poland

5%

10

India

3%


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Annual Report

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CALL FOR ENTRIES

Promotion through : • Press Release by Peppercom • 2 Newsletters (call for entries et last call for entries) • Facebook, twitter, linked in SELECTED PRESS COVERAGE 2010 http://www.pocketgamer.co.uk/r/PG.Biz/IMGA+Awards+2011/news.asp?c=26379 http://www.contestwatchers.com/7th-international-mobile-gaming-awards-imga/ http://global.designdb.com/disko/read.asp?boardseqnum=12632 http://www.androidfyi.com/android-may-go-big-at-imga http://www.biskero.org/ http://augmented-reality-games.co.uk/ http://blog.jeux.video.free.fr/?tag=international-mobile-gaming-awards http://www.droidgamers.com/ http://friendfeed.com/e308/e5306364/imga-call-for-entries-now-open http://www.gamesondeck.com/news/2165/7th_international_mobile_gaming_.php http://boards.ign.com/article_comments/b24729/196079618/p1/ http://www.iisandroid.com/2010/09/25/android-may-go-big-at-imga/ http://www.mcvuk.com/press-releases/63326/International-Mobile-Gaming-Awards-2010 http://www.mobile-ent.biz/news/latest http://www.mobilegamefaqs.com/newsstory.php?id=3820&name=Looking+for+the+best+mobile+games:+the+7th+IMGA +is+now+open+for+entries! http://blog.mobilegamesblog.com/?p=5978 http://onespot.contentnext.com/moconews/2010/09/23/a/702579141-imga-call-for-entries-now/ http://www.pocketgamer.biz/r/PG.Biz/IMGA+Awards+2011/news.asp?c=23655 http://www.sbstoronto.ca/ http://thewarppipe.com/?s=IMGA&searchsubmit= http://tweetmeme.com/story/2464288325/imga-call-for-entries-now-open-wireless-news-at-ign http://www.zigonet.com/ev%E9nements/les-meilleurs-jeux-mobiles-seront-aux-imga-2010_mrm13226.html


7th International Mobile Gaming Awards

Annual Report

JUDGING PROCEDURE IN MARSEILLE at EUROMED MEETING CENTER

Jury member

Company

Eli Hodapp

Touch Arcade US

Chris James

Pocket Gamer UK

Jon Jordan

Pocket Gamer UK

Julien Roy

Pocket Gamer FR

Nizar Romdhane

ARM

Simon Hickman

ARM

Raphael Goumot

Orange

Fabien Finucci

Orange

Suresh Sudera

Vodafone

Lauren Thorpe

Qualcomm

Matthieu Guehen

TI

Julian Harris

Qualcomm

Toni Doublet

Exkee

David Macqueen

Strategy Analytics

Kristof Van Den Branden

La Mosca

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7th International Mobile Gaming Awards

Annual Report

JUDGING PROCEDURE IN BARCELONA at BARCELONA CENTER HOTEL

Jury member

Company

Eli Hodapp

Touch Arcade US

Chris James

Pocket Gamer UK

Nizar Romdhane

ARM

Simon Hickman

ARM

Raphael Goumot

Orange

Jean ­François Rodriguez Orange Suresh Sudera

Vodafone

Lauren Thorpe

Qualcomm

Jean­ Pierre Demange

TI

Jean­ François Royer

Euroméditerranée

James Kaye

Mobizest

Devin Coldewey

Crunchgear

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7th International Mobile Gaming Awards

Annual Report

NOMINEES ANNOUNCEMENT

Promotion through : • Press Release by Peppercom • 1 Newsletter • Facebook, twitter, linked in

