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2016

Annual Report


Š Moldovan Environmental Governance Academy, 2017 MEGA Annual Report 2016

MEGA Annual Report 2016 represents the summary of the projects realized, services delivered, events organized, results achieved, and positive impact created by Moldovan Environmental Governance Academy (MEGA) throughout the year 2016. The publication also describes the support offered to the organization by its partners and how it was managed and where it was directed to. All the partners, who provided the support, are acknowledged and appreciated. Last but not least, the appearance of MEGA and its projects in various massmedia is listed. For additional information and inquiries please contact the MEGA Team by e-mail: hello@megageneration.com.

Photos: Alexandr Iscenco, Cornelia Sirbu, Gabriela Isac, Iuliana Sipitca, Taisia Camenscic. Design: Alexandr Iscenco.

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Contents About MEGA .............................................................................................. 5 Why MEGA? .......................................................................................... 6 MEGA Vision, Mission, and Values ....................................................... 7 MEGA Game .............................................................................................. 8 Playing for Impact ................................................................................. 9 New Features ...................................................................................... 10 Use and Traction ................................................................................. 10 Projects .................................................................................................... 11 MEGA Impact Championship .............................................................. 12 The Codru Quest ................................................................................. 13 Hai Moldova........................................................................................ 14 Eco-hackathon .................................................................................... 15 Operation PEACE 2.0 .......................................................................... 16 Services .................................................................................................... 17 Training on Ecosystem Services .......................................................... 18 Gamification for Social Good .............................................................. 19 Face Robots ........................................................................................ 20 Renewable Energy Day ....................................................................... 21 Events ...................................................................................................... 22 Awards ..................................................................................................... 27 Partners ................................................................................................... 29 Finance..................................................................................................... 31 MEGA in Mass Media .............................................................................. 34 Impact ...................................................................................................... 38

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Dear Friends, In the year 2016 we, the MEGA Team, celebrated 3 years since the foundation of the Moldovan Environmental Governance Academy (MEGA). These were the 3 years full of focused commitment, passionate teamwork, amazing adventures together with many lessons learnt, life-changing journeys in different countries of the world, as well as challenges that were overcome, results that were achieved, awards that were received, and environmental and social positive impact that was created in our home country Moldova and beyond. Of all the 3 years the last one, 2016, was the richest in activities, results, and impact. We significantly advanced the development of our gamification platform, MEGA Game: The Game with Impact, by adding new exciting features to it. Now the user experience of MEGA Game can be adapted to any project. We organized the second edition of our annual competition MEGA Impact Championship and as part of it conducted the first phase of the Codru Quest - the unique research on economic valuation of ecosystem services. We continued the development of games on the topic of conflict resolution and peace building within the “Operation P.E.A.C.E.” project from last year. This time we organized a game development hackathon, where its participants released on-line versions of these games now accessible for teachers and students to play in. We took on the challenge of organizing Hai Moldova, the campaign of cleaning up our home country in one day. In 2016 we focused on the capital city Chisinau to start with. As part of it we also realized the first ever Ecohackathon in Moldova - a competition of innovative ideas for addressing various environmental issues in Chisinau. All these projects and activities were done by enjoying the challenges, teamwork, and ultimately successes together as the MEGA Team. Certainly, we could not do and achieve all this without the kind support of our MEGA Partners and Friends, as well as volunteers and members of local communities, who were inspired by our vision, mission, and goals, and believed in them. Together we contributed to the realization of a good number of “green dreams” and growth of the community of “Green Agents” ready to lead their own projects and organisations. Now we invite you to explore the following pages of the MEGA Annual Report for 2016. We hope that our actions, their results, and impact will inspire you to contribute to protection of the environment as well. We also hope that you will join us next year to move further in realizing the vision of a sustainable world and MAKING IT MEGA TOGETHER!

With great respect and gratitude, The MEGA Team hello@megageneration.com www.megageneration.com 4


About MEGA

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Why MEGA?

