01
• The aim is to create multi-sensory spaces that appeal to the five senses to understand and touch people. Each of our senses deserves special attention. Connecting to them with grace and creating a space where people feel pleased, comfortable, and safe.
02
• 2021 has seen constant changes in the entertainment industry due to technological progress, evolving generation behaviors, and the ongoing effects of the global pandemic. Amid COVID 19, people often avoided in person activities and sought more entertainment at home. Participation in the digital entertainment industry remained strong throughout the first year of the pandemic; this has accelerated the pre existing trends of the pandemic towards the digital world.
• On the threshold of 2022, the broader socioeconomic dynamics fuel the modern age are converging with technology and powering change. This encourages innovation and competition and pressures business models to keep up with changing behaviors. The entertainment industry, embedded in the business of imagination, is struggling to survive to accompany the momentous times of change we are.
• Visiting museums and art galleries, one of the activities that people prefer in their spare time, is also a sector that has suffered greatly due to developing technologies and especially Covid19 restrictions and is trying to survive.
• Trends are changing, and interest in virtual and augmented reality is growing. People turn to social events where they can gain new experiences. People want to spend more time in the immersive, social, and digital worlds. The digital world is on its way to overtaking the physical world. Museums had to keep up with this world to survive. The fear and anxiety of the pandemic continued after the pandemic, and people's stress of being in closed areas continued. As a solution to this and to restore the old order of museum visits, the entertainment industry decided to turn to the digital world. Using 3D technology, they created replicas of the physical museum environment and created virtual exhibits and museum tours.
• These virtual museums, which attracted a lot of attention initially and still have some interest, have lost their former popularity. With the return to standard order, people want to continue seeing the works as live. With the boredom and loneliness of being at home during the pandemic, people want to live their social lives outside the home.
• In addition, many developments will affect the museum world and its staff with the effects of the pandemic, digital developments, and globalization. Digital technologies already play a crucial role in learning and engaging participants. Still, this technology has significant gaps in this sector, among examples of civic architecture and historical art such as museums and art galleries. Museums must learn to combine the flexible ideals of the traditional and modern age.
HOW MIGHT WE IMPROVE MUSEUMS AND ART GALLERIES INVOLVED IN THE ENTERTAINMENT AND ART SECTOR TO INCREASE THEIR VISITS AND ADAPT THEM TO THE NEW FUTURE?
03
• Redesigning the way we know to produce projects that understand people and try to associate them with the space, improving the well being of the participants in the long term.
• Museums today face both evident and subtle challenges. Corporate roles must be negotiated with changing demographics, visitor expectations, funding realignment, and ever increasing technologies.
• While designing, it should try to create an active and intellectual space.
• To design spaces that reveal people's daily experiences and interconnected needs, understand and touch people.
• To produce an innovative and creative solution, to keep up with the new era and technologies.
• To make people want to come to the same place again and again.
• Collaborating with different professional groups to take the classical museum/art gallery environment beyond the four walls and create a space where they experiment and feel the space and understand.
• The solution should encourage sustainable behavior or renewable materials considering the ecological footprint. To choose environmentally friendly and least harmful materials while designing the space.
04
RESEARCH 01 05
Previous projects serve as a reference of inspiration and place more emphasis on the final project
The problems in people's mental health during and after the pandemic affected their work and social lives. In the Hybrid Home project, I aimed to create a new working environment where people would feel more successful, comfortable, and happy by focusing on the problems in their working lives. While researching this, I discovered that one of the other causes of mental health problems is the lack and mediocrity in their social and entertainment lives. While I focused on the issues in people's working lives in Design Studio 1 and 2, my ultimate goal is to focus on the social and entertainment problems with the outputs of the Hybrid Home project.
Our aim in the work we did on the planter given to us was to get people away from the hectic pace of the city and their own stressful lives. It was about attracting people to the planter and inviting them to stop and relax. While doing this, we appealed to people's five senses. The inspiration this project gave me for my final project is the importance of creating multi sensory projects that appeal to the five senses to understand and touch people. I aim to turn this project around our five senses with the outputs of UnitX.
• Harmony Home (Design Studio 1 & 2)
• Irrational Archetype (UnitX)
06
INITIAL RESEARCH - WHAT AM I FOCUSİNG ON?