SELECTED COVERAGE PRESS NOMINEES ANNOUNCED http://gamezcheck.de/News-sid-World-s-Best-Mobile-Games-Revealed-10402.html http://www.digitallydownloaded.net/2011/01/shortlist-for-best-mobile-phone-games .html http://www.gamerlive.tv/article/mobile-world-congress-2011-world%E2%80%99s-best-mobile-games-revealed http://www.gamegrep.com/.../40180-worlds_best_mobile_phone_games_shortlisted/ http://www.gamesindustry.biz/articles/2011-02-18-popcap-and-epic-lead-international-mobile-gaming-awards http://www.mobile-ent.biz/news/read/imga-reveals-2011-award-nominees/ http://gamasutra.com/view/pressreleases/68864/Worldrsquos_Best_Mobile_Games_Revealed.php http://www.mobilemarketingmagazine.co.uk/content/imga-shortlist-announced http://www.develop-online.net/press-releases/68864/International-Mobile-Gaming-Awards http://www.mobilemarketingmagazine.co.uk/content/imga-shortlist-announced http://www.mobile-ent.biz/news/read/mwc-2011-fdg-entertainment-scoops-grand-prix-gong-at-img-awards http://www.mobilemarketingmagazine.co.uk/content/imga-shortlist-announced http://www.gamesindustry.com/industry-news/detail/97967

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Annual Report

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7TH IMGA NOMINEES BEST CASUAL GAME Bird Strike – Gold Edition

by PikPok - New Zealand

Best Real World Game AR Invaders

by Soulbit7 - Israel

The definitive high octane climbing game highly regarded by both reviewers and customers alike. Reached N°1 free App in the US and has been downloaded over 1.5 million times since it’s release last year !

We’re using the most out of the iPhone G4 hardware (camera, gyro, accelerometer) and compose them in to a unique gaming experience. Design of a game that lives in the camera and feels real. Unique physical movement while playing.

Bulba The Cat

Blaze

Haven’t you always wanted to see cats fly? Especially when they are called Bulba? It’s 100% tilt based and features evolving gameplay that will keep you hooked for hours.

Blaze is a striking combination of a LBG with augmented reality graphics, really transforming the real world into a video game. It’s also one of the first games to utilize real-time weather and time information in the gameplay.

Fruit Ninja

Ghostwire – True Stories

by C4M - France

by Halfbrick - Australia

by A Different Game - Sweden

Fruit Ninja is a worldwide iPhone phenomenon, with over 5 million copies sold in 2010. It is instantly playable with no instruction needed thanks to an intuitive menu and created an entirely new slasher genre for iPhone.

by A Different Game - Sweden

Jenga

Pocket Critter

Fascination for ghosts is a worldwide phenomenon, spellbinding young and old. Horror movies never go out of fashion. The turn has come to haunt your iPhone. Watch your back !

by NaturalMotion - UK

by Jilin Animation Inst. - China

The official Jenga® game is here ! Designed in consultation w ith Leslie Scott, the original creator of Jenga®, Jenga for iPhone/iPod touch lets you take the tower building experience anywhere.

This game is innovative and blends characteristics of social, location based, casual games and v ir tual pets. The ultimate goal is to survive and evolve. The gameplay encourages gently the player to play outside and interact with other players.

Plants vs. Zombies

Tourality

Plants vs. Zombies release on iPhone has seen rave reviews. While it uses the basic mechanics of this genre, it’s got charm and personality to spare. The result is another addictive experience that appeal to all walks of gamers.

Tourality is the most action packed outdoor GPS sports game available. As the game reveals it’s magic in multiplayer challenges it becomes an exciting leisure activity for a healthy young tribe.

by PopCap Games - Ireland

by creative workline - Germany


7th International Mobile Gaming Awards

Annual Report

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7TH IMGA NOMINEES Best Sports Game

Excellence in Design

Billabong Surf Trip

Galaxy on Fire 2

The dynamic wave system is unique on iOS every wave is diferent and made in real time 3D. All the waves in the game represent the actual ones in real life. It’s a serious Surf Sim game for iPhone and iPad.

Utilizing the double core rendering power of the NVIDIA Tegra 2 3D chip, Galaxy on Fire 2 on a Tegra 2 powered Android device can easily compete with the experience on a gaming PC or console.

by Biodroid Prod. - Portugal

Championship Manager 2011

by Dynamo Games - Scotland

by Fishlabs - Germany

ilomilo

by Southend Int. - Sweden

Hugely in depth game with hours and hours of gameplay, beautifully laid out and exclusively designed for the iPhone.

