Digital Design - Module 01 Semester 1, 2018 Wing Chun Ng
(826182) Junhan Foong + Studio 13
Reading: Zeara Polo, A. 2010. Between Ideas and Matters.
According to Zeara-Polo, the diagram does not play a representational role in the design process but provides an organisational and can have a performative quality depending on how it is deployed. Explain how Diagram is different from Signs and Symbols? (100 words Maximum)
Diagrams are often concepts or ideas themselves. These diagrammatic information are usually manipulated appropriately in order to convey complex organisational and performative relationships that exist within or around the subject matter; signs and symbols are usually representation tools of concepts or ideas. They do not convey complex relationships nor bring with them a lot of data concerning the subject matter. In short, diagrams deal with the “hows” and the “whys”, while signs and symbols could usually only answer “what” questions.
Left: Folding Architecture. 2015. â€œAA Summer Pavilions.â€? March 11, 2018. https://project4rosemary. weebly.com/blog/aa-summerpavilions. Middle-top: Layer 1 building block. Middle-bottom: Mirroring process Right: Preliminary Rhino model of the first two layers.
Each layer of the Bad Hair model was made by first sweeping out half of one of the strands in that particular layer (Middle-top). The half-strand would then be mirrored along the upper cut of the half-strand to form one complete strand (Middle-bottom), which would then be copy-pasted and rotated at the centre by 90 degrees for the number of strands each layer requires. A second layer would be made in the same manner and would be superimposed on top of the previous layer (Right).
Reading: Hertzberger H. 2005. The in-between and The Habitable Space Between Things, from Lessons for Students in Architecture. Herzberger discusses how design should not be extreme in its functionality. Use your precedent study to explain how the pavilion allows for an appropriation of use. (100 words Maximum)
The somewhat irregular structural form of the Bad Hair pavilion not only provided a number of horizontal planes at the ends of the wooden strands, which could be taken advantage of by sitting on them, but also the varying sizes of openings leading into the pavilion enclosure encourage curious minds to further explore the pavilion structure, accommodating both passive and active events, and both functional and appreciative usage. Thus achieving functional appropriation without forcefully programming how users would explicitly interact with the pavilion
Simplified Chaos Despite the randomness and chaoticity the final model might seem to evoke, the modelling process has been exclusively governed by regularity and organisation: a set of geometric rules was adhered closely to at all times in order to accurately recreate Bad Hair pavilion on Rhino, just as the original Bad Hair pavilion was intended to be set up. This brings us directly to the key concept used in this particular precedent: strong regularity in seemingly random design. In the process of modelling, it became clear that threshold, circulation and construction of Bad Hair pavilion are highly interdependent to each other. For instance, the threshold, which consisted of the angling and orientation of the different pavilion layers, allows for self-explanatory geometric-based navigation to be directly implanted to the overall design, in turn defining the circulation patterns within the pavilion; The complex form that the threshold requires called for prefabrication processes as indicated by the pre-manufactured joints and slots throughout the pavilion design. Thus an emphasis on the overall pavilion form was adopted in the modelling instead of the structural details such as bolts and pins.
Week Two Diagrams
Circulation space and directions are marked clearly to show spatial relationship with the model.
Exploded layers of the pavilion shows how angling and orientation defines the space within and around the pavilion.
Process (not to scale)
Final condition of Rhino workspace, containing the pavilion model, exploded model with individual views of each layer and make2D diagrams ready for exporting,
Process (not to scale)
Preliminary lineworks of Bad Hair pavilion with colour coding of different layers exported from Rhino and still lacking appropriate lineweights.
Preliminary circulation directions diagram. Notice how the curved path lines are distorting the ground plane lines by creating an optical illusion as if the ground plane lines are curved when they are actually straight lines.
Process (not to scale)
Initial threshold concept in consideration of the voids created by the negative space in between each wooden strains. Abandoned halfway through the project.
Initial attempt at creating a circulation space diagram using swatches, which turned out unsatisfactory due to the substandard swatch pattern used.
Published on Mar 11, 2018