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ARCHITECTURAL PORTFOLIO

MERT ÖĞÜT


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01

the joke | dissertation | 2012 | m.a.

02

pixelization | 2011 | m.a.

03

university cafeteria | 2008 | b.arch.

04

hylozoism | 2011 | m.a.

05

tetris | modular shelf | 2007 | b.arch.


the joke | dissertation

pixelization

university cafeteria

hylozoism

tetris | modular shelf


01

the joke | dissertation | m.a. joke types

joke

joker

in fener:

author

target

terrain

audience

muslim jewish christian

association

combining | connecting | superimposing

transposition

changing | adapting | relocating

transformation

evolving | altering | metamorphosing

contradiction

reversing | irony | paradox

exaggeration

overstating | understating | caricaturing

parody

mimicking | burlesquing | representing

pun

word play | image play | ambiguity

disguise

camouflaging | concealing | obscuring

satire

sarcasm | ridiculing | mocking

narration

storytelling | myth making | discoursing

appropriation

redrawing | referring | quoting

juxtaposition

being side by side | comparison | contrast

repetition

repeating signs | harmony | emphasize

joke types that are used as punchlines in Fener contradiction

juxtaposition

repetition muslim

jewish

christian

christian

muslim

jewish

muslim

muslim

christian

muslim

christian

jewish

jewish

christian

muslim

muslim

christian

jewish

Abstract This research is prepared to regain the multitude of Fener, the neighbourhood

The norms are being broken and negated by the humorist interpretations

of the district of Fatih, which is located in the historical peninsula in Istanbul,

and adjustments within the site. The research evolves around the notion of

Turkey. Fener is chosen as it has hosted the similarities and distinctions of

joke and its effects on the single elements of the site and negating the norm.

three religious groups, Muslim, Jewish and Christian, since 1453, when Sultan

It focuses on a potential innovation. Every single characteristic of the district

Mehmed II conquered Istanbul. The site and the terrain are analysed and

gives a clue to the author/joker. The elements in the site provide punchlines

broken down into their individual parts to identify the negations. By negation

to the author. Single characters, identities create the city. The city itself is

is meant that the negative aspects of the site can be understood; the contra-

being restored by the touch of jokes. Different types of humour, a series

dictions amongst individuals; three religious groups which have deficiencies in

of jokes try to create new common ground for the individual groups by

common. The adverse effects of the immigrations are put in a time frame and

disturbing the terrain with a multitouch approach. In light of this, a series of

their negative impacts identified. How jokes can be an innovation in terms of

disturbances are needed: a new language has to be developed; a language

praxis and phronesis within the public sphere against status quo is the main

that is a link between joke theory and the design is being aimed at.

argument of all the sub-arguments. After stating the negative aspects, an inno-

Key words: joke, innovation, negation, terrain, disturbances, Fener, humour,

vative approach is being aimed at to be installed on the terrain, in light of the

punchline, tension, individuals, common, multitude

healing, the common and the multitude. By doing this, a modicum of humour is chosen to reduce the tension between the individual elements. Tension between individuals is being reduced by applying the joke types onto the terrain. 01


joke type

joke

image

contradiction1

speed_fastXslow [vehicle-free vs vehicle traffic]

repetition

repetition of forms

juxtaposition

collaging_elements being side by side

contradiction2

power_ natureXmachine [no boundary vs boundary]

element in the site

slowness x fastness diagram of fener

joke | fener relationship

juxtaposition: people from three religion are located side by side

time | form | movement contradiction_type_1: fastness over slowness vehicle-free movement

muslim

jewish

christian

christian

muslim

jewish

muslim

muslim

christian

muslim

christian

jewish

jewish

christian

muslim

muslim

christian

jewish

repetition: same architectural form different identity

housing units

muslim

christian

muslim

muslim

jewish

jewish

street housing units

01

plan jewish

muslim

jewish

christian christian muslim

elevation


pattern | museum relationship

Conclusion This research evolved around one primary question; How can status quo of Fener be negated? In order to understand the power of status quo, the inhibitions of the community must be defined. Therefore the inhibitions that obstruct public action in the neighbourhood were identified and the characteristics of Fener analysed. The audience of Fener have the greatest potential of overcoming the powerful notion of status quo, as the neighbourwithout wall | no boundary

