Natalie Webb Landscape Architecture Portfolio

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NATALIE WEBB DESIGN PORTFOLIO



01

THE GREAT OUTDOORS

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ILLUMINATE

03

LIVE. WORK. PLAY.

04

WYUKA PARK

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RESPONSIBLE GROWTH

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A VIRTUAL EXPLORATION OF THE KONZA PRAIRIE

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PHOTOGRAPHY & TRAVEL

08

RESUME


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01 LEGEND PARKING

THE GREAT OUTDOORS

FIRE PIT FISHING CABINS BATH HOUSE

Children and adults alike need outdoor spaces to play, live and learn. Manhattan, Kansas has numerous parks, baseball diamonds and soccer fields, but the area lacks a place for people to be immersed in nature away from complete structure.

ARCHERY FIELD CAMPSITE

The Allen-Garrett Ranch creates a place for people to reconnect with the natural environment. The proposal

HIKING TRAILS

is an 80-acre outdoor park with campgrounds, cabins,

BIKING TRAILS

community houses, indoor gathering spaces, and

PAINTBALL FIELD COMMUNITY HOUSE

fishing areas, bicycle and hiking trails, campfire pits, paintball and archery fields. The land has varying topographic changes and ecological thresholds throughout the site that should be preserved, and used as an educational opportunity for visitors, which parallels the values of the current land owners.

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CAMPGROUNDS The Allen-Garrett Ranch campground sites are enveloped in the existing topography and ecology of the land, offering a sense of enclosure within nature. Each activity on the site is carefullly planned to minimally impact the land, and to give visitors a as much interaction with the natural environment as possible.

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Prairie burning controls the growth of invasive woody species while allowing the prairie grasses to dominate the landscape.

Without controlled prairie burning, invasive woody species will mature and large deciduous trees will eventually dominate the landscape.

ECOLOGICAL MANAGEMENT Prairie burning is an essential tool used to control the growth of woody plants in the prairie ecosystem. The Allen-Garrett Ranch is home to few, but large Eastern Red Cedar thickets, which are invasive to the area. In this case, controlled prairie burns would help eliminate smaller invasive woody species, but the larger thickets must be removed using other methods. Selective prairie burning allows a variety of ecosystems to be observed and experienced by visitors to the site. Burning also creates and maintains spaces for campsites, paintball and archery fields, and hiking and biking trails. 8


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02

ILLUMINATE Nighttime is often an element of design that is forgotten. With such a significant portion of our lives spent in the dark, designing for the night is important to consider. Understanding how people use spaces at night and how designers can alter the use of spaces through night lighting became the focus of the City Park night garden. Illuminate is a sensory and night garden located at the northwest quadrant of City Park in Manhattan, Kansas. This 50,000 square foot garden is an added amenity to the growing Manhattan area that includes unique day and nighttime experiences, seasonal interest, and displays art installations. The plaza located at the northwest corner of the site can accommodate small events or gatherings, while smaller platforms allow for more intimate space. The site also offers a unique sensory experience during all seasons and times of day and night. Materials, vegetation and lighting were carefully chosen to appeal to the senses (sight, smell and hearing) for a full body experience in City Park.

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HANGING LIGHTS INSTALLATION This light art installation showcases the ordinary lightbulb in an unusual environment. Using the large existing trees on site, these oversized lightbulbs are strewn throughout the branches, hanging just out of reach. The soft glow of the lightbulb provides safety lighting and visual interest for City Park visitors at night.

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PLAN LEGEND

RAISED PLATFORMS RAISED PLANTING BED CITY PARK PLAZA REFLECTING POOL NATURAL FIELD AREA BOARDWALK EXISTING BASEBALL FIELD

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DESIGNING FOR THE NIGHT Perennial plants producing white and purple flowers were chosen primarily for their fragrance, bloom times, bloom visibility at night, and bee and butterfly attraction. Other considerations include: drought tolerance, shade tolerance and mature height. With a variety of bloom periods ranging from early spring through late fall, color in the planting beds can be seen almost year round. Native mixed grass prairie plants were chosen for their high drought tolerance, color, texture, height and bloom periods ranging from early summer through late fall. Trees were chosen for fall color, height, bloom periods and bark texture to compliment the seasonality of the grass palette.

