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“It’s a magical world, Hobbes, ol’ buddy ... let’s go exploring!” - Bill Watterson, Calvin and Hobbes





UNIVERSITY OF MICHIGAN Taubman College of Architecture and Urban Planning | Ann Arbor, MI Master of Architecture 2013

+ Thesis Charrette with Tatiana Bilbao | Honorable Mention 2012 + Architecture Student Show 2013 | Vindicating Vegas + Architecture Student Show 2012 | [Auto]nomous Wall + Graduate Student Instructor Grant for Teaching | 2012 + Wheeler Family Memorial Scholarship Recipient | 2012 - 2013 + Schafer Family Scholarship Recipient | 2011 - 2012 + University of Michigan Graduate Grant | 2010 - 2013 + University of Michigan Undergraduate Grant | 2006 - 2009 + University of Michigan Sustainability Scholarship | 2008

+ 3.7 GPA Graduate High Honors + Graduate Student Instructor: Arch 425: Sustainable Systems + Architecture Student Show 2012, 2013

UNIVERSITY OF MICHIGAN School of Natural Resources and the Environment | Ann Arbor, MI Bachelor Fine Arts 2009 | Sustainability + Urban Planning

+ Sustainability Scholarship to pursue green building/farming in Cartago, Costa Rica



WRITER’S BLOCK FILM | Detroit, MI Prop Master Assistant | 2013


+ Assistant Property Master on 50 day feature shoot + Learned the process of feature film production

STUDIO FOR ARCHITECTURE | Ann Arbor, MI Project Assistant | 2013 + Participated in the preparation of design drawings, physical models, and renders + Assisted in design and development of office, store, and showroom for NY location

IS-OFFICE | Chicago, IL / Ann Arbor, MI Project Designer | 2012

+ Design / Build ‘Empty Pavilion’ funded by U of M’s Research Through Making Grant + Renderings, Drawings, & Development of research book, exhibitions, and press

HLW INTERNATIONAL | New York, NY Intern | 2011

+ Facade studies for Fiat & Maserati Flagship Store NYC + Helped develop site plan for Chinese Business Campus

Archinect, Architect’s Newspaper, Architizer, Moco Loco, suckerPunch


ArchDaily, Arch-Times, Architect’s Newspaper, Allhitecture, Contemporary Homes,, Luxticker, Fierth Magaizine, Gooood. hk [China], Style of Deisgn, Plataforma Arquitectura [Chile], International Magazine of Space Design – BOB [Korea]

RUE DE NOYER [ARTICLE / PHOTOGRAPHS] | Paris, Fr | 2011 Civic Friche Zine

SKILLS DIGITAL MODELING + PRODUCTION Rhinoceros, 3DS Max, GIS, VRay, Grasshopper, AutoCAD, SketchUp DIGITAL DRAWING / INFORMATION TECHNOLOGY Adobe Photoshop, Illustrator, InDesign, Premiere Pro, Acrobat, Apple Final Cut Pro, MS Word, MS Excel, MS PowerPoint

