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MoLeNETcasestudiesandteachingandlearningsnapshots

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Outcomes and reactions

Oneparticularlearnerexplainedthat‘ProfessorKageyama’sMathsTraining’on theNintendoDShadimprovedhismathsskillsandthespeedatwhichhecan completemathstasks.Inparticular,hehadstruggledwithhistimestablesinthe pastbutfeelsthattheNintendoDSreallyhelpedhimwiththis.Heexplainedthat hefeltmoreconfidentgoingintohisexamandthatifhehadreceivedthe NintendoDSatthebeginningoftheyearthiswouldhaveincreasedhis confidenceevenfurther.HelikestheflexibilityofplayingontheNintendoDS anywherehechoosesandsaysit’sparticularlymotivatingforshortburstsof challenginggameplay.Helikesthefactthatitismoreinteractivethanother teachingstylesandonlineeducationalgames,andsays It makes you carry on doing the work‌trying to answer the questions. Next steps

EstellebelievesthattheNintendoDSwillhaveamajorandmeasurableimpact onmathsteachingandlearninginthenextacademicyearasitwillbeusedfrom thebeginningoftheyearandcanbeintegratedintoschemesofwork.Shehopes togetsomeideasfromothersaboutthedifferentgamesavailableandwaysin whichtheDScanbeusedtoencourageinnovativeteachingandlearning.Estelle feelsthatthegreatthingabouttheNintendoDSisitspowertoengage: If you gave the students worksheets or even games like dominoes to take home to practise their maths, they wouldn’t do it. But the Nintendo DS is just addictive so really motivates them to learn.

The impact of the Nintendo DS with maths training games on the teaching and learning of maths Wirral Metropolitan College: Academic year 2008/09 Introduction and aims

Inthequestforresourcesthatcanengageandmotivateagroupof11learnerswith arangeofdisabilities,NintendoDSswith‘ProfessorKageyama’sMathsTraining’ gameshavebeenusedinthemathsclass.Thesegameshaveactivitiesthatnot onlyengageandmotivatelearnersbutalsoenablethemtoaspiretoexcellence. Addressing the challenge

ThelearnersareenrolledontheWirralJobsProject,whichisanemployment preparationprogrammeforadultswithdisabilities.TheNintendoDSswereused inthemathsclassinseveralwaystoincludeeverylearner:asastarteractivityto getlearnersfocusedandreadytolearn,andasanextensionactivitytokeep themcaptivatedbecausetheyallenjoyedusingit.Theactivitiesinthegames aredifferentiatedsoeverylearnerisincluded,eachworkingathisorherlevel. Outcomes and reactions

ThelearnersfounditeasytousetheNintendoDSbecausemostofthemhave alreadyplayedononeathome.Theystayedfocusedandengageduntiltheend ofeachactivitybecausetheanswertoeachquestionhadtobewrittenwithin aspecifiedamountoftime,withnotimeforanydistraction.Theyhavelearned andconsolidatedverygoodmathematicalskills,suchascolumnadditionand


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Gamestechnologiesforlearning

subtraction,mentalmaths,multiplicationoftwo-digitnumberbytwo-digitnumber, etc.Theinstantfeedbackatcompletionofeachtaskmeanttheyallwereall motivatedtoget100%andmoveontothenextlevel.Thishasbothenhancedtheir mathematicalskillsandbuilttheirconfidenceandself-esteem. Thelearnersarecontinuingtoexploreothermathematicalskillsusingthe NintendoDSwiththe‘ProfessorKageyama’sMathsTraining’games. Lessons learned �

TheNintendoDSwith‘ProfessorKageyama’sMathsTraining’gamesisauseful devicethatengageslearnersandmakeslearningmathsenjoyable.

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Itbuildsuplearners’confidenceandself-esteem.

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Itprovidesarangeofteachingandlearningstrategiesthatcanbeusedtomeet individuallearners’needs.

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Itshouldbeusedbymathstutorstocaptivatelearnerswhoarestrugglingwith maths,especiallyatentrylevelandlevel1.

/Nintendo_DS_and_lteaching_and_learning_maths_-_Wirra  

http://www.moleshare.org.uk/molehole/A3F6825C05/Nintendo_DS_and_lteaching_and_learning_maths_-_Wirral_Metropolitan_College.pdf

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