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03

LIVE. WORK. PLAY. The need for a vibrant environment in Downtown Wichita became the driving factor in the design on of the Knightley District. A European-inspired alley block creates a place unlike anything downtown currently has to offer, accommodating the increasing population of Downtown Wichita users. The Knightley District proposal pushes Downtown Wichita to think forward and create a place in the city that people want to inhabit. By retrofitting the existing Knightley parking garage on site and proposing a mixed-use development, people have the opportunity to live work and play within a city block.

Looking into the east-west American Planning Association Kansas Chapter New Horizon Award 2013 19


F

E

A B

PLAN LEGEND

E C

D

E

E

C

E

E

F NORTH 20

A

KNIGHTLEY PLAZA

B

RETROFIT BUILDING

C

EAST-WEST CONNECTION

D

PRIVATE GREEN ROOF

E

PROPOSED MIXED USE BUILDINGS

F

POTENTIAL FOR ALLEY EXPANSION


ELEMENTS OF THE URBAN BLOCK Section Elevation Looking West Accessible green roof space is available to private residences or businesses in the building space, adding to the unique urban feel.

First floor glazing and open storefronts activate the pedestrian level of the site, both at the exterior and interior of the block.

A retail and restaurant wrapped parking garage accommodates the site’s vehicular needs.

Murals and other art installations can be found throughout the site, and may change to showcase various local artists’ work.

Streetside planters provide a buffer between the sidewalk and busy roads, while also shading pedestrians walking by. An activated alley with east-west access points brings visitors to the site’s core.

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RETAIL 25,000 SQ. FT

167 RESIDENTIAL UNITS

OPEN SPACE 1.5 ACRES

SERVICE 3,300 SQ. FT

OFFICE 130,000 SQ. FT

96 PARKING STALLS

Prior to the Knightley District proposal, the site consisted of office space (12,000 sq ft) and 1182 surface and structured parking stalls. After design intervention, the site uses diversified dramatically to include more office space, less surface parking, new retail and restaurant space, residential units, civic and open space.

ACTIVATED ALLEY & KNIGHTLEY PLAZA The European-inspired alley features storefronts that face both the interior and exterior of the block with centralized service corridors. These storefronts are highly permeable with glazing and garage door openings, patio seating and generous awnings that enclose and protect pedestrian users. Knightley Plaza becomes a gathering point for activity in the Knightley District, with outdoor seating, shade trees, playful paving patterns, flowing grasses and an access node to the site’s interior. 22


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WYUKA PARK Located in Lancaster County, Nebraska, Wyuka Park is a site immersed within the city on Lincoln. The proposed landscape of the site unfolds to imitate the different native prairies that could be found in the area before the city was built. The site restoration includes tallgrass, shortgrass and mixed grass prairies, as well as riparian buffers, large shade trees and native wildflower plantings. These ecotones provide opportunities to foster habitats for native wildlife and insects, including endangered or threatened species. Walking trails are sprinkled throughout the plantings, with seating to relax near the existing pond or gather with friends in the pavillion. Located next to the Wyuka Cemetery, the park also offers a green escape for those seeking a place of reflection and rest.

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Wyuka Planting Plan 26


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NATIVE PRAIRIE PALETTE

TREE SELECTION

SHORTGRASS PRAIRIE MIX

MIXED PRAIRIE MIX

Includes a variety of native trees for both shade and ornamental value and aesthetics.

Includes a variety of native grasses and native forbs that are 6-24 inches in height, drought tolerant, have a “low” or “medium” moisture use rating, and are generally palatable for grazing and browsing animals.

Includes a variety of native grasses and some native forbs that are 24-48 inches in height, are drought tolerant, have a “low” or “medium” moisture use rating, and may be palatable for grazing or browsing animals.

Acer saccharinum / Silver Maple Betula occidentalis / Water Birch Cercis canadensis / Eastern Redbud Quercus muehlenbergii / Chinkapin Oak Quercus palustris / Pin Oak Salis lutea / Yellow Willow

Achnatherum hymenoides / Indian Rice Grass Allium textile / Textile Onion Astragalus agrestis / Purple Milkvetch Bouteloua dactyloides / Buffalo Grass Bouteloua hirsuta / Hairy Grama Eleocharis acicularis / Needle Spikerush Monolepis nuttalliana / Nuttail’s Povertyweed

Achillea millefolium / Common Yarrow Achnatherum hymenoides / Indian Rice Grass Amorpha fruticosa / False Indigo Bouteloua curtipendula / Side Oats Grama Ericameria nauseosa / Rubber Rabbitbrush Hesperostipa spartea / Porcupine Grass

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TALLGRASS PRAIRIE MIX

RIPARIAN BUFFER MIX

FORB SEED MIX

Includes a variety of native grasses and some native forbs that are greater than 48 inches in height, are drought tolerant, and have a “low” or “medium” moisture use rating.