contents /


Vindicating Vegas Options Studio

FA 2012


Beach House Representation

WI 2012


Playing God Thesis

FA 2013


Lafayette 148 Office + Showroom

SUM 2013


Voronoi Lamp Generative Design

FA 2012


General Manifold Meta Friche Research

SUM 2012


Thermal / Light Studies Building Systems

WI 2012


Morphologic Caligraphy Options Studio

FA 2012

001 vindicating vegas. Fall 2012 | Options Studio Professor: Perry Kulper Featured in University of Michigan’s Architecture Student Show | 2013 In a society dictated by capitalism, economics trumps sustainability. Nowhere is this more true than Las Vegas, a city of exuberance and wealth built in the middle of a desert. It’s one of the last places in the US that would be concerned about renewable energy, yet it has two resources that could easily facilitate it: an almost endless supply of flat space and consistent sunshine. This, along with the inordinate amount of energy the city requires makes it the ideal location for solar panels, just not the ideal culture. I’m asking the question: what if the capitalistic and competitive nature of Las Vegas could be brought to renewable energy? A market driven sustainability. Las Vegas receives a million visitors a week. A large portion of these million arrive via the 300 mile trip from LA along the I-15. For 5 hours nothing but the desert has the undivided attention of these travelers. I’m proposing is a new type of infrastructure to be brought to Vegas. A multi-functional utilitarian grid of solar panels to power Las Vegas that also functions as a revenue generating advertising canvas. The proposal calls for the city of Las Vegas to lay down a hexagonal grid system that would establish the initial framework and facilitate the creation of large solar arrays. The hexagonal shape is easily adaptive to new additions and changes to the system. Every business, casino, club, neighborhood, etc would purchase and install solar panels that would provide enough energy to fulfill their own power demand. During the day they sit idly and collect power. However, like Vegas, at night they come alive. Each panel is outfitted with LED lights. Each company and organization can advertise their place of business, or if they wish, can sell it to the highest bidder. The entire desert becomes a horizontally expanded Times Square with each panel representing a business and the overall system becomes a diagram of the energy usage of Las Vegas. These ad towers are completely run by the free market. There is no controlled growth or limit to expansion. Each business competes to have the biggest ad space and therefore the biggest solar panels. For the travelers that arrive via air, the horizontal panels become enormous advertisements one watches out their window as they arrive in Vegas: ads the size of towns. These ads can be seen from a great expanse and therefore are stared at for as long as minutes, giving each ad more advertising potential than that of a TV commercial, but with less distractions. Animations, short stories could be played out on these lights, the possibilities are almost endless.


The initial iterations of the work involved the installing the structure in downtown Las Vegas.



PHASE 2 | DESERT The second phase of the work involved situating the project on the approach to the city



002 Beach House

Grand Haven, MI

Winter 2012 | Representation Professor: James Macgilivray The premise of this project was to design a residence to fit the context of our hometown. The first step was designing a series of tourism posters which set the framework of our representational style and were to become the inspiration for the project. The second step involved designing a home or larger residency adapted to the context of the city we knew well. On the shores of Lake Michigan, this Grand Haven beach residency is adapted to the dunes and natural setting. The house is oriented towards the lake and takes advantage of the view with numerous balconies, windows, and cantilevers. The frequent cuts through the concrete walls frame views of the horizon and the sunset, while the large overhangs and cantilevers become enormous light shelves which shade the residents from direct Southern sunlight. The path down to the shore becomes a series of large steps and platforms built into the dune. As the dune changes from wind and erosion, so too do the size and shape of the platforms. These plinths create a ruin-esque quality and the residency becomes part of the shifting dunescape.

LEFT: promotional posters for Grand Haven, MI TOP RIGHT: beach residency at night BOTTOM RIGHT: framed view of horizon from 2nd floor balcony


Playing God

Creating An Architectural Species

Winter 2013 | Thesis Professor: Rosalyne Shieh This thesis describes the complex, fragmented, and chance driven nature of existence through the medium of architecture. The development of an evolutionary process for the creation of space allows architecture to remain spontaneous and random, never preconceived, akin to the constant flux of nature. Beginning with the most basic of forms, the architecture evolves, becoming more complex and dynamic as it works through the filters of chance and intuition by virtue of a reflexive process of 3D computer modeling, 2D drawings, physical modeling, and computer aided rendering. This process has no clear end, but as the objects continue to develop and grow through the various representational mediums, they begin to approach fully realized buildings. The process begins to infiltrate the architecture at multiple scales, generating site conditions and creating context and program. Although each object contains the same basic DNA and thus a common ancestral thread, they evolve into divergent specimens, responding differently to the various modes of representation and thus the various opportunities and constraints they provide, while subsequently revealing the narrative of their creation.