MEGA (the complete name: Moldovan Environmental Governance Academy) is the social entrepreneurial organization focused on delivering services of gamification, game development, gamified trainings, and e-learning with environmental and social value. Since its establishment in November 2013 the organization, as well as its MEGA Team, have evolved from the “seed” of an idea and vision into a strong, experienced, collaborative, and important player in the community of environment-oriented organizations in Moldova and abroad.

MEGA represents an innovative solution for addressing the modern world’s most pressing social and environmental issues, including inefficient natural resource management, environmental pollution with greenhouse gas emissions and waste toxins, loss of biodiversity, climate change, etc. We tackle these issues through community participation and collaborative environmental governance.

The purpose of MEGA is to create an environmentally sustainable world on the basis of such positive and motivating feelings as fun, enjoyment, and optimism about the future. To achieve this we combine psychology + technology + ecology in an innovative way and use their combined advantages. More specifically, we apply gamification, open-source eco-innovations, and citizen science for granting communities the “power” to create the clean, green, and environmentally prosperous world they dream of with their own hands and minds.

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MEGA

MEGA Vision A sustainable world, where every person lives an eco-friendly life, has open access to practical learning opportunities, constructs own open-source eco-innovations, and thus contributes to sustainable development and creation of positive social and environmental impact in a collaborative, enjoyable, and fun way anywhere in the world.

Vision, Mission, and

MEGA Mission Make people’s green dreams* come true. *Under “green dreams” we understand sustainable solutions, eco-innovations, and environmental projects / initiatives that improve both the social well-being of communities and the quality of the environment they live in.

MEGA Values PASSION: We exist to serve the nature and people; COOPERATION: We believe in the power of communities; SUSTAINABILITY: We act sustainably in everything we do; EXCELLENCE: We strive for excellence in all our endeavours; FUN: We do serious work in a fun way; LEADERSHIP: We lead by example; TEAMWORK: We make it MEGA TOGETHER!

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Values


MEGA Game

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Playing for Impact

Just like a tree uses its leaves to “communicate� with the external environment, receive sunlight and transform it into its internal energy, as well as take carbon dioxide and give back oxygen for other organisms to breathe, so does MEGA rely on its MEGA Game: The Game with Impact to communicate with young environmentalists and sustainability-interested economic agents, receive valuable environmental data and inputs from them, and give back important learning, impact-creating challenges, and rewards for eco-friendly actions and behaviour. MEGA Game: The Game with Impact is a unique gamification* system, where creating positive impact becomes a habit. It consists of web platform and smartphone application that nurture environmentally friendly habits and socially valuable behavior in individuals, called Green Agents, and companies and organizations, called Mission Providers. The system does so by combining practices of psychology, technology, and ecology that are directed towards elearning, collaboration, and real-world positive change. In such way MEGA Game connects the on-line world with its accessibility and technological innovations to the real one with its challenges and opportunities for playing and at the same time creating meaningful environmental and social impact. MEGA Game can be accessed at www.megageneration.com.

*Gamification – the practice of applying game tools, mechanics, principles, and mindset to a nongame context, such as environmental protection and management in the case of MEGA Game.

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In 2016 we upgraded MEGA Game to Beta 3.0 version, which includes the following new features: 

Welcome page with introductory video and description about the game;

Introduction page that tells the story of the game and its available quests;

Improved Sign In page with the possibility to recover forgotten password;

Sign in and registration via social networks: Google+, Facebook, LinkedIn;

Redesigned registration pages for both Green Agent and Mission Provider;

F.A.Q. page with updated instructions on how to play in MEGA Game;

Redesigned mission

description window

with additional

New Features

details

(objectives, deadline, rewards, etc.) and media content for each mission; 

The completely new Administration page that allows changing the user interface (UI) design and in-game rewards, managing registered users, allocating bonus experience (XP) points, and generally taking full control over MEGA Game for a customized user experience (UX) for every project.