Includes native plants with a “medium” or “high” moisture use rating that can be used in bioswales, bioretention zones and along the pond edge. These plants should (a) be used as erosion control in certain areas, (b) be used to treat stormwater before it reenters the pond or (c) provide habitat for native animals and insects that thrive in a semi-riparian ecosystem.

Includes native, perennial forbs with purple, yellow or white blooms and a variety of bloom periods. These plants generally have a “low” or “medium” moisture use rating, are drought tolerant, support lepidoptera and are 12-36 inches in height.

Adropogon gerardii / Big Bluestem Artemisia cana / Silver Sage Bouteloua curtipendula / Side Oats Grama Calamovilfa longifolia / Prairie Sandreed Hersperostipa spartea / Porcupline Grass Panicum virgatum / Switchgrass Sorghastrum nutans / Indian Grass

Alisma gramineum / Narrowleaf Water Plantain Alisma subcordatum / Water Plantain Anemone multifida / Windflower Anemopsis californica / Yerba Mansa Carex diandra / Lesser Panicled Sedge Carex tribuloides / Pointed Oval Sedge Carex vulpinoidea / Brown Fox Sedge Phragmites australis / Common Reed

Oenothera caespitosa / Tufted Evening Primrose Phlox diffusa / Spreading Phlox Potentilla plattensis / Platte River Cinquefoil Ranunculus graberrimus / Sagebrush Buttercup Ranunculus longirostris / Longbreak Buttercup Senna marilandica / Maryland Senna Symphyotrichum lateriflorum / Calico Aster

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RESPONSIBLE GROWTH Seattle, Washington has had a strong, continuous industrial presence starting with the timber industry in the late 1800s. According to the Seattle’s 2008 Comprehensive Plan, the city will seek to nearly double industrial jobs from the previous 268,484 in 1980, to 473,563 by 2035. Most existing industrial parcels are located on or near Seattle’s waterfront and take advantage of water transportation, potentially compromising the natural ecosystems that exist in the area. With a growing industrial economy, new land parcels will need to be zoned for industrial use and development. Parcel occupation conflicts exist between the industrial and commercial/residential interests of Seattle, both of which want to occupy the waterfront properties. An analysis of existing industrial parcels, existing and proposed land use, ecosystem habitats and other environmental considerations will be conducted to prioritize suitable parcels for industrial occupation that will allow for socially and environmentally responsible industrial growth, without compromising existing ecosystem habitats or the interests of Seattle’s population.

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ANALYSIS WORKFLOW

EXISTING LAND USE

ECOLOGICAL CONSIDERATIONS

CIVIC ZONE

RIPARIAN CORRIDORS

STEEP SLOPE EROSION AREAS

COMMERCIAL ZONE

WETLANDS

SLIDE AREAS

MIXED USE ZONE

SHORELINE HABITAT

LIQUEFACTION PRONE AREAS

RESIDENTIAL ZONE

PRIORITY HABITATS & SPECIES

FLOOD PRONE AREAS

INDUSTRIAL ZONE

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ENVIRONMENTAL CONSIDERATIONS


AREAS OF OPPORTUNITY

URBAN NEIGHBORHOODS ADJACENT TO WATER TRANSPORT EXISTING INDUSTRIAL ZONE

AREAS OF CONSTRAINT ECO- & ENVIRONMENTAL CONSIDERATIONS EXISTING INDUSTRIAL ZONE

OPPORTUNITY/CONSTRAINT OVERLAY EXISTING INDUSTRIAL ZONE OPPORTUNITY AREAS CONSTRAINT AREAS

INDUSTRIAL LAND BUFFER

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SUITABILITY ANALYSIS After using Model Builder in ArcGIS, the most suitable areas for environmentally and socially responsible industrial growth were identified. These areas are:

• • •

Within a 0.25 mile buffer zone of marine transportation Not located in environmentally or ecologically critical areas Located within Urban Neighborhoods with waterfront property

