game of life slitting logic
CAD LOGIC_SS09 dia-M-Arch Prf. Daniel Dendra
Model 2 : chosen for digital actualization on the basis of its specific slitting behaviors under tension.
Model 3 : chosen for digital actualization on the basis of its specific slitting behaviors under tension, from slitted center points
models 2 and 3â€™s slitting logic came from the manipulation of a cellular automata algorithm originally created by jonas bredel, with more functionality programed in. A generation was selected and used within a template to create slits then the model was stretched on a frame and different points got tension applied to it.
grasshopper graphical algorithim of cellular automata(game of life created by Jonas Brebel)
models generated from cellular automata slitting diagrams
we attempted to translate the model experimenting with nurbs surfaces: observations: â€˘ trimmed nurbs surface behaves alot different than fabric â€˘ blending and matching surface did not create the desired effect. â€˘ surface topology is unable to adapt to desired form.
Surface test... Red box indicate areas for polygon extraction vertical lines indicate vertices for translation circles represent readius of effect
Mesh degradation level1
Mesh degradation level2
mesh subdivided and smoothed
mesh subdivided and relaxed
Savanna Nightengale+Miruna Tutoveanu