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New missions

15

New Green Agents

New quests

39

New trainings

79

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Use and Traction


Projects

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MEGA Impact

MEGA Impact Championship is the annual national initiative of MEGA that is aimed at stimulating cooperation among organizations and companies around identifying and resolving social / environmental issues in different places in a specific country. Innovation of this initiative is the application of gamification and

Cham-

storytelling for stimulating participants to create as much positive social /

pionship

In 2016 MEGA Impact Championship was organized for the second time and was

Codru Nature Reserve, Moldova

Codru Nature Reserve and its Museum of Nature, guided excursions in the Codru

environmental impact as possible within a limited timeframe.

focused on the topic of biodiversity conservation. It consisted of three levels full of trainings on ecosystem services and biodiversity conservation, visits to the

forest, provocative missions and challenges there, etc. The Semi-finals of the Championship represented a reforestation campaign organized together with Seed It Forward and Eco-village Moldova, where its participants had planted the foundation of a new community forest. The Finals included biodiversity research missions and concluded with the celebration of the 3 MEGA Years Anniversary.

Main Results:

19

Trainings and workshops

700

New Green Agents

5

Trees planted

8

Young people in conservation

12


The Codru Quest is a scientific research initiative, which emerged from MEGA Impact Championship. It is now a stand-alone study on economic valuation of ecosystem services in the Codru Nature Reserve and the Codru forest in Moldova. The primary goal of the study for 2016 – 2017 is to estimate and present the economic value of ecosystem services and biodiversity in the Codru Nature Reserve and forest. This value is then going be used for further research,

The Codru Quest

awareness raising about benefits of the forest and value of endangered species of flora and fauna there, reforestation and nature conservation activities, and the proposal for market-based sustainable management of the natural resources and biodiversity in this area. The project is also designed to experiment with the use of gamification and IT tools for conducting economic valuation surveys. Based on the results of these experiments we intend to design and propose a solution on how to increase response rates, as well as quality of data obtained from such surveys. The Codru Quest study is structured into three phases. In 2016 the first phase was completed, where the initial design of the economic valuation survey was tested.

Main Results:

1 Pilot survey tested

Responses collected

29

1

Award for the project received

Publication with raw data released

13

1

Codru Nature Reserve, Moldova


Hai Moldova Chisinau, Moldova

Hai Moldova is the annual national campaign led by MEGA and focused on cleaning up the entire country in one day, which is part of the global movement for a clean planet “Let’s Do It, World!”. Hai Moldova brings education and engagement of civil society in Moldova on proper waste management, reuse, and recycling into this movement oriented on changing the social behaviour of the global population to more environmentally friendly and ideally zero-waste one. In 2016 MEGA took the leadership for organizing the Hai Moldova campaign, thus bringing it to life after three years of silence (the previous edition took place in 2012). Hai Moldova 2016 included a number of activities and initiatives, such as the open-air Movie Night “The Story of Stuff”, the Summer Camp for local coordinators and community leaders, waste mapping bicycle tours, installation of awareness raising art objects, lectures on proper waste management in schools, trial waste cleanup activities, and the “Epic Challenge” of the campaign – the Local Cleanup Day, which was organized on the 24th of September, 2016, together with the Cleanup Day of our partner Let’s Do It, Romania!

Main Results:

3522

Local parks cleaned

9

Volunteers engaged

14

8068 Waste bags collected

Recyclable waste bags

2500


Eco-hackathon is a national competition of innovative solutions and functional prototypes to address a variety of environmental issues in the Republic of Moldova. The main goal of the project is to create proactive community of young activists, specialists in design, engineering, architecture, ecology, programming, urban planning, and other professionals, who care about environmental issues. In 2016 the first edition of the Eco-hackathon was organized. Among the 17

Ecohackathon

project / business ideas submitted and presented we selected 4 winners, whom we awarded with financial, logistical, and consultative support. The winning ideas that are now being implemented together with our support are: 

Wiki Loves Earth, a photo competition to promote natural monuments.

Hai sa reciclam, a recycling competition among the schools of Moldova.

Less is more, a design project for a public park and square in Chisinau.

Save the Christmas Tree, a creative community-based competition on redesigning Christmas Tree and preventing cutting of fur trees.

The results of implementing these projects are expected to come in 2017.

