“When architecture is at its best that’s what you’re doing, you’re coming up with something that is pure fiction.” - Bjarke Ingels
MECHAMORPHOSIS PROJECT 1
This project is a series of explorations into narrative and scenario-based architecture. It continues along a research trajectory that includes intuitions on ‘becoming’, ‘crystallizations’ and ‘decay’, following Deleuze, Deleuze and Guattari, and George Bataille. ‘Becoming,’ is the process of coming-to-be of things and ideas; it is constituted of time and transformation. ‘Crystallization’ is the stabilization of a thing or idea, i.e., the point at which the thing becomes recognizable or embedded in consciousness ; every crystallized ‘thing’ carries with it the object of its own undoing. ‘Decay’ is the process by which this undoing occurs. We focus on ‘mechanical becoming’ or ‘becoming machine’, with the aim of exploring the dialogue between computation and architecture. From the definition of ‘becoming’ above, a mechanical becoming/ becoming machine in architecture is when the architectural object takes the aesthetic sensitivities of a machine or mechanical assembly. To achieve this, we will look to the sci-fi sub-genre Mecha Anime and some of the early work of Morphosis. In addition, we will transform the work of Morphosis through Mecha Anime and Manga. This transformation is what has been named mechamorphosis. This project is organised according to three related exercises. Exercise 1: Machine Learning, Analytics and Infographics Exercise 2: Drawing, Appropriation and Scenario Development: Morphosis [Theme: AIR] Exercise 3: Adaptation and Simulation: Machinic Becoming in Mallaig Harbour
Machine Learning, Analytics and Infographics Fiction offers an avenue to interrogate difficult questions across a range of topics. Anime and Manga offer further provocation, as they often include taboo subjects and find ways around various forms of censorship. Also, they present a view of the future where there arealternatives to the stereotypical dystopian future, and artificial intelligence is a life form with political consequence. In this project, will be focusing on representation through Manga, as it supports the machinicbecoming we will be aspiring to. Through this exercise is to encourage us to delve into a metaphorical investigation on artificial intelligence and alternative life forms, and their potential for how we might rethink architecture. In particular, we will consider a future after our anticipated ecological crisis.
Our task for exercise one is to re-interpret a building and recreating the scenerio. Our starting point is Misfit Tower and the film- Wonderful Days. My scenerio is based on the idea of having a “wall” outside from the core city. It is a platform for capsule landing and fly off from the stucture, going to the inner core city. The wall as a futuristic versions of slums or mass-housing for people unaffordable live within the inner core city. They are almost like a “wall” act as a symbol of protection of the city, protecting the threats outside. People live in here may need to fly inside for resources to sustain themselves. In order to enhance the architectural experience in for the people living in the ‘wall’, moving elements will be introduced within the structure ...
Exterior rendering of LACMA (redraw)
Exterior rendering of LACMA (redraw)
Plans of LACMA (redraw)
Los Angeles County Museum of Art by Morphosis
Proposed in 2001 Rennovation of the LACMA in Los Angeles. Connecting the isolated sectors by the new connective terminal, making new spaces for new galleries. Also to blur the landscape with the buildings with strands of movement in the site Size : 640,000 ft
Diagram of architectural program
Drawing, Appropriation and Scenario Development: Morphosis [Theme: AIR] By redrawing and appropriating the proposal of Morphosis of Los Angeles County Museum, I gain an insight into the methods of solving and drawing complex architectural programmes. I am confronted with a masterful play of tectonic form and surface. Objects are nested into each other, forms fold and intersect, and the architecture aspires to lift of from the ground. Metaphorically speaking, there is an huge amount of potential energy in this project. From a basic understanding of physics, we know that potential energy is the energy possessed by a body relative to its position with other bodies, forces, etc. Kinetic Energy on the other hand is the energy possessed by a body due to its motion. Given the potential of these projects for flight and levitation, I am going to interrogate Morphosisâ€™ and work towards animating the architecture. Literally, setting Morphosis in motion.
Exterior rendering of LACMA (redraw)
To achieve this, and in keeping with our theme-AIR, we will take inspiration from Mecha Anime and any other architectural projects that aspire to motion and mechanical becoming.
Drawing, Appropriation and Scenario Development: Morphosis [Theme: AIR] The project asks: what happens after nostalgia wears out in our post-apocalyptic future? Robots and Artificial Intelligence (AI) become in-house and online assistants; smart tech and eco tech become purveyors of luxury and ‘change’ (Tesla, SpaceX etc.), Virtual Reality is meshed into the quotidian (Pokemon Go).
Almere, the Netherlands Abu Dhabi, UAE
SQL, QGIS DATA ANALYSING of Mallaig Harbour
Layering of cities As the population density increases in Mallaig in the future, tall buildings arrive at an altitude where infrastructure is needed at higher levels to provide horizontal navigation. Layers of city start to form above the existing urban fabric. We have developed these new layers based on existing cities around the world, some denser some less, the former for layers closer to the ground where development is rapid, and the latter for the newest layers on top that will be less dense in fabric. They relate to the present topography of Mallaig.
SQL, QGIS DATA ANALYSING of Mallaig Harbour (developed)
Mallaig Harbour, located in Port Lochaber on the West of the Scottish Highlands will be the Site of our exploration. Mallaig offers up an interesting geology,which plays to the geophilosophy of Deleuze and Guattari, and of machinic discourse in general. It offers up an interrogation into economic activity under threat (fishing and smoke houses), and allows us to engage the problem of pollution and debris in our seas and oceans. In keeping with the speculative and ‘machinic’ logic, we will conduct our research remotely through a series of database queries using MySQL Workbench. This data will be visualised and analysed to help us identify risks and opportunities in the North Atlantic Ocean in General and Mallaig in particular.
