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MBA Games 2012 Inner-Tube Water Polo Rules and Guidelines

University of Alberta Alberta School of Business v. 1

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Inner-Tube Water Polo Date / Time Participants in this event must be prepared to play in scheduled games/matches on Sunday, January 8, 2012 in the East and West Pools, anytime from 8:30 AM to 4:00 PM (subject to change).

Courts The games will be played in the East and West pools located in the Van Vliet Center. Each pool will be divided in two courts.

Tournament Format First Round (Round Robin): Teams will be grouped into pools for the first round. The results from these matches will determine which teams move onto the knock-out stage. The number of teams and groups will be determined based on the number of participating schools. Team will accumulate points for wins (3) and ties (1) at the Round Robin. Single Loss Elimination (Knock-out Stage): The Knock-out Stage consists of quarterfinals, semifinals, finals and a bronze medals game. Teams will be seeded based on their placing in the Round Robin portion of the tournament with ties settled by (a) games won/lost (b) points for and against (c) coin toss.

The Team For each game, teams will be allowed a maximum of 5 (five) players, including goalies. A team can have at most 3 (three) players of one gender in the pool at any given time. Therefore, the other 2 (two) must be of the opposite gender, or the team must play shorthanded. A team must have a minimum of 4 (four) players in the pool to participate in a game including the goalie.

Time There will be 20 minutes of play-time divided into 2 (two) 10-minute halves. There will be no rest time between halves except to switch sides. The game clock will run continuously, including during stoppages in play, except in the event of a long delay (i.e. injury). The referee will keep time and end the game when time has expired.

Points The winning team is the team that scores the most goals during regulation time. During the Round Robin stage, the games may end in a tie, whereas during the knockout stage, games will continue until a team scores in sudden-death overtime. 1


Substitutions Each team can have up to 4 (four) substitutes but there are no limits on the number of substitutions. The referee must give his approval for any substitution.

The Game  

All players must remain in an inner-tube while in the water. The goalie cannot leave the goalie crease. The goalie crease is defined by 4 feet on either side of the uprights and 3 feet in front of goal.

Start of Game    

Each team lines up at opposite ends of the pool sitting in their tubes. Play begins when the referee throws the ball into the center of the pool and blows the whistle. Both teams then propel their inner tubes (while sitting in them) towards the ball. The first pass must be backward from the center line.

Playing Actions Actual Play 

  

No player may leave the inner tube to throw or manoeuvre the ball. If a player leaves his/her tube to throw or manoeuvre the ball, the player will be assessed a foul and a free throw is awarded to the nearest opponent. While travelling, the ball may be held with one or two hands. Ball can be caught and thrown with one or two hands. Any ball which leaves the pool via the end line will automatically be given to the goaltender for a restart from his/her crease.

After a Goal  

Players must take up position anywhere within their respective halves of the pool. Upon the referee’s whistle, the goaltender of the team just scored upon re-starts the game by passing the ball to one of his/her team members within their own half.

Scoring    

A goal is scored by having the ball pass fully over the goal line between the goal posts. A goal may be scored by any part of the body other than hitting it with a clenched fist. You must be outside of the crease area to attempt a goal. One point will be awarded for all goals.

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Other rules        

Tube hooking and dunking is not allowed. The ball cannot be submerged in the water. In order for a goal to be scored the ball must be shot from outside the goal crease, which will be marked properly. Players cannot rest the ball in their tube or on any other part of their body. The goalie cannot throw the ball past half. A player can only touch the ball if he/she is inside his/her tube. Goalies cannot touch the ball outside of their crease. If the ball hits a player in the face, play will automatically be stopped and the ball will be returned to the player that had possession of the ball.

Goalkeeper   

May not throw the ball more than halfway up the pool. May use one or two hands to catch and throw the ball. May not hold onto the side of the pool or goal at any time.

Infractions Minor Fouls:     

Holding onto or pushing on sides of pool, gutters of pool or goal posts. Holding the ball under water. Deliberate splashing in the face of the opponent. Striking ball with clenched fist. Body contact with opponent‘s inner-tube.

Procedures When a Minor Foul is Committed: In the case of a minor foul, the team member of the opposite team nearest to where the foul occurred will take possession. Play will resume from that point with the player passing the ball. On a restart, a player cannot take a direct shot at goal. Free Throw: Free Throws are awarded at the referee’s discretion following a minor foul. A free throw must be taken by the player nearest the foul. However, that person must pass the ball to another player before the ball is shot at the goal. Play is not in progress until the ball has left the hand or hands of the free throw player. Major Foul: 

Called at referee’s discretion, typically in instances where a player is guilty of rough play or persists in a minor foul. 3


Procedure When a Major Foul is Committed: When the referee calls a major foul, a penalty shot is awarded and, at the referee’s discretion, the player may be ejected from the game. If awarded, a penalty shot is to be taken by the fouled player at any point 10 (ten) feet from the goal. All players excluding the goalkeeper must be behind the ten-foot line. The referee will be given the discretion to remove a player from the pool for a 5-minute period if they commit a major foul that does not warrant a game ejection, at no penalty to the team (player is replaced by another). Major Fouls include players:       

Holding, sinking, or pulling back an opponent with the ball. Kicking or striking an opponent or making a move with that intention. Persisting in a minor foul. Refusing to obey the referee or showing lack of respect. Misconduct: swearing or persistent foul play. Guilty of rough play (brutality). In this case a penalty shot is awarded and offending player is ordered from the pool without a substitute. Interfering with a goal throw, free throw or penalty shot.

Defaults In the event that a team does not show up for its scheduled game with the minimum number of players, the other team gets an automatic win with a score of 5-0.

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Inner-Tube Water Polo Rules  

Inner-Tube Water Polo University of Alberta Alberta School of Business v. 1 Rules and Guidelines 0

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