Main Results:

43 Applications received

Ideas submitted

17

5

Winning ideas supported

4

Workshops organized 15

Chisinau, Moldova


Operation

Operation P.E.A.C.E. (Practical and Entertaining Adventure for Conflict-resolution and English-teaching) is the „codename” of the project aimed at implementing gamification and developing “serious games” on the topic of teaching English through conflict resolution and peace building.

PEACE

Operation P.E.A.C.E. 2.0 is the continuation of the original project from 2015,

2.0

edition was focused on creating electronic versions of the board games developed

Chisinau, Moldova

gamification and on-line game development and then created electronic copies of

which in 2016 was organized as social game development hackathon. The 2.0

in the first one. It was split into two weekends, the Workshop and Hackathon, when the teams of young girls from the Girls Go IT community learnt about

the board games “Buddies” and “Hidden Treasure”. The process of developing games was gamified in the way that the participating teams accomplished missions appearing in our MEGA Game, which allowed them to progress till the final result of functional Beta versions of the games.

Main Results:

20

Trainings and workshops

6

Girls skilled in gamification

16

5 Types of board games produced

On-line games released

3


Services

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Training on Eco-

“Integration of Ecosystem Services into Development Planning” was the name of the training programme that we contributed to delivering in Bishkek, Kyrgyzstan, in November 2016. That was our gamified training service offered to the international organization GIZ and its project ValuES. The goal of this programme

system

was to educate and train representatives of countries of Central Asia on how to

Services

The four-day training programme was designed and delivered as a storyline of

Bishkek, Kyrgyzstan

as an excursion to the village Baitik for a discussion with the local community of

use the value of biodiversity and ecosystem services for development planning.

living and working in a fictitious country of Zentralistan that resembled the participants’ home countries. It included practical games and challenges, as well

farmers and to the Ala Arcia National Park for a pleasant walk among the forest and mountains covered in snow. The Zentralistan case, storytelling, and learning experience of the participants were enhanced with video introductions to each training and challenge, and the use of IT tools, gamification and MEGA Game.

Main Results:

4

Excursion to a National Park

1

Days of practical workshops

18

5 Countries represented

Participants educated

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“Gamification for Social Good: The Case of English Teaching in Conflict Resolution” was a workshop held at the Alecu Russo State University of Balti in Moldova in May 2016. It was done for young current and prospective English teachers at that university with the goal to present them the concept of gamification and its application to improve their performance and results in teaching the English language with integration of such topics as conflict resolution and peace building. The one-day workshop included the discussions and practical exercises on what is gamification, its benefits for learning, and how to use gamification and games in English teaching practice with the focus on conflict resolution and peace building among students. It also featured the example of the project “Operation P.E.A.C.E.” realized in autumn 2015 as the most recent successful case study on such topics. The workshop participants also received several social board games developed and produced within “Operation P.E.A.C.E.” to practice using it with students in their English teaching lessons.

Main Results:

15 Teachers educated

Workshop delivered

1

1

Board games donated

2

Case study analyzed

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Gamifica tion for Social Good Balti, Moldova


Face Robots Chisinau, Moldova

“FACE ROBOTS” is an interactive and practical course on robotics, electronics, ecoinnovations, and hardware programming delivered in a gamified way. Its first edition was organized in spring and summer 2016 together with the American Learning Center (ALC). The course was aimed at developing engineer mindset, knowledge in constructing and programming open-source robots and ecoinnovations, and skills in electronics and hardware programming. “FACE ROBOTS” included trainings and practical workshops on the Arduino development platform, the C/C++ programming language, and 3D printing technology, as well as 3 final challenges to make a socially / environmentally valuable robotic device. The challenges included creating a 3D printer that uses chocolate as input, a water purification biofilter for rural communities, and a plastic recycling device for producing 3D printer filament. The uniqueness of the course was in the use of gamification. For completing the tasks and challenges students received experience points, progression points in certain domains of impact, skill badges, etc. All this was done via MEGA Game.

