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game of life slitting logic

CAD LOGIC_SS09 dia-M-Arch Prf. Daniel Dendra


Model 2 : chosen for digital actualization on the basis of its specific slitting behaviors under tension.

MODELS................


Model 3 : chosen for digital actualization on the basis of its specific slitting behaviors under tension, from slitted center points


model generation


models 2 and 3’s slitting logic came from the manipulation of a cellular automata algorithm originally created by jonas bredel, with more functionality programed in. A generation was selected and used within a template to create slits then the model was stretched on a frame and different points got tension applied to it.


grasshopper graphical algorithim of cellular automata(game of life created by Jonas Brebel)


models generated from cellular automata slitting diagrams


NurbsExperiment...


we attempted to translate the model experimenting with nurbs surfaces: observations: • trimmed nurbs surface behaves alot different than fabric • blending and matching surface did not create the desired effect. • surface topology is unable to adapt to desired form.


PolygonalExperiment...


Surface test... Red box indicate areas for polygon extraction vertical lines indicate vertices for translation circles represent readius of effect


Mesh degradation level1


Mesh degradation level2


vertices translation


mesh subdivided and smoothed


mesh subdivided and relaxed


Results............................


elevation 1

elevation 2


elevation 3

elevation 4


Savanna Nightengale+Miruna Tutoveanu

ss09  

cad logic- dia Daniel Dendra group savanna nightengale + miruna tutoveanu

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