Mental health and psychology of people for the last ten years, additionally during and after the pandemic.
According to the Office of National Statistics (2017), the United Kingdom is among the loneliest countries in Europe.
Every individual needs a genuine human connection to feel safe, cherished, and cared for.
07
RESEARCH
WHAT DO PEOPLE PREFER TO DO IN THEIR SPARE TIME?
Going out e.g. Restaurants, bars
Percentage of people by age who visited a museum or gallery in the last 12 months;
Average weekly household expenditure in the UK for museums
Going to the cinema
Theme parks and attractions
Traveling and sightseeing
Attending music concerts
Visiting art galleries, museums
Attending sports event
Going to the theatre, ballet, opera
Volunteering with charities and local community groups
The five most common reasons reported by respondents for not visiting museums and art galleries are;
I'm not interested
I don't have time
Health problem or disability
Stage performance, e.g. Acting, singing
They're difficult to get to
Expensive
08
THE CHANGING FACE OF THE MUSEUM SECTOR
Museums and art galleries should have a personality; they should have an environmental conscience and a commitment to sustainability; they should be innovative and involved with their local community.
The Museum will introduce more artwork in the future, including contemporary digital artists in addition to other Master artists from the past.
• The museum experience will become more collaborative and independent.
• Museums have a sense of community, but they will become stronger.
• Museum design will be more public, hospitable, and flexible.
• While museums often carry examples of iconic, Civilian architecture, this thinking is changing and becoming more futuristic, or like pop up installations, it can be temporary exhibition spaces.
09
FUTURE MUSEUMS AND ART GALLERIES
Trends are slowly marching humanity toward the Metaverse by using virtual and augmented reality. People will spend more time in immersive, social, and digital worlds, and the digital world will be drowned in the physical one.
• HOW HAS COVID-19 CHANGED THE WAY MUSEUMS ARE BUILT?
Virtual exhibits were created by creating replicas of physical spaces using 3D technology. In this way, people from all over the world were able to see it.
Although virtual museums, galleries, or exhibitions attract attention, people still want to see the works live. Especially being at home during the pandemic has created boredom and loneliness in people, so there is more interest in them now than before the pandemic.
• HOW WILL COVID 19 CONTINUE TO CHANGE THE WAY MUSEUMS ARE BUILT?
The future museum visit will be an interactive experience space that encompasses both the personal and digital realms.
10
EXAMPLES:
The Spyscape Museum in New York
• New virtual experience
The International Spy Museum in Washington, DC
• Virtual spy trivia and interactive family game nights
The US Olympic and Paralympic Museum in Colorado Springs The Parade of Nations
• Virtual participation in the parade
11
MIRO PAGE 12
CASE STUDY 01 13
Observing existing museums and art galleries and finding their lacking parts
Liverpool: Museum of Liverpool
Liverpool: British Music Experience Museum Liverpool: The Beatles Story
Liverpool: Tate Liverpool Liverpool: Maritime Museum
14
NT E R V I E W S Questions
1) Do you like going to museums/art galleries? Yes or No/Why?
2) How often do you visit them? When was the last time?
3) What kind of museums/art galleries do you like? What would you like to see?
4) Do you like to go alone or with someone?
5) Do you prefer online exhibits or physical exhibits?
6) Do you prefer museums/art galleries with interactive exhibits or traditional ones? Why?
7) Why do you think more people don’t visit museums?
I
15
Answers
1) I like it since it allows me to see artworks that I saw online before. It feels like I am seeing a famous person in real life. I also visit art galleries since it always offers an opportunity to make a relationship between the viewer and the artwork.
2) I occasionally visit museums, unlike art galleries. I visit galleries at least 4 5 times a year. The last time was last month.
3) Even though I do not have much access to them, I am more interested in the contemporary art galleries exhibiting installations including interactive tools I also like to see group exhibitions rather than solo ones.
4) With someone.
5) I prefer physical exhibits by far.