Main Results:

20

Workshops delivered

10

Young people trained

20

5 Electronic devices created

New alumni and trainers

3


“Renewable Energy Day” was an educational event focused on fun and practical exploration of renewable and sustainable energy technologies. It was done in Chisinau, Moldova, in March 2016. The event was organized by the partner organization EcoVisio with MEGA providing support with gamification and games on the topic of renewable energy. The first part of the “Renewable Energy Day” was dedicated to watching a thematic movie and discussing the development of renewable energy technologies in Moldova. The second part of the event was “spiced up” with fun of playing games “Keep Cool” and “Energy Network”. From them the participants learned about the intricacies of international climate negotiations and development of energy grid to meet the energy demands of an economically growing country. The gameplay part represented a voluntary service of MEGA for organizing the informal events called “MEGA Board Games Days”. A number of such events were done in different places in Chisinau, Moldova, throughout the year.

Main Results:

9 Participants, who played

Board games used

2

1

Follow-up Game Days organized

Movie watched & discussed about

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2

Renewable Energy Day Chisinau, Moldova


Events

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The MEGA experience in 2016 included not only organizing environmental and social projects and delivering environmental gamification and training services, but also participating at various conferences and other events in different countries and presenting our organization, MEGA Game, and services there. The most significant of these events are listed below.

Think.BDPST, a conference organized by the Antall Jรณzsef Knowledge Centre, Ministry of Foreign Affairs and Trade of Hungary, and International Visegrad Fund in Budapest, Hungary, in March 2016. At the conference we presented our MEGA Game, FACE ROBOTS courses, and other services, learnt about business development in Central and Eastern Europe, and explored innovative technologies in renewable energy generation and 3D printing.

Engineer Thinking and Mindset, a training delivered by MEGA and American Learning Center (ALC) at Dreamups Innovation Campus in Chisinau, Moldova in March 2016. At the training we discussed the emerging hardware technologies and robotics, the need for an engineer mindset for modern problem solving, and how to develop it. At the end of it we invited the participants to participate in our FACE ROBOTS course.

Parcul meu curat / My Clean Park, an initiative for cleaning parks of Chisinau in Moldova organized by Parcurile Viitorului in May 2016. Here we contributed to cleaning two city parks in different parts of Chisinau from waste and in such way did the first practice of organizing a cleanup activity for the new team of the Hai Moldova 2016 campaign. This was also the first common initiative and teambuilding of the new Hai Moldova team.

Social Entrepreneurship Forum, organized by EcoVisio in Chisinau, Moldova, in May 2016. Before the Forum we joined EcoVisio for coaching support within their initiative activEco. There we practiced to perform coaching and mentoring and maximizing their value for both the coach and the beneficiary. Then, already at the Forum, we learnt about cases of social enterprises in different countries, as well as discussed the development of social entrepreneurship in Moldova.

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World Environment Day, celebrated with an event organized by UNDP in Moldova in one of the parks in Chisinau, Moldova, in June 2016. Here MEGA voluntarily assisted UNDP in managing the raising awareness and engagement of the event visitors into different aspects of nature conservation. This was done in a fun and playful way, so that the visitors could enjoy both the event and the learning experience.

Movie Night “The Story of Stuff”, organized by the new Hai Moldova 2016 team in a park in Chisinau, Moldova, in July 2016. The event included the presentation of MEGA and the Hai Moldova campaign, showing of a series of the movies about consumption and waste pollution “The Story of Stuff”, and then reflections and discussions on the importance of waste minimization, reuse, and recycling in Moldova.

Hai Moldova 2016 Summer Camp, organized by the new Hai Moldova 2016 team in Vadul-lui-Voda, Moldova, in July 2016. It was done to inform 20 potential local coordinators about the campaign, its goals, purpose, etc. and educate them on how to address the issue of waste pollution and work together during the national cleanup day. Together with its partner Let’s Do It, Romania! MEGA delivered trainings and workshops on the origins of the waste issue, proper waste management, and tools for organizing a successful cleanup campaign.

ActivEco Project Management Seminar, organized by EcoVisio in Cosnita, Moldova, in July 2016. At the seminar we observed the environmental projects and social entrepreneurship ideas presented by the participants of the activEco program and offered our advice and coaching to some of them. We also got to know the mentees allocated to us for further coaching / mentoring within this program.

