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GAME LAB

Introduction to Visualizing Urbanism and Urban Design Workshop 25-29 August 2014 Exhibition @ Magic Carpet Tin Shui Wai 8 September 2014 Edited by Mika SAVELA & MO Kar Him

M.SC. (URBAN DESIGN) × CUHK

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School of Architecture The Chinese University of Hong Kong


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GAME LAB

Introduction to Visualizing Urbanism and Urban Design Workshop 25-29 August 2014 Exhibition @ Magic Carpet Tin Shui Wai 8 September 2014 Edited by Mika SAVELA & MO Kar Him

M.SC. (URBAN DESIGN) × CUHK

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SHUI 水

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School of Architecture The Chinese University of Hong Kong


Bo ok le t TIN SHUI WAI GAME LAB – INTRODUCTION TO VISUALIZING URBANISM & URBAN DESIGN 2014 © School of Architecture, CUHK Editors Mika SAVELA MO Kar Him Design Mika SAVELA Publisher School of Architecture The Chinese University of Hong Kong AITB, Shatin, New Territories Hong Kong SAR, China www.arch.cuhk.edu.hk architecture@cuhk.edu.hk Tel: +852 3943 6583 Fax: +852 2603 5267 All rights reserved. No part of this publication maybe reproduced without the prior permission of the publisher. ISBN 978-962-8272-13-6 (PDF)

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「天水圍 . 遊戲 . 實驗室」展出由中文大學 城市設計理學碩

士生所設計的棋盤遊戲。這個展覽是屬於一個為期一周的 天水圍社區工作坊的成果,研究新市鎮的城市問題。同學們

分別以素描和觀察來對區內的公共空間作出研究。經過實 地考察,他們設計了五個分別以不同的城市問題為題的棋 盤遊戲來展示他們對天水圍社區的了解。配合 2014年的中 秋節,這些成果連同「妙想氈開天水圍」露天放映會在天秀 墟向公眾及區內居民作公開展覽。

Tin Shui Wai Game Lab presents board games created by students in the urban design program at the Chinese University of Hong Kong during a visualization workshop. The one-week workshop focused on the new town of Tin Shui Wai situated in Hong Kong’s New Territories. Five groups started their work by sketching and observing public spaces in different parts of the district. Afterwards the students continued to design and produce games that are now exhibited for the community in the Magic Carpet event held at the Tin Sau Bazaar during the Mid Autumn Festival 2014.


sh op W or k Tin Shui Wai Game Lab

Participants

Introduction to Visualizing Urbanism & Urban Design

包悅鵬 BAO Yuepeng

25-29 August 2014

陈倩玮 CHEN Qianwei 范丹丹 FAN Dandan

Organized by

胡海峰 HU Haifeng

M.Sc. in Urban Design programme School of Architecture The Chinese University of Hong Kong Instructors

毛家謙 MO Kar Him Mika SAVELA Special thanks to Hendrik TIEBEN Associate Professor, School of Architecture, CUHK Director, M.Sc. in Urban Design programme Magic Carpet Project Team

胡熳婷 HU Manting 李家豪 LI Jiahao

馬延輝 MA Yanhui 吳靜叶 WU Jingye 徐佳

XU Jia

张舒

ZHANG Shu

燕翔

YAN Xiang

張斯琦 ZHANG Siqi 張茜

ZHANG Xi

張逍然 ZHANG Xiaoran 郑楚玲 ZHENG Chuling

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Tin Sau Bazaar Staff Tung Wah Group of Hospitals (TWGHs)

Magic Carpet Tin Shui Wai 8 September 2014

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GAME LAB 5


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In tro du c


THE GAME LAB

The pre-term workshop Introduction to Visualizing Urbanism and Urban Design was now organized for the third consequtive time for arriving students in the M.Sc. in Urban Design program at CUHK. Each year the workshop has tried to start off the academic year with a quick-paced introduction to fresh design thinking and visual methods found in architecture and urbanism today, thus encouraging experimental and outside-the-box forms of portraying urban ideas, infromation and findings. Acknowledging its short duration, the visualizing workshop has in all of its installments come to work with an idea of a pre-set end-product. Whether a book, a map or an exhibition, having such form of defined outcome has proved helpful in achieving results in the short amount of time available. The workshop has worked to demonstrate the wide spectrum of visual production that urban professionals today encounter and face as expectations. With several possibilities in producing and visualizing their work, certain expectations also exist in communicating design thinking to all kinds audiences. In the program, we’ve thought that the immersive start into these processes, works also to demonstrate how a certain capacity for visual production is readily part of the urban designer’s professional realm. This year under the title of Tin Shui Wai Game Lab the workshop’s special focus was seeing games as a form of participatory design and utilizing the process in the urban context. This thinking has many precedents. On one level, games are in some ways similar to urban environments as they are also designed with rules and guidelines. On another level, games can be seen as a way of coming together in cities, often spreading out into streets and parks (exemplified for instance by mahjong in Chinese culture or chess in the West). Futhermore, games have been sometimes tried out as forms of workshop production, planning participation and understading the role of different actors in urban development. Various simulators and city-building games such as SimCity or Cities XL have made the topic popular as computer games, whereas classic board games like Monopoly take the city as their financial setting. But as the workshop could only approach the subject with limited resources and time, the focus was try and presonally