Located along waterbodies approved for future industrial development

SUITABILITY MAP LEGEND

WATERBODY NEIGHBORHOOD BOUNDARY MAJOR ROADS EXISTING INDUSTRIAL ZONE

1 (LEAST SUITABLE) - 5 (MOST SUITABLE) 1 2 3 4 5 35


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A VIRTUAL EXPLORATION OF THE KONZA PRAIRIE “There is an alarming gap between awareness and action on [environmental issues]” (Sheppard, 2005). Public awareness of how to cope and change with these issues is lacking, but new visualization technologies can begin to bridge the gap through environmental education. Environmental education focuses on the user exploring an environment, environmental issues, problem solving and ways to mitigate these issues. By combining the need to educate young adults about climate change, regional ecosystem climate mitigation, and ecological management for technologically driven youth, students can better understand their environment’s impact on climate change regulation. Through literature synthesis, documentation of existing visualization exhibits and technologies, and preliminary technology exploration, a production process, criteria, framework, and technology recommendations were established. These components informed the final storyboards, which visually organized a 3D learning environment focused on the Konza Prairie and its ecological management practices. 37


UNDERSTANDING THE DESIGN PROCESS & APPLICATION OF 3D ENVIRONMENTS The project methodology allows for both a literary understanding and technological exploration of 3D environments. By understanding the uses for visualization technology and the optimal workflow, future design and use of 3D learning environments can be created efficiently and effectively.

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EQUIPMENT AND GAME INTRODUCTION Oculus Rift The Oculus Rift virtual reality headset is the preferred display technology to be used in the Konza Prairie 3D learning environment. Although this game can be viewed on a computer screen or various other screens, the Oculus Rift provides visual immersion in the virtual environment.

Game Controller A game controller is used to navigate the 3D learning environment, using the joystick to move forward and backward. Front triggers and buttons activate various interactive components in the environment.

Computer A high-powered computer is necessary to host the game, and engage the Oculus Rift, game controller and headphones.

HEADPHONES Headphones are recommended to achieve the fully Immersive experience, but not necessary for the virtual environment to function.

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NAVIGATING THE CONTROLLER Left trigger moves slider functions to the left

Right trigger moves slider functions to the right

When selecting answers or preset butons, slides selector to the left

When selecting evaluation answers or preset buttons, slides selector to the right

Activates the Backpack

Forward and backward movement

Activates checkpoint when user is in close proximity to checkpoint; used for selection

Activates the Control Center

Activates the Map

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The wayfinding points appear as floating orange spheres, guiding the user through the virtual trail loop. The checkpoints appear as floating light blue spheres, activated once the user is in close proximity. These points are displayed at all times along the virtual trail loop. Once the user has completed a checkpoint, the sqhere turns dark blue. The Control Center icon is available in the upper left hand corner, and activates the Control Center menu where time, weather, season and camera views are stored. The Backpack icon is available in the upper left hand corner, and activates the Backpack menu where badges and photos are stored. The Location icon is available in the upper left hand corner, and activates the Map menu for user and checkpoint locations. 42


the MAP

10

11 01

05

02 03

09

06

08

07

16 04

12

13

14 15 TRAIL YOUR LOCATION CHECKPOINT

wAyFiNDiNG POiNt

ACtive CheCkPOiNt

iNACtive CheCkPOiNt

Orange points guide user through the game on the virtual trail loop

Light blue points are checkpoints the user has not completed

Dark blue points are checkpoints the user has completed 43


the BACkPACk

LAND

GRAZING

HISTORY

PLANT

PRAIRIE FIRE

the BACkPACk The Backpack acts as virtual storage for items collected during checkpoints, such as badges and photos. Represented by a backpack icon in the main screen view and accessible to the user at anytime, the Backpack visuallly organizes information for user to keep track of their progress in the environment.

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EARNING BADGES There are five badge categories to be earned throughout the game: land, plant, grazing, history and prairie burning. Checkpoints are associated with one of these five badges, which the user can earn if evaluation questions are answered correctly during that checkpoint. Checkpoints can be focused into levels based on topic using the badge system, allowing the user to complete all checkpoints associated with a specific badge instead of the full game.

LAND

PRAIRIE FIRE

PLANT

The land badge covers topics such as landform characteristics and hydrology, highlighting the cuestas, soil composition, limestone bedrock and Kings Creek.

The prairie fire badge covers topics such as prairie burning for ecological management, fire as a natural phenomena, and burning to retain the character of the Konza Prairie.

The history badge covers topics such as the Hokansen Homestead, Dewey Ranch Barn, and Native Americans on the Konza Prairie.