With it’s unique art style inspired by european artists woven together with story and gameplay with the motto that “perfect is boring”, ilomilo shows that even mobile games can be a work of art.

Ice Breaker

Infinity Blade

Icebreaker is the hard-hitting ice hockey action game from the makers of the million-selling Backbreaker Football.

Taking handheld gaming to new heights, the graphically intense Infinity Blade features adrenalinefueled sword battles and epic boss fights set in the realm of a fully 3D castle.

Let’s Golf 2

Real Racing 2

If you’re looking for a faster, more colourful and fun golf experience, Let’s Golf 2 is just the game to liven things up ! Let’s Golf 2 brings friends and families together in an accessible and engaging experience optimised for your mobile device.

Get ready for the most exhilarating handheld racing experience ! Take control of 30 officially licensed cars, each with unique performance characteristics. Feel the thrill of authentic pack racing action in an incredible 16-car grid ? The first on iOS !

by NaturalMotion - UK Digital legends - Spain

by Gameloft - UK

by Epic Games - USA

by Firemint - Australia

Snowboard Hero

Zen Bound 2

Snowboard Hero is a fast-paced, action-filled mixture of reckless jumps and awesome tricks in a breathtaking winter mountain landscape, using motion and touch controls simultaneously to provide a unique snowboarding experience on iOS.

Zen Bound 2 is a totally different gaming experience, relaxing, beautiful and totally natural to control. Some go for scores and achievements others enjoy music and relaxed gameplay the Zen way.

by Fishlabs - Germany

by Secret Exit - Finland


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Annual Report

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7TH IMGA NOMINEES Excellence in Game Play Beyond Ynth

by FDG Entertainment - USA

Most innovative Game Anomaly Warzone Earth

This is the story of Kribl, a little bug on a big journey to bring light back to the Kingdom of Kriblonia. Help him traverse unexplored terrifying territories and find all the Dazzly Diamonds that were stolen by the Four Dark Spiders of the Apocalypse !

by 11 bit studios - Poland

Guns’n’Glory

EpicWin

Guns’n’Glory has an unique and fun atmosphere for a Tower Defense game. Instead of being static defens e towers the cowboys, banditos and braves you hire can be moved around wherever they’re needed.

EpicWin is a great fun tool for people who wants a bit of encouragement to get things done in their lives. As such it really makes a positive difference to the many people who use it and find their productivity going up !

by Handy Games - Germany

Anomaly combines lots of action and tactical possibilities to offer fresh and unusual gameplay. It turns tower defense formula upside down to create a tower offence game.

by Tak Fung - UK

N.O.V.A. 2

Finger Balance

N.O.V.A was the first sci-fi FPS on mobile devices and this critically acclaimed sequel builds on everything which made the first so successful. Adding 1 to 10 multiplayer, a longer single player campaign, more weapons and lush environments.

Finger Balance’s gameplay is very innovative. It combines with iPhone’s touchscreen which gives players a whole new user experience. The sales record can also prove its success: over 2.3 million players has downloaded this game worldwide.

by Gameloft - UK

by Coconut Island - China

Perfect Cell

Papa Sangre

It’s a kind of AAA game made by indies w ith a lot of innovation. It’s pretty unique, the gameplay is really made for the device, it is not a port or a clone of a console game. It brings something new, which deserves to be put in the spotlight.

It’s the first audio -only ‘ v ideo’ game ever on a handheld, using binaural audio. It is an amazing feat of technology. It’s also the most advanced game playable by blind people ever.

by Mobigame - France

by Somethin’ Else - UK

Pix’n Love Rush

The Line

All you love in classic Jump & Run games stuffed into 5 minute sessions where your heartbeat will not resist the Rush !