observe the urban environment and recognize urban and social patterns that could in be develped into simplified concepts in the design format of a board game. Geographically, the workshop focused on the new town of Tin Shui Wai, which has been also central to the programme’s activities in the past seasons of studios and thesis work. After introduction lectures and a half-day field trip, the students divided into five groups with different themes and continued by observing public spaces within their individual thematic setting and sketching their findings by hand. After the field work, each group presented their developed findings and collected sketches in a brief mid-review presentation, along with their concepts for producing a board game. The remaining time was utlized to produce a fullsize mockup of the game design along with its ephemeral materials which were presented at the review. Finalized board games were produced during following week to be displayed and presented on location in Tin Shui Wai, on the occasion of the Magic Carpet screening event (www.magiccarpet.hk) held in September at Tin Sau Bazaar, during the Mid-Autumn festival. The students participation in the Magic Carpet Tin Shui Wai proved successful in providing first hand experience on interacting with members of the community, explaining design ideas and seeing how others perceive and interact with design material and what challenges lie in these processes. The results of the workshop and the Magic Carpet event are gathered in this booklet as documentation, but it also functions as a further excercise in communicating the work produced yet into another format and other audiences. Hong Kong 30 October 2014 Mika Savela Mo Kar Him

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DESIGN CONCEPT

SIMPLIFIED SIMPLIFIED PRINCIPLE PRINCIPLE

ACTUAL ACTUAL OBSERVATION OBSERVATION

Actual Observation

SimpliямБed Principle

Observation / Concept / Boardgame / Exhibition

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Fi na lR

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DELIVERABLES / THEMES

80X80CM

Game Board (including ‘game items’)

A4 (folded A3)

Rule Book

1. Streets and Pedestrian Routes 2. Riverfront 3. MTR and Light Railway 4. Parks 5.ACTUAL Tin Sau Bazaar 6.OBSERVATION Podiums and Towers 7. Main Artery

3 Sketches + Concept idea

5 Groups 3 Members SIMPLIFIED PRINCIPLE Each

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BUS 216

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Chung Fu Plaza

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GAME LAB

Note: Map not in scale

MTR


SITE VISIT

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Riverfront

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MTR and Light Railway

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Tin Sau Bazaar

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Podiums and Towers

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GROUP RESEARCH AND GAME DESIGNS

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WATERFRONT Group Theme “RIVERFRONT”

范丹丹 FAN Dandan 吳靜叶 WU Jingye 徐佳 XU Jia

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Sketches and Game Concept

天水圍遊戲工作室 ——遊戲發展及規則 河流 1155055404 1155055406 1155055782

徐佳 範丹丹 吳靜葉

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WATERFRONT

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Game Design

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GO TSW Group Theme “MTR and Light Railway” 李家豪 LI Jiahao 馬延輝 MA Yanhui 燕翔 YAN Xiang

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Sketches and Game Concept

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GO TSW!

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Ga m

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Bo ok

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Ru le

Game Design

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HAPPY PARK Group Theme “PARKS”

包悅鵬 BAO Yuepeng 胡熳婷 HU Manting 張逍然 ZHANG Xiaoran

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Sketches and Game Concept

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HAPPY PARK

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Ga m

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Bu tto ns

Bo ok

Game Design

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CRAZY NANNY Group Theme “TOWERS AND PODIUMS” 胡海峰 HU Haifeng 張斯琦 ZHANG Siqi 張茜 ZHANG Xi

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Sketches and Game Concept

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CRAZY NANNY

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Ca rd s

Game Design

3 3 3 √ √ × × √ × step

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JUMP JUM

JUMP

3 11 3 11 1 3 √ 3 × 3 √ √ × BACK BACK JUMP

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BACK

BACK

JUMP BACK BACK

step step

BACK BACK

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JUM JUM

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step step step

JUM JUM JUMP JUM

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BACK BACK JUMP BACK

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BACK

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step

step step step

step step step step

step

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TIN SAU BAZAAR Group Theme “TIN SAU BAZAAR”

陈倩玮 CHEN Qianwei 张舒 ZHANG Shu 郑楚玲 ZHENG Chuling

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Sketches and Game Concept

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TIN SAU BAZAAR

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Ca rd s e

Rule Book

游戏说明书 两人一组进行游戏,最多不能 超过四组同时进行游戏

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Game Design

Two people as a team,no more than 4 teams in the game at the same time.