6) If I'm not alone, I prefer to see interactive exhibits. It allows us to give more experience than a traditional two dimensional painting. A painting is often more difficult to read because it often contains something from art history to understand its language. Exhibitions of traditional works can be distracting (the person next to me expressing that they do not understand, people blocking the picture, etc...). But interactive exhibits offer the experience of the moment; The exhibition you go to that day and the exhibition day you visit again later can be very different. This is because it is social. It changes the meaning and experience of the exhibition, making it a more interesting activity, as the viewer also has a relative role to play.
7) Most people demand more explanation if they are understanding an intellectual artwork. That is why, I think that most people generally prefer to visit films, concerts, and theatres than art galleries. Art galleries have some stereotypical features that make people who are not into art feel biased. Mostly they suppose that art galleries belong to high class ones.
1) I don’t like going to museums or art galleries. I only like going to sports clubs’ museums.
2) I visit them rarely
3) I only like going to sports clubs’ museums and I would like to see trophies and vintage club shirts
4) I prefer to go with my friends
5) I would prefer physical exhibits
6) I prefer traditional ones because I can learn something.
7) Because people can think that they are boring.
1) Yes. They are the locations where you might find interesting and fascinating things that you don’t expect sometimes.
2) Once or twice a month (If I will go to a new city or there is a new exhibition) 2 weeks ago
3) I like science, history, and natural museums. I would rather be visiting a museum that brings and exhibits real, scientific, or mythical obligations and things together in a logical way or different architectures/buildings/items.
4) It depends but I prefer to go alone.
5) Physical exhibits
6) I sometimes like interactive exhibits as they might be interesting and effective to remember but, in the museum, they are kind of a toy for children hanging around.
7) People feel nervous when they are in the museum instead of feeling curious or relaxed. This activity sometimes requires high effort as you need to walk and stand still throughout your visit to a museum. (Being lazy) No attractive advertisement.
16
Answers
1) Yes, because I really enjoy seeing other people’s imaginations and perspectives.
2) Once a month or two months
3) Baroque and romantic Works
4) With someone
5) Physical
6) Interactive exhibitions interest me more than traditional ones. Seeing not only the usual works but experiencing it differently from other people.
7) Finding exhibitions online and easier made fewer people go to museums.
1) Yes, they offer new perspectives and information.
2) Once a month, June 2022
3) Traditional ones with historic pieces.
4) With someone
5) Physical Exhibits
6) It depends on the way of interaction. If it is something creative, I’d prefer interactive ones but if it is a boring, cliché one I’d prefer a traditional one.
7) The public sees the museumgoers as pretentious and stilted so people don’t want to be tagged. Also, they have prejudice about the museums, thinking that they are boring.
1) Yes, I enjoy going to museums. I’m quite interested in fine arts, and I like going to art exhibits.
2) Once a month or once in two months. The last time was 2 months ago, I went to FOAM(photography museum in Amsterdam)
3) I go to fine arts exhibits/museums. I prefer western modern art (last 19th century early 20th century)
4) I like to go with someone. Especially I like to go with my friends who are also interested in art.
5) I prefer on site exhibits. I don’t have online exhibit experience.
6) I don’t have a strong preference for this, it depends on the exhibition/artist and the design of the exhibition. If well designed and organized, interactive exhibitions can be more moving.
7) I think people have misperceptions about museums and exhibitions. They think they need the background to understand exhibitions. I think having a background helps but it is not crucial to understand and enjoy a painting. So, I think it is mostly because of this prejudice.
1) No, it sounds boring to me.
2) The last time I went to the museum was when I was 14 on a school trip.
3) Galleries with light shows look good
4) I would like to go with someone
5) Physical
6) Interactive. it will be more fun.
7) Boring. Although going to the museum is different and pleasant for people, people prefer more fun activities when they want to spend time in their spare time.
17
I prefer to go with someone (especially with my friends)
Interactive exhibitions can be more moving.
Galleries with light shows look good
Although going to the museum is different and pleasant for people, people prefer more fun activities when they want to spend time in their spare time.
I like physical exhibits
They have prejudice about the museums, thinking that they are boring.
Art galleries have some stereotypical features that make people who are not into art feel biased. The interactive exhibit will be more fun.