We will be looking into a potential future where the harbour will have been repurposed and reactivated through various alternative programmes, and the urban density of Mallaig will have been transformed as a result of wider immigration and a sequestered Scotland. Influenced by the theme and as the density of population in Mallaig increases in the future, we proposed that buildings will grow taller and taller. It will arrive at an altitude where infrastructure is needed at higher levels to provide horizontal navigation. Layers of city start to form because people keep building above the existing fabrics. To construct the layers, we developed them based on existing cities around the world, some denser and some less, e.g. Hong Kong, Osaka, Abu Dhabi etc. The former layers closer to the ground will have a more rapid development, while a latter development on the newer layers on top will be less dense. All layers will be related to the present topography of Mallaig.
Developed sitemap of Mallaig Harbour
Exterior View of Mallaig’s Centre Core
Elevation View of Mallaig’s Centre Core
Basic needs and Enterainment Units
CAPSULE 2 - Restaurants
COSMIC COLONY Adaptation and Simulation: Machinic Becoming in Mallaig Harbour In the future people plan to live higher and higher up to avoid pollution. Even they build the Mallaig Air City into a another atmosphere- stratosphere, they still cannot escape from the pollution. People cannot avoid live in the outer space when the world had become a mess. I proposed that there will be cosmic colonies in the outer world, so they would not be affected by pollution anymore. They will be self sustaining, and can stay on its own. At that time people would be able to travel to the space using an identical size space ship (capsule), launching from the cities’ central core. When they need to access resources, they would come
CAPSULE 2 - Restaurants
of the supply stations (cosmic conlony). It will people to live, work and play in space. In this network of programmme, people can be living in capsule space ships in the future.It considers of three main type of capsules, individual units, basic needs units and enterainment units. All of them can move or stay still in the form of grid. Together with rigid grid system, I designed ‘highways’ with the strips and circulation programming gain from the LACMA. There are breaking through highways throughout the whole structure. No capsule will be allowed to stay still in the highways. Only individual units will be able to travel in these highways. Also they acts a function of entry and exit form for the structure.
In the future, there will not be consideration for human movement, but as the machine. This is a city designed from how the capsule act as how they connected and access information from each other. I design the cosmic colony as a kinetic architecture, whereby parts of an architectural object are able to move, without compromising the structural integrity of the building(colony). Returning to the avant-garde and its ambition through Archigram for a mobile city, we might finally be in a position to mobilise architectures and not keep them anchored to the ground or to a fixed position in space. Design video: https://youtu.be/GISDG82ojog Development video: https://youtu.be/k_dYUUQpw6o
CAPSULE 3 - Shops
Sectional Diagram - 1
Sectional Diagram - 2
Sectional Diagram - 3
LIBRARY DESIGN PROJECT 2
Sky Tree - Rome Community Library What is the future of the library? To me the world is constantly folding in on itself and bringing distances close together. Until essentially everywhere is here. This is because knowledge and information are changing as we move from information age to a digital networked age. Industrial Age ďƒ Information Age ďƒ Networked Age But what does it mean for architecture? Book has a traditional of information as held source in the library and thousands of archive back are quickly bring conv-
erted into digital data. This digital data has grown some wings and flies up and join some friends. In fact everybody is doing it and all the worlds are not interested being compared to it. We are now both consumers and producers of digital information. Information is more like a cloud of even formless and accessible by anyone. So the space in which we access information are changing too. In fact we can do it almost anywhere with our cell phones. So we are all connected to the world. Wrong? Not everyone is connected because thousands of poor people
suffer from digital division. The digital division could be narrow by revisiting specific space with creating or developing cultural usage. The new library should be aimed of developing awareness of new information technology so that people know how it can benefit them. Secondly, it should be free allowing everyone access. By providing exciting interface for the virtual and the reality, visitors will engage and participate. But what does the library look like? Maybe it is not a
library at all. An urban information bar or theatre of knowledge providing an immersive experience of knowledge and exciting world of virtual information unlike any at home or IPhones. Can this be the library of everywhere is here? Therefore I am going to design a library that allow any people to access the internet to solve the digital division. Computers as well as wifi in the area. A place allow them to come and communicate, to share with the locals as well as the whole new world they may never have met.
My inital idea of the buildings was come from a tree of knowledge. In chinese term, tree is symbolic for wise and knowledge, and it can be used as growing and teaching. To be more engaging to the community, I started with local trees in Rome. Using stone pine as my prototype as it gives a sense of shelter space for people. I used a attractive exterior to attract people engaging to this community. Using the dynamic curve shape spacecraft like structure, sitting on top of the surrounding buildings. Attracting more and more people to this community and therefore benfiting them. Besides I used a shiny steel fascade so not only the people upstairs can look at the community, but also the people down below reflected by the shiny columns.
ARCHITECTURE SCHOOL PROJECT 3
Architecture school (postgraduate) Our task was to design a architectural school in Edinburgh. I choose a site next to the existing building of the Edinburgh College of Art, in order to create a big enclosed garden for the University students. And more importantly to create a obvious entrance to the ECA area, rather than the little opening on the existing giant barbarian wall. I proposed a giant glass block against the
giant â€˜barbarian wallsâ€™, to give a warm welcome to all ECA students entering the school. And next to it is the architecture school, which I explored with grids, together with spartial configuration and basic geometry design. It is meant give different light conditions with the openings throughout the day, so to light up the passion for dull, stressful architecture students inside the architectural school.
Students Common Room
Printing room WC
Multi-functional room Void
WC WC Cafe
Layout on Street Level
Studentsâ€™ resting spaces
Layout on 1/F
Layout on 2/F
Layout on Basement