HISTORY

GRAZING

The grazing badge covers topics such as bison on the Konza Prairie and grazing as an ecological management tool.

The plant badge covers topics such as different prairie vegetation found on the Konza Prairie and fire-tolerant grasses.

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CONtROL CeNteR

Time

Fall CAMERA

SUN

WIND

RAIN

CLOUDS

THUNDERSTORM

HISTORICAL

SNOW

CONtROL CeNteR The Control Center houses the Time of Day, Season, Camera and Weather preset buttons. Control over these aspects of the environment allows the user to customize the environment and experience the Konza Prairie in a variety of circumstances. This customization provides a crucial and unique aspect of the 3D learning environment, since it would take the user much longer to physically experience all of the different combinations of weather, time, and season while at the Konza Prairie. The manipulation of each aspect appeals to the constructivist learning theory, allowing the user to create their own learning experience by creating a unique environment each time the game is played. 46


SEASONAL PRESETS

Fall

VIEWS & PHOTOS

CAMERA

The Camera option allows the user to take a photo during the checkpoint or scene. When this option is selected, the view mimics a camera lens while the user sets up the photo. When the user takes a photo, the screen flashes white to mimic a flash and the photo is then stored in the Backpack.

HISTORICAL

The Historical View allows the user to view the checkpoint scene with historical photograph overlay. This view is particularly useful at checkpoints where the History badge is available. When this option is selected, the scene has a sepia overlay with a historical photograph of the current scene. This photo is then stored in the Backpack.

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TIME OF DAY SEQUENCE Time of Day sequence is an interactive component within the Konza Prairie 3D learning environment. The timeline is a manual slider from 12 am to 12 pm to 12 am, giving the user options to experience the environment at all times of the day.

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WEATHER PRESET OPTIONS There are six weather preset options in the game: sun, clouds, rain, wind, thunderstorm, and snow. Some checkpoints incorporate the weather sequence as an interactive component, but weather presets are available at any time during the exploration. Weather presets have parameters that restrict them to the appropriate seasons. For example, the “snow” preset cannot be selected with the “summer” seasonal preset.

SUN

CLOUDS

The “sun” weather preset triggers a clear, sunny sky that can be activated during all seasons and times of the day. If this preset is chosen during a nighttime hour, it overrides the time slider and changes to a daytime hour.

The “clouds” weather preset triggers cloud cover in the sky with three coverage levels: dispersed clouds, partially cloudy and overcast. This preset can be activated during all seasons and times of day.

RAIN

WIND

The “wind” weather preset triggers one of four wind speeds: breezy, windy, very windy, and tornado. This preset can be activated during all seasons and times of day, but the tornado setting can only be activated in spring and summer seasons.

The “thunderstorm” weather preset triggers heavy rain, thunder, lightning, and dark clouds. This preset can be activated during all times of day, and in spring, summer and fall seasons.

The “snow” weather preset triggers medium snow fall and accumulation, and can be triggered at all times of day but only during the winter season.

SNOW

The “rain” weather preset triggers light rain and automatically triggers the “clouds” preset to overcast. This preset can be activated in the spring, summer and fall seasons, and during all times of day.

THUNDERSTORM

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INFORMATION COLLECTION & FRAMEWORK CREATION The Konza Prairie spatial datasets and other information

with legend for each category with virtual trail loop overlay, main

gathered was compiled into an Arc Map document, and

story points, sub-story points within a matrix of representation

exported as single maps in one of eight categories: elevation,

options, and the location of each story point on the base map.

grazing area, hydrology, soil type, trails & roads, burn areas,

Once all eight categories were explored using this framework, a

culture & history or vegetation. Each base map became the

map was created to understand the spatial relationships between

starting point of a framework for the trail loop and ideal

all 47 story points to then be grouped into final checkpoints based

checkpoint locations. This framework included: the base map

on content and proximity.

ELEVATION description: Located in the Flint Hills region of northeast Kansas, the Konza Prairie Biological Station encompasses 3,487 hectares of native tallgrass prairie characterized by steep-slopes with shallow limestone soils. Preserved by The Nature Conservancy and Kansas

E2.2 E4.2 E4.1 E1.1 E3.1

E2.1

State University, the KPBS is dedicated to a three-fold mission of long-term ecological research, education and prairie conservation.

