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www.morpheustales.com Duane Myers Interview How did you get started with art? I don’t remember a time when I wasn’t drawing. As a child, my mother took me to an art lesson in the nearby city of Lancaster. That experience, as well as my first paintby-numbers, are my earliest memories as an artist. Tell us how you go about creating a piece? Do you do lots of preliminary sketches, or just go for it? After I read a manuscript or art director’s notes, I’ll do two or three rough sketches. The client then chooses the one that best tells their story. Once the sketch is approved I start collecting photographic reference that I will be painting from, followed by a photo-shoot of a live model or a clay sculpture, sometimes both. In order to make an illustration look like it could really exist, I try to work from reality whenever possible. Once I’ve gathered all the pieces of the puzzle, I do an accurate drawing and begin painting over it.

A lot of your artwork is genre, fantasy and SF, what drew you to this area? I have always found the world I live in a bit boring. The real excitement was always on the horizon of reality and time. I’m also a big fan of novels, comic books, and movies that deal with the supernatural. What artists inspire you? First and foremost is my friend and mentor, Ken Laager. He took me in as his apprentice when I graduated art school. In two years he taught me more about being an artist than I could have learned in any school. I also get a great deal of inspiration from artists like James Gurney, H.R. Giger and Brom.

How long does a piece take? Usually, the idea and sketch phase of an illustration take about a week. The final painting takes two to three weeks depending on the complexity of the scene. How has technology changed how you work? When I first started as an illustrator I worked with pencils and oil paints, which took a considerable amount of time. Mixing colors and repainting things that weren’t working were huge time eaters. Once I bought my first computer, tablet, and painting program, things got a lot easier. I could make changes to a painting without starting over, or change my pallet without spending two hours remixing colours.

What other things inspire you? Dreams have always been a source of inspiration. What the mind does when we sleep is truly amazing. You recently worked on a cover for Morpheus Tales magazine, tell us about the cover and how it came about? The idea for the cover is loosely based on J.R.R. Tolkien’s March from Minas Morgul, but I really just wanted to paint a big-ass 13

Profile for Adam Bradley

MT21Reviews  

45 pages of genre non-fiction, including author interviews with Juliet E. McKenna, Jack Skillingstead, and Karen Distasio, artist Duane Myer...

MT21Reviews  

45 pages of genre non-fiction, including author interviews with Juliet E. McKenna, Jack Skillingstead, and Karen Distasio, artist Duane Myer...

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