hood has hosted three main religions and different cultural identities since 1453. In this situation; ‘‘joke’’ is proposed as an innovative action for the case in Fener as the witty remark is carried by the audience. The role of the audience in Fener, for solving the contradictions in the site match the audience’s role in the joke action. Both of them are the decree (in Greek: psephisma) of the actions they face. If the audience does not laugh, witty action is demolished. The audience’s importance lies within the elements that create Fener; the repetition of bay windows, cultural juxtapositions on one street, notion of speed (in terms of the narrowness of the streets) and significance of the wall for establishing common. While analysing the

ancient wall | boundary 01

elements that create common, the punchiness of the jokes are perceived within the bodies of the elements that are repetition, juxtaposition and contradiction.


Firstly, repairing the ancient city walls was proposed to negate the contradiction of having no boundaries, therefore the public would share their experiences and practices amongst each other. Because boundary means better common.

Secondly, after having the boundaries, contradiction of the narrow streets are negated with the open-plan street concept. vehicle traffic | no wall - no boundary

Vehicle traffic is removed in one part of the neighbourhood; hence the citizens of three religions can interact with each other and share the historical pattern.

Eventually, the contradictions in Fener are negated with the innovative action; joke, in light of its practical wisdom (phronesis), praxis and the ability of applying a rule to a norm. The notion of joke set up its own rules in Fener and broke the tension of the status quo.

vehicle-free system | open street - boundary_ancient wall is constructed 01


02

pixelization | m.a.

A | HOME | GROWING A CITY 9m

pixel

module

9m

speaker

working

living

process

abstractness syncopation

people 9mx9mx9m modules start the pixelization idea. the city grows from a single abstract point

multitude

house factory field cube twisted cube integration home module glass worker factory field pixel space colour progress download upload glass one transparency music beat rhythm seperate diversity active plurality public circulation

Abstract This project represents ‘‘city in a city’’ concept in the suburb of Brighton/UK. A working and productive city concept is aimed in order to create a lively city that can breathe all the time. Fashion elements are produced in this city within its own circulation. City is divided into its pixels and every pixel contributes its own ability to the production from the first to the final step. The pixels, which are represented by 9x9x9 metres glass cubes, have transparent façades, hence every step of the process can be seen outside. These pixels create big massive cubes where working and living modules stay together. These big cube modules connect each other by transparent bridges in order to show the whole process of production. In another point of view; massive cubes are pixelated into the single cubes. Those are either for living or working functions. So the whole process is interactively engaged within each other. Architecture’s two main principles can be seen in the pixelated city; induction & deduction.

02

site plan


B | WORK | WORKING PROCESS rooftop fields

9m 9m

section of production working pixels living pixels

ground field ground field work pixels

fields on the rooftops | workshops with glass façades | transparency in production | process performance

Cotton and linen fields are situated on the ground around the city, where the citizens can even participate in the production. This interactivity performs well and makes the city work as a massive multitude. These fields are connected to the smaller cube modules and these modules are also connected to the big cubes to provide the transaction progress between the fields and the fashion studios. Fields are also located on the pixels’ roofs at the four big massive modules. In these modules; there are working and living functions, so that the citizens, who are also workers, live and work at the same building, they gather the cotton and linen from the rooftops and produce the fiber and cloth in the workshops on the final two floors that are 9x9x9 metres sized, and live in the first twelve rectangular sized floors. At the focal point of the city there is an iconic building which is made of cubes, but this time they are syncopated on each floor like playing the rubik’s cube. This gives dynamism to the city itself. In sum, the fashion city is developed in a pixelated way and every pixel has a performance for the city, thus this performance brings a circulation from the beginning until the final stage. Key words: pixel, cube, transparency, glass, production, work, live, process, field, rooftop, performance, common, syncopation, rubik’s cube 02

transperancy: fields join the circulation of a normal day life by showing citizens the process. the performance continues on the ground. while process talks, the city and its people are approaching the multitude more. this city smells being one


C | PERFORMANCE | SPEAKER

focal point of the city | playing the rubik’s cube

modules, that are located at the focal point of the city, perform by breaking down the city’s symmetrical layout system and act as a sculpture. beats, rhythms are changed on the inspiring point.