E2.2

LEGEND

STORY POINTS

E4.2

HIGH 444.98 m LOW 317.85 m TRAIL LOOP

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E1

RIDGELINES

E2

CUESTA LANDFORM

E3

LIMESTONE OUTCROP

E4

BEST VIEWS


REPRESENTATION OPTIONS

CHECKPOINT

DESCRIPTION

E1.1

Water and wind have sculpted the landscape of the Konza Prairie, as you can see from this ridgeline.

E2.1

E2.2

E3.1

E4.1

E4.2

Limestone forms the scalloped terraces of the Flint Hills, a distinct feature of the landform here. The landform with steep slopes on one side and gentle slope on the other is called a "cuesta." Limestone from these outcrops was used to build the original buildings on the Konza Prairie. Looking south shows what Kansas looked like 200 years ago. Much of the area was untouched because of the rocky soils that couldn't be cultivated.

DISPLAY OPTION (TEXT/PHOTO OVERLAYS)

DISPLAY OPTION (CHANGING CONDITIONS)

INTERACTIVE GAME COMPONENT OPTION Weather sequence preset buttons cause time lapse sequence of landform progression

Historical photos fade in over current view, inclues text information

Time lapse sequence of landform progression

Landform section view pop-up with text information

View cuts away into User prompted to section of landform, trace outline of includes text overlay cuesta landform

Landform section view pop-up with text information

User prompted to trace outline of cuesta landform

Text overlay

Outcrop simulation: shows landform Activate historical before and after photos, outcrop

Text overlay, fades out for user to lok around

User prompted to Camera option: user take a picture of the prompted to take view using camera pictures of view option

Text overlay, fades This is the best place to out for user to lok view the Konza Prairie. around

User prompted to Camera option: user take a picture of the prompted to take view using camera pictures of view option 51


STORYBOARDING THE EXPERIENCE Storyboards are graphic organizers and pre-visualizing tools that can sequence information and illustrations, usually used in the animation process. These scenes are composed of still images that serve as the visualization blueprints, to later be used as guidelines for creating the final visualization. Storyboards for the Konza Prairie 3D learning environment are used to visually explore the 16 checkpoints located along the virtual trail loop, displaying the user experience at each point. The main storyboarding scenes are pictured to the right. The storyboard is then expanded for each checkpoint, as illustrated on the next page.

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02 CheCkPOiNt iNtRODUCtiON: User approaches checkpoint and activates with trigger

iNFORMAtive CONteNt SCReeN: Areas of the Konza Prairie are burned annually, or

“Areas of the Konza Prairie are burned annually, or every 2, 4, or 20 years to maintain the grassland character.”

every 2, 4 or 20 years to maintain the grassland character.

iNFORMAtive CONteNt SCReeN: Prairie burning is an important ecomanagement tool, keeping woody plants and trees

“Prairie burning is an important eco-management tool, keeping woody plants and trees from taking over the grassland character of the prairie. Burning is part of the long-term ecological research on the Konza Prairie.”

from taking over the prairie.

iNteRACtive CONteNt SCReeN: Areas of the Konza Prairie are burned annually, or every 2, 4 or 20 years to maintain the grassland character.

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“Here are the different prairie burning zones. Click on the different burning intervals to see which zones are affected, and see what each prairie looks like before it’s burned.”


iNteRACtive CONteNt SCReeN: Interactive pop-up map with burn zones and burn intervals User selects burn interval to see where the zones are located

iNteRACtive CONteNt SCReeN: Video simulation of prairie before, during and after burning

iNFORMAtive CONteNt SCReeN: Certain conditions must take place in order to burn the prairie. Good burning

“Certain conditions must take place in order to burn the prairie. Good burning conditions occur during the spring when the wind speed is 5-15 mph and 40-70% relative humidity..�

conditions occur during the spring.

iNteRACtive CONteNt SCReeN: Adjust the sliders to create good burning conditions. Adjust the sliders to create good burning conditions.

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iNteRACtive CONteNt SCReeN: User adjusts wind, season and humidity sliders Burn Conditions Screen enlarged (right)

evALUAtiON CONteNt SCReeN: Burn the prairie? Yes

No

“Burn the prairie? (Y/N)”

CORReCt CONDitiONS:

PRAIRIE FIRE

User receives badge if season is set to spring, wind conditions set to 5-15 mph, & relative humidity is 40-70%. Burning sequence video follows answer

iNCORReCt CONDitiONS: Screen fills with smoke, fire out of control Prairie Fire badge is not earned User prompted to retry conditions, maximum two tries before conditions are automatically set to good burning conditions and video plays

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PHOTOGRAPHY & TRAVEL

My appreciation for photography, cities, landscapes and travel began early. Growing up in a small Kansas town offered rural beauty and an appreciation for nature. When I began travelling with my family, the trips were not necessarily about the destination but rather about the sights to be seen and things to do along the way. Taking time to appreciate and capture pictures of places became a very important part of my life. These photographs are a few of my favorite moments in time.

