Viz Tutorial

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Tutorial 3: Modeling Tutorials

Tip: You can also pick the object by double-clicking its name.

Lofting without the second Telephone-Base shape.

The second shape appears on the path

Adding a duplicate of the first shape ensures that the base footprint of the telephone is maintained before it blends into the tower section. 8. On the Path Parameters rollout, enter 21 in the

Path field, and then click Get Shape once again. 9. Press the H key, choose Telephone-Tower from

the list, and then click the Pick button again. A distinct shoulder now divides the base and the tower.

10. On the Name And Color rollout, change the

loft object’s name to Telephone. The base of the telephone is really shaping up. Now you will finish it using Fit deformations. Use Fit deformations to complete the shape of the base:

To finish sculpting the base of the telephone, you use the front and side profiles to constrain the lofted cross-sections. The tool that does this is a deformation tool called Fit. 1.

Open the Modify panel. Because the lofted object is selected, you see the same creation rollouts. On the Modify panel, there is an additional rollout called Deformations.

2. On the Path Parameters rollout, right-click the

spinner next to the Path field to set the value back to zero. This is an important step. If you leave Path set to 21 units, you can end up with some strange results when you add the front and side profiles. 3. Click the Deformations rollout title to expand

If you didn’t add the duplicate of the Telephone-Base cross-section at 20 units along the path, the transition from the base footprint to the tower shape would have been immediate.

it, then click Fit to use this tool. The Fit Deformation graph is displayed. Its title bar indicates that the X axis is active.


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