004 Lafayette 148 New York Office + Showroom Summer 2013 | Studio for Architecture Following the cue and desires to maintain an open, well-lit showroom and sales offices, three schemes were developed which logically occupy similar zones within the space. The clients desired the prime floor space to be used as the showroom while the sales offices remain adjacent to it on the NW and SE corners. What was previously the sales directors/assistants offices are now divided into three separate functions; the special exhibition/meeting area, the model’s dressing room coupled with the photographic studio, and the pantry. This area occupies the center of the floor and the challenge was to provide fluid circulation from the back corridor to the showroom - all the while allowing this center zone to function properly. An expressed desire from the sales team was to have natural lighting for the office space. Due to the rounded windows which are not intended to be divided, we devised a configuration where the sales directors’ offices were pulled back as a group, leaving the area next to the window to be open and spacious. The assistant workstations are situated there as an open work zone. This layout allows everyone to have access to light and provides a more collective shared work environment.






005 VORONOI LAMP Fall 2011 | Generative Design Computing Professor: Glenn Wilcox The 3D printed voronoi lamp is designed as a lighting fixture with surfaces which overlap and interweave into each other in order to create an organic and intricate form. The use of parametrics allows one to adapt and adjust both the shape of the lamp and the number and size of the openings. This allows the lamp to be adaptable to any desired size, form, and lighting condition. The voronoi lamp was created using a grasshopper script which takes a set of points in a given space and creates cells whose distance to any given point cannot be greater than their distance to another. The lamp can utilize attractor points to vary the thickness in particular areas in order to better contain or distribute light. For this lamp, three different voronoi diagrams were used and projected onto each modulating surface. These surfaces overlap and intertwine into each other to maintain a structure that can create light and shadows with the ability to invigorate any given space.

TOP: diagram showing forming and structural technique BOTTOM: grasshopper script for lamp pattern RIGHT: various iterations and other lamp designs

006 General Manifold

Federal Screw Works Chelsea, MI 48118

Summer 2011 | Meta Friche Research Professors: Anya Sirota + Steven Christensen Team: Virginia Black, Melissa Bonfil, James Chesnut, Peyton Coles, Nathan Doud, Jean Louis Farges, Joey Filippelli, Bruce Findling, Brittany Gacsy, Jeeeun Ham, Kyung Jin Hong, Jennifer Komorowski, Jordan Johnson, Brian Muscat, Chris Reznich, Ash Thomas, Catherine Truong Published: ArchDaily, Arch-Times, Architect’s Newspaper, Allhitecture,, Contemporary Homes, Luxticker, Fierth Magaizine, Style of Deisgn, Plataforma Arquitectura [Chile], International Magazine of Space Design – BOB [Korea], [China] General Manifold is an immersive architectural environment installed in the abandoned Federal Screw Works factory complex in Chelsea, Michigan. General Manifold reacts to the derelict context of the former industrial site, providing a moment of surprise and punctuation to the event. A mysterious magenta void is carved from the perceived solid of the factory’s central work area, generating a space of geometric complexity, chromatic contrast, and optical distortion. A series of precise cuts in the conjoined truncated pyramids produces an effect of perspectival inversion, causing the visitor to question the depth, dimension, and scale of this aberrant environment. After experiencing the interior and exploring the other areas of the factory, the visitor is guided to the exterior of the inserted pavilion and allowed to see the space turned inside-out, an unanticipated opportunity to inhabit the poche.

ABOVE: site plan + axonometric of project within Federal Screw Works factory

007 Thermal / Light Studies SANAA - Toledo Glass Pavilion Mies Van Der Rohe - Neue Nationalgalerie

008 Morphologic Calligraphy Fall 2012 | Options Studio The Morphological Species Project seeks to examine the formal set of conditions found within calligraphy and apply it to form making. Morphological Species are inspired and guided by the configuration, aesthetic values, and structure of calligraphy. Through forming, rendering, and drawing the principles of calligraphy are transferred from a two-dimensional medium to that of three-dimensional space. This exercise is useful in attempting to establish new and perhaps useful ways of generating architectural objects.

“Rrrraaawwrrrrrrr arrrghhhhhh rrawwwwaaarrhrhrrrr.” - Chewbacca

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