All pictures are taken with a Canon T3i DSLR camera

ISLE OF CAPRI

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ON THE AMALFI PIER AMALFI, ITALY

TOP: CATTEDRALE DI SANTA MARIA DEL FIORE FLORENCE, ITALY BOTTOM: VATICAN CITY

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CASA DI OSPITALIA ASSISI, ITALY

DUOMO DI ORVIETO ORVIETO, ITALY

BASILICA OF SAINT FRANCIS OF ASSISI ASSISI, ITALY

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CN TOWER TORONTO, ON

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HOT BALLOON FESTIVAL STEAMBOAT SPRINGS, CO

ROCKY MOUNTAIN VIEW FRISCO, CO

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SMOKE IN THE FLINT HILLS KONZA PRAIRIE, KANSAS

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LIMESTONE PATH KONZA PRAIRIE, KANSAS

TALLGRASS PRAIRIE KONZA PRAIRIE, KANSAS

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RESUME

EDUCATION

SKILLS

ACTIVITIES

MASTER OF LANDSCAPE ARCHITECTURE Kansas State University LAAB-accredited 5 year degree Anticipated Graduation: May 2015

DRAFTING AutoCAD, Civil 3D, Google SketchUp

AMERICAN SOCIETY OF LANDSCAPE ARCHITECTS (ASLA) National Member: 2011 to present Student Chapter Member: 2011 to present

ADOBE CREATIVE SUITE Photoshop, Illustrator, InDesign DIGITAL RENDERING Vue, Unity VIRTUAL REALITY Oculus Rift HAND RENDERING Colored Pencil, Pen & Ink, Marker, Watercolor, Graphite ArcGIS WEBSITE CREATION SquareSpace MICROSOFT OFFICE Word, Excel, Powerpoint PHOTOGRAPHY Including night and HDR photography

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APDESIGN Student Ambassador 2011 to present First Year Studio Mentor 2011 to present Residence Hall Architecture Floor Student Representative: 2011

HONORS & AWARDS APA NEW HORIZON AWARD 2013 KANSAS CHAPTER Live. Work. Play. Wichita Collaborative Studio ASLA CENTRAL STATES HONOR AWARD 2014 People First Kansas City Collaborative Studio


FTE INC.

PLAID COLLABORATIVE

CAMPUS PLANNING

LANDSCAPE ARCHITECTURE INTERN Kansas City, MO January - August 2014

INDEPENDENT CONTRACTOR Kansas City, MO January - October 2014

LANDSCAPE ARCHITECTURE INTERN Fort Hays State University, Hays, KS Summer 2012

SCOPE OF WORK: • Concept design for athletic complexes • Schematic design renderings • Marketing graphics & documents • Website creation for the KCMO studio • Planting design & plans • Construction documentation for athletic fields

SCOPE OF WORK: • Landscape architecture graphic & documentation services provided as needed

SCOPE OF WORK: • Concept design for on-campus sites • Site inventory & analysis • Conceptual renderings • Project progress meetings

NOTABLE PROJECTS: • Atlanta Falcons Multi-Use Stadium Field Consultant (Atlanta, GA) • University of Miami Hecht Renovated Practice Facility & Field Layout Design (Coral Gables, FL) • Charlotte County Sports Complex Site Master Plan & Field Layout Design (Port Charlotte, FL) • Marketing: Firm Portfolio, Letterhead, Website Design, Project Pages & Boards, Rebranding Logo Ideas

NOTABLE PROJECTS: • Four Colonies (Lenexa, KS): Plan graphics & corresponding spreadsheets produced for site lighting, existing stormwater & sewer plan, tree inventory, turf condition inventory, and hardscape inventory • Nelson-Atkins Museum of Art (Kansas City, MO): Updated existing site plans for new publications & reference

THREAD DESIGNER Manhattan, KS February 2012 - January 2014 SCOPE OF WORK: • Graphic design work for printed projects • Project management throughout the production process • Various printing methods (direct to garment printing, vinyl press) • Customer service throughout the order process

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