Beside being a great game, the first thing that comes to mind is that it is not a clone on any degree. It is entirely original and also innovative in the way you interact and navigate.

by BulkyPix - France

by Ant Hive Games - China


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Annual Report

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WINNERS ANNOUNCEMENT

9:00 Welcome Breakfast Place : Foyer

9:15 IMGA SUMMIT Place : Auditorium

Welcome by Maarten Noyons, Founder of the IMGA. Opening of the Summit by Orange (Platinum sponsor)

KEYNOTE : The Next Big Thing by Dr. Marc Gumpinger, CEO of Scoreloop

10:00 PANEL : Future of Mobile Games Retailing Place : Auditorium Panellists : Alex Bubb, Nokia Raphaël Goumot, Orange Olivier Bernard, Glu Rob Simister, Windows Phone Vincent Hoogsteder, CEO of Distimo Moderator : Maarten Noyons

10:45 15-mn Coffee Break place : Foyer

11:00 INNOVATION PANEL : Does Innovation Sell ? Place : Auditorium Speakers : Roy Lawrence, Ashok, Qualcomm Simon Hickman, ARM David MacQueen, Strategy Analytics Jean François Rodriguez, Orange Volker Hirsch, Scoreloop Efrat Barit, Ringbow Moderator : Maarten Noyons

12:00 LIVE PITCHING SESSION in association with KOCCA Place : Auditorium Pitching Judges : Stuart Dredge, free lance journalist Raphael Goumot, Orange Alex Bubb, Nokia Eli Hodapp, Touch Arcade Chris James, Steelmedia Jin Kyu KIM, KOCCA Moderator : Maarten Noyons

13:00 NETWORKING LUNCH in association with KOCCA Place : Foyer

14:00 AWARDS CEREMONY Place : Auditorium Starting with :

THE JURY PANEL Place : Auditorium Jury Members : Eli Hodapp, Touch Arcade Chris James, Pocket Gamer Lauren Thorpe, Qualcomm Raphael Goumot, Orange Jean-François Royer, Euroméditerranée Nizar Romdhane, ARM Jean-Pierre Demange, Texas Instruments

14:30 WINNERS ANNOUNCEMENT The IMGAwards will be handed out by our sponsors on stage. While this time, BNET TV Crew will organise interviews with the IMGA Winners in the Auditorium.

16:00 ENDS


7th International Mobile Gaming Awards

Annual Report

WINNERS ANNOUNCEMENT WINNERS ANNOUNCEMENT (ajouter une bannière web) Promotion through : • Press Release by Peppercom • Facebook, Twitter, Linked in

(ajouter une bannière web) Promotion through : Promotion through : • Press Release by Peppercom • Press • Facebook, Twitter,Release Linked in

by Peppercom • Facebook, Twitter, Linked in

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Beyond Ynth, FDG Entertainment, Germany 7th International Mobile Gaming Awards

Annual Report

BEST SPORTS GAME BEST SPORTS GAME BEST SPORTS GAME

GRAND PRIX : GRAND PRIX :

Beyond Ynth, FDG Entertainment, Germany Beyond Ynth, FDG Entertainment, Germany

Snowboard Hero, Fishiabs, Germany Snowboard Hero, Fishiabs, Germany Snowboard Hero, Fishiabs, Germany

EXCELLENCE IN GAME PLAY

Beyond Ynth, FDG Entertainment, Germany

OPERATORS! CHOICE AWARDS Snowboard Hero, Fishiabs, Germany

OPERATORS! CHOICE AWARDS Snowboard Hero, Fishiabs, Germany

OPERATORS’ CHOICE AWARDS

Snowboard Hero, Fishiabs, Germany OPERATORS! CHOICE AWARDS

EXCELLENCE IN GAME PLAY

MOST INNOVATIVE GAME Beyond Ynth, FDGIN Entertainment, Germany EXCELLENCE GAME PLAY EXCELLENCE IN GAME PLAY

PapaYnth, Sangre, Somethin’ else, United kingdom Beyond FDG Entertainment, Germany Beyond Ynth, FDG Entertainment, Germany