ClimateLaunchpad 2016 National Final, organized by Climate-KIC and EcoVisio in Chisinau, Moldova, in August 2016. At the event we were inspired by the environmental climate-change-mitigation-related startup ideas presented there. We also supported our team member, who pitched her and her colleague’s idea on composting and biogas facility in Moldova. Finally, we presented to the guests of the event the upcoming Hai Moldova 2016 campaign.

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Scoala Sustenabilitatii / Sustainability School, organized by Noroc Olanda!, Sanatatea are gust, Casa Mare Estonia, and AIM in Razeni, Moldova, in August 2016. At this summer school we learnt about different aspects of developing an environmentally-responsible social venture and presented our organization and the Hai Moldova 2016 campaign. At the same time we contributed to the development and refining of the social business idea Plastic Reciclat Fantastic / VIPlastic. This idea then received an award in the value of 300 EUR.

Lviv IT Arena 2016, organized by Lviv IT Cluster, Eleks, Startup Depot, LITS, and GDG Lviv in Lviv, Ukraine, in September 2016. At this innovation-and-technologyfocused conference we delivered a presentation on open-source robotics and how robots can contribute to nature conservation and sustainable development. We also enjoyed other presentations and speeches, as well as gathered a good network of valuable contacts for future use.

ValuES Training for Trainers, organized by GIZ in Eschborn, Germany, in October 2016. At this training programme we were prepared by our soon-to-be-partner, GIZ, to deliver our own trainings on ecosystem services as part of its project “ValuES: Methods for integrating ecosystem services into policy, planning, and practice�. We learnt how to use the Harvard Case Method, how to deliver an engaging workshop, and what information on ecosystem services to deliver.

Green Talents Alumni Conference, organized by the German Federal Ministry of Education and Research and FONA in Berlin, Germany, in October 2016. At this event we as past recipients of the Green Talents award and the ones, who had done the research stay in Germany, presented our work and achievements so far, learnt about other research works in the field of sustainable development, and networked with young fellow scientists from around the world.

IarmarEco 2016, the fair of ecologic products and businesses organized by EcoVisio in Chisinau, Moldova, in October 2016. MEGA participated in this fair with a stand that presented its projects and initiatives, MEGA Game, board games produced, and the FACE ROBOTS course. At the MEGA stand the visitors could play an Arduino-based Mario game, try creating some music with a virtual piano, and control Paharonator P-1/1000, a robot made out of reused plastic cups.

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MEGA Dreamups Board Games Day, a semi-formal event dedicated to playing board games and learning from them organized by MEGA in cooperation with Dreamups Innovation Campus in Chisinau, Moldova in November 2016. To make it happen, we brought a number of board games with certain environmental / social learning, such as “Energy Network”, “Catan”, etc., while Dreamups offered its space and made the promotion among members of its community of young entrepreneurs.

Reimpadurim Moldova impreuna! / Let’s Reforest Moldova Together, a tree planting event organized by Eco-village Moldova, Seed It Forward, and MEGA in Riscova, Moldova, November 2016. Altogether we mobilized more than 60 volunteers, who planted approximately 700 trees together with us. Before that we trained them on proper tree planting to ensure high rate of survival of young trees. As a result, there is now the basis of a new community forest near the village Riscova that is being taken care of by members of Eco-village Moldova.

Danube Rectors’ Conference (DRC) Annual Meeting 2016, organized by DRC and Danube University Krems in Krems-an-der-Donau, Austria, in November 2016. There we received the Danubius Young Scientist Award 2016, learnt about the recent developments in various fields of science in the Danube river basin region, and obtained some good contacts with other participants and award recipients. We also used this opportunity to visit our mentors at Dream Academia and share with them our updates and discuss future plans.

Gamification with Social and Environmental Value, a workshop organized within the Eco-hackathon preparation week in Chisinau, Moldova, in November 2016. At this workshop we presented the potential participants of the Eco-hackathon the concept of gamification, explained it, revealed the psychology behind it, and offered some basic tips and tools on how to apply it for creating social and environmental value.