游戏开始

Start

收集两张不同的幸运卡片

You need to gather 2 lucky card,

并且完成一张任务卡片

& finish 1 task card. Apply for shops

完成 申请店铺

You need to gather 1 lucky card,

收集一张幸运卡片

& finish 2 task card.

完成两张任务卡片

天秀墟游乐场 Get permission

获得 开店许可

You need to gather 1 lucky card,

收集一张幸运卡片

& finish 2 task card.

完成两张任务卡片

选择商店 的种类

Choose shop types

将会得到一个标有字母 和商店类型的立方体

收集三张幸运卡片 Settle down the cubes

Promotion the shops

宣传与推广

游戏说明书 Types of cards

额外奖励!

卡片类型

Bonus!

当商铺方块被放置在公 共空间的旁边时可以得 到额外的1分奖励。

每个环节都有不同的任务卡和幸 运卡,不同的标志代表不同步骤 的卡片

1 point bonus if the shop is putting next to the open space.

区域与得分

申请

获得1分 获得2分

区域3

获得3分

选店

所有的方块都放置完 之后进行分数统计, 得分最多的小组就是 游戏的胜利者啦!

Area 1

get 1 point

Area 2

get 2 point

Area 3

get 3 point

How to win? WINNER!

Two people as a team,no more than 4 teams in the game at the same time.

游戏开始

You need to gather 2 lucky card,

并且完成一张任务卡片

& finish 1 task card. Apply for shops

You need to gather 1 lucky card,

收集一张幸运卡片

& finish 2 task card.

完成两张任务卡片

Get permission

获得 开店许可

You need to gather 1 lucky card,

收集一张幸运卡片

& finish 2 task card.

完成两张任务卡片

选择商店 的种类

Choose shop types

将会得到一个标有字母 和商店类型的立方体

收集三张幸运卡片

You need to gathered 3 lucky card,

Promotion the shops

宣传与推广

Types of cards

额外奖励!

卡片类型

Bonus!

当商铺方块被放置在公 共空间的旁边时可以得 到额外的1分奖励。

每个环节都有不同的任务卡和幸 运卡,不同的标志代表不同步骤 的卡片

1 point bonus if the shop is putting next to the open space.

区域与得分

申请

区域3

获得3分

We have different logos on cards in different steps.

选店

中筹

选店

宣传

宣传

如何获得游戏胜利? WINNER!

申请 中筹

Area and points

商铺方块可以被放置在 三个区域,每个区域的 得分是不同的。

获得2分

You will get a cube with a icon and shop type

Settle down the cubes

放置方块商店

获得1分

Top score team will be the winner!

Start

收集两张不同的幸运卡片

区域2

宣传

Rule Book

完成 申请店铺

区域1

中筹

选店

宣传

如何获得游戏胜利? WINNER!

申请 中筹

游戏说明书 两人一组进行游戏,最多不能 超过四组同时进行游戏

We have different logos on cards in different steps.

Area and points

商铺方块可以被放置在 三个区域,每个区域的 得分是不同的。

区域2

Design by Chen Qianwei/ Zheng Chuling/Zhang Shu

You need to gathered 3 lucky card,

放置方块商店

区域1

You will get a cube with a icon and shop type

所有的方块都放置完 之后进行分数统计, 得分最多的小组就是 游戏的胜利者啦!

Area 1

get 1 point

Area 2

get 2 point

Area 3

get 3 point

How to win? WINNER!

Top score team will be the winner!

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Ev en tF ly er 42

TIN 天

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GAME LAB


Ti n

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Ba za ar

EXHIBITION MAGIC CARPET TIN SHUI WAI

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Ev en tP

ho to s

http://www.magiccarpet.hk/

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Magic Carpet Tin Shui Wai - 8 September 2014

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Profile for MSc in UD x CUHK

Tin Shui Wai Game Lab  

The booklet presents work and results from a design workshops run in August 2014 by the M.Sc. in Urban Design programme in the School of Arc...

Tin Shui Wai Game Lab  

The booklet presents work and results from a design workshops run in August 2014 by the M.Sc. in Urban Design programme in the School of Arc...

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