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PRODUCT DESIGN PORTFOLIO Product Development Mick Truyts |­Belgium |­ 2018


PLEASE CHECK OUT MY ONLINE PORTFOLIO ON MICKTRUYTS.MYPORTFOLIO.COM

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Visualisation: sketching

On these first two pages I have collected two sketches I made. The drawings were made as an assignment where we had to draw hands holding products. This can be used to give people an idea of the size of a new product without the need for measurements. These drawings were made using pencil and paper. Later on they were given some color and shadows using a wacom tablet and photoshop.

4 2nd Bachelor year


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Visualisation: Rendering This rendering of a bluetooth speaker was made to practice my rendering skills. The 3D model was made using Solid Works. The image was created using Keyshot. This rendering was not modified using photoshop to give the best representation of my rendering skills. To see more renderings I made, check out the rest of this portfolio. All of the renderings that are shown in the booklet are made by myself.

6 3rd Bachelor year


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Ecological air freshner This is the first assignment of the 2nd Bachelor year. The goal was to design an ecological air freshner based on an existing model. This air freshner should be used in public restrooms. I decided to design a model specifically for nightclubs. Most of the existing models on the market are white and therefore not suited for use in this unique situation. An important aspect of this design is that the air freshner is placed on the ceiling. By placing it out of reach, it prevents the customers of the nightclub to break the product easily.

Focus 8 2nd Bachelor year

Ecological Design


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Ecological air freshner The second interesting aspect of this design is that this air freshner does not look ecological although the assignment was to make an ecological air freshner. This is intentional because the style would not match the interior of a nightclub. The product is ecological on other aspects than looks. It is fabricated out of just one kind of plastic. This makes it really interesting for recycling. The cap and refillable bottles screw on. There is no need for extra parts that could be thrown away.

Focus 10 2nd Bachelor year

Ecological Design


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Injection Blow Moulding This was a group project focused on using the injection blow moulding technique. To learn the details of this proces we visited the AppeÂŽ factory to learn in depth how PET bottles are manufactured. The assignment for this project was not to make a throwaway bottle. The product that we designed would need a secondary use for the consumer. We set ourselves a challenge to try and reach the limits of what is possible with injection blow modelling.

Focus

Production Technique Driven

Group

Nieuwborg Alexander, Placke Jeroom, Verhaege Glenn

12 2nd Bachelor year


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Injection Blow Moulding The bottles that we designed are to be used as partly refillable bottles. The consumer buys the top part with a substance that can be mixed with water. The bottom part is filled with water and both parts are screwed together. This will automatically open the cap and the substances will be mixed. This proces was definitely a challenge and hard to achieve with the injection blow moulding production technique but we managed to succeed. We made 4 different bottles. The first one is used for sport drinks. The second bottle can be used as a soda bottle. The third one is designed for coffee and the last one is to be used at festivals.

Focus

Production Technique Driven

Group

Nieuwborg Alexander, Placke Jeroom, Verhaege Glenn

14 2nd Bachelor year


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Experience Design The focus of this project was user centered design. We had to make a product with a lot of interaction between product and user. This means that a simple display is out of bounds. We needed to search for differend kinds of rich interaction. The product needs to be a unique experience. To experiment with the product we used cardboard to make mock-ups. This allowed us to make interactive models with moving parts very quick. This project is a personal storytelling device. The assignment for the product goes as folows: The user speaks into the device, these words are then send to writers. They write a story about the things you said. This proces takes 24 hours. After those 24 hours the user receives a personal story or poem that he can listen to with his device once. All of these actions were translated into movements or things our product does.

Focus

User Centered Design

Group

Verhaege Glenn

16 3rd Bachelor year


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Experience Design

To define a product we look at a lot of products in different product categories. This is a moodboard wich represents the general style of our product. In this project we chose for a more high end type of product. Moodboards are an easy way to communicate your styling idea to people who are not designers. Making a moodboard is also a usefull tool to get inspired.

Focus

User Centered Design

Group

Verhaege Glenn

18 3rd Bachelor year


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Experience Design Our concept ‘Oscar’ is made for male cosmopolites. Because of this target audience we made a product with a lot of small subtile interactions and a very modern and sleek design. The product is also very small similar to the size of a pen. The name of the brand was chosen to emphasize that it is a very personal product.

Focus

User Centered Design

Group

Verhaege Glenn

20 3rd Bachelor year


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Payment terminal

This project was the bachelor thesis at the end of the 3rd year. The project was more in depth than all the other projects we have done and took up one complete semester. In collaboration with Antenor the goal was to make a payment terminal that is suitable for every environment. The terminal should also be modular to reduce assembly costs for the manufacturer. In addition to the hardware we also designed a graphical user interface. To make a prototype of this interface we decided to use the new ‘Experience Design’ program from adobe which was actually only out for 9 days at that point.