Snowboard Hero, Fishiabs, Germany

BEST CASUAL GAME Plants VS Zombies, Pop Cap, Irland

BEST CASUAL GAME

Plants VS Zombies, Pop Cap, Irland

BESTCASUAL CASUAL GAME BEST GAME

Plants VS Zombies, Pop Cap, Irland

Plants VS Zombies, Pop Cap, Irland

MOST GAME BEST INNOVATIVE SPORTS GAME

Papa Sangre, Hero, Somethin! else, United kingdom Snowboard Fishiabs, Germany

MOST INNOVATIVE GAME MOST INNOVATIVE GAME

Papa Sangre, Somethin! else, United kingdom Papa Sangre, Somethin! else, United kingdom

BEST REAL WORLD GAME Ar Invaders, Soulbit, Israël

BEST REAL WORLD GAME Ar Invaders, Soulbit, Israël

PEOPLE CHOICE AWARDS Perfect Cell, MobiGame, France

EXCELLENCE IN DESIGN Infinity Blade, Epic Games, USA

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7th International Mobile Gaming Awards

SELECTED PRESS REVIEW ABOUT THE WINNERS

Annual Report

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7th International Mobile Gaming Awards

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7th International Mobile Gaming Awards

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IMGA SATISFACTION POLL

Keynote: Average score of 3,9 out of 5

15

How did you find... the Keynote by Marc Gumpinget

12

9 6 3 1

2

3

4

1 - Not interesting 2 3 4 5 - Very interesting

0 0 5 16 4

0% 0% 19% 62% 15%

5

Panel 1: Average score of 3,7 out of 5

15

The future of Mobile games retailing. In this panel we talked about the challenges and opportunities in Mobile Games Retailing in the 4 different types of App Stores: Operator Stores, Smartphone Stores, Specialist Stores, and Off Portal Stores.

12 9 6 3 1

2

3

4

5

1 - Not interesting 2 3 4 5 - Very interesting

1 0 5 14 2

4% 0% 19% 54% 8%

Panel 2: Average score of 4,3 out of 5

15

Does Innovation Sell? The mobile ecosystem has developed the phone, network and infrastructure with unpercedented speed. And this innovation continues. This pannel of innovators have shared their vision of the future and on innovation itself.

12 9 6 3 1

2

3

4

5

1 - Not interesting 2 3 4 5 - Very interesting

0 2 6 13 5

0% 8% 23% 50% 19%

Pitching Session: Average score of 4,1

10

How did you find... The Pitching Session?

8

6 4 2 1

2

3

4

5

1 - Not interesting 2 3 4 5 - Very interesting

1 4 6 10 5

4% 15% 23% 38% 19%


7th International Mobile Gaming Awards

Annual Report

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IMGA SATISFACTION POLL

The Jury Panel: Average score of 4,2

15

How did you find... the Jury Panel?

12

9 6 3 1

2

3

4

1 - Not interesting 2 3 4 5 - Very interesting

0 1 2 15 8

0% 4% 8% 58% 31%

5

The Awards Ceremony: Average score of 4,3

15

How did you find... The Awards Ceremony?

12

9 6 3 1

2

3

4

1 - Boring 2 3 4 5 - Excellent

0 0 5 8 13

0% 0% 19% 31% 50%

5

The 7 th IMGA Branding: Average score of 4,4

15

What did you think of the IMGA branding this year?

12

9 6 3 1

2

3

4

1 - Not great 2 3 4 5 -Excellent

0 0 1 13 12

0% 0% 4% 50% 46%

5

The choice of the speakers: Average score of 4,1

10

And the choice of the speakers?

8

6 4 2 1

2

3

4

5

1 - Bad 2 3 4 5 - Good

0 0 4 13 9

0% 0% 15w% 50% 35%

the 7th IMGA Annual Report  

The International Mobile Gaming Awards, launched in 2004, is the largest competition for mobile games in the world. This Annual Report pres...

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