Museums are more amusing when
18
RESEARCH 02 19
MIND MAP: 20
RESEARCH -EXISTING SENSORY PLACES
INSPIRATION BOARD:
The Design Museum: Weird Sensation Feels Good: The World of ASMR
Metronome
Jacquemus Pop-up Installation
Le Petit Chef
The Lume Melbourne Van Gogh
Multi Sensory Museum Experience
Refik Anadol Serpenti Metamorphosis
21
READING
THE EYES OF THE SKIN
Author: Juhani Pallasmaa Published: 1996
Why has one sense - sightbecome so predominant in architectural culture and design when there are five senses?
22
Experiencing spaces that appeal to different senses to gain a sensory experience:
C A S E S T U D Y 0 2
23
02 Ritz Manchester - Altın Gün Concert
•
• the
•
Manchester:
Half of the band members are Turkish and half Dutch. It is an Anatolian rock* and psychedelic folk band.
Although it seemed like a classical concert, they combined two different cultures and showed it to
people of another country.
Rather than using a stage show to impress people, they just focused people on the instruments and music they played. • Senses: Feelings, vision, sound and movements, temperature *It is a type of music that is a combination of Turkish folk music (türkü) and rock music. 24
Liverpool: Liverpool Metropolitan Cathedral
• Its architecture and interior design are very different from other cathedrals. It has modern architectural and traditional architectural influences. It looks like a spaceport.
• Apart from its religious purpose, it draws people in by offering visual feasts.
• Visual and sound elements dominate.
• The temperature changes are different at each point of the cathedral.
25
Manchester:
Opera House - Chicago Musical
• The senses touched by a musical vary according to the content of the musical.
• Chicago musical is about real criminals and crimes reported by Watkins, who is a reporter.
• Excitement, suspense, fun, and drama dominate the musical.
• Musical appeals to human hearing, sight, and feelings.
26
Didsbury River Mersey Didsbury
Fletcher Moss Park
• Two different green landscapes evoke other emotions in people.
• You feel peace and security in the long and bright greenery of the River Mersey. Even if you do not know where the path will lead, that light encourages you to complete the path.
• In Fletcher Moss Park, where you see the light in the dark but ahead, you simultaneously feel a little fear and excitement. This sense of curiosity encourages people to move forward.
• Emotions touched: Smell (green), sight, touching, feelings, hearing (sound of nature)
27
Oldham: Maggie's Oldham
A center that provides financial or moral support to patients diagnosed with cancer and their relatives.
• The center, whose door is open to everyone, feeds people visually.
• The silence in the space and the tree placed in the middle of the space caress the inner peace.
• The choice of natural materials and the texture of each corner have different feelings when touched.
• The most dominant emotions are peace and safety.
28
CASE STUDY 03 29
What comes to mind when we hear the word sensory?
QUESTION 30
ANSWERS
31
SITE ANALYSIS 32
RESEARCH: & ZONES
Mackie Mayor
Knott Mill
Hatters Hostel
Museum
Theather,
Art Gallery
LOCATION
ENTERTAINMENT
Cinema, Opera House
33
PROPOSED SITE: CASTLEFIELD CONGREGATIONAL CHAPEL M3 4LB Deansgate, Manchester, UK Brick Steel Glass Wood Location: Castlefield, Urban Heritage Park Architect: Edward Walters Completed: 1858 Architectural Style: Red brick Victorian It has been designated as a Grade II listed building by English Heritage Main Building Materials Proposed Building 34
RESEARCH:
BUILDINGS IN THE NEIGHBORHOOD
35
BUILDINGS IN THE NEIGHBORHOOD
Castlefield Wharf/ Albert Shed Merchant's Castlefield
The Wharf
Castle
Deansgate Square
Castlefield Gallery Rebellion Atlas Bar Deansgate Station Deansgate Castlefield/ Lock 91 Revolution Hilton Manchester Deansgate/ Beetham Tower Dimitri's Tapas Bar Taverna/ Don Marco
gate apartments Eight/ Choice
Basin Castle
Bridge Barca Dukes 92/ The
Rooms Saul Hay Gallery Castlefield Bowl Castlefield Urban Heritage Park/ Mamucium Proposed Building 36
SWOT ANALYSIS:
STRENGTH
• It is close to the city center.
• Access to the site is easy. (Nearest bus stop: 0.2mi, A57(M) motorway: 0.4mi and Deansgate station: 0.1mi)
• It is located in a historically important area.
