Page 1


MIKE STRUNA

3873 Main Street | Brewster, MA 02631 Phone: 508-237-9963 | E-Mail: mdstruna@gmail.com


CONTENTS TABLE OF CONTENTS

01 02 03 04 05 06 07 08 09 10

ARCHITECTURE&DESIGN NIPMUC COMMUNITY CENTER

01

FLATPACK PRESENTATION BOX

07

CAPE COD OCEANVIEW REALTY

09

ANIMATION RABBIT KICK

11

FACUUM OF TIME AND SPACE

13

POLUTION - PSA

15

XENOVORE

17

TRADITIONAL CITIES & THE SKY: THE BLUEPRINT

19

TRADITIONAL DRAWINGS

23

RESUME

27


01

NIPMUC COMMUNITY CENTER

Professor Design V

Ray Kinoshita Mann Fall 2013

PROJECT:

A multi-purpose community center for the local Nipmuc tribe in Western Massachusetts. Circles, being an integral part of their culture, is the driving focus of the design. Methods to produce a zero footprint building were utilized. There is a living machine system with wetlands to recycle waste water and various rain water roof gardens.

LOCATION:

Western Massachusetts 01


LEAF STRUCTURE ANALYSIS

PINE CONE ANALYSIS

Concepts and diagrams are drawn from natural objects taken from the proposed site of the community center.

CLOSED

FRAILTY

PROTECTION

The vein structure of the leaf provides support to the thin membrane. While weak by itself, a canopy of leaves provides protection and covering from the elements.

ADAPTIVE

OPEN

VERSATILE

An acorn is based around a central spine with protrusions that extend out. Based on the curve of the spine the protrusions widen or close providing a varying degree of shelter//open spaces.

02


SITE ANALYSIS Thin acrylic sheets with cut-outs are sewn with different color thread to represent different aspects of the site. Each layer can be removed and reordered to create unique combinations.

BUILT

03

WASTE // WATER

SUNLIGHT

CIRCULATION


CONCEPT WORK Various concentric circles provide guidelines as to where linear walls and spaces are positioned. The walls are oriented in a way that connects directly with the current proposed site plan.

PUBLIC

BOTH

PRIVATE

GATHER

PRESERVE

LEARN

PRESERVE

LEARN GATHER

EARLY DIAGRAMMING

CONCEPT MODEL

SITE INTEGRATION

Separating program elements into three themes. Based on total square feet, circles are overlapped to create central gathering space.

Interpretation of Venn diagram. Focus upon circular forms through linear walls and spaces.

Incorporating walls and lines with the proposed site plan and landscape work.

04


PROGRESSION OF FLOOR PLANS

FOOD CROPS

CLASSROOMS

WETLANDS FLORAL // NON-EDIBLE

RESTROOMS

ARCHIVES OFFICE

GATHERING SPACE LIVING MACHINE

CARETAKER // GUEST HOUSE

EXHIBIT SPACE KITCHEN

FINAL

05


CLASSROOM

CENTRAL GATHERING SPACE

With the two removable walls, the classroom can be arranged per event type. Both chairs and tables are removable.

Classroom walls open to allow entire length of building to be used as one unified space.

06


02

EARLY SKETCHES

FLATPACK PRESENTATION BOX

Professor Design V

Ray Kinoshita Mann Fall 2013

PROJECT:

Design V’s project was to design a community center for the local tribe. In order for the tribe to easily store and present 32 student designs, a simple box was needed. The box is able to store the models safely while also being able to fold out and become a presentation tool for the tribe at town or tribal meetings.

07

ABOVE: SKETCHES DESIGNING FUNCTIONS OF BOX

BELOW: TRIBAL MEETING


FINAL DESIGN

To transform the box into its presentation mode, the top piece is removed first, then the bottom. The two pieces lock into the now upright sides to create a platform for the model and a surface for the information board. The boxes can lock together to create a unified presentation through the use of wooden dowels, as seen in the photo on the previous page.

08


03

SELECTION OF PRINT MEDIA

CAPE COD OCEANVIEW REALTY

Real Estate Company 2012 - Present

PROJECT:

Create various print and digital publications and advertisments for both the sales and rental office.

09

THREE-FOLD BROCHURE - OUTSIDE

1/4 PAGE ADVERTISEMENT

THREE-FOLD BROCHURE - INSIDE


FULL PAGE ADVERTISEMENT

FULL PAGE ADVERTISEMENT

10


04

RABBIT KICK

Professor Animation II

Chris Bishop Spring 2013

PROJECT:

Using all skills learned in Animation II, a short, ten second animation was created involving a new character modeled and rigged for this project. Basic soft-body dynamics were explored for the interaction between the bird’s foot and the rabbit’s body.

YOUTUBE LINK:

http://goo.gl/GEqNPS

11

CHARACTER DEVELOPMENT


FINAL FRAMES

12


05

TECHNIQUE 1.

Photos were taken at different increments down the Fine Art Center’s long hallway.

FACUUM OF TIME AND SPACE

Kent Mikalsen Professor Motion Media Graphics Spring 2012

PROJECT:

Tasked with recreating the Limitless title sequence, the endless zoom effect was used to fly through the hallway of the Fine Art Center (FAC).

YOUTUBE LINK:

http://goo.gl/iIau6k

13

2. The photos were then layered on top of one another in After Effects. This layered image removes any distortion that would occur from zooming into a single photo since it is actually zooming into subsequently higher resolution photos.


FINAL FRAMES

14


06

TECHNIQUE Using a similar zoom technique as the previous project, images collected from local GIS Mapping were layered and stitched together. Images of garbage were used to create various assets to populate the supposed wasteland.

