Margaret Lewallen Research Images Project C, Winter 2011
The goal of the game is to use UDK to create a ‘dungeon crawl’ through an ancient Egyptian pyramid. Throughout the rooms, there will be traps, dead ends, and hidden rooms to work your way through. The goal of the game is to get to the pharaoh’s burial chamber, and get out without dying. Or, you may even start somewhere in the pyramid already, and your goal is to simply get out.
Texture and prop research: Ancient Egyptians used hieroglyphics to tell the story of the person buried in a tomb or pyramid – in some of the main rooms, I intend to put this to use.
The dead were buried with many items from life.