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Awards

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Danubius Young

In 2016 the MEGA Team has received one prestigious international award for our research and endeavours in environmental economics and nature conservation – the Danubius Young Scientist Award. The Daniubius Young Scientist Award is given by the Austrian Federal Ministry for

Scientist

Science, Research and Economy (BMWFW) and the Institute for the Danube

Award

extraordinary achievements in their scientific work and output in relation to the

Krems-an-derDonau, Austria

Region and Central Europe (IDM) to young people, who have demonstrated

Danube Region. In November 2016 two members of the MEGA Team, Alexandr Iscenco and Elena Ungureanu, travelled to Krems-an-der-Donau in Austria, where they received the Award. It was offered to them for the research-education-and-conservation project “The Codru Quest” on exploring, communicating, and protecting ecosystem services and biodiversity in the Codru Nature Reserve and the Codru forest, which is part of the Danube River basin. The Award was supplied with an endowment of 1200 EUR. These funds are now being used in the next researchand-education phase of the Codru Quest.

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Partners

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The initiatives, projects, campaigns and their results, outcomes, and positive social and environmental impact are the merit of not only our organization. They are the product of efforts and support of a large number of MEGA Partners and Friends, who shared our vision, mission, goals, etc., and joined us to make them MEGA together. Thus, here we express our gratitude, respect, and appreciation for all the support offered and work done together to the following partner organizations, businesses, institutions, and foundations:

as well as to hundreds of MEGA awesome people, who joined us in 2016 as volunteers, employees, participants, respondents, and simply great friends!

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Finance

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The year 2016 was quite active and successful in terms of financial resources and their management. We benefitted from funds coming from a number of sources and were able to direct them into both our own developments, projects, and initiatives, as well as supporting other “green dreams�.

Total

Distribution of the Total Budget in 2016, MDL

859 369 MDL

Budget

189335; 22%

287133; 33%

(42 582 USD) 382901; 45%

Salaries and other personnel costs

The total budget that MEGA had and operated with in 2016

MEGA Game development & projects Remained for MEGA activities in 2017

Revenue

Sources of Revenue in 2016, MDL

19 309 MDL

199; 1% 6000; 31%

(955 USD) 13110; 68%

The revenue from MEGA Game and other services

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Customized MEGA Game services MEGA Game add-on mission services Dividends from bank accounts


Grants

Sources of Grants in 2016, MDL

182 226 MDL

59131; 32%

(9 029 USD) 123095; 68%

The total value of grants for our projects and initiatives received

Remained from grants from 2015 The Rufford Foundation grant

Sponsor ships

Sources of Sponsorships in 2016, MDL 24408; 4%

607 858 MDL (30 119 USD) 583450; 96%

From local companies and organisations

The total financial resources received as sponsorships

From international companies and organisations

Besides receiving funds from external sources we, the MEGA Team, invested our own financial resources in the amount of 49 973 MDL (2 476 USD) into our organization to support its growth, MEGA Game development, and successful realization of numerous projects. We also donated 201 MDL, or 10 USD to the crowdfunding campaign of the global movement for a clean planet Let’s Do It, World! and another 201 MDL, or 10 USD to support bat conservation project in Romania and development of its on-line educational resource Lilieci.ro.

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Donations


MEGA in Mass Media

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American Councils Stories: Operation P.E.A.C.E.: Teaching Conflict Resolution with Games. February, 2016. Stories: Moldovan Students Learn about Robotics, Electronics, and Programming – in English. December, 2016.

Diez.md „Hai Moldova” te vrea în echipă. Devino coordonator local și fă curățenie la tine acasă. July, 2016. (foto) Curățim țara într-o zi. „Hai Moldova” te provoacă să participi la salubrizarea a 27 de localități. August, 2016. Hai Moldova și Generator Hub vă invită la primul Eco-Hackaton din Moldova. Detalii. November, 2016. (foto, video) Au fost desemnați primii câștigători ai primului Eco-Hackathon din Moldova. December 2016.

Donau-Universitat Krems "Danubius Awards" 2016 vergeben. November, 2016.