syncopation on the cubes[the rhythm change of a performance] make the city’s central area vigorous like a dynamic song.

section cc

section dd

02


pixel city is waking up | 07:30

section aa

section bb

02


03

university cafeteria | b.arch. colour [kuhl-er] | ‘‘the natural appearance of the skin, especially of the face; complexion’’

integration of horizontal and vertical structural elements | using colours as a power of dynamism and liberty

Abstract

This connection is provided by applying colours on the vertical

This is the interior design project of the Mimar Sinan Fine Arts Acade-

elements, columns.

my’s student cafeteria. The aim of the project is to give a dynamic and

Another aim of the colourful slabs; are to be a guide to the

energetic way of understanding to the interior space where the young

students. Four different colours at the entrance direct students to

students spend their time. Therefore five different colours are chosen

the different areas of the cafeteria. This guidance is helpful for the

to contribute this live atmosphere. The colourful slabs are formed in an

access and the communication of the students.

organic way. Exposed concrete are not changed or painted, hence the

The fifth colour in the middle, which is on the focal point of the

contrast between the ceiling and the slab could be felt. This contrast

cafeteria; is formed as a full circle and emphasizes the statue that

makes the space even more dynamic. However this distinction causes a

the sculpture students designed. This emphasis clarifies that;

disconnection between the two surfaces, so that a connection element is

this area is the home for the students.

needed to provide the continuity.

Key words: dynamism, active, organic, colour, slab, student, young, contrast, cafeteria

03


01 slab | ceiling integration process

02

01

02

04

03

01 | chosen colours 03 | slab-ceiling contrast

02 | colour organization 04 | furnished layout

A | slab

03

B | colour

C | furnished

04

D | ceiling

03


01

02

03

04

Grey’s Anatomy | structure_solidity_rigidity Colour | dynamism_youth_hope a

03

b

c

d

e


details

section aa

section bb

03


04

hylozoism | m.a.

hylozoic soil

meshwork study

hylozoism : life is coming out of material ‘‘the sculpture’’ responses the environmental factors, acting like a real tree microprocessors understand the reaction of the environment and actuate the breathing pores (branches) to create the real tree movement. actuator elements: the hylozoic soil includes three kinds of actuator elements: ‘breathing’ & ‘kissing’ pore mechanisms which are actuated by shape-memory alloy ‘muscle’ wires; ‘whisker’ elements driven by small direct-current motors and miniature LED lights.

01

02

03

04

breathing pores | reaction process

the structural core of hylozoic soil is a flexible meshwork that is assembled from small acrylic chevron-shaped tiles that clip together in tetrahedral forms. In this project; i am inspired by the ‘‘hylozoic soil project’’ of philip beesley and i proposed a mechanical spider that has microprocessors on it. 04

kissing pores


creating an animal influenced by arduino’s microprocessors and how they create a lively mechanical atmosphere as hylozoic soil, i proposed an animal that can live in this world, a spider. spider, that is created by the mechanical pieces and made of metal, has microprocessors on it to make him react to the environment.

01

02

point zero | 0

parts

arduino processors

03

moving spider with processors

i thought to place the microprocessors in front of the venom gland to activate the webs while an insect or bee is coming towards the spider. also the sensors on the legs are activated in order to make him move.

Key words: hylozoism, life, sculpture, material, alive, microprocessor, spider, reaction breathing pore types

04


05

tetris | modular shelf | b.arch.

tetris | too much possibility is allowed

modular shelf units | storing equipments notebooks_pencils_books

8 cm

x4 module

found one module’s dimension one modue | 8x8 cm

starting point

modules connect each other in different ways by devolvement

dowel ɸ 0,8 cm

Layered 3D (16 cm-24 cm)

1,8cm

material | mdf lacquered matt

05

this project is aimed for creating a modular shelf unit that can keep working equipment; such as notebooks, sketch materials or books. in tetris game, the free movement of the modules gives mobility to the gamer/user. this idea is adapted to the shelf logic. users can change the modules and connect to each other like playing tetris. flexibility in functionality is purposed. Key words: tetris, modular, game, possibility, choice, shelf, 3D


thank you...


mert ogut | selected works