Focus

User Centered Design

Group

Van Daele Mathias

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Payment terminal

The design is modular. When a customer buys a payment terminal they choose wich payment methods they want to include. When certain payment methods are not used the terminal gets smaller. This reduces the price of the terminal itself. It also reduces price for the manufacturer because it is now not necessary to have three completey different designs that require all different parts.

Focus

User Centered Design

Group

Van Daele Mathias

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Bancontact


Bancontact Coins

Bancontact Coins Bills 25


Payment terminal

An important aspect of our design is ergonomics. We made a life size model out of cardboard to do a usability test of the hardware. We combined this with a prototype of the software to create a full experience. The model was created in a way that it was possible to still change all the critical aspects such as angle of the screen and height of the different cash components. This is why the looks of our model where not important at this stage of the design process which can clearly be seen in the pictures.

Focus

User Centered Design

Group

Van Daele Mathias

26 3rd Bachelor year


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Payment terminal

The interface is very clean and simple. We wanted to make the interface to be accesible for everyone but also implement some modern gestures like swiping because it results in a lot more interaction. The left part of the screen are tabs that move up and down and on the right side the user can see an overview of their bill at all times. To choose something the user will have to swipe their choice onto the ticket. To make everything even more interactive and easy to use the terminal has led strips above every component. Depending on the choices the user makes these will light up when needed to guide the user.

Focus

User Centered Design

Group

Van Daele Mathias

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Payment terminal

This is the entrance of a city swimming pool. It is an example of where the payment terminal could be placed. We also added a possible advertisement on the richt side wich extends a bit to the front.

Focus

User Centered Design

Group

Van Daele Mathias

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Product Service System In the first semester of the master year the so called Iware project takes place where the goal is to design a product service system. The specific focus for this service system that my group had was ‘in and outdoor spaces’. The service we designed ‘KROOST’ makes it possible for students to make use of the empty spaces of the citizens of the city of Antwerp. The students will need to do little chores for using the space. This way the service stays entirely free. The drawings on this page represent the steps a user will follow with our service. Step 1: Contact the inhabitant using our app Step 2: Enter the space using wifi connected locks Step 3: Complete chores Step 4: Use the space Step 5: Commuicate with the owner using our product.

Focus

Service Design

Group

Peys Louis, Vetters Roeland

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Product Service System

For the ‘KROOST’ service to work we designed an app. Using ‘Adobe Experience Design’ we also made a working prototype. The app makes it possible for the citizens and the students to communicate. For the students it gives a quick overview of spaces they can use or makes it possible to find new spaces. Finally the app is also used to enter the spaces as it will connect to the wifi connected locks the spaces will be equiped with.

Focus

Service Design

Group

Peys Louis, Vetters Roeland

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Product Service System Since we are talking about a product service system we designed a product that can be used as an easy an natural way to communicate. We compare it to leaving a note on the kitchen table. There are 3 main uses of the product. The first use is to add contacts which will be done by putting both phones (student and citizen) on the surface. This is our interactive way of forcing the people to meet each other. The second use is a camera which could be used by the citizen to check on their space. The final use is to write messages or chores on the surface. These messages will also be automatically synced with the app.

Focus

Service Design

Group

Peys Louis, Vetters Roeland

36 1st Master year


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Hackathon: Personal shopping assistant NOA is the future of grocery shopping. The project was created during a hackathon organised by Google, Ingenico and In The Pocket. To have the perfect shopping experience we believe that personal guidance is a key factor. Right now every grocery store has an overview of the purchase history of their clients. They know which products you like and don’t like. Noa will use this data and combine it with a digital profile to generate your personal shopping list. The profile is built through data scraping and based on the behaviour of the customer. With this combined data, Noa can help you accomplish your future goals like living healthier or more ecological or maybe even a little bit cheaper. Noa helps you being the person you aspire to be.

Focus

Service Design

Group

Peys Louis, Vetters Roeland

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Your personal shopping assistant

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Hackathon: Personal shopping assistant Noa is a multi-platform tool. It can be found on the web but also as a chatbot inside Whatsapp or Messenger. You might even interact with Noa through a Google home. This project was realised during a hackathon organised by Google, Ingenico and In The Pocket. During these 24h we brainstormed, joined forces with another team, ate free food, raced electric Go-karts, developed NOA, pretended to be Barista’s, played pool and pitched the idea to the jury.

Focus

Service Design

Group

Michiel Van Praet, Jonathan Temmerman, Glenn Verhaege, Mathias Van Daele

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Software knowledge Graphical

3D Modelling

Rendering

Photoview 360

Video editing

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Programming


Photography

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PLEASE CHECK OUT MY ONLINE PORTFOLIO ON MICKTRUYTS.MYPORTFOLIO.COM

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Design Portfolio Industrial Product Development Mick Truyts | Belgium | 2018 Contact: micktruyts@hotmail.com

Product Design Portfolio  

Portfolio of Mick Truyts Product Development

Product Design Portfolio  

Portfolio of Mick Truyts Product Development

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