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GAMES Melissa Haynes

Tuesday, November 29, 2011


INVESTIGATION

Tuesday, November 29, 2011


Design Brief Client: My clients are lower school kids, such as grade 3 and lower. Time: 5 weeks I need to prove to my parents that games can have the ability for both entertainment and education. Specifications: Educational, entertaining and easy to understand. Unit question: Can games educate?

Tuesday, November 29, 2011


Areas of Interaction Making a game goes into the community and service area of interaction. I think it goes here because we’re helping to educate little kids, and they can enjoy it because games are fun to do, so then they will be willing to play it. So by making a game I am helping them in two ways. Community and service is about helping others in our community, which in this case the community is our school.

Tuesday, November 29, 2011


How are games made? Basically, 1 - Decide the concept of the game. 2 - Decide the long term goal (the ‘why’ part. What is the purpose of the game? What happens in the end?). 3 - Create layouts/prototypes. 4 - Set up a special software for game making and create the designs for the game (characters, setting). The software basically does the rest, after you program it to do things such as move around. Tuesday, November 29, 2011


Client Interview What’s your favorite game? Halo Reach because I like fighting games In your opinion, are games good for you? Not really... but I like them because they entertain me when I’m bored. Can you think of a reason why games are good and why they are bad? It’s bad because you can get addicted and not be socialized. It can be good because some games educate, so it can possibly improve your brain. As an kid, what was your favorite game? I liked racing games, none that really educated me... Tuesday, November 29, 2011


Client Interview What kind of games do you think LS students prefer? Cartoon, and maybe a bit of education but fun. How much time per day do you spend playing video games? On school days, 3 - 4 and on weekends 6 - 7. What design do you think my game should have? Since it’s for LS students, it’s more attractive to them if the character is a cartoon, maybe an animal. I also think it should be in ‘3rd person’ point of view. What subject should my game be based on? Math is an important skill to learn, so I think it should be based on mathematics. Tuesday, November 29, 2011


Works Cited http://www.thegamesarena.co.uk/Video%20Game %20Design.html http://www.stormthecastle.com/video-game-design/video-gameoverview1.htm

Tuesday, November 29, 2011


DESIGN Tuesday, November 29, 2011


Design 1 This game will ask math questions and it will use a timer. If they answer correct, they get a point. Pros: Improves math skills Cons: Not original, very common game.

Tuesday, November 29, 2011


Design 2 In this design, they have to count the number or characters there are while they’re moving to make it challenging. Pros: Since they are moving, their eyesight can become more keen Cons: If I repeat the same concept but in different levels, it’s going to bore them Video: double click to watch :)

Tuesday, November 29, 2011


Design 3 In this game, there’s a math question with a character, and then they answer and get points. The higher the level the harder it gets Pros: Improves math skills Cons: Might be hard for some ages once the get to a higher level

Tuesday, November 29, 2011


Learning the Game We also used other designs to work with Scratch but I didn’t screenshot...

In this game, the duck spins and the player has to answer how many times the duck spun. This game should improve the keenness of their eyesight. In this game, the cookie monster says “do you love me?” and then after the answer, it becomes hyper and then says I love you :) Tuesday, November 29, 2011


My Duck Game Idea This game can make your eyesight more keen

(double click to watch)

This is only a prototype~ I want to add points if they answer correct, and then go on to level two~ Tuesday, November 29, 2011


Final design For my final design, I’ve decided that I’m going to merge my designs into one game. So each level will be one of those, but with different questions, etc. I think if I made it only one of those designs, it would eventually bore them, so I’m making each level different so they stay interested while learning.

Tuesday, November 29, 2011


PLAN

Tuesday, November 29, 2011


Gantt Chart

Tuesday, November 29, 2011


Games~Plan, design, investigation stages