Issuu on Google+

Department Master Syllabus Camden County College Blackwood, New Jersey Course Title:

2D Animation

Course Number:

CGR-239

Department/Program Affiliation: Computer Graphics Date of Review:

New Course November 2010

(This Department Master Syllabus has been examined by the program/department faculty members and it is decided that no revision is necessary at this time.)

Date of Last Revision:

(This Department Master Syllabus has been examined by the program/department faculty members and it is decided a change requiring a revision is necessary at this time.) N.B. A change to the course materials alone (textbooks and/or supplementary materials) may not constitute a revision. Any other change to the items listed below on this form is considered a revision and requires approval by the program faculty at a Program/Department Meeting and by the division at a Chairs and Coordinator Meeting.

Credits:

3

Contact Hours:

Lecture

2

Lab

Prerequisites:

CGR-111 & CGR-123

Co-requisites:

None

2

Other 0

Course Description: This course is an introduction to two-dimensional animation. The student will study the principles of animation and the art of motion, learn how to create and animate characters and explore basic animation techniques. This course includes in-class lab time. Course Student Learning Outcomes: (Cognitive, Psychomotor, Affective Domains) Upon completion of this course, the student will be able to: -

Demonstrate basic skills in 2D animation planning and construction, including the use of tools to create original graphics. Demonstrate basic skills in 2D animation including keyframming, tweening walk/run cycles, squash and stretch, overlapping and follow through. Understanding and depiction of human emotion as they apply to animation Knowledge of the styles of animation Transform a story through the use of animation

General Education Student Learning Outcomes (if applicable): N/A Course Outline: Some of the subjects that will be covered will be: A. Identify and use the 12 Principles of Animation defined by Disney Studios


B. Produce pieces that exhibit specific animation principles and that demonstrate the planning and creative process. C. Create and modify vector graphics D. Control layers using visibility, stacking order and masking E. Describe the differences between graphic, movie clip and button symbols F. Create an animation using Motion and Shape Tweening Course Activities: (A brief sentence or two about the format of the course, certain requirements, etc.) The classroom activities will include formal and informal lectures where new material and assigned problems will be explained. Students will have the opportunity to contribute to the discussion and ask questions about the material. “Hands-on� work on the computer will be done during class and outside of the regularly scheduled classroom hours. Assessment of Student Learning Outcomes: The student will be evaluated on the degree to which student learning outcomes are achieved. A variety of methods may be used such as tests, class participation, projects, homework assignments, etc. (There must be some evidence that the learning outcomes have been achieved.) Student Evaluation: 1. Student attendance 2. Class participation 3. In-class activities 4. Quizzes and tests 5. Homework projects 6. Critiques Course Materials: Textbook(s): If textbook is required, the titles will be assigned first day of class. Supplemental Materials:


Animation Master Syllabus