POLLUTION - PSA

Kent Mikalsen Professor Motion Media Graphics Spring 2012

PROJECT:

Using all skills learned, a thirty second Public Service Announcement (PSA) for any current topic was created.

+

=

+

=

YOUTUBE LINK:

http://goo.gl/d4roNq

15


FINAL FRAMES

16


07

XENOVORE

PLSE Games Fall 2012 Sound // UI Design

PROJECT:

Work as a team with three other students to produce an action driven game over the course of eight months.

YOUTUBE LINK:

http://goo.gl/OO073i

17


EARLY CONCEPTS Originally the game’s User Interface (UI) was designed with much more detail. Over time it was simplified and stylized to match the game’s overall aesthetic and reduce clutter on the top of the screen.

18


08

CITIES & THE SKY: THE BLUEPRINT

Professor Foundations II

PROJECT:

Young Min-Moon Fall 2010

This was the result of multi-part assignment involving the abstraction of an excerpt from Italo Calvino’s short story, Invisible Cities.

19

FINAL BOOK When read in the proper direction, the hand bound book tells a story based upon Invisible Cities. When read in the opposite direction, another narrative presents itself. Abstractions of the previous pages were painted upon the backs as if to move further from the original blueprint.


Maintaining the idea of a “blueprint,� all of the materials used for creation of the book were included. Each folder contains the stencils used to spray paint the pages, the original printed image used to transfer the lines for cutting, and all of the scrap material that was cut away.

FRONT

BACK

20


DEVELOPMENT First part of the project was to create a photo-montage or panorama. The library was chosen due to the tight space between the stacks and the light that peeked through the books, creating a unique curved composition.

A composition was selected from the panorama and then simplified to a limited number of values. The image was then broken into eight different sections.

21


DEVELOPMENT From these eight images, the pages of the book were created with excerpts of text from the original story. Each page was digitized and the values separated out in order to make the hand cut stencils. The physical book was then spray painted using varying shades of gray paint.

22


09

TRADITIONAL DRAWINGS

Various Professors Foundation Courses

2010 - 2011

PROJECT:

Projects from the first year of college during the foundations program of University of Massachusetts Amherst.

23

Camera Self-Portrait 36” x 48” Charcoal on Archival Rag Paper


Diptych Self-Portrait 36” x 48” Charcoal on Archival Rag Paper

24


25

Leaf Still-Life 24” x 36” Graphite on Archival Rag Paper

Figure and Ground Study 24” x 36” Charcoal on Archival Rag Paper


2-Point Perspective Study 36” x 48” Graphite on Sketchpad Paper

Object Reversal Study 36” x 48” Charcoal on Archival Rag Paper

26


RESUME EXPERIENCE

University of Massachusetts Amherst

SEPTEMBER 2013 - PRESENT

Amherst, MA

ANIMATION LAB TECHNICIAN Keep close contact with program director and understand needs of the department. Provide maintenance and support for computer labs and computer workstations. Provide maintenance and management of various animation equipment including but not limited to: cameras and associated attachments, light-kits, animation craft supplies, etc.

Cape Cod Oceanview Realty

2012 - PRESENT

Orleans, MA

GRAPHIC DESIGNER Work with the company to design a multitude of design pieces including but not limited to: advertisements, brochures, and flyers. One on one feedback during the design process with the company owners.

PLSE Games

MAY 2012 - DECEMBER 2012

Amherst, MA

SOUND DESIGNER Worked with a team of three to develop and produce a game over the course of nine months. Was in charge of all sound assets and music.

Struna Galleries

2007 - PRESENT

Brewster//Chatham, MA

GRAPHIC DESIGN ASSISTANT Work with the gallery to design print advertisements and annual catalog showcasing work produced. Provide support with any technical or design related problems. Prepare advertisements for print and sending to advertisers.

Cape Cod Institute

2010 - 2013

Eastham, MA

HEAD AUDIO VISUAL TECHNICIAN In charge of organization and set up of all audio equipment for three simultaneous weekly events. Based on upcoming program needs and attendance, prepare each room with necessary equipment, tables, and chairs. Assess any problems that arise, work with current guest lecturers and resolve any problems in a timely manner as to not interrupt the program.

Cobie’s - Clam Shack

2006 - 2009

Brewster, MA

SANDWICH MAKER | FOOD PREPARATION | BUSSER Bussed outdoor tables while maintaining various condiment levels and removal of trash. Moved up to food preparation and then to managing the sandwich station. Took numerous orders of paninis, wraps, and sandwiches while maintaining levels of supplies.

27


EDUCATION

University of Massachusetts Amherst

BACHELOR OF FINE ARTS IN ARCHITECTURE AND DESIGN STUDIO ARTS - ANIMATION MINOR

2010 - 2014 (Expected)

Cumulative GPA | 3.5

ACTIVITIES

American Institute of Architecture Students

2011 - 2013

AWARDS

Certificate of Appreciation from the Nipmuc Tribe Dean’s List

2013

2011 - 2013

Eastham Painters Guild Scholarship Esther M. Wallace Scholarship

2010

2010

Chatham Nauset Lions Club Scholarship 2010 SKILLS PROFICIENT Illustrator Photoshop After Effects Autodesk Maya 2013 Google Sketch-Up AutoCAD Model Making

INTERESTS INTERMEDIATE Rhinoceros | V4 - V5 Autodesk Revit InDesign Premiere Flash Autodesk Maya 2013 Digital Fabrication

Cycling | Mountain Biking Computer Animation Design Music | Sound Design Vintage Stereo Equipment Cooking

28


THANK YOU!

MIKE STRUNA | 508-237-9963 | MDSTRUNA@GMAIL.COM


Mike Struna - 2014 Portfolio  
Advertisement
Read more
Read more
Similar to
Popular now
Just for you