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New Horizons For Learning in Virtual Worlds

Dr. Hanan “Vrider” Gazit (aka Vrider Dancer) hanan@metaversense.com

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MOFET Institute, ISRAEL, 24 Sept 2009


Creating Motivation

“The market will pay you better to entertain than to educate” !Ask this guy. He knows

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) ‫כל הזכויות שמורות‬c) MetaverSen

se Ltd

Vision 2020 Comes to [Second] Life 1900  2020

Web3D

Class of 1900 1900

2005

2020

2009

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The Dynamic Metaverse landscape +125 Virtual Worlds under development Source: Association of Virtual Worlds (AVW) Blue Book, 2009

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VRider@

I Avatar “Time & Place” Problem

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Affordences of Virtual Worlds 7 ))O'Driscoll, 2007

The Sense of Self

The Death of Distance The Power of Presence The Sense of Space The Capability to Co-Create The Pervasiveness of Practice The Enrichment of Experience MetaverSense Ltd Š All Rights Reserved.

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Daden’s Virtual War Room in Second Life

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PIVOTE System for Real Training and simulation

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Extropia Future City Second Life

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I Avatar Second Life Conferences/Meetings

Interactive Games

Meet Halo SL Bot MetaverSense Ltd Š All Rights Reserved.

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Virtual Mentor MOFET Institute, ISRAEL, 24 Sept 2009


54% of online children ages 3-11 will use virtual worlds at least once a month by 2013 Source: e-Marketer, 21st May, 2009

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The avatars of Second Life do $1,700,00 in business every day

Source: 3D World Magazine, 28th June, 2009

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Get your Real life Face in-world

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I avatar: Play the Celebrity

Source: Gizmoz Inc. Used with permission

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I avatar: Be the Celeb Player

Source: Gizmoz Inc. Used with permission

Increased personalization yields increased engagement MetaverSense Ltd Š All Rights Reserved.

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I AVATAR: BE I C

Media isn’t a channel, but an activity ! VRider take on Linda Zimmer@

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Cross platform Interactions Where Web 2.0, Web3D and RL meet Belong Be Unique [and show-off] Be in charge…and lose control Excited E-ngaged Emotionally attached

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Interact Involved Immersed

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?Two Media’s Y Just Can’t Live Without :Source NBC New Media Study 2007

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Gen Y

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You Are The Media You Grew Up With ) Einav,2007)

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You can discover more about a person in an hour of play than in a year of conversation - Plato

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Methodological Challenges Informal learning is the unofficial, unscheduled , .impromptu way most people learn to do their jobs (Cross, 2006) Informal learning is like riding a bicycle: the rider chooses the destination and the route. The cyclist can take a detour at a moment’s notice to admire the scenery or help a fellow rider.

.VS Formal learning is like riding a bus: the driver decides where the bus is going; the passengers are along for the ride. People new to the territory often ride the bus before hopping on the bike. MetaverSense Š All Rights SLACTIONS MOFET Institute, ISRAEL, 24 Sept France 2009 Learning withLtd Games 2007 Reserved. Conference 24th of 2009 September 2007 Sophia Antipolis,


Methodological Challenges !We need semi-automated coding

Collaborative tool

Qualitative analysis software for video and audio data University of Wisconsin-Madison Center for Education Research

Generic Coding sys

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Using computerized tools for Analyzing Interactions (Gazit & Chen, 2006)

‫ ניתוח פרוטוקול רב ממדי‬.2 ‫רמה‬ Cognitive; Affective; Navigation; Interface; Support

‫ ניתוח פעולות אינטראקציה בסיסיות נצפות‬:1 ‫רמה‬ Coding scheme - transforming video into meaningful data (0.1 sec)

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3D Virtual Space Exploration )Time event plot(

Home Base Outer planets

Home Base Inner planets

MeanObj Duration= 4.8sec 7.7

01.2

6.7

Auto ZoomIn

ZoomIn

2.3

Yaxis)UpD(

15

15

Zaxis(spin)

Tot Duration%

PacePoV=4.0

Xaxis)rot(

per min

AxisCombi Miri

9

ZoomOut

9

ZoomOut Zaxis)spin(

4

Frame of Ref Change

Yaxis(UpD)

N = 69

Xaxis(rot) AxisCombi

71.3

PaceOM= 1.6

Miri

26

per min

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Total Support assistance requests on time-line (n=187)

verbal expersions )f(

30

VSS's info 25

26

Instant feedback

23

Interface help

21

20

Astronomy info 19

18

15

14

10

9

11 10

9

8

6

5

4 3 2

4

0

Q1

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Q2

time quarter

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Q3

Q4

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Learning patterns in VSS exploration Highest performance cluster

Lower performance attractors Cognitive-Emotional interplay

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Conceptual learning process? AFTER not DURING Immersive Simulation MetaverSense Ltd Š All Rights Reserved.

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Webkinz kids and Maple Story Teens: Reality is Virtual!

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! The Double edge sword?

"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music�. Kristian Wilson, Nintendo, Inc, 1989 MetaverSense Ltd Š All Rights Reserved.

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You are the Learner! Architect Creator Entrepreneur Integrator Observer Leader …Game On! MetaverSense Ltd © All Rights Reserved.

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Entrepreneur When Gaming-Social Networks-Virtual Worlds Merge: RuneScape VBusiness A window on digital games interactions in home settings (Gazit, 2009)

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Leader Virtual/Real world interactions & social networks eadache". h ig b a is s te a -m neScape's team u R 5 3 + y m g in g a "Man

)Gazit, 2009)

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CREATOR When Gaming-Social Networks-Virtual Worlds Merge: Lego Universe

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ARCHITECT

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Using Web3D for Learning and Civic participation

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Goals • • • • • •

Developing Game Literacy in an engagement way Learning object oriented programming Developing basic game design skills Developing IT and visual Literacy Developing group work skills Developing creative and business thinking skills

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Using Mezz.com to learn about Class dynamics and Games4Girls Academy expectation 100% Participation and peers comments

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Game design and peer evaluation

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? What they say I had a lot of fun building games with my team

It was a GREAT Challenge! It’s awesome to build a cell game using a novel game engine MetaverSense Ltd © All Rights Reserved.

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? What they say I would like to invent game Ideas which do not exist and to build them for the gaming market.

I learned programming words )sprit, relative( and concepts that I did not know before.

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… MetaverSense Coming Events@

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Dr. Hanan @VRider Gazit MetaverSense CEO hanan@metaversense.com

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