• It has an open channel area and provides the opportunity to socialize.
OPPORTUNITY
• The adaptability of the old building enables its reuse.
• It is at the intersection of many roads.
• The building has a view of the canal. (The peace of water and greenery)
• There are many parking spaces around the plot.
WEAKNESS
• The main entrance and exit are open to the main road.
• There is no parking area next to the building.
• There is noise from traffic, train, and tram.
• Grade II building.
• Its existing structural form.
THREAT
• Pollution of canal water can create a wrong impression and affect people.
• Traffic in front of the building will affect the pedestrian experience.
• Natural light and ventilation are insufficient, so there will be more energy consumption.
37
O T A G O N I S T
Lily and Tom
A couple in their 70s, married for 50 years. They live in Liverpool. They have three children. Lily is a retired elementary school teacher, and Tom is a retired computer engineer. The energetic couple loves to see and explore new places. They started to travel the world after retiring because they were very busy in their working life.
Enzo
He is 40 and an Italian pastry chef. In his 30s, he made a life change and moved to Manchester. He runs a boutique cafe in Manchester's Deansgate area. Italian cakes, which he bakes with traditional family recipes, attract a lot of attention. His biggest hobby is discovering new tastes. Every free time he goes to new restaurants and cafes with their friends.
Eric
He is 17 and a high school student. He lives in London with his family. His mother is English, and his father is Chinese. He is the youngest in the family and has two older sisters. He is very social and energetic. He is very interested in social media and has a youtube channel. His youtube channel is entertainment based, and he usually shows his and his friends' daily life on his channel. He wants to study event management in the future.
Sophie and Milan
They are 25 years old twins. They studied fashion design in the Netherlands and came to Manchester to pursue a master's degree in textiles. They like to have fun and socialize. Their biggest dream is to start their own fashion company in the future.
38 P R
MATERIAL AND FURNITURE RESEARCH
Healthy homes that stimulate the
Linoleum selection
Research on cactus Cactus
Fabric
Projector the
39
selection Acoustic panels selection Wood flooring selection Tile selection Rug selection
film & Screen Research about Zabuton Finding
most comfortable seat cushion
leather
Leather selection
senses
COLOUR RESEARCH
TESTING TIME; 28 JUNE 2022 LAURA PERRYMAN TALK
40
41 MOODBOARD Breathable fabric Zabuton Cotton Acoustic panels Tile Linoleum Kentia Palm Fiddle Tree Colours Natural wood Decoration - Greenery Rice straw Colours Tatami cushion Rug Sisal Seagrass Cactus Cactus leather Linseed-oil Pine resin Wood shavings Mushroom flour Jute
MATERIAL SELECTION CONSIDERING SUSTAINABILITY
Breathable
Design: Highland Colour: Type: Woven
Product Technology:
•Stain Resistant
•Waterproof
•Breathable
•Antimicrobial
Design: Alba 209 Wasabi Type:
Product Technology:
•Stain
•Waterproof
•Breathable
•
Sisal
Color: Type: 60mm
Natural wood: Karndean
Natural Oak RP102
It is resistant to Daily wear, spills, and scuffs.