Independent „Hai, Moldova”: 24 septembrie 2016 ziua marei curățenii în Chișinău. August, 2016.

Jurnal TV Jocurile de masă – tot mai populare în Moldova. February, 2016. Pasionații de IT cu noi realizări. July, 2016.

Locals HAI MOLDOVA ПРИГЛАШАЕТ ВОЛОНТЕРОВ УЧАСТВОВАТЬ В ГЕНЕРАЛЬНОЙ УБОРКЕ ПО ВСЕЙ СТРАНЕ. July, 2016. HAI MOLDOVA: НАВЕДЕМ ЧИСТОТУ В КИШИНЕВЕ! НА ЭТОТ РАЗ, ЗА ОДИН ДЕНЬ! September, 2016. ФОТО: В КИШИНЁВЕ И ОКРЕСТНОСТЯХ ПРОШЛА УБОРКА ПАРКОВ. September, 2016.

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ОЗЕЛЕНЯЕМ МОЛДОВУ ВМЕСТЕ! November, 2016. В МОЛДОВЕ ПРОВЕДУТ ПЕРВЫЙ ЭКОЛОГИЧЕСКИЙ ХАКАТОН. November, 2016.

Mișcarea Ecologistă din Moldova Eco-hackathon la Chișinău. November 2016.

MyBusiness.md Hai Moldova и Generator Hub приглашают на первый в Молдове Экохакатон. November, 2016.

Point.md В сентябре стартует масштабная кампания по уборке в муниципии Кишинёв. August, 2016.

Privesc.eu Întâlnirea celor mai active inițiative de mediu și tineret din Chișinău, cu reprezentanții instituțiilor de stat, implicate în acțiunea Hai Moldova! September, 2016.

Publika.md S-au reunit pentru o cauză nobilă! Vezi cu ce s-au ocupat mii de tineri în parcurile din Chişinău. September, 2016.

SGP Moldova Uită de Pokemon Go! Moldova joacă MEGA pentru a lupta contra încălzirii globale. August, 2016.

Stiri pozitive (Video) 5 inițiative sustenabile pentru o țară prosperă. August, 2016. Campionat MEGA Impact 2016: Să înceapă Codru Quest! September, 2016. Hai Moldova și Generator Hub vă invită la primul Eco-hackaton din Moldova. November, 2016. Primul Eco-Hackathon din Moldova. December, 2016.

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The Rufford Foundation The Codru Quest: Economic Valuation of the Ecosystem Services of the Codru Protected Area by Using Gamification. September, 2016.

Voices from Eurasia Step aside, Pokemon Go: Moldova goes Mega to fight climate change. August, 2016.

ZoomIT Campionat MEGA Impact 2016: Deschiderea și Primele Misiuni. September, 2016.

Zugo.md Vrei să ai o țară mai curată? Vino în echipa Hai Moldova 2016. July, 2016. Curățenie în toată țară, într-o singură zi! Mobilizează-te și participă la salubrizarea a 27 de localități din Moldova. August, 2016. foto | Pe data 24 septembrie Chișinăul, precum și întreaga Moldovă au devenit mai curate datorită inițiativei „Hai Moldova”. September, 2016. Participă la primul Eco-Hackaton din Moldova! Aplică până pe 27 noiembrie și schimbă lucrurile din jur. November, 2016.

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Impact

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5 Projects with positive environmental & social impact organized

1 Research 18 Trainings on economic value of ecosystem services done

on gamification and ecosystem services delivered

1 Course on robotics and ecoFinance innovations delivered

WE MADE IT 104 People

88 Students

TOGETHER! 8 Leaders

engaged in environmental science and protection

practiced nature conservation through gameplay

prepared for further action in biodiversity conservation

5 Games

9 Parks

700 Trees

created and published for playing

cleaned from improperly managed waste

in a new community forest planted

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Playing For Impact

For more information please visit us at www.megageneration.com write us to hello@megageneration.com and follow us at www.facebook.com/mega.md

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MEGA Annual Report 2016  

MEGA Annual Report 2016 describes the projects realized, services delivered, events organized and participated in, results achieved, and pos...

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