Color: Mid Brown Smooth Thickness: 3mm
Desserto : Cactus Leather Made of Nopal cactus
Produced in: Large variety of colors, thicknesses and textures
Width: 1.4 meters
Sisal
Color:
Fabric Type: Cotton Herringbone 35 60mm border:120mm
Tatami Cushion
Material: Natural straw and good sponge
Colour: Natural straw colour
Features
• Handcrafted from eco friendly sustainable harvested straw
• A seasonal fiber
• Padded silk wadding
• Handwoven of maize husk blend
• Rustic and natural
42
fabric
Colour:
Fabric
Woven
Resistant Finish
Antimicrobial
408 Terracotta Fabric
Finish
Texture:
& Seagrass
Jade Fabric
Cotton Texture: Herringbone Thickness: 35
Double border:120mm
& Seagrass
Dug Egg
Texture:
Thickness:
Double
flexible
and Benefits
with
MATERIAL SELECTION CONSIDERING SUSTAINABILITY
FireClay Tile
Acoustic panel: Autex
Acoustics: Cube
Thickness: 12mm, 24mm Versatile semi-rigid acoustic panels
Features and Benefits
•Delivers excellent acoustic performance
•Solid colour and smooth finish, with no edging or capping required
•Highly durable, providing long term stability and performance
•Easily customizable
•Environmental Certifications
Linoleum Flooring - Tarkett
Product type: Plain and decorative linoleum
Design: Veneto SLATE 674 Thickness: 2.5mm
Features and Benefits
• One of the most sustainable flooring solutions on the market
• Made with up to 97% of natural raw materials
• Extreme durability
• Easy cleaning
• Cost effective maintenance
Colour: Basalt Finish: Matte Variation: 3
Grout choice: Bright White Clay Body: Recycled Size Shape: Optional
Durable LEED Certificate
FireClay Tile Colour: Evergreen Finish: Gloss Variation: 3 Clay Body: Recycled Size Shape: Optional Durable LEED Certificate
FireClay Tile
Colour: Frost Finish: Gloss Variation: 4
Grout choice: White Clay Body: Recycled Size Shape: Optional Durable LEED Certificate
43
INITIAL IDEA
45
INITIAL IDEA
46
INITIAL DESIGN
47
SENSORY MAP OF THE PLACE
48
49 DESIGN PROPOSAL – SENSORIUM LOWER GROUND FLOOR PLAN (CANAL LEVEL) 1. RECEPTION 2. LOUNGE 3. TASTING POINT 4. BLIND TASTING POINT 5. KITCHEN 6. HOLOGRAM DINING AREA 7. TOILET 8. FIRE ESCAPE 9. GARDEN ENTRANCE 10. FREIGHT LIFT & STAIRS 11. DECK 12. GARDEN A A B B
50 DESIGN PROPOSAL – SENSORIUM GROUND FLOOR PLAN (ROAD LEVEL) 1. MAIN ENTRANCE 2. LOUNGE 3. RECEPTION 4. OFFICE 5. CONCEPT ROOM 6. DARK CORRIDOR 7. TOILET 8. SERVICE ENTRANCE 9. FREIGHT LIFT & STAIRS 10. STORAGE & TECHNICAL ROOM A A B B
51 DESIGN PROPOSAL – SENSORIUM FIRST FLOOR PLAN 1. RECEPTION 2. LOUNGE 3. OFFICE 4. SHOE CHANGING AREA 5. DARK ROOM-NIGHT SKY 6. ASMR PODS 7. TOILET 8. STORAGE 9. FREIGHT LIFT & STAIRS SECOND FLOOR PLAN 1. SOCIAL AREA UNDER THE ARCH A A A A B B B B
SECTION
52
A - A CONCEPT ROOM DETAILED PLAN MATERIAL SELECTION Projection Film Linoleum Wood Steel Glass SOCIAL AREA UNDER THE ARCH DARK ROOM NIGHT SKY ASMR PODS DARK CORRIDOR CONCEPT ROOMS HOLOGRAM DINING AREA BLIND TASTING POINT
53 SECTION B - B SOCIAL AREAUNDER THE ARCH RECEPTION & LOUNGE RECEPTION & LOUNGE TASTING POINT KITCHEN HOLOGRAM DINING AREA DARK ROOM NIGHT SKY ASMR PODS DARK CORRIDOR
AXONOMETRIC
BLIND TASTING POINT
TASTING POINT
CONCEPT ROOMS
HOLOGRAM DINING AREA
They will watch the cooking process of their meals prepared by the virtual chef. They will experience the food step by step with their five senses.
54
of the things they see, smell, and touch in the concept rooms
They will taste blindfolded and guess what they are eating GARDEN ENTRANCE
Bringing the outside in RECEPTION & LOUNGE RECEPTION & LOUNGE DARK ROOM-NIGHT SKY ASMR PODS SOCIAL AREA UNDER THE ARCH
T H A T M A K E S Y O U F E E L S A
VISUALS
Look at the space and focus on sights, sounds, and smells; later on, touch and taste. You may notice something you have never seen before.
55 S P A C E
F E
56 ENTRANCE
57 RECEPTION & LOUNGE
RECEPTION
58
LOUNGE
ENTRANCE TO THE CONCEPT ROOMS.
THE RED DOOR OPENS INTO THE DARK CORRIDOR.
59 CONCEPT ROOM
60 CONCEPT ROOM
61 DARK ROOM-NIGHT SKY
62 ASMR POD
BLIND TASTING POINT
63
BLIND TASTING POINT
64
DECK - GARDENLOUNGE
65 TASTING POINT
66 HOLOGRAM DINING AREA
SOCIAL AREA - UNDER THE ARCH
67
DISPLAY OF MATERIALS
Acoustic panels
Natural wood
Natural
Breathable fabric
Sisal
Sisal & Seagrass Rug
Tatami cushion Natural straw
Cactus leather
Natural wood: Karndean
FireClay Tile
FireClay Tile
68
wood
Breathable fabric
& Seagrass Rug
Natural wood: Karndean
Natural wood
Collaborating with different professional groups helps to take the classical museum/art gallery environment beyond the four walls and create a multi sensory space where they experiment and feel the space and understand their five senses.
69 C O L L A B O R A T I O N • Interior Designers • Digital Artists • Architects • Product Designers • Chefs
MODEL MAKING
70
LOWER GROUND FLOOR (CANAL LEVEL) FIRST FLOORGROUND FLOOR (ROAD LEVEL) SECOND FLOOR
MODEL MAKING
71
BIBLIOGRAPHY
• ArchDaily. (2022) Touch It, Smell It, Feel It: Architecture for the Senses. [Accessed 29 August 2022] https://www.archdaily.com/903925/touch it smell it feel it architecture for the senses
• Autex Acoustics. (2022) Cube™. [Online] [Accessed 11 March 2022] https://www.autexglobal.com/uk/autex acoustics/acoustic solutions/cube/
• Bmhmag.com. (2022) stress in the city | Better Mental Health Magazine. [Accessed 29 August 2022] https://bmhmag.com/stress in the city/?utm_medium=website&utm_source=archdaily.com
• Cooper Hewitt Smithsonian Design Museum. (2022) Why sensory design? | Cooper Hewitt, Smithsonian Design Museum. [Accessed 29 August 2022] https://www.cooperhewitt.org/2018/04/03/why sensory design/#:~:text=Sensory%20design%20activates%20touch%2C%20sound,regardless%20of%20our%20sensory%20abilities.
• Deloitte United States. (2022) 2022 Media & Entertainment Industry Outlook. [Accessed 29 August 2022] https://www2.deloitte.com/us/en/pages/technology media and telecommunications/articles/media and entertainment industry outlook trends.html
• Design Museum. (2022) WEIRD SENSATION FEELS GOOD: The World of ASMR. [Accessed 29 August 2022] https://designmuseum.org/exhibitions/weird sensation feels good the world of asmr?gclid=Cj0KCQjw daUBhCIARIsALbkjSbd3I7vT0225opjsCCZt9ymBbRk_RI4Hk_fZUgzym1hQfjXoYOS4fYaAt1CEALw_wcB
• DESSERTO. (2022) DESSERTO. [Accessed 29 August 2022] https://desserto.com.mx/catalogue
• dezeen. (2022) Jacquemus creates surrealist interpretation of his own bathroom for Selfridges pop up. [Accessed 29 August 2022] https://www.dezeen.com/2022/05/11/jacquemus le bleu selfridges retail interiors/
• dezeen. (2022) Metronome is a sensory installation "where the notion of time is lost". [Accessed 29 August 2022] https://www.dezeen.com/2021/06/18/metronome is a sensory installation where the notion of time is lost/
• Fireclay Tile. (2022) Fireclay Tile. [Accessed 29 August 2022] https://www.fireclaytile.com/tile/colors/detail/basalt#about content
• Flow, B., (2022) Flow sense | BAM Wonen Flow. [Accessed 29 August 2022] https://www.bamflow.nl/flow sense/
• Gensler. (2022) What is the Future of the Museum?. [Accessed 29 August 2022] https://www.gensler.com/gri/museum futures
• GOV.UK. (2022) Museums Taking Part Survey 2019/20. [Accessed 29 August 2022] https://www.gov.uk/government/statistics/taking part 201920 